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Alexander Keller

Publications and source records attributed to Alexander Keller.

At least 37 records · Page 2Linked to original sources

A Neural Receiver for 5G NR Multi-user MIMO

We introduce a neural network (NN)-based multiuser multiple-input multiple-output (MU-MIMO) receiver with 5G New Radio (5G NR) physical uplink shared channel (PUSCH) compatibility. The NN architecture is based on convolution layers to exploit the time and frequency correlation of the channel and a graph neural network (GNN) to handle multiple users. The proposed architecture adapts to an arbitrary number of sub-carriers and supports a varying number of multiple-input multiple-output (MIMO) layers and users without the need for any retraining. The receiver operates on an entire 5G NR slot, i.e., processes the entire received orthogonal frequency division multiplexing (OFDM) time-frequency resource grid by jointly performing channel estimation, equalization, and demapping. The proposed architecture operates less than 1 dB away from a baseline using linear minimum mean square error (LMMSE) channel estimation with K-best detection but benefits from a significantly lower computational complexity. We show the importance of a carefully designed training process such that the trained receiver is universal for a wide range of different unseen channel conditions. Finally, we demonstrate the results of a hardware-in-the-loop verification based on 3GPP compliant conformance test scenarios.

cs.IT↗

Learning Radio Environments by Differentiable Ray Tracing

Ray tracing (RT) is instrumental in 6G research in order to generate spatially-consistent and environment-specific channel impulse responses (CIRs). While acquiring accurate scene geometries is now relatively straightforward, determining material characteristics requires precise calibration using channel measurements. We therefore introduce a novel gradient-based calibration method, complemented by differentiable parametrizations of material properties, scattering and antenna patterns. Our method seamlessly integrates with differentiable ray tracers that enable the computation of derivatives of CIRs with respect to these parameters. Essentially, we approach field computation as a large computational graph wherein parameters are trainable akin to weights of a neural network (NN). We have validated our method using both synthetic data and real-world indoor channel measurements, employing a distributed multiple-input multiple-output (MIMO) channel sounder.

cs.IT↗

Artificial Neural Networks generated by Low Discrepancy Sequences

Artificial neural networks can be represented by paths. Generated as random walks on a dense network graph, we find that the resulting sparse networks allow for deterministic initialization and even weights with fixed sign. Such networks can be trained sparse from scratch, avoiding the expensive procedure of training a dense network and compressing it afterwards. Although sparse, weights are accessed as contiguous blocks of memory. In addition, enumerating the paths using deterministic low discrepancy sequences, for example the Sobol' sequence, amounts to connecting the layers of neural units by progressive permutations, which naturally avoids bank conflicts in parallel computer hardware. We demonstrate that the artificial neural networks generated by low discrepancy sequences can achieve an accuracy within reach of their dense counterparts at a much lower computational complexity.

cs.LG↗

Adaptive Shells for Efficient Neural Radiance Field Rendering

Neural radiance fields achieve unprecedented quality for novel view synthesis, but their volumetric formulation remains expensive, requiring a huge number of samples to render high-resolution images. Volumetric encodings are essential to represent fuzzy geometry such as foliage and hair, and they are well-suited for stochastic optimization. Yet, many scenes ultimately consist largely of solid surfaces which can be accurately rendered by a single sample per pixel. Based on this insight, we propose a neural radiance formulation that smoothly transitions between volumetric- and surface-based rendering, greatly accelerating rendering speed and even improving visual fidelity. Our method constructs an explicit mesh envelope which spatially bounds a neural volumetric representation. In solid regions, the envelope nearly converges to a surface and can often be rendered with a single sample. To this end, we generalize the NeuS formulation with a learned spatially-varying kernel size which encodes the spread of the density, fitting a wide kernel to volume-like regions and a tight kernel to surface-like regions. We then extract an explicit mesh of a narrow band around the surface, with width determined by the kernel size, and fine-tune the radiance field within this band. At inference time, we cast rays against the mesh and evaluate the radiance field only within the enclosed region, greatly reducing the number of samples required. Experiments show that our approach enables efficient rendering at very high fidelity. We also demonstrate that the extracted envelope enables downstream applications such as animation and simulation.

cs.CV↗

Quasi-Monte Carlo Algorithms (not only) for Graphics Software

Quasi-Monte Carlo methods have become the industry standard in computer graphics. For that purpose, efficient algorithms for low discrepancy sequences are discussed. In addition, numerical pitfalls encountered in practice are revealed. We then take a look at massively parallel quasi-Monte Carlo integro-approximation for image synthesis by light transport simulation. Beyond superior uniformity, low discrepancy points may be optimized with respect to additional criteria, such as noise characteristics at low sampling rates or the quality of low-dimensional projections.

cs.GR↗

Sionna RT: Differentiable Ray Tracing for Radio Propagation Modeling

Sionna is a GPU-accelerated open-source library for link-level simulations based on TensorFlow. Since release v0.14 it integrates a differentiable ray tracer (RT) for the simulation of radio wave propagation. This unique feature allows for the computation of gradients of the channel impulse response and other related quantities with respect to many system and environment parameters, such as material properties, antenna patterns, array geometries, as well as transmitter and receiver orientations and positions. In this paper, we outline the key components of Sionna RT and showcase example applications such as learning radio materials and optimizing transmitter orientations by gradient descent. While classic ray tracing is a crucial tool for 6G research topics like reconfigurable intelligent surfaces, integrated sensing and communications, as well as user localization, differentiable ray tracing is a key enabler for many novel and exciting research directions, for example, digital twins.

cs.IT↗

Generator Matrices by Solving Integer Linear Programs

In quasi-Monte Carlo methods, generating high-dimensional low discrepancy sequences by generator matrices is a popular and efficient approach. Historically, constructing or finding such generator matrices has been a hard problem. In particular, it is challenging to take advantage of the intrinsic structure of a given numerical problem to design samplers of low discrepancy in certain subsets of dimensions. To address this issue, we devise a greedy algorithm allowing us to translate desired net properties into linear constraints on the generator matrix entries. Solving the resulting integer linear program yields generator matrices that satisfy the desired net properties. We demonstrate that our method finds generator matrices in challenging settings, offering low discrepancy sequences beyond the limitations of classic constructions.

cs.GR↗

Sionna: An Open-Source Library for Next-Generation Physical Layer Research

Sionna is a GPU-accelerated open-source library for link-level simulations based on TensorFlow. It enables the rapid prototyping of complex communication system architectures and provides native support for the integration of neural networks. Sionna implements a wide breadth of carefully tested state-of-the-art algorithms that can be used for benchmarking and end-to-end performance evaluation. This allows researchers to focus on their research, making it more impactful and reproducible, while saving time implementing components outside their area of expertise. This white paper provides a brief introduction to Sionna, explains its design principles and features, as well as future extensions, such as integrated ray tracing and custom CUDA kernels. We believe that Sionna is a valuable tool for research on next-generation communication systems, such as 6G, and we welcome contributions from our community.

cs.IT↗

RTMV: A Ray-Traced Multi-View Synthetic Dataset for Novel View Synthesis

We present a large-scale synthetic dataset for novel view synthesis consisting of ~300k images rendered from nearly 2000 complex scenes using high-quality ray tracing at high resolution (1600 x 1600 pixels). The dataset is orders of magnitude larger than existing synthetic datasets for novel view synthesis, thus providing a large unified benchmark for both training and evaluation. Using 4 distinct sources of high-quality 3D meshes, the scenes of our dataset exhibit challenging variations in camera views, lighting, shape, materials, and textures. Because our dataset is too large for existing methods to process, we propose Sparse Voxel Light Field (SVLF), an efficient voxel-based light field approach for novel view synthesis that achieves comparable performance to NeRF on synthetic data, while being an order of magnitude faster to train and two orders of magnitude faster to render. SVLF achieves this speed by relying on a sparse voxel octree, careful voxel sampling (requiring only a handful of queries per ray), and reduced network structure; as well as ground truth depth maps at training time. Our dataset is generated by NViSII, a Python-based ray tracing renderer, which is designed to be simple for non-experts to use and share, flexible and powerful through its use of scripting, and able to create high-quality and physically-based rendered images. Experiments with a subset of our dataset allow us to compare standard methods like NeRF and mip-NeRF for single-scene modeling, and pixelNeRF for category-level modeling, pointing toward the need for future improvements in this area.

cs.CV↗

Graph Neural Networks for Channel Decoding

In this work, we propose a fully differentiable graph neural network (GNN)-based architecture for channel decoding and showcase a competitive decoding performance for various coding schemes, such as low-density parity-check (LDPC) and BCH codes. The idea is to let a neural network (NN) learn a generalized message passing algorithm over a given graph that represents the forward error correction (FEC) code structure by replacing node and edge message updates with trainable functions. Contrary to many other deep learning-based decoding approaches, the proposed solution enjoys scalability to arbitrary block lengths and the training is not limited by the curse of dimensionality. We benchmark our proposed decoder against state-of-the-art in conventional channel decoding as well as against recent deep learning-based results. For the (63,45) BCH code, our solution outperforms weighted belief propagation (BP) decoding by approximately 0.4 dB with significantly less decoding iterations and even for 5G NR LDPC codes, we observe a competitive performance when compared to conventional BP decoding. For the BCH codes, the resulting GNN decoder can be fully parametrized with only 9640 weights.

cs.IT↗

Deep Learning-Based Synchronization for Uplink NB-IoT

We propose a neural network (NN)-based algorithm for device detection and time of arrival (ToA) and carrier frequency offset (CFO) estimation for the narrowband physical random-access channel (NPRACH) of narrowband internet of things (NB-IoT). The introduced NN architecture leverages residual convolutional networks as well as knowledge of the preamble structure of the 5G New Radio (5G NR) specifications. Benchmarking on a 3rd Generation Partnership Project (3GPP) urban microcell (UMi) channel model with random drops of users against a state-of-the-art baseline shows that the proposed method enables up to 8 dB gains in false negative rate (FNR) as well as significant gains in false positive rate (FPR) and ToA and CFO estimation accuracy. Moreover, our simulations indicate that the proposed algorithm enables gains over a wide range of channel conditions, CFOs, and transmission probabilities. The introduced synchronization method operates at the base station (BS) and, therefore, introduces no additional complexity on the user devices. It could lead to an extension of battery lifetime by reducing the preamble length or the transmit power. Our code is available at: https://github.com/NVlabs/nprach_synch/.

cs.IT↗

Rendering along the Hilbert Curve

Based on the seminal work on Array-RQMC methods and rank-1 lattice sequences by Pierre L'Ecuyer and collaborators, we introduce efficient deterministic algorithms for image synthesis. Enumerating a low discrepancy sequence along the Hilbert curve superimposed on the raster of pixels of an image, we achieve noise characteristics that are desirable with respect to the human visual system, especially at very low sampling rates. As compared to the state of the art, our simple algorithms neither require randomization, nor costly optimization, nor lookup tables. We analyze correlations of space-filling curves and low discrepancy sequences, and demonstrate the benefits of the new algorithms in a professional, massively parallel light transport simulation and rendering system.

cs.GR↗

GPU-Accelerated Machine Learning in Non-Orthogonal Multiple Access

Non-orthogonal multiple access (NOMA) is an interesting technology that enables massive connectivity as required in future 5G and 6G networks. While purely linear processing already achieves good performance in NOMA systems, in certain scenarios, non-linear processing is mandatory to ensure acceptable performance. In this paper, we propose a neural network architecture that combines the advantages of both linear and non-linear processing. Its real-time detection performance is demonstrated by a highly efficient implementation on a graphics processing unit (GPU). Using real measurements in a laboratory environment, we show the superiority of our approach over conventional methods.

eess.SP↗

GPU-accelerated partially linear multiuser detection for 5G and beyond URLLC systems

In this feasibility study, we have implemented a recently proposed partially linear multiuser detection algorithm in reproducing kernel Hilbert spaces (RKHSs) on a GPU-accelerated platform. Partially linear multiuser detection, which combines the robustness of linear detection with the power of nonlinear methods, has been proposed for a massive connectivity scenario with the non-orthogonal multiple access (NOMA). This is a promising approach, but detecting payloads within a received orthogonal frequency division multiplexing (OFDM) radio frame requires the execution of a large number of inner product operations, which are the main computational burden of the algorithm. Although inner-product operations consist of simple kernel evaluations, their vast number poses a challenge in ultra-low latency (ULL) applications, because the time needed for computing the inner products might exceed the sub-millisecond latency requirement. To address this problem, this study demonstrates the acceleration of the inner-product operations through massive parallelization. The result is a GPU-accelerated real-time OFDM receiver that enables sub-millisecond latency detection to meet the requirements of 5th generation (5G) and beyond ultra-reliable and low latency communications (URLLC) systems. Moreover, the parallelization and acceleration techniques explored and demonstrated in this study can be extended to many other signal processing algorithms in Hilbert spaces, such as those based on projection onto convex sets (POCS) and adaptive projected subgradient method (APSM) algorithms. Experimental results and comparisons with the state-of-art confirm the effectiveness of our techniques.

eess.SP↗

Instant Neural Graphics Primitives with a Multiresolution Hash Encoding

Neural graphics primitives, parameterized by fully connected neural networks, can be costly to train and evaluate. We reduce this cost with a versatile new input encoding that permits the use of a smaller network without sacrificing quality, thus significantly reducing the number of floating point and memory access operations: a small neural network is augmented by a multiresolution hash table of trainable feature vectors whose values are optimized through stochastic gradient descent. The multiresolution structure allows the network to disambiguate hash collisions, making for a simple architecture that is trivial to parallelize on modern GPUs. We leverage this parallelism by implementing the whole system using fully-fused CUDA kernels with a focus on minimizing wasted bandwidth and compute operations. We achieve a combined speedup of several orders of magnitude, enabling training of high-quality neural graphics primitives in a matter of seconds, and rendering in tens of milliseconds at a resolution of ${1920\!\times\!1080}$.

cs.CV↗

Dynamic Diffuse Global Illumination Resampling

Interactive global illumination remains a challenge in radiometrically- and geometrically-complex scenes. Specialized sampling strategies are effective for specular and near-specular transport because the scattering has relatively low directional variance per scattering event. In contrast, the high variance from transport paths comprising multiple rough glossy or diffuse scattering events remains notoriously difficult to resolve with a small number of samples. We extend unidirectional path tracing to address this by combining screen-space reservoir resampling and sparse world-space probes, significantly improving sample efficiency for transport contributions that terminate on diffuse scattering events. Our experiments demonstrate a clear improvement -- at equal time and equal quality -- over purely path traced and purely probe-based baselines. Moreover, when combined with commodity denoisers, we are able to interactively render global illumination in complex scenes.

cs.GR↗

Real-time Neural Radiance Caching for Path Tracing

We present a real-time neural radiance caching method for path-traced global illumination. Our system is designed to handle fully dynamic scenes, and makes no assumptions about the lighting, geometry, and materials. The data-driven nature of our approach sidesteps many difficulties of caching algorithms, such as locating, interpolating, and updating cache points. Since pretraining neural networks to handle novel, dynamic scenes is a formidable generalization challenge, we do away with pretraining and instead achieve generalization via adaptation, i.e. we opt for training the radiance cache while rendering. We employ self-training to provide low-noise training targets and simulate infinite-bounce transport by merely iterating few-bounce training updates. The updates and cache queries incur a mild overhead -- about 2.6ms on full HD resolution -- thanks to a streaming implementation of the neural network that fully exploits modern hardware. We demonstrate significant noise reduction at the cost of little induced bias, and report state-of-the-art, real-time performance on a number of challenging scenarios.

cs.GR↗

Compressing 1D Time-Channel Separable Convolutions using Sparse Random Ternary Matrices

We demonstrate that 1x1-convolutions in 1D time-channel separable convolutions may be replaced by constant, sparse random ternary matrices with weights in $\{-1,0,+1\}$. Such layers do not perform any multiplications and do not require training. Moreover, the matrices may be generated on the chip during computation and therefore do not require any memory access. With the same parameter budget, we can afford deeper and more expressive models, improving the Pareto frontiers of existing models on several tasks. For command recognition on Google Speech Commands v1, we improve the state-of-the-art accuracy from $97.21\%$ to $97.41\%$ at the same network size. Alternatively, we can lower the cost of existing models. For speech recognition on Librispeech, we half the number of weights to be trained while only sacrificing about $1\%$ of the floating-point baseline's word error rate.

cs.LG↗