Searcharxiv⌕ Search

arXiv subjects

Alexander Ilin

Publications and source records attributed to Alexander Ilin.

33 records · Page 2Linked to original sources

Learning of feature points without additional supervision improves reinforcement learning from images

In many control problems that include vision, optimal controls can be inferred from the location of the objects in the scene. This information can be represented using feature points, which is a list of spatial locations in learned feature maps of an input image. Previous works show that feature points learned using unsupervised pre-training or human supervision can provide good features for control tasks. In this paper, we show that it is possible to learn efficient feature point representations end-to-end, without the need for unsupervised pre-training, decoders, or additional losses. Our proposed architecture consists of a differentiable feature point extractor that feeds the coordinates of the estimated feature points directly to a soft actor-critic agent. The proposed algorithm yields performance competitive to the state-of-the art on DeepMind Control Suite tasks.

cs.LG↗

Learning Trajectories of Hamiltonian Systems with Neural Networks

Modeling of conservative systems with neural networks is an area of active research. A popular approach is to use Hamiltonian neural networks (HNNs) which rely on the assumptions that a conservative system is described with Hamilton's equations of motion. Many recent works focus on improving the integration schemes used when training HNNs. In this work, we propose to enhance HNNs with an estimation of a continuous-time trajectory of the modeled system using an additional neural network, called a deep hidden physics model in the literature. We demonstrate that the proposed integration scheme works well for HNNs, especially with low sampling rates, noisy and irregular observations.

cs.AI↗

A Grid-Structured Model of Tubular Reactors

We propose a grid-like computational model of tubular reactors. The architecture is inspired by the computations performed by solvers of partial differential equations which describe the dynamics of the chemical process inside a tubular reactor. The proposed model may be entirely based on the known form of the partial differential equations or it may contain generic machine learning components such as multi-layer perceptrons. We show that the proposed model can be trained using limited amounts of data to describe the state of a fixed-bed catalytic reactor. The trained model can reconstruct unmeasured states such as the catalyst activity using the measurements of inlet concentrations and temperatures along the reactor.

cs.LG↗

A Relational Model for One-Shot Classification

We show that a deep learning model with built-in relational inductive bias can bring benefits to sample-efficient learning, without relying on extensive data augmentation. The proposed one-shot classification model performs relational matching of a pair of inputs in the form of local and pairwise attention. Our approach solves perfectly the one-shot image classification Omniglot challenge. Our model exceeds human level accuracy, as well as the previous state of the art, with no data augmentation.

cs.LG↗

Behaviour-conditioned policies for cooperative reinforcement learning tasks

The cooperation among AI systems, and between AI systems and humans is becoming increasingly important. In various real-world tasks, an agent needs to cooperate with unknown partner agent types. This requires the agent to assess the behaviour of the partner agent during a cooperative task and to adjust its own policy to support the cooperation. Deep reinforcement learning models can be trained to deliver the required functionality but are known to suffer from sample inefficiency and slow learning. However, adapting to a partner agent behaviour during the ongoing task requires ability to assess the partner agent type quickly. We suggest a method, where we synthetically produce populations of agents with different behavioural patterns together with ground truth data of their behaviour, and use this data for training a meta-learner. We additionally suggest an agent architecture, which can efficiently use the generated data and gain the meta-learning capability. When an agent is equipped with such a meta-learner, it is capable of quickly adapting to cooperation with unknown partner agent types in new situations. This method can be used to automatically form a task distribution for meta-training from emerging behaviours that arise, for example, through self-play.

cs.LG↗

Learning to Assist Agents by Observing Them

The ability of an AI agent to assist other agents, such as humans, is an important and challenging goal, which requires the assisting agent to reason about the behavior and infer the goals of the assisted agent. Training such an ability by using reinforcement learning usually requires large amounts of online training, which is difficult and costly. On the other hand, offline data about the behavior of the assisted agent might be available, but is non-trivial to take advantage of by methods such as offline reinforcement learning. We introduce methods where the capability to create a representation of the behavior is first pre-trained with offline data, after which only a small amount of interaction data is needed to learn an assisting policy. We test the setting in a gridworld where the helper agent has the capability to manipulate the environment of the assisted artificial agents, and introduce three different scenarios where the assistance considerably improves the performance of the assisted agents.

cs.AI↗

Automating Privilege Escalation with Deep Reinforcement Learning

AI-based defensive solutions are necessary to defend networks and information assets against intelligent automated attacks. Gathering enough realistic data for training machine learning-based defenses is a significant practical challenge. An intelligent red teaming agent capable of performing realistic attacks can alleviate this problem. However, there is little scientific evidence demonstrating the feasibility of fully automated attacks using machine learning. In this work, we exemplify the potential threat of malicious actors using deep reinforcement learning to train automated agents. We present an agent that uses a state-of-the-art reinforcement learning algorithm to perform local privilege escalation. Our results show that the autonomous agent can escalate privileges in a Windows 7 environment using a wide variety of different techniques depending on the environment configuration it encounters. Hence, our agent is usable for generating realistic attack sensor data for training and evaluating intrusion detection systems.

cs.CR↗

Learning to Play Imperfect-Information Games by Imitating an Oracle Planner

We consider learning to play multiplayer imperfect-information games with simultaneous moves and large state-action spaces. Previous attempts to tackle such challenging games have largely focused on model-free learning methods, often requiring hundreds of years of experience to produce competitive agents. Our approach is based on model-based planning. We tackle the problem of partial observability by first building an (oracle) planner that has access to the full state of the environment and then distilling the knowledge of the oracle to a (follower) agent which is trained to play the imperfect-information game by imitating the oracle's choices. We experimentally show that planning with naive Monte Carlo tree search does not perform very well in large combinatorial action spaces. We therefore propose planning with a fixed-depth tree search and decoupled Thompson sampling for action selection. We show that the planner is able to discover efficient playing strategies in the games of Clash Royale and Pommerman and the follower policy successfully learns to implement them by training on a few hundred battles.

cs.AI↗

Learning to Drive (L2D) as a Low-Cost Benchmark for Real-World Reinforcement Learning

We present Learning to Drive (L2D), a low-cost benchmark for real-world reinforcement learning (RL). L2D involves a simple and reproducible experimental setup where an RL agent has to learn to drive a Donkey car around three miniature tracks, given only monocular image observations and speed of the car. The agent has to learn to drive from disengagements, which occurs when it drives off the track. We present and open-source our training pipeline, which makes it straightforward to apply any existing RL algorithm to the task of autonomous driving with a Donkey car. We test imitation learning, state-of-the-art model-free, and model-based algorithms on the proposed L2D benchmark. Our results show that existing RL algorithms can learn to drive the car from scratch in less than five minutes of interaction. We demonstrate that RL algorithms can learn from sparse and noisy disengagement to drive even faster than imitation learning and a human operator.

cs.RO↗

Conditional Spoken Digit Generation with StyleGAN

This paper adapts a StyleGAN model for speech generation with minimal or no conditioning on text. StyleGAN is a multi-scale convolutional GAN capable of hierarchically capturing data structure and latent variation on multiple spatial (or temporal) levels. The model has previously achieved impressive results on facial image generation, and it is appealing to audio applications due to similar multi-level structures present in the data. In this paper, we train a StyleGAN to generate mel-frequency spectrograms on the Speech Commands dataset, which contains spoken digits uttered by multiple speakers in varying acoustic conditions. In a conditional setting our model is conditioned on the digit identity, while learning the remaining data variation remains an unsupervised task. We compare our model to the current unsupervised state-of-the-art speech synthesis GAN architecture, the WaveGAN, and show that the proposed model outperforms according to numerical measures and subjective evaluation by listening tests.

eess.AS↗

Regularizing Trajectory Optimization with Denoising Autoencoders

Trajectory optimization using a learned model of the environment is one of the core elements of model-based reinforcement learning. This procedure often suffers from exploiting inaccuracies of the learned model. We propose to regularize trajectory optimization by means of a denoising autoencoder that is trained on the same trajectories as the model of the environment. We show that the proposed regularization leads to improved planning with both gradient-based and gradient-free optimizers. We also demonstrate that using regularized trajectory optimization leads to rapid initial learning in a set of popular motor control tasks, which suggests that the proposed approach can be a useful tool for improving sample efficiency.

cs.LG↗

Regularizing Model-Based Planning with Energy-Based Models

Model-based reinforcement learning could enable sample-efficient learning by quickly acquiring rich knowledge about the world and using it to improve behaviour without additional data. Learned dynamics models can be directly used for planning actions but this has been challenging because of inaccuracies in the learned models. In this paper, we focus on planning with learned dynamics models and propose to regularize it using energy estimates of state transitions in the environment. We visually demonstrate the effectiveness of the proposed method and show that off-policy training of an energy estimator can be effectively used to regularize planning with pre-trained dynamics models. Further, we demonstrate that the proposed method enables sample-efficient learning to achieve competitive performance in challenging continuous control tasks such as Half-cheetah and Ant in just a few minutes of experience.

cs.LG↗

Semi-Supervised and Active Few-Shot Learning with Prototypical Networks

We consider the problem of semi-supervised few-shot classification where a classifier needs to adapt to new tasks using a few labeled examples and (potentially many) unlabeled examples. We propose a clustering approach to the problem. The features extracted with Prototypical Networks are clustered using $K$-means with the few labeled examples guiding the clustering process. We note that in many real-world applications the adaptation performance can be significantly improved by requesting the few labels through user feedback. We demonstrate good performance of the active adaptation strategy using image data.

cs.LG↗

Recurrent Ladder Networks

We propose a recurrent extension of the Ladder networks whose structure is motivated by the inference required in hierarchical latent variable models. We demonstrate that the recurrent Ladder is able to handle a wide variety of complex learning tasks that benefit from iterative inference and temporal modeling. The architecture shows close-to-optimal results on temporal modeling of video data, competitive results on music modeling, and improved perceptual grouping based on higher order abstractions, such as stochastic textures and motion cues. We present results for fully supervised, semi-supervised, and unsupervised tasks. The results suggest that the proposed architecture and principles are powerful tools for learning a hierarchy of abstractions, learning iterative inference and handling temporal information.

cs.NE↗

Linear State-Space Model with Time-Varying Dynamics

This paper introduces a linear state-space model with time-varying dynamics. The time dependency is obtained by forming the state dynamics matrix as a time-varying linear combination of a set of matrices. The time dependency of the weights in the linear combination is modelled by another linear Gaussian dynamical model allowing the model to learn how the dynamics of the process changes. Previous approaches have used switching models which have a small set of possible state dynamics matrices and the model selects one of those matrices at each time, thus jumping between them. Our model forms the dynamics as a linear combination and the changes can be smooth and more continuous. The model is motivated by physical processes which are described by linear partial differential equations whose parameters vary in time. An example of such a process could be a temperature field whose evolution is driven by a varying wind direction. The posterior inference is performed using variational Bayesian approximation. The experiments on stochastic advection-diffusion processes and real-world weather processes show that the model with time-varying dynamics can outperform previously introduced approaches.

stat.ML↗