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Alexander Liniger

Publications and source records attributed to Alexander Liniger.

At least 37 records · Page 2Linked to original sources

Topology Preserving Local Road Network Estimation from Single Onboard Camera Image

Knowledge of the road network topology is crucial for autonomous planning and navigation. Yet, recovering such topology from a single image has only been explored in part. Furthermore, it needs to refer to the ground plane, where also the driving actions are taken. This paper aims at extracting the local road network topology, directly in the bird's-eye-view (BEV), all in a complex urban setting. The only input consists of a single onboard, forward looking camera image. We represent the road topology using a set of directed lane curves and their interactions, which are captured using their intersection points. To better capture topology, we introduce the concept of \emph{minimal cycles} and their covers. A minimal cycle is the smallest cycle formed by the directed curve segments (between two intersections). The cover is a set of curves whose segments are involved in forming a minimal cycle. We first show that the covers suffice to uniquely represent the road topology. The covers are then used to supervise deep neural networks, along with the lane curve supervision. These learn to predict the road topology from a single input image. The results on the NuScenes and Argoverse benchmarks are significantly better than those obtained with baselines. Code: https://github.com/ybarancan/TopologicalLaneGraph

cs.CV

End-to-End Learning of Multi-category 3D Pose and Shape Estimation

In this paper, we study the representation of the shape and pose of objects using their keypoints. Therefore, we propose an end-to-end method that simultaneously detects 2D keypoints from an image and lifts them to 3D. The proposed method learns both 2D detection and 3D lifting only from 2D keypoints annotations. In addition to being end-to-end from images to 3D keypoints, our method also handles objects from multiple categories using a single neural network. We use a Transformer-based architecture to detect the keypoints, as well as to summarize the visual context of the image. This visual context information is then used while lifting the keypoints to 3D, to allow context-based reasoning for better performance. Our method can handle occlusions as well as a wide variety of object classes. Our experiments on three benchmarks demonstrate that our method performs better than the state-of-the-art. Our source code will be made publicly available.

cs.CV

Adiabatic Quantum Computing for Multi Object Tracking

Multi-Object Tracking (MOT) is most often approached in the tracking-by-detection paradigm, where object detections are associated through time. The association step naturally leads to discrete optimization problems. As these optimization problems are often NP-hard, they can only be solved exactly for small instances on current hardware. Adiabatic quantum computing (AQC) offers a solution for this, as it has the potential to provide a considerable speedup on a range of NP-hard optimization problems in the near future. However, current MOT formulations are unsuitable for quantum computing due to their scaling properties. In this work, we therefore propose the first MOT formulation designed to be solved with AQC. We employ an Ising model that represents the quantum mechanical system implemented on the AQC. We show that our approach is competitive compared with state-of-the-art optimization-based approaches, even when using of-the-shelf integer programming solvers. Finally, we demonstrate that our MOT problem is already solvable on the current generation of real quantum computers for small examples, and analyze the properties of the measured solutions.

cs.CV

Autonomous Vehicles on the Edge: A Survey on Autonomous Vehicle Racing

The rising popularity of self-driving cars has led to the emergence of a new research field in the recent years: Autonomous racing. Researchers are developing software and hardware for high performance race vehicles which aim to operate autonomously on the edge of the vehicles limits: High speeds, high accelerations, low reaction times, highly uncertain, dynamic and adversarial environments. This paper represents the first holistic survey that covers the research in the field of autonomous racing. We focus on the field of autonomous racecars only and display the algorithms, methods and approaches that are used in the fields of perception, planning and control as well as end-to-end learning. Further, with an increasing number of autonomous racing competitions, researchers now have access to a range of high performance platforms to test and evaluate their autonomy algorithms. This survey presents a comprehensive overview of the current autonomous racing platforms emphasizing both the software-hardware co-evolution to the current stage. Finally, based on additional discussion with leading researchers in the field we conclude with a summary of open research challenges that will guide future researchers in this field.

cs.RO

Understanding Bird's-Eye View of Road Semantics using an Onboard Camera

Autonomous navigation requires scene understanding of the action-space to move or anticipate events. For planner agents moving on the ground plane, such as autonomous vehicles, this translates to scene understanding in the bird's-eye view (BEV). However, the onboard cameras of autonomous cars are customarily mounted horizontally for a better view of the surrounding. In this work, we study scene understanding in the form of online estimation of semantic BEV maps using the video input from a single onboard camera. We study three key aspects of this task, image-level understanding, BEV level understanding, and the aggregation of temporal information. Based on these three pillars we propose a novel architecture that combines these three aspects. In our extensive experiments, we demonstrate that the considered aspects are complementary to each other for BEV understanding. Furthermore, the proposed architecture significantly surpasses the current state-of-the-art. Code: https://github.com/ybarancan/BEV_feat_stitch.

cs.CV

Structured Bird's-Eye-View Traffic Scene Understanding from Onboard Images

Autonomous navigation requires structured representation of the road network and instance-wise identification of the other traffic agents. Since the traffic scene is defined on the ground plane, this corresponds to scene understanding in the bird's-eye-view (BEV). However, the onboard cameras of autonomous cars are customarily mounted horizontally for a better view of the surrounding, making this task very challenging. In this work, we study the problem of extracting a directed graph representing the local road network in BEV coordinates, from a single onboard camera image. Moreover, we show that the method can be extended to detect dynamic objects on the BEV plane. The semantics, locations, and orientations of the detected objects together with the road graph facilitates a comprehensive understanding of the scene. Such understanding becomes fundamental for the downstream tasks, such as path planning and navigation. We validate our approach against powerful baselines and show that our network achieves superior performance. We also demonstrate the effects of various design choices through ablation studies. Code: https://github.com/ybarancan/STSU

cs.CV

End-to-End Urban Driving by Imitating a Reinforcement Learning Coach

End-to-end approaches to autonomous driving commonly rely on expert demonstrations. Although humans are good drivers, they are not good coaches for end-to-end algorithms that demand dense on-policy supervision. On the contrary, automated experts that leverage privileged information can efficiently generate large scale on-policy and off-policy demonstrations. However, existing automated experts for urban driving make heavy use of hand-crafted rules and perform suboptimally even on driving simulators, where ground-truth information is available. To address these issues, we train a reinforcement learning expert that maps bird's-eye view images to continuous low-level actions. While setting a new performance upper-bound on CARLA, our expert is also a better coach that provides informative supervision signals for imitation learning agents to learn from. Supervised by our reinforcement learning coach, a baseline end-to-end agent with monocular camera-input achieves expert-level performance. Our end-to-end agent achieves a 78% success rate while generalizing to a new town and new weather on the NoCrash-dense benchmark and state-of-the-art performance on the challenging public routes of the CARLA LeaderBoard.

cs.CV

A Holistic Motion Planning and Control Solution to Challenge a Professional Racecar Driver

We present a holistically designed three layer control architecture capable of outperforming a professional driver racing the same car. Our approach focuses on the co-design of the motion planning and control layers, extracting the full potential of the connected system. First, a high-level planner computes an optimal trajectory around the track, then in real-time a mid-level nonlinear model predictive controller follows this path using the high-level information as guidance. Finally a high frequency, low-level controller tracks the states predicted by the mid-level controller. Tracking the predicted behavior has two advantages: it reduces the mismatch between the model used in the upper layers and the real car, and allows for a torque vectoring command to be optimized by the higher level motion planners. The tailored design of the low-level controller proved to be crucial for bridging the gap between planning and control, unlocking unseen performance in autonomous racing. The proposed approach was verified on a full size racecar, considerably improving over the state-of-the-art results achieved on the same vehicle. Finally, we also show that the proposed co-design approach outperforms a professional racecar driver.

cs.RO

Decoder Fusion RNN: Context and Interaction Aware Decoders for Trajectory Prediction

Forecasting the future behavior of all traffic agents in the vicinity is a key task to achieve safe and reliable autonomous driving systems. It is a challenging problem as agents adjust their behavior depending on their intentions, the others' actions, and the road layout. In this paper, we propose Decoder Fusion RNN (DF-RNN), a recurrent, attention-based approach for motion forecasting. Our network is composed of a recurrent behavior encoder, an inter-agent multi-headed attention module, and a context-aware decoder. We design a map encoder that embeds polyline segments, combines them to create a graph structure, and merges their relevant parts with the agents' embeddings. We fuse the encoded map information with further inter-agent interactions only inside the decoder and propose to use explicit training as a method to effectively utilize the information available. We demonstrate the efficacy of our method by testing it on the Argoverse motion forecasting dataset and show its state-of-the-art performance on the public benchmark.

cs.RO

Spectral Tensor Train Parameterization of Deep Learning Layers

We study low-rank parameterizations of weight matrices with embedded spectral properties in the Deep Learning context. The low-rank property leads to parameter efficiency and permits taking computational shortcuts when computing mappings. Spectral properties are often subject to constraints in optimization problems, leading to better models and stability of optimization. We start by looking at the compact SVD parameterization of weight matrices and identifying redundancy sources in the parameterization. We further apply the Tensor Train (TT) decomposition to the compact SVD components, and propose a non-redundant differentiable parameterization of fixed TT-rank tensor manifolds, termed the Spectral Tensor Train Parameterization (STTP). We demonstrate the effects of neural network compression in the image classification setting and both compression and improved training stability in the generative adversarial training setting.

cs.LG

Learning from Simulation, Racing in Reality

We present a reinforcement learning-based solution to autonomously race on a miniature race car platform. We show that a policy that is trained purely in simulation using a relatively simple vehicle model, including model randomization, can be successfully transferred to the real robotic setup. We achieve this by using novel policy output regularization approach and a lifted action space which enables smooth actions but still aggressive race car driving. We show that this regularized policy does outperform the Soft Actor Critic (SAC) baseline method, both in simulation and on the real car, but it is still outperformed by a Model Predictive Controller (MPC) state of the art method. The refinement of the policy with three hours of real-world interaction data allows the reinforcement learning policy to achieve lap times similar to the MPC controller while reducing track constraint violations by 50%.

cs.RO

Learnable Online Graph Representations for 3D Multi-Object Tracking

Tracking of objects in 3D is a fundamental task in computer vision that finds use in a wide range of applications such as autonomous driving, robotics or augmented reality. Most recent approaches for 3D multi object tracking (MOT) from LIDAR use object dynamics together with a set of handcrafted features to match detections of objects. However, manually designing such features and heuristics is cumbersome and often leads to suboptimal performance. In this work, we instead strive towards a unified and learning based approach to the 3D MOT problem. We design a graph structure to jointly process detection and track states in an online manner. To this end, we employ a Neural Message Passing network for data association that is fully trainable. Our approach provides a natural way for track initialization and handling of false positive detections, while significantly improving track stability. We show the merit of the proposed approach on the publicly available nuScenes dataset by achieving state-of-the-art performance of 65.6% AMOTA and 58% fewer ID-switches.

cs.CV

Learning Accurate and Human-Like Driving using Semantic Maps and Attention

This paper investigates how end-to-end driving models can be improved to drive more accurately and human-like. To tackle the first issue we exploit semantic and visual maps from HERE Technologies and augment the existing Drive360 dataset with such. The maps are used in an attention mechanism that promotes segmentation confidence masks, thus focusing the network on semantic classes in the image that are important for the current driving situation. Human-like driving is achieved using adversarial learning, by not only minimizing the imitation loss with respect to the human driver but by further defining a discriminator, that forces the driving model to produce action sequences that are human-like. Our models are trained and evaluated on the Drive360 + HERE dataset, which features 60 hours and 3000 km of real-world driving data. Extensive experiments show that our driving models are more accurate and behave more human-like than previous methods.

cs.CV

Competitive Policy Optimization

A core challenge in policy optimization in competitive Markov decision processes is the design of efficient optimization methods with desirable convergence and stability properties. To tackle this, we propose competitive policy optimization (CoPO), a novel policy gradient approach that exploits the game-theoretic nature of competitive games to derive policy updates. Motivated by the competitive gradient optimization method, we derive a bilinear approximation of the game objective. In contrast, off-the-shelf policy gradient methods utilize only linear approximations, and hence do not capture interactions among the players. We instantiate CoPO in two ways:(i) competitive policy gradient, and (ii) trust-region competitive policy optimization. We theoretically study these methods, and empirically investigate their behavior on a set of comprehensive, yet challenging, competitive games. We observe that they provide stable optimization, convergence to sophisticated strategies, and higher scores when played against baseline policy gradient methods.

cs.LG

Safe Motion Planning for Autonomous Driving using an Adversarial Road Model

This paper presents a game-theoretic path-following formulation where the opponent is an adversary road model. This formulation allows us to compute safe sets using tools from viability theory, that can be used as terminal constraints in an optimization-based motion planner. Based on the adversary road model, we first derive an analytical discriminating domain, which even allows guaranteeing safety in the case when steering rate constraints are considered. Second, we compute the discriminating kernel and show that the output of the gridding based algorithm can be accurately approximated by a fully connected neural network, which can again be used as a terminal constraint. Finally, we show that by using our proposed safe sets, an optimization-based motion planner can successfully drive on city and country roads with prediction horizons too short for other baselines to complete the task.

cs.RO

Action Sequence Predictions of Vehicles in Urban Environments using Map and Social Context

This work studies the problem of predicting the sequence of future actions for surround vehicles in real-world driving scenarios. To this aim, we make three main contributions. The first contribution is an automatic method to convert the trajectories recorded in real-world driving scenarios to action sequences with the help of HD maps. The method enables automatic dataset creation for this task from large-scale driving data. Our second contribution lies in applying the method to the well-known traffic agent tracking and prediction dataset Argoverse, resulting in 228,000 action sequences. Additionally, 2,245 action sequences were manually annotated for testing. The third contribution is to propose a novel action sequence prediction method by integrating past positions and velocities of the traffic agents, map information and social context into a single end-to-end trainable neural network. Our experiments prove the merit of the data creation method and the value of the created dataset - prediction performance improves consistently with the size of the dataset and shows that our action prediction method outperforms comparing models.

cs.CV

Optimization-Based Hierarchical Motion Planning for Autonomous Racing

In this paper we propose a hierarchical controller for autonomous racing where the same vehicle model is used in a two level optimization framework for motion planning. The high-level controller computes a trajectory that minimizes the lap time, and the low-level nonlinear model predictive path following controller tracks the computed trajectory online. Following a computed optimal trajectory avoids online planning and enables fast computational times. The efficiency is further enhanced by the coupling of the two levels through a terminal constraint, computed in the high-level controller. Including this constraint in the real-time optimization level ensures that the prediction horizon can be shortened, while safety is guaranteed. This proves crucial for the experimental validation of the approach on a full size driverless race car. The vehicle in question won two international student racing competitions using the proposed framework; moreover, our hierarchical controller achieved an improvement of 20% in the lap time compared to the state of the art result achieved using a very similar car and track.

cs.RO

Real-Time Predictive Control for Precision Machining

Precise positioning and fast traversal times are crucial in achieving high productivity and scale in machining. This paper compares two optimization-based predictive control approaches that achieve high performance. In the first approach, the contour error is defined using the global position, the position on the path is inferred through a virtual path parameter, and the cost function combines the corresponding states and inputs to achieve a trade-off between high speed and positioning accuracy. The second approach is based on a local definition of both the error and the progress along the path, and results in a system with a reduced number of states and inputs that enables real-time optimization. Terminal and trust region constraints are required to achieve precise tracking of geometries where a fast or instantaneous change in direction is present. The performance of both approaches using different quadratic programming solvers is evaluated in simulations for geometries that are challenging in machine tools applications.

eess.SY