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Alexander Toshev

Publications and source records attributed to Alexander Toshev.

At least 55 records · Page 3Linked to original sources

ObjectNav Revisited: On Evaluation of Embodied Agents Navigating to Objects

We revisit the problem of Object-Goal Navigation (ObjectNav). In its simplest form, ObjectNav is defined as the task of navigating to an object, specified by its label, in an unexplored environment. In particular, the agent is initialized at a random location and pose in an environment and asked to find an instance of an object category, e.g., find a chair, by navigating to it. As the community begins to show increased interest in semantic goal specification for navigation tasks, a number of different often-inconsistent interpretations of this task are emerging. This document summarizes the consensus recommendations of this working group on ObjectNav. In particular, we make recommendations on subtle but important details of evaluation criteria (for measuring success when navigating towards a target object), the agent's embodiment parameters, and the characteristics of the environments within which the task is carried out. Finally, we provide a detailed description of the instantiation of these recommendations in challenges organized at the Embodied AI workshop at CVPR 2020 http://embodied-ai.org .

cs.CV↗

Adversarial Generative Grammars for Human Activity Prediction

In this paper we propose an adversarial generative grammar model for future prediction. The objective is to learn a model that explicitly captures temporal dependencies, providing a capability to forecast multiple, distinct future activities. Our adversarial grammar is designed so that it can learn stochastic production rules from the data distribution, jointly with its latent non-terminal representations. Being able to select multiple production rules during inference leads to different predicted outcomes, thus efficiently modeling many plausible futures. The adversarial generative grammar is evaluated on the Charades, MultiTHUMOS, Human3.6M, and 50 Salads datasets and on two activity prediction tasks: future 3D human pose prediction and future activity prediction. The proposed adversarial grammar outperforms the state-of-the-art approaches, being able to predict much more accurately and further in the future, than prior work.

cs.CV↗

Learning Object-conditioned Exploration using Distributed Soft Actor Critic

Object navigation is defined as navigating to an object of a given label in a complex, unexplored environment. In its general form, this problem poses several challenges for Robotics: semantic exploration of unknown environments in search of an object and low-level control. In this work we study object-guided exploration and low-level control, and present an end-to-end trained navigation policy achieving a success rate of 0.68 and SPL of 0.58 on unseen, visually complex scans of real homes. We propose a highly scalable implementation of an off-policy Reinforcement Learning algorithm, distributed Soft Actor Critic, which allows the system to utilize 98M experience steps in 24 hours on 8 GPUs. Our system learns to control a differential drive mobile base in simulation from a stack of high dimensional observations commonly used on robotic platforms. The learned policy is capable of object-guided exploratory behaviors and low-level control learned from pure experiences in realistic environments.

cs.RO↗

Long Range Neural Navigation Policies for the Real World

Learned Neural Network based policies have shown promising results for robot navigation. However, most of these approaches fall short of being used on a real robot due to the extensive simulated training they require. These simulations lack the visuals and dynamics of the real world, which makes it infeasible to deploy on a real robot. We present a novel Neural Net based policy, NavNet, which allows for easy deployment on a real robot. It consists of two sub policies -- a high level policy which can understand real images and perform long range planning expressed in high level commands; a low level policy that can translate the long range plan into low level commands on a specific platform in a safe and robust manner. For every new deployment, the high level policy is trained on an easily obtainable scan of the environment modeling its visuals and layout. We detail the design of such an environment and how one can use it for training a final navigation policy. Further, we demonstrate a learned low-level policy. We deploy the model in a large office building and test it extensively, achieving $0.80$ success rate over long navigation runs and outperforming SLAM-based models in the same settings.

cs.RO↗

Evolving Space-Time Neural Architectures for Videos

We present a new method for finding video CNN architectures that capture rich spatio-temporal information in videos. Previous work, taking advantage of 3D convolutions, obtained promising results by manually designing video CNN architectures. We here develop a novel evolutionary search algorithm that automatically explores models with different types and combinations of layers to jointly learn interactions between spatial and temporal aspects of video representations. We demonstrate the generality of this algorithm by applying it to two meta-architectures, obtaining new architectures superior to manually designed architectures. Further, we propose a new component, the iTGM layer, which more efficiently utilizes its parameters to allow learning of space-time interactions over longer time horizons. The iTGM layer is often preferred by the evolutionary algorithm and allows building cost-efficient networks. The proposed approach discovers new and diverse video architectures that were previously unknown. More importantly they are both more accurate and faster than prior models, and outperform the state-of-the-art results on multiple datasets we test, including HMDB, Kinetics, and Moments in Time. We will open source the code and models, to encourage future model development.

cs.CV↗

Visual Representations for Semantic Target Driven Navigation

What is a good visual representation for autonomous agents? We address this question in the context of semantic visual navigation, which is the problem of a robot finding its way through a complex environment to a target object, e.g. go to the refrigerator. Instead of acquiring a metric semantic map of an environment and using planning for navigation, our approach learns navigation policies on top of representations that capture spatial layout and semantic contextual cues. We propose to using high level semantic and contextual features including segmentation and detection masks obtained by off-the-shelf state-of-the-art vision as observations and use deep network to learn the navigation policy. This choice allows using additional data, from orthogonal sources, to better train different parts of the model the representation extraction is trained on large standard vision datasets while the navigation component leverages large synthetic environments for training. This combination of real and synthetic is possible because equitable feature representations are available in both (e.g., segmentation and detection masks), which alleviates the need for domain adaptation. Both the representation and the navigation policy can be readily applied to real non-synthetic environments as demonstrated on the Active Vision Dataset [1]. Our approach gets successfully to the target in 54% of the cases in unexplored environments, compared to 46% for non-learning based approach, and 28% for the learning-based baseline.

cs.CV↗

Scene Memory Transformer for Embodied Agents in Long-Horizon Tasks

Many robotic applications require the agent to perform long-horizon tasks in partially observable environments. In such applications, decision making at any step can depend on observations received far in the past. Hence, being able to properly memorize and utilize the long-term history is crucial. In this work, we propose a novel memory-based policy, named Scene Memory Transformer (SMT). The proposed policy embeds and adds each observation to a memory and uses the attention mechanism to exploit spatio-temporal dependencies. This model is generic and can be efficiently trained with reinforcement learning over long episodes. On a range of visual navigation tasks, SMT demonstrates superior performance to existing reactive and memory-based policies by a margin.

cs.LG↗

Self-supervisory Signals for Object Discovery and Detection

In robotic applications, we often face the challenge of discovering new objects while having very little or no labelled training data. In this paper we explore the use of self-supervision provided by a robot traversing an environment to learn representations of encountered objects. Knowledge of ego-motion and depth perception enables the agent to effectively associate multiple object proposals, which serve as training data for learning object representations from unlabelled images. We demonstrate the utility of this representation in two ways. First, we can automatically discover objects by performing clustering in the learned embedding space. Each resulting cluster contains examples of one instance seen from various viewpoints and scales. Second, given a small number of labeled images, we can efficiently learn detectors for these labels. In the few-shot regime, these detectors have a substantially higher mAP of 0.22 compared to 0.12 of off-the-shelf standard detectors trained on this limited data. Thus, the proposed self-supervision results in effective environment specific object discovery and detection at no or very small human labeling cost.

cs.CV↗

Sim2Real View Invariant Visual Servoing by Recurrent Control

Humans are remarkably proficient at controlling their limbs and tools from a wide range of viewpoints and angles, even in the presence of optical distortions. In robotics, this ability is referred to as visual servoing: moving a tool or end-point to a desired location using primarily visual feedback. In this paper, we study how viewpoint-invariant visual servoing skills can be learned automatically in a robotic manipulation scenario. To this end, we train a deep recurrent controller that can automatically determine which actions move the end-point of a robotic arm to a desired object. The problem that must be solved by this controller is fundamentally ambiguous: under severe variation in viewpoint, it may be impossible to determine the actions in a single feedforward operation. Instead, our visual servoing system must use its memory of past movements to understand how the actions affect the robot motion from the current viewpoint, correcting mistakes and gradually moving closer to the target. This ability is in stark contrast to most visual servoing methods, which either assume known dynamics or require a calibration phase. We show how we can learn this recurrent controller using simulated data and a reinforcement learning objective. We then describe how the resulting model can be transferred to a real-world robot by disentangling perception from control and only adapting the visual layers. The adapted model can servo to previously unseen objects from novel viewpoints on a real-world Kuka IIWA robotic arm. For supplementary videos, see: https://fsadeghi.github.io/Sim2RealViewInvariantServo

cs.CV↗

No Fuss Distance Metric Learning using Proxies

We address the problem of distance metric learning (DML), defined as learning a distance consistent with a notion of semantic similarity. Traditionally, for this problem supervision is expressed in the form of sets of points that follow an ordinal relationship -- an anchor point $x$ is similar to a set of positive points $Y$, and dissimilar to a set of negative points $Z$, and a loss defined over these distances is minimized. While the specifics of the optimization differ, in this work we collectively call this type of supervision Triplets and all methods that follow this pattern Triplet-Based methods. These methods are challenging to optimize. A main issue is the need for finding informative triplets, which is usually achieved by a variety of tricks such as increasing the batch size, hard or semi-hard triplet mining, etc. Even with these tricks, the convergence rate of such methods is slow. In this paper we propose to optimize the triplet loss on a different space of triplets, consisting of an anchor data point and similar and dissimilar proxy points which are learned as well. These proxies approximate the original data points, so that a triplet loss over the proxies is a tight upper bound of the original loss. This proxy-based loss is empirically better behaved. As a result, the proxy-loss improves on state-of-art results for three standard zero-shot learning datasets, by up to 15% points, while converging three times as fast as other triplet-based losses.

cs.CV↗

Towards Accurate Multi-person Pose Estimation in the Wild

We propose a method for multi-person detection and 2-D pose estimation that achieves state-of-art results on the challenging COCO keypoints task. It is a simple, yet powerful, top-down approach consisting of two stages. In the first stage, we predict the location and scale of boxes which are likely to contain people; for this we use the Faster RCNN detector. In the second stage, we estimate the keypoints of the person potentially contained in each proposed bounding box. For each keypoint type we predict dense heatmaps and offsets using a fully convolutional ResNet. To combine these outputs we introduce a novel aggregation procedure to obtain highly localized keypoint predictions. We also use a novel form of keypoint-based Non-Maximum-Suppression (NMS), instead of the cruder box-level NMS, and a novel form of keypoint-based confidence score estimation, instead of box-level scoring. Trained on COCO data alone, our final system achieves average precision of 0.649 on the COCO test-dev set and the 0.643 test-standard sets, outperforming the winner of the 2016 COCO keypoints challenge and other recent state-of-art. Further, by using additional in-house labeled data we obtain an even higher average precision of 0.685 on the test-dev set and 0.673 on the test-standard set, more than 5% absolute improvement compared to the previous best performing method on the same dataset.

cs.CV↗

Chained Predictions Using Convolutional Neural Networks

In this paper, we present an adaptation of the sequence-to-sequence model for structured output prediction in vision tasks. In this model the output variables for a given input are predicted sequentially using neural networks. The prediction for each output variable depends not only on the input but also on the previously predicted output variables. The model is applied to spatial localization tasks and uses convolutional neural networks (CNNs) for processing input images and a multi-scale deconvolutional architecture for making spatial predictions at each time step. We explore the impact of weight sharing with a recurrent connection matrix between consecutive predictions, and compare it to a formulation where these weights are not tied. Untied weights are particularly suited for problems with a fixed sized structure, where different classes of output are predicted in different steps. We show that chained predictions achieve top performing results on human pose estimation from single images and videos.

cs.CV↗

The Unreasonable Effectiveness of Noisy Data for Fine-Grained Recognition

Current approaches for fine-grained recognition do the following: First, recruit experts to annotate a dataset of images, optionally also collecting more structured data in the form of part annotations and bounding boxes. Second, train a model utilizing this data. Toward the goal of solving fine-grained recognition, we introduce an alternative approach, leveraging free, noisy data from the web and simple, generic methods of recognition. This approach has benefits in both performance and scalability. We demonstrate its efficacy on four fine-grained datasets, greatly exceeding existing state of the art without the manual collection of even a single label, and furthermore show first results at scaling to more than 10,000 fine-grained categories. Quantitatively, we achieve top-1 accuracies of 92.3% on CUB-200-2011, 85.4% on Birdsnap, 93.4% on FGVC-Aircraft, and 80.8% on Stanford Dogs without using their annotated training sets. We compare our approach to an active learning approach for expanding fine-grained datasets.

cs.CV↗

Show and Tell: Lessons learned from the 2015 MSCOCO Image Captioning Challenge

Automatically describing the content of an image is a fundamental problem in artificial intelligence that connects computer vision and natural language processing. In this paper, we present a generative model based on a deep recurrent architecture that combines recent advances in computer vision and machine translation and that can be used to generate natural sentences describing an image. The model is trained to maximize the likelihood of the target description sentence given the training image. Experiments on several datasets show the accuracy of the model and the fluency of the language it learns solely from image descriptions. Our model is often quite accurate, which we verify both qualitatively and quantitatively. Finally, given the recent surge of interest in this task, a competition was organized in 2015 using the newly released COCO dataset. We describe and analyze the various improvements we applied to our own baseline and show the resulting performance in the competition, which we won ex-aequo with a team from Microsoft Research, and provide an open source implementation in TensorFlow.

cs.CV↗

Generation and Comprehension of Unambiguous Object Descriptions

We propose a method that can generate an unambiguous description (known as a referring expression) of a specific object or region in an image, and which can also comprehend or interpret such an expression to infer which object is being described. We show that our method outperforms previous methods that generate descriptions of objects without taking into account other potentially ambiguous objects in the scene. Our model is inspired by recent successes of deep learning methods for image captioning, but while image captioning is difficult to evaluate, our task allows for easy objective evaluation. We also present a new large-scale dataset for referring expressions, based on MS-COCO. We have released the dataset and a toolbox for visualization and evaluation, see https://github.com/mjhucla/Google_Refexp_toolbox

cs.CV↗

Pose Embeddings: A Deep Architecture for Learning to Match Human Poses

We present a method for learning an embedding that places images of humans in similar poses nearby. This embedding can be used as a direct method of comparing images based on human pose, avoiding potential challenges of estimating body joint positions. Pose embedding learning is formulated under a triplet-based distance criterion. A deep architecture is used to allow learning of a representation capable of making distinctions between different poses. Experiments on human pose matching and retrieval from video data demonstrate the potential of the method.

cs.CV↗

Show and Tell: A Neural Image Caption Generator

Automatically describing the content of an image is a fundamental problem in artificial intelligence that connects computer vision and natural language processing. In this paper, we present a generative model based on a deep recurrent architecture that combines recent advances in computer vision and machine translation and that can be used to generate natural sentences describing an image. The model is trained to maximize the likelihood of the target description sentence given the training image. Experiments on several datasets show the accuracy of the model and the fluency of the language it learns solely from image descriptions. Our model is often quite accurate, which we verify both qualitatively and quantitatively. For instance, while the current state-of-the-art BLEU-1 score (the higher the better) on the Pascal dataset is 25, our approach yields 59, to be compared to human performance around 69. We also show BLEU-1 score improvements on Flickr30k, from 56 to 66, and on SBU, from 19 to 28. Lastly, on the newly released COCO dataset, we achieve a BLEU-4 of 27.7, which is the current state-of-the-art.

cs.CV↗

DeepPose: Human Pose Estimation via Deep Neural Networks

We propose a method for human pose estimation based on Deep Neural Networks (DNNs). The pose estimation is formulated as a DNN-based regression problem towards body joints. We present a cascade of such DNN regressors which results in high precision pose estimates. The approach has the advantage of reasoning about pose in a holistic fashion and has a simple but yet powerful formulation which capitalizes on recent advances in Deep Learning. We present a detailed empirical analysis with state-of-art or better performance on four academic benchmarks of diverse real-world images.

cs.CV↗