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Alexander L. Strehl

Publications and source records attributed to Alexander L. Strehl.

3 recordsLinked to original sources

PureTD: Reinforcement Learning for Backgammon Money Games with No Evaluation-time Search

We revisit Tesauro's TD-Gammon for backgammon money games in the setting of no evaluation-time search. Both checker play and cube action (use of the doubling cube) are learned from scratch via self-play reinforcement learning (RL), with minimal hand-coded logic and no expert features. In this setting, we demonstrate that pure self-play RL suffices to train models that reach near-state-of-the-art playing strength. Specifically, for cubeful money games, our search-free model evaluates faster and is substantially stronger than the open-source engines GNU Backgammon and Open Sage running a one-move (1-ply) look-ahead search.

cs.LG

Conditional Probability Tree Estimation Analysis and Algorithms

We consider the problem of estimating the conditional probability of a label in time O(log n), where n is the number of possible labels. We analyze a natural reduction of this problem to a set of binary regression problems organized in a tree structure, proving a regret bound that scales with the depth of the tree. Motivated by this analysis, we propose the first online algorithm which provably constructs a logarithmic depth tree on the set of labels to solve this problem. We test the algorithm empirically, showing that it works succesfully on a dataset with roughly 106 labels.

cs.LG

Incremental Model-based Learners With Formal Learning-Time Guarantees

Model-based learning algorithms have been shown to use experience efficiently when learning to solve Markov Decision Processes (MDPs) with finite state and action spaces. However, their high computational cost due to repeatedly solving an internal model inhibits their use in large-scale problems. We propose a method based on real-time dynamic programming (RTDP) to speed up two model-based algorithms, RMAX and MBIE (model-based interval estimation), resulting in computationally much faster algorithms with little loss compared to existing bounds. Specifically, our two new learning algorithms, RTDP-RMAX and RTDP-IE, have considerably smaller computational demands than RMAX and MBIE. We develop a general theoretical framework that allows us to prove that both are efficient learners in a PAC (probably approximately correct) sense. We also present an experimental evaluation of these new algorithms that helps quantify the tradeoff between computational and experience demands.

cs.LG