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Alexander H. Liu

Publications and source records attributed to Alexander H. Liu.

At least 19 recordsLinked to original sources

Overcoming State Inertia in Full-Duplex Spoken Language Models via Activation Steering

Full-duplex spoken language models (FD-SLMs) enable seamless speech interaction by allowing models to listen and speak simultaneously, yet the internal mechanism by which they coordinate listening and speaking remains underexplored. We analyze the predictive behavior encoded in FD-SLM hidden representations and find that they exhibit stream-specific predictive patterns: during listening, they preferentially predict the incoming user stream, whereas during speaking, they preferentially predict the model output stream. Building on this observation, we show that FD-SLMs dynamically modulate their internal predictive focus between two states: a generative state aligned with model output generation and a perceptive state aligned with incoming user input. However, this modulation can lag behind abrupt changes in conversational context. During user interruptions, the model remains transiently biased toward the generative state before transitioning into the perceptive state, causing it to miss the beginning of the incoming input. We term this delayed internal transition state inertia. To quantify its downstream impact, we introduce the Zero-Buffer Benchmark (ZBB), a diagnostic benchmark for evaluating immediate interruption comprehension when user speech begins abruptly. We evaluate this setting using response correctness and initial-word occurrence rate (IWOR). Finally, we mitigate state inertia through activation steering with a perception vector, a training-free intervention with little additional computational overhead. Across multiple state-of-the-art FD-SLMs, activation steering substantially improves interruption handling; for example, on PersonaPlex, it improves correctness from 28% to 45% and IWOR from 40% to 72% without any fine-tuning.

cs.CL

USAD 2.0: Scaling Representation Distillation for Universal Audio Understanding

Audio encoders are critical to modern audio applications as large language models (LLMs) increasingly rely on a single encoder for diverse inputs. While self-supervised learning (SSL) has yielded strong domain-specific encoders like speech or music experts, multi-domain approaches like USAD and SPEAR remain limited in coverage and evaluation. Recent studies also suggest supervised encoders align better with audio LLMs. We present USAD 2.0, a universal encoder integrating knowledge from both SSL and supervised foundation models. USAD 2.0 introduces domain-aware distillation to address teacher mismatch, extends coverage to the music domain, and adds second-stage supervised distillation for downstream use. We further scale the model to one billion parameters via depth scaling. Experiments show USAD 2.0 achieves strong or state-of-the-art performance across probing and LLM-based evaluations.

eess.AS

Voxtral Realtime

We introduce Voxtral Realtime, a natively streaming automatic speech recognition model that matches offline transcription quality at sub-second latency. Unlike approaches that adapt offline models through chunking or sliding windows, Voxtral Realtime is trained end-to-end for streaming, with explicit alignment between audio and text streams. Our architecture builds on the Delayed Streams Modeling framework, introducing a new causal audio encoder and Ada RMS-Norm for improved delay conditioning. We scale pretraining to a large-scale dataset spanning 13 languages. At a delay of 480ms, Voxtral Realtime achieves performance on par with Whisper, the most widely deployed offline transcription system. We release the model weights under the Apache 2.0 license.

cs.AI

Voxtral TTS

We introduce Voxtral TTS, an expressive multilingual text-to-speech model that generates natural speech from as little as 3 seconds of reference audio. Voxtral TTS adopts a hybrid architecture that combines auto-regressive generation of semantic speech tokens with flow-matching for acoustic tokens. These tokens are encoded and decoded with Voxtral Codec, a speech tokenizer trained from scratch with a hybrid VQ-FSQ quantization scheme. In human evaluations conducted by native speakers, Voxtral TTS is preferred for multilingual voice cloning due to its naturalness and expressivity, achieving a 68.4\% win rate over ElevenLabs Flash v2.5. We release the model weights under a CC BY-NC license.

cs.AI

Ministral 3

We introduce the Ministral 3 series, a family of parameter-efficient dense language models designed for compute and memory constrained applications, available in three model sizes: 3B, 8B, and 14B parameters. For each model size, we release three variants: a pretrained base model for general-purpose use, an instruction finetuned, and a reasoning model for complex problem-solving. In addition, we present our recipe to derive the Ministral 3 models through Cascade Distillation, an iterative pruning and continued training with distillation technique. Each model comes with image understanding capabilities, all under the Apache 2.0 license.

cs.CL

Schrodinger Audio-Visual Editor: Object-Level Audiovisual Removal

Joint editing of audio and visual content is crucial for precise and controllable content creation. This new task poses challenges due to the limitations of paired audio-visual data before and after targeted edits, and the heterogeneity across modalities. To address the data and modeling challenges in joint audio-visual editing, we introduce SAVEBench, a paired audiovisual dataset with text and mask conditions to enable object-grounded source-to-target learning. With SAVEBench, we train the Schrodinger Audio-Visual Editor (SAVE), an end-to-end flow-matching model that edits audio and video in parallel while keeping them aligned throughout processing. SAVE incorporates a Schrodinger Bridge that learns a direct transport from source to target audiovisual mixtures. Our evaluation demonstrates that the proposed SAVE model is able to remove the target objects in audio and visual content while preserving the remaining content, with stronger temporal synchronization and audiovisual semantic correspondence compared with pairwise combinations of an audio editor and a video editor.

cs.CV

USAD: Universal Speech and Audio Representation via Distillation

Self-supervised learning (SSL) has revolutionized audio representations, yet models often remain domain-specific, focusing on either speech or non-speech tasks. In this work, we present Universal Speech and Audio Distillation (USAD), a unified approach to audio representation learning that integrates diverse audio types - speech, sound, and music - into a single model. USAD employs efficient layer-to-layer distillation from domain-specific SSL models to train a student on a comprehensive audio dataset. USAD offers competitive performance across various benchmarks and datasets, including frame and instance-level speech processing tasks, audio tagging, and sound classification, achieving near state-of-the-art results with a single encoder on SUPERB and HEAR benchmarks.

cs.SD

Full-Duplex-Bench: A Benchmark to Evaluate Full-duplex Spoken Dialogue Models on Turn-taking Capabilities

Spoken dialogue modeling poses challenges beyond text-based language modeling, requiring real-time interaction, turn-taking, and backchanneling. While most Spoken Dialogue Models (SDMs) operate in half-duplex mode-processing one turn at a time - emerging full-duplex SDMs can listen and speak simultaneously, enabling more natural conversations. However, current evaluations remain limited, focusing mainly on turn-based metrics or coarse corpus-level analyses. To address this, we introduce Full-Duplex-Bench, a benchmark that systematically evaluates key interactive behaviors: pause handling, backchanneling, turn-taking, and interruption management. Our framework uses automatic metrics for consistent, reproducible assessment and provides a fair, fast evaluation setup. By releasing our benchmark and code, we aim to advance spoken dialogue modeling and foster the development of more natural and engaging SDMs.

cs.CL

Devstral: Fine-tuning Language Models for Coding Agent Applications

We introduce Devstral-Small, a lightweight open source model for code agents with the best performance among models below 100B size. In this technical report, we give an overview of how we design and develop a model and craft specializations in agentic software development. The resulting model, Devstral-Small is a small 24B model, fast and easy to serve. Despite its size, Devstral-Small still attains competitive performance compared to models more than an order of magnitude larger.

cs.SE

Voxtral

We present Voxtral Mini and Voxtral Small, two multimodal audio chat models. Voxtral is trained to comprehend both spoken audio and text documents, achieving state-of-the-art performance across a diverse range of audio benchmarks, while preserving strong text capabilities. Voxtral Small outperforms a number of closed-source models, while being small enough to run locally. A 32K context window enables the model to handle audio files up to 40 minutes in duration and long multi-turn conversations. We also contribute three benchmarks for evaluating speech understanding models on knowledge and trivia. Both Voxtral models are released under Apache 2.0 license.

cs.SD

SHuBERT: Self-Supervised Sign Language Representation Learning via Multi-Stream Cluster Prediction

Sign language processing has traditionally relied on task-specific models, limiting the potential for transfer learning across tasks. Pre-training methods for sign language have typically focused on either supervised pre-training, which cannot take advantage of unlabeled data, or context-independent (frame or video segment) representations, which ignore the effects of relationships across time in sign language. We introduce SHuBERT (Sign Hidden-Unit BERT), a self-supervised contextual representation model learned from approximately 1,000 hours of American Sign Language video. SHuBERT adapts masked token prediction objectives to multi-stream visual sign language input, learning to predict multiple targets corresponding to clustered hand, face, and body pose streams. SHuBERT achieves state-of-the-art performance across multiple tasks including sign language translation, isolated sign language recognition, and fingerspelling detection.

cs.CL

Magistral

We introduce Magistral, Mistral's first reasoning model and our own scalable reinforcement learning (RL) pipeline. Instead of relying on existing implementations and RL traces distilled from prior models, we follow a ground up approach, relying solely on our own models and infrastructure. Notably, we demonstrate a stack that enabled us to explore the limits of pure RL training of LLMs, present a simple method to force the reasoning language of the model, and show that RL on text data alone maintains most of the initial checkpoint's capabilities. We find that RL on text maintains or improves multimodal understanding, instruction following and function calling. We present Magistral Medium, trained for reasoning on top of Mistral Medium 3 with RL alone, and we open-source Magistral Small (Apache 2.0) which further includes cold-start data from Magistral Medium.

cs.CL

UniWav: Towards Unified Pre-training for Speech Representation Learning and Generation

Pre-training and representation learning have been playing an increasingly important role in modern speech processing. Nevertheless, different applications have been relying on different foundation models, since predominant pre-training techniques are either designed for discriminative tasks or generative tasks. In this work, we make the first attempt at building a unified pre-training framework for both types of tasks in speech. We show that with the appropriate design choices for pre-training, one can jointly learn a representation encoder and generative audio decoder that can be applied to both types of tasks. We propose UniWav, an encoder-decoder framework designed to unify pre-training representation learning and generative tasks. On speech recognition, text-to-speech, and speech tokenization, UniWav achieves comparable performance to different existing foundation models, each trained on a specific task. Our findings suggest that a single general-purpose foundation model for speech can be built to replace different foundation models, reducing the overhead and cost of pre-training.

eess.AS

ESPnet-Codec: Comprehensive Training and Evaluation of Neural Codecs for Audio, Music, and Speech

Neural codecs have become crucial to recent speech and audio generation research. In addition to signal compression capabilities, discrete codecs have also been found to enhance downstream training efficiency and compatibility with autoregressive language models. However, as extensive downstream applications are investigated, challenges have arisen in ensuring fair comparisons across diverse applications. To address these issues, we present a new open-source platform ESPnet-Codec, which is built on ESPnet and focuses on neural codec training and evaluation. ESPnet-Codec offers various recipes in audio, music, and speech for training and evaluation using several widely adopted codec models. Together with ESPnet-Codec, we present VERSA, a standalone evaluation toolkit, which provides a comprehensive evaluation of codec performance over 20 audio evaluation metrics. Notably, we demonstrate that ESPnet-Codec can be integrated into six ESPnet tasks, supporting diverse applications.

eess.AS

A Closer Look at Neural Codec Resynthesis: Bridging the Gap between Codec and Waveform Generation

Neural Audio Codecs, initially designed as a compression technique, have gained more attention recently for speech generation. Codec models represent each audio frame as a sequence of tokens, i.e., discrete embeddings. The discrete and low-frequency nature of neural codecs introduced a new way to generate speech with token-based models. As these tokens encode information at various levels of granularity, from coarse to fine, most existing works focus on how to better generate the coarse tokens. In this paper, we focus on an equally important but often overlooked question: How can we better resynthesize the waveform from coarse tokens? We point out that both the choice of learning target and resynthesis approach have a dramatic impact on the generated audio quality. Specifically, we study two different strategies based on token prediction and regression, and introduce a new method based on Schrödinger Bridge. We examine how different design choices affect machine and human perception.

eess.AS

Generative Speech Foundation Model Pretraining for High-Quality Speech Extraction and Restoration

This paper proposes a generative pretraining foundation model for high-quality speech restoration tasks. By directly operating on complex-valued short-time Fourier transform coefficients, our model does not rely on any vocoders for time-domain signal reconstruction. As a result, our model simplifies the synthesis process and removes the quality upper-bound introduced by any mel-spectrogram vocoder compared to prior work SpeechFlow. The proposed method is evaluated on multiple speech restoration tasks, including speech denoising, bandwidth extension, codec artifact removal, and target speaker extraction. In all scenarios, finetuning our pretrained model results in superior performance over strong baselines. Notably, in the target speaker extraction task, our model outperforms existing systems, including those leveraging SSL-pretrained encoders like WavLM. The code and the pretrained checkpoints are publicly available in the NVIDIA NeMo framework.

eess.AS

Codec-SUPERB @ SLT 2024: A lightweight benchmark for neural audio codec models

Neural audio codec models are becoming increasingly important as they serve as tokenizers for audio, enabling efficient transmission or facilitating speech language modeling. The ideal neural audio codec should maintain content, paralinguistics, speaker characteristics, and audio information even at low bitrates. Recently, numerous advanced neural codec models have been proposed. However, codec models are often tested under varying experimental conditions. As a result, we introduce the Codec-SUPERB challenge at SLT 2024, designed to facilitate fair and lightweight comparisons among existing codec models and inspire advancements in the field. This challenge brings together representative speech applications and objective metrics, and carefully selects license-free datasets, sampling them into small sets to reduce evaluation computation costs. This paper presents the challenge's rules, datasets, five participant systems, results, and findings.

eess.AS

Codec-SUPERB: An In-Depth Analysis of Sound Codec Models

The sound codec's dual roles in minimizing data transmission latency and serving as tokenizers underscore its critical importance. Recent years have witnessed significant developments in codec models. The ideal sound codec should preserve content, paralinguistics, speakers, and audio information. However, the question of which codec achieves optimal sound information preservation remains unanswered, as in different papers, models are evaluated on their selected experimental settings. This study introduces Codec-SUPERB, an acronym for Codec sound processing Universal PERformance Benchmark. It is an ecosystem designed to assess codec models across representative sound applications and signal-level metrics rooted in sound domain knowledge.Codec-SUPERB simplifies result sharing through an online leaderboard, promoting collaboration within a community-driven benchmark database, thereby stimulating new development cycles for codecs. Furthermore, we undertake an in-depth analysis to offer insights into codec models from both application and signal perspectives, diverging from previous codec papers mainly concentrating on signal-level comparisons. Finally, we will release codes, the leaderboard, and data to accelerate progress within the community.

eess.AS