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Alexander Schwing

Publications and source records attributed to Alexander Schwing.

At least 55 records · Page 3Linked to original sources

The 1st Agriculture-Vision Challenge: Methods and Results

The first Agriculture-Vision Challenge aims to encourage research in developing novel and effective algorithms for agricultural pattern recognition from aerial images, especially for the semantic segmentation task associated with our challenge dataset. Around 57 participating teams from various countries compete to achieve state-of-the-art in aerial agriculture semantic segmentation. The Agriculture-Vision Challenge Dataset was employed, which comprises of 21,061 aerial and multi-spectral farmland images. This paper provides a summary of notable methods and results in the challenge. Our submission server and leaderboard will continue to open for researchers that are interested in this challenge dataset and task; the link can be found here.

cs.CV↗

Agriculture-Vision: A Large Aerial Image Database for Agricultural Pattern Analysis

The success of deep learning in visual recognition tasks has driven advancements in multiple fields of research. Particularly, increasing attention has been drawn towards its application in agriculture. Nevertheless, while visual pattern recognition on farmlands carries enormous economic values, little progress has been made to merge computer vision and crop sciences due to the lack of suitable agricultural image datasets. Meanwhile, problems in agriculture also pose new challenges in computer vision. For example, semantic segmentation of aerial farmland images requires inference over extremely large-size images with extreme annotation sparsity. These challenges are not present in most of the common object datasets, and we show that they are more challenging than many other aerial image datasets. To encourage research in computer vision for agriculture, we present Agriculture-Vision: a large-scale aerial farmland image dataset for semantic segmentation of agricultural patterns. We collected 94,986 high-quality aerial images from 3,432 farmlands across the US, where each image consists of RGB and Near-infrared (NIR) channels with resolution as high as 10 cm per pixel. We annotate nine types of field anomaly patterns that are most important to farmers. As a pilot study of aerial agricultural semantic segmentation, we perform comprehensive experiments using popular semantic segmentation models; we also propose an effective model designed for aerial agricultural pattern recognition. Our experiments demonstrate several challenges Agriculture-Vision poses to both the computer vision and agriculture communities. Future versions of this dataset will include even more aerial images, anomaly patterns and image channels. More information at https://www.agriculture-vision.com.

cs.CV↗

Factor Graph Attention

Dialog is an effective way to exchange information, but subtle details and nuances are extremely important. While significant progress has paved a path to address visual dialog with algorithms, details and nuances remain a challenge. Attention mechanisms have demonstrated compelling results to extract details in visual question answering and also provide a convincing framework for visual dialog due to their interpretability and effectiveness. However, the many data utilities that accompany visual dialog challenge existing attention techniques. We address this issue and develop a general attention mechanism for visual dialog which operates on any number of data utilities. To this end, we design a factor graph based attention mechanism which combines any number of utility representations. We illustrate the applicability of the proposed approach on the challenging and recently introduced VisDial datasets, outperforming recent state-of-the-art methods by 1.1% for VisDial0.9 and by 2% for VisDial1.0 on MRR. Our ensemble model improved the MRR score on VisDial1.0 by more than 6%.

cs.CV↗

Disentangling Controllable Object through Video Prediction Improves Visual Reinforcement Learning

In many vision-based reinforcement learning (RL) problems, the agent controls a movable object in its visual field, e.g., the player's avatar in video games and the robotic arm in visual grasping and manipulation. Leveraging action-conditioned video prediction, we propose an end-to-end learning framework to disentangle the controllable object from the observation signal. The disentangled representation is shown to be useful for RL as additional observation channels to the agent. Experiments on a set of Atari games with the popular Double DQN algorithm demonstrate improved sample efficiency and game performance (from 222.8% to 261.4% measured in normalized game scores, with prediction bonus reward).

cs.LG↗

Calorimetry with Deep Learning: Particle Simulation and Reconstruction for Collider Physics

Using detailed simulations of calorimeter showers as training data, we investigate the use of deep learning algorithms for the simulation and reconstruction of particles produced in high-energy physics collisions. We train neural networks on shower data at the calorimeter-cell level, and show significant improvements for simulation and reconstruction when using these networks compared to methods which rely on currently-used state-of-the-art algorithms. We define two models: an end-to-end reconstruction network which performs simultaneous particle identification and energy regression of particles when given calorimeter shower data, and a generative network which can provide reasonable modeling of calorimeter showers for different particle types at specified angles and energies. We investigate the optimization of our models with hyperparameter scans. Furthermore, we demonstrate the applicability of the reconstruction model to shower inputs from other detector geometries, specifically ATLAS-like and CMS-like geometries. These networks can serve as fast and computationally light methods for particle shower simulation and reconstruction for current and future experiments at particle colliders.

physics.ins-det↗

Graph Structured Prediction Energy Networks

For joint inference over multiple variables, a variety of structured prediction techniques have been developed to model correlations among variables and thereby improve predictions. However, many classical approaches suffer from one of two primary drawbacks: they either lack the ability to model high-order correlations among variables while maintaining computationally tractable inference, or they do not allow to explicitly model known correlations. To address this shortcoming, we introduce `Graph Structured Prediction Energy Networks,' for which we develop inference techniques that allow to both model explicit local and implicit higher-order correlations while maintaining tractability of inference. We apply the proposed method to tasks from the natural language processing and computer vision domain and demonstrate its general utility.

cs.LG↗

No-Frills Human-Object Interaction Detection: Factorization, Layout Encodings, and Training Techniques

We show that for human-object interaction detection a relatively simple factorized model with appearance and layout encodings constructed from pre-trained object detectors outperforms more sophisticated approaches. Our model includes factors for detection scores, human and object appearance, and coarse (box-pair configuration) and optionally fine-grained layout (human pose). We also develop training techniques that improve learning efficiency by: (1) eliminating a train-inference mismatch; (2) rejecting easy negatives during mini-batch training; and (3) using a ratio of negatives to positives that is two orders of magnitude larger than existing approaches. We conduct a thorough ablation study to understand the importance of different factors and training techniques using the challenging HICO-Det dataset.

cs.CV↗

ViCo: Word Embeddings from Visual Co-occurrences

We propose to learn word embeddings from visual co-occurrences. Two words co-occur visually if both words apply to the same image or image region. Specifically, we extract four types of visual co-occurrences between object and attribute words from large-scale, textually-annotated visual databases like VisualGenome and ImageNet. We then train a multi-task log-bilinear model that compactly encodes word "meanings" represented by each co-occurrence type into a single visual word-vector. Through unsupervised clustering, supervised partitioning, and a zero-shot-like generalization analysis we show that our word embeddings complement text-only embeddings like GloVe by better representing similarities and differences between visual concepts that are difficult to obtain from text corpora alone. We further evaluate our embeddings on five downstream applications, four of which are vision-language tasks. Augmenting GloVe with our embeddings yields gains on all tasks. We also find that random embeddings perform comparably to learned embeddings on all supervised vision-language tasks, contrary to conventional wisdom.

cs.CV↗

Sequential Latent Spaces for Modeling the Intention During Diverse Image Captioning

Diverse and accurate vision+language modeling is an important goal to retain creative freedom and maintain user engagement. However, adequately capturing the intricacies of diversity in language models is challenging. Recent works commonly resort to latent variable models augmented with more or less supervision from object detectors or part-of-speech tags. Common to all those methods is the fact that the latent variable either only initializes the sentence generation process or is identical across the steps of generation. Both methods offer no fine-grained control. To address this concern, we propose Seq-CVAE which learns a latent space for every word position. We encourage this temporal latent space to capture the 'intention' about how to complete the sentence by mimicking a representation which summarizes the future. We illustrate the efficacy of the proposed approach to anticipate the sentence continuation on the challenging MSCOCO dataset, significantly improving diversity metrics compared to baselines while performing on par w.r.t sentence quality.

cs.CV↗

Maya: Falsifying Power Sidechannels with Dynamic Control

The security of computers is at risk because of information leaking through physical outputs such as power, temperature, or electromagnetic (EM) emissions. Attackers can use advanced signal measurement and analysis to recover sensitive data from these sidechannels. To address this problem, this paper presents Maya, a simple and effective solution against power side-channels. The idea is to re-shape the power dissipated by an application in an application-transparent manner using control theory techniques - preventing attackers from learning any information. With control theory, a controller can reliably keep power close to a desired target value even when runtime conditions change unpredictably. Then, by changing these targets intelligently, power can be made to appear in any desired form, appearing to carry activity information which, in reality, is unrelated to the application. Maya can be implemented in privileged software or in simple hardware. In this paper, we implement Maya on two multiprocessor machines using Operating System (OS) threads, and show its effectiveness and ease of deployment.

cs.CR↗

Fast, Diverse and Accurate Image Captioning Guided By Part-of-Speech

Image captioning is an ambiguous problem, with many suitable captions for an image. To address ambiguity, beam search is the de facto method for sampling multiple captions. However, beam search is computationally expensive and known to produce generic captions. To address this concern, some variational auto-encoder (VAE) and generative adversarial net (GAN) based methods have been proposed. Though diverse, GAN and VAE are less accurate. In this paper, we first predict a meaningful summary of the image, then generate the caption based on that summary. We use part-of-speech as summaries, since our summary should drive caption generation. We achieve the trifecta: (1) High accuracy for the diverse captions as evaluated by standard captioning metrics and user studies; (2) Faster computation of diverse captions compared to beam search and diverse beam search; and (3) High diversity as evaluated by counting novel sentences, distinct n-grams and mutual overlap (i.e., mBleu-4) scores.

cs.CV↗

A Simple Baseline for Audio-Visual Scene-Aware Dialog

The recently proposed audio-visual scene-aware dialog task paves the way to a more data-driven way of learning virtual assistants, smart speakers and car navigation systems. However, very little is known to date about how to effectively extract meaningful information from a plethora of sensors that pound the computational engine of those devices. Therefore, in this paper, we provide and carefully analyze a simple baseline for audio-visual scene-aware dialog which is trained end-to-end. Our method differentiates in a data-driven manner useful signals from distracting ones using an attention mechanism. We evaluate the proposed approach on the recently introduced and challenging audio-visual scene-aware dataset, and demonstrate the key features that permit to outperform the current state-of-the-art by more than 20\% on CIDEr.

cs.CV↗

Two Body Problem: Collaborative Visual Task Completion

Collaboration is a necessary skill to perform tasks that are beyond one agent's capabilities. Addressed extensively in both conventional and modern AI, multi-agent collaboration has often been studied in the context of simple grid worlds. We argue that there are inherently visual aspects to collaboration which should be studied in visually rich environments. A key element in collaboration is communication that can be either explicit, through messages, or implicit, through perception of the other agents and the visual world. Learning to collaborate in a visual environment entails learning (1) to perform the task, (2) when and what to communicate, and (3) how to act based on these communications and the perception of the visual world. In this paper we study the problem of learning to collaborate directly from pixels in AI2-THOR and demonstrate the benefits of explicit and implicit modes of communication to perform visual tasks. Refer to our project page for more details: https://prior.allenai.org/projects/two-body-problem

cs.CV↗

Pipe-SGD: A Decentralized Pipelined SGD Framework for Distributed Deep Net Training

Distributed training of deep nets is an important technique to address some of the present day computing challenges like memory consumption and computational demands. Classical distributed approaches, synchronous or asynchronous, are based on the parameter server architecture, i.e., worker nodes compute gradients which are communicated to the parameter server while updated parameters are returned. Recently, distributed training with AllReduce operations gained popularity as well. While many of those operations seem appealing, little is reported about wall-clock training time improvements. In this paper, we carefully analyze the AllReduce based setup, propose timing models which include network latency, bandwidth, cluster size and compute time, and demonstrate that a pipelined training with a width of two combines the best of both synchronous and asynchronous training. Specifically, for a setup consisting of a four-node GPU cluster we show wall-clock time training improvements of up to 5.4x compared to conventional approaches.

cs.LG↗

GradiVeQ: Vector Quantization for Bandwidth-Efficient Gradient Aggregation in Distributed CNN Training

Data parallelism can boost the training speed of convolutional neural networks (CNN), but could suffer from significant communication costs caused by gradient aggregation. To alleviate this problem, several scalar quantization techniques have been developed to compress the gradients. But these techniques could perform poorly when used together with decentralized aggregation protocols like ring all-reduce (RAR), mainly due to their inability to directly aggregate compressed gradients. In this paper, we empirically demonstrate the strong linear correlations between CNN gradients, and propose a gradient vector quantization technique, named GradiVeQ, to exploit these correlations through principal component analysis (PCA) for substantial gradient dimension reduction. GradiVeQ enables direct aggregation of compressed gradients, hence allows us to build a distributed learning system that parallelizes GradiVeQ gradient compression and RAR communications. Extensive experiments on popular CNNs demonstrate that applying GradiVeQ slashes the wall-clock gradient aggregation time of the original RAR by more than 5X without noticeable accuracy loss, and reduces the end-to-end training time by almost 50%. The results also show that GradiVeQ is compatible with scalar quantization techniques such as QSGD (Quantized SGD), and achieves a much higher speed-up gain under the same compression ratio.

cs.LG↗

Deep Structured Prediction with Nonlinear Output Transformations

Deep structured models are widely used for tasks like semantic segmentation, where explicit correlations between variables provide important prior information which generally helps to reduce the data needs of deep nets. However, current deep structured models are restricted by oftentimes very local neighborhood structure, which cannot be increased for computational complexity reasons, and by the fact that the output configuration, or a representation thereof, cannot be transformed further. Very recent approaches which address those issues include graphical model inference inside deep nets so as to permit subsequent non-linear output space transformations. However, optimization of those formulations is challenging and not well understood. Here, we develop a novel model which generalizes existing approaches, such as structured prediction energy networks, and discuss a formulation which maintains applicability of existing inference techniques.

cs.LG↗

Two can play this Game: Visual Dialog with Discriminative Question Generation and Answering

Human conversation is a complex mechanism with subtle nuances. It is hence an ambitious goal to develop artificial intelligence agents that can participate fluently in a conversation. While we are still far from achieving this goal, recent progress in visual question answering, image captioning, and visual question generation shows that dialog systems may be realizable in the not too distant future. To this end, a novel dataset was introduced recently and encouraging results were demonstrated, particularly for question answering. In this paper, we demonstrate a simple symmetric discriminative baseline, that can be applied to both predicting an answer as well as predicting a question. We show that this method performs on par with the state of the art, even memory net based methods. In addition, for the first time on the visual dialog dataset, we assess the performance of a system asking questions, and demonstrate how visual dialog can be generated from discriminative question generation and question answering.

cs.CV↗

Generative Modeling using the Sliced Wasserstein Distance

Generative Adversarial Nets (GANs) are very successful at modeling distributions from given samples, even in the high-dimensional case. However, their formulation is also known to be hard to optimize and often not stable. While this is particularly true for early GAN formulations, there has been significant empirically motivated and theoretically founded progress to improve stability, for instance, by using the Wasserstein distance rather than the Jenson-Shannon divergence. Here, we consider an alternative formulation for generative modeling based on random projections which, in its simplest form, results in a single objective rather than a saddle-point formulation. By augmenting this approach with a discriminator we improve its accuracy. We found our approach to be significantly more stable compared to even the improved Wasserstein GAN. Further, unlike the traditional GAN loss, the loss formulated in our method is a good measure of the actual distance between the distributions and, for the first time for GAN training, we are able to show estimates for the same.

cs.CV↗