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Alexander Tschantz

Publications and source records attributed to Alexander Tschantz.

At least 19 recordsLinked to original sources

Active inference and artificial reasoning

This technical note considers the sampling of outcomes that provide the greatest amount of information about the structure of underlying world models. This generalisation furnishes a principled approach to structure learning under a plausible set of generative models or hypotheses. In active inference, policies - i.e., combinations of actions - are selected based on their expected free energy, which comprises expected information gain and value. Information gain corresponds to the KL divergence between predictive posteriors with, and without, the consequences of action. Posteriors over models can be evaluated quickly and efficiently using Bayesian Model Reduction, based upon accumulated posterior beliefs about model parameters. The ensuing information gain can then be used to select actions that disambiguate among alternative models, in the spirit of optimal experimental design. We illustrate this kind of active selection or reasoning using partially observed discrete models; namely, a 'three-ball' paradigm used previously to describe artificial insight and 'aha moments' via (synthetic) introspection or sleep. We focus on the sample efficiency afforded by seeking outcomes that resolve the greatest uncertainty about the world model, under which outcomes are generated.

q-bio.NC

Soft Geometric Inductive Bias for Object Centric Dynamics

Equivariance is a powerful prior for learning physical dynamics, yet exact group equivariance can degrade performance if the symmetries are broken. We propose object-centric world models built with geometric algebra neural networks, providing a soft geometric inductive bias. Our models are evaluated using simulated environments of 2d rigid body dynamics with static obstacles, where we train for next-step predictions autoregressively. For long-horizon rollouts we show that the soft inductive bias of our models results in better performance in terms of physical fidelity compared to non-equivariant baseline models. The approach complements recent soft-equivariance ideas and aligns with the view that simple, well-chosen priors can yield robust generalization. These results suggest that geometric algebra offers an effective middle ground between hand-crafted physics and unstructured deep nets, delivering sample-efficient dynamics models for multi-object scenes.

cs.LG

Variational Bayes Gaussian Splatting

Recently, 3D Gaussian Splatting has emerged as a promising approach for modeling 3D scenes using mixtures of Gaussians. The predominant optimization method for these models relies on backpropagating gradients through a differentiable rendering pipeline, which struggles with catastrophic forgetting when dealing with continuous streams of data. To address this limitation, we propose Variational Bayes Gaussian Splatting (VBGS), a novel approach that frames training a Gaussian splat as variational inference over model parameters. By leveraging the conjugacy properties of multivariate Gaussians, we derive a closed-form variational update rule, allowing efficient updates from partial, sequential observations without the need for replay buffers. Our experiments show that VBGS not only matches state-of-the-art performance on static datasets, but also enables continual learning from sequentially streamed 2D and 3D data, drastically improving performance in this setting.

cs.CV

AXIOM: Learning to Play Games in Minutes with Expanding Object-Centric Models

Current deep reinforcement learning (DRL) approaches achieve state-of-the-art performance in various domains, but struggle with data efficiency compared to human learning, which leverages core priors about objects and their interactions. Active inference offers a principled framework for integrating sensory information with prior knowledge to learn a world model and quantify the uncertainty of its own beliefs and predictions. However, active inference models are usually crafted for a single task with bespoke knowledge, so they lack the domain flexibility typical of DRL approaches. To bridge this gap, we propose a novel architecture that integrates a minimal yet expressive set of core priors about object-centric dynamics and interactions to accelerate learning in low-data regimes. The resulting approach, which we call AXIOM, combines the usual data efficiency and interpretability of Bayesian approaches with the across-task generalization usually associated with DRL. AXIOM represents scenes as compositions of objects, whose dynamics are modeled as piecewise linear trajectories that capture sparse object-object interactions. The structure of the generative model is expanded online by growing and learning mixture models from single events and periodically refined through Bayesian model reduction to induce generalization. AXIOM masters various games within only 10,000 interaction steps, with both a small number of parameters compared to DRL, and without the computational expense of gradient-based optimization.

cs.AI

Bayesian Predictive Coding

Predictive coding (PC) is an influential theory of information processing in the brain, providing a biologically plausible alternative to backpropagation. It is motivated in terms of Bayesian inference, as hidden states and parameters are optimised via gradient descent on variational free energy. However, implementations of PC rely on maximum \textit{a posteriori} (MAP) estimates of hidden states and maximum likelihood (ML) estimates of parameters, limiting their ability to quantify epistemic uncertainty. In this work, we investigate a Bayesian extension to PC that estimates a posterior distribution over network parameters. This approach, termed Bayesian Predictive coding (BPC), preserves the locality of PC and results in closed-form Hebbian weight updates. Compared to PC, our BPC algorithm converges in fewer epochs in the full-batch setting and remains competitive in the mini-batch setting. Additionally, we demonstrate that BPC offers uncertainty quantification comparable to existing methods in Bayesian deep learning, while also improving convergence properties. Together, these results suggest that BPC provides a biologically plausible method for Bayesian learning in the brain, as well as an attractive approach to uncertainty quantification in deep learning.

cs.LG

Gradient-free variational learning with conditional mixture networks

Balancing computational efficiency with robust predictive performance is crucial in supervised learning, especially for critical applications. Standard deep learning models, while accurate and scalable, often lack probabilistic features like calibrated predictions and uncertainty quantification. Bayesian methods address these issues but can be computationally expensive as model and data complexity increase. Previous work shows that fast variational methods can reduce the compute requirements of Bayesian methods by eliminating the need for gradient computation or sampling, but are often limited to simple models. We introduce CAVI-CMN, a fast, gradient-free variational method for training conditional mixture networks (CMNs), a probabilistic variant of the mixture-of-experts (MoE) model. CMNs are composed of linear experts and a softmax gating network. By exploiting conditional conjugacy and Pólya-Gamma augmentation, we furnish Gaussian likelihoods for the weights of both the linear layers and the gating network. This enables efficient variational updates using coordinate ascent variational inference (CAVI), avoiding traditional gradient-based optimization. We validate this approach by training two-layer CMNs on standard classification benchmarks from the UCI repository. CAVI-CMN achieves competitive and often superior predictive accuracy compared to maximum likelihood estimation (MLE) with backpropagation, while maintaining competitive runtime and full posterior distributions over all model parameters. Moreover, as input size or the number of experts increases, computation time scales competitively with MLE and other gradient-based solutions like black-box variational inference (BBVI), making CAVI-CMN a promising tool for deep, fast, and gradient-free Bayesian networks.

cs.LG

Navigation under uncertainty: Trajectory prediction and occlusion reasoning with switching dynamical systems

Predicting future trajectories of nearby objects, especially under occlusion, is a crucial task in autonomous driving and safe robot navigation. Prior works typically neglect to maintain uncertainty about occluded objects and only predict trajectories of observed objects using high-capacity models such as Transformers trained on large datasets. While these approaches are effective in standard scenarios, they can struggle to generalize to the long-tail, safety-critical scenarios. In this work, we explore a conceptual framework unifying trajectory prediction and occlusion reasoning under the same class of structured probabilistic generative model, namely, switching dynamical systems. We then present some initial experiments illustrating its capabilities using the Waymo open dataset.

cs.RO

From pixels to planning: scale-free active inference

This paper describes a discrete state-space model -- and accompanying methods -- for generative modelling. This model generalises partially observed Markov decision processes to include paths as latent variables, rendering it suitable for active inference and learning in a dynamic setting. Specifically, we consider deep or hierarchical forms using the renormalisation group. The ensuing renormalising generative models (RGM) can be regarded as discrete homologues of deep convolutional neural networks or continuous state-space models in generalised coordinates of motion. By construction, these scale-invariant models can be used to learn compositionality over space and time, furnishing models of paths or orbits; i.e., events of increasing temporal depth and itinerancy. This technical note illustrates the automatic discovery, learning and deployment of RGMs using a series of applications. We start with image classification and then consider the compression and generation of movies and music. Finally, we apply the same variational principles to the learning of Atari-like games.

cs.LG

Designing Ecosystems of Intelligence from First Principles

This white paper lays out a vision of research and development in the field of artificial intelligence for the next decade (and beyond). Its denouement is a cyber-physical ecosystem of natural and synthetic sense-making, in which humans are integral participants -- what we call ''shared intelligence''. This vision is premised on active inference, a formulation of adaptive behavior that can be read as a physics of intelligence, and which inherits from the physics of self-organization. In this context, we understand intelligence as the capacity to accumulate evidence for a generative model of one's sensed world -- also known as self-evidencing. Formally, this corresponds to maximizing (Bayesian) model evidence, via belief updating over several scales: i.e., inference, learning, and model selection. Operationally, this self-evidencing can be realized via (variational) message passing or belief propagation on a factor graph. Crucially, active inference foregrounds an existential imperative of intelligent systems; namely, curiosity or the resolution of uncertainty. This same imperative underwrites belief sharing in ensembles of agents, in which certain aspects (i.e., factors) of each agent's generative world model provide a common ground or frame of reference. Active inference plays a foundational role in this ecology of belief sharing -- leading to a formal account of collective intelligence that rests on shared narratives and goals. We also consider the kinds of communication protocols that must be developed to enable such an ecosystem of intelligences and motivate the development of a shared hyper-spatial modeling language and transaction protocol, as a first -- and key -- step towards such an ecology.

cs.AI

Active Inference and Intentional Behaviour

Recent advances in theoretical biology suggest that basal cognition and sentient behaviour are emergent properties of in vitro cell cultures and neuronal networks, respectively. Such neuronal networks spontaneously learn structured behaviours in the absence of reward or reinforcement. In this paper, we characterise this kind of self-organisation through the lens of the free energy principle, i.e., as self-evidencing. We do this by first discussing the definitions of reactive and sentient behaviour in the setting of active inference, which describes the behaviour of agents that model the consequences of their actions. We then introduce a formal account of intentional behaviour, that describes agents as driven by a preferred endpoint or goal in latent state-spaces. We then investigate these forms of (reactive, sentient, and intentional) behaviour using simulations. First, we simulate the aforementioned in vitro experiments, in which neuronal cultures spontaneously learn to play Pong, by implementing nested, free energy minimising processes. The simulations are then used to deconstruct the ensuing predictive behaviour, leading to the distinction between merely reactive, sentient, and intentional behaviour, with the latter formalised in terms of inductive planning. This distinction is further studied using simple machine learning benchmarks (navigation in a grid world and the Tower of Hanoi problem), that show how quickly and efficiently adaptive behaviour emerges under an inductive form of active inference.

q-bio.NC

Supervised structure learning

This paper concerns structure learning or discovery of discrete generative models. It focuses on Bayesian model selection and the assimilation of training data or content, with a special emphasis on the order in which data are ingested. A key move - in the ensuing schemes - is to place priors on the selection of models, based upon expected free energy. In this setting, expected free energy reduces to a constrained mutual information, where the constraints inherit from priors over outcomes (i.e., preferred outcomes). The resulting scheme is first used to perform image classification on the MNIST dataset to illustrate the basic idea, and then tested on a more challenging problem of discovering models with dynamics, using a simple sprite-based visual disentanglement paradigm and the Tower of Hanoi (cf., blocks world) problem. In these examples, generative models are constructed autodidactically to recover (i.e., disentangle) the factorial structure of latent states - and their characteristic paths or dynamics.

cs.LG

Capsule Networks as Generative Models

Capsule networks are a neural network architecture specialized for visual scene recognition. Features and pose information are extracted from a scene and then dynamically routed through a hierarchy of vector-valued nodes called 'capsules' to create an implicit scene graph, with the ultimate aim of learning vision directly as inverse graphics. Despite these intuitions, however, capsule networks are not formulated as explicit probabilistic generative models; moreover, the routing algorithms typically used are ad-hoc and primarily motivated by algorithmic intuition. In this paper, we derive an alternative capsule routing algorithm utilizing iterative inference under sparsity constraints. We then introduce an explicit probabilistic generative model for capsule networks based on the self-attention operation in transformer networks and show how it is related to a variant of predictive coding networks using Von-Mises-Fisher (VMF) circular Gaussian distributions.

q-bio.NC

How particular is the physics of the free energy principle?

The free energy principle (FEP) states that any dynamical system can be interpreted as performing Bayesian inference upon its surrounding environment. In this work, we examine in depth the assumptions required to derive the FEP in the simplest possible set of systems -- weakly-coupled non-equilibrium linear stochastic systems. Specifically, we explore (i) how general the requirements imposed on the statistical structure of a system are and (ii) how informative the FEP is about the behaviour of such systems. We discover that two requirements of the FEP -- the Markov blanket condition (i.e. a statistical boundary precluding direct coupling between internal and external states) and stringent restrictions on its solenoidal flows (i.e. tendencies driving a system out of equilibrium) -- are only valid for a very narrow space of parameters. Suitable systems require an absence of perception-action asymmetries that is highly unusual for living systems interacting with an environment. More importantly, we observe that a mathematically central step in the argument, connecting the behaviour of a system to variational inference, relies on an implicit equivalence between the dynamics of the average states of a system with the average of the dynamics of those states. This equivalence does not hold in general even for linear systems, since it requires an effective decoupling from the system's history of interactions. These observations are critical for evaluating the generality and applicability of the FEP and indicate the existence of significant problems of the theory in its current form. These issues make the FEP, as it stands, not straightforwardly applicable to the simple linear systems studied here and suggest that more development is needed before the theory could be applied to the kind of complex systems that describe living and cognitive processes.

q-bio.NC

pymdp: A Python library for active inference in discrete state spaces

Active inference is an account of cognition and behavior in complex systems which brings together action, perception, and learning under the theoretical mantle of Bayesian inference. Active inference has seen growing applications in academic research, especially in fields that seek to model human or animal behavior. While in recent years, some of the code arising from the active inference literature has been written in open source languages like Python and Julia, to-date, the most popular software for simulating active inference agents is the DEM toolbox of SPM, a MATLAB library originally developed for the statistical analysis and modelling of neuroimaging data. Increasing interest in active inference, manifested both in terms of sheer number as well as diversifying applications across scientific disciplines, has thus created a need for generic, widely-available, and user-friendly code for simulating active inference in open-source scientific computing languages like Python. The Python package we present here, pymdp (see https://github.com/infer-actively/pymdp), represents a significant step in this direction: namely, we provide the first open-source package for simulating active inference with partially-observable Markov Decision Processes or POMDPs. We review the package's structure and explain its advantages like modular design and customizability, while providing in-text code blocks along the way to demonstrate how it can be used to build and run active inference processes with ease. We developed pymdp to increase the accessibility and exposure of the active inference framework to researchers, engineers, and developers with diverse disciplinary backgrounds. In the spirit of open-source software, we also hope that it spurs new innovation, development, and collaboration in the growing active inference community.

cs.AI

Hybrid Predictive Coding: Inferring, Fast and Slow

Predictive coding is an influential model of cortical neural activity. It proposes that perceptual beliefs are furnished by sequentially minimising "prediction errors" - the differences between predicted and observed data. Implicit in this proposal is the idea that perception requires multiple cycles of neural activity. This is at odds with evidence that several aspects of visual perception - including complex forms of object recognition - arise from an initial "feedforward sweep" that occurs on fast timescales which preclude substantial recurrent activity. Here, we propose that the feedforward sweep can be understood as performing amortized inference and recurrent processing can be understood as performing iterative inference. We propose a hybrid predictive coding network that combines both iterative and amortized inference in a principled manner by describing both in terms of a dual optimization of a single objective function. We show that the resulting scheme can be implemented in a biologically plausible neural architecture that approximates Bayesian inference utilising local Hebbian update rules. We demonstrate that our hybrid predictive coding model combines the benefits of both amortized and iterative inference -- obtaining rapid and computationally cheap perceptual inference for familiar data while maintaining the context-sensitivity, precision, and sample efficiency of iterative inference schemes. Moreover, we show how our model is inherently sensitive to its uncertainty and adaptively balances iterative and amortized inference to obtain accurate beliefs using minimum computational expense. Hybrid predictive coding offers a new perspective on the functional relevance of the feedforward and recurrent activity observed during visual perception and offers novel insights into distinct aspects of visual phenomenology.

q-bio.NC

A continuity of Markov blanket interpretations under the Free Energy Principle

Bruineberg and colleagues helpfully distinguish between instrumental and ontological interpretations of Markov blankets, exposing the dangers of using the former to make claims about the latter. However, proposing a sharp distinction neglects the value of recognising a continuum spanning from instrumental to ontological. This value extends to the related distinction between being and having a model.

q-bio.NC

Active Inference in Robotics and Artificial Agents: Survey and Challenges

Active inference is a mathematical framework which originated in computational neuroscience as a theory of how the brain implements action, perception and learning. Recently, it has been shown to be a promising approach to the problems of state-estimation and control under uncertainty, as well as a foundation for the construction of goal-driven behaviours in robotics and artificial agents in general. Here, we review the state-of-the-art theory and implementations of active inference for state-estimation, control, planning and learning; describing current achievements with a particular focus on robotics. We showcase relevant experiments that illustrate its potential in terms of adaptation, generalization and robustness. Furthermore, we connect this approach with other frameworks and discuss its expected benefits and challenges: a unified framework with functional biological plausibility using variational Bayesian inference.

cs.RO

Neural Kalman Filtering

The Kalman filter is a fundamental filtering algorithm that fuses noisy sensory data, a previous state estimate, and a dynamics model to produce a principled estimate of the current state. It assumes, and is optimal for, linear models and white Gaussian noise. Due to its relative simplicity and general effectiveness, the Kalman filter is widely used in engineering applications. Since many sensory problems the brain faces are, at their core, filtering problems, it is possible that the brain possesses neural circuitry that implements equivalent computations to the Kalman filter. The standard approach to Kalman filtering requires complex matrix computations that are unlikely to be directly implementable in neural circuits. In this paper, we show that a gradient-descent approximation to the Kalman filter requires only local computations with variance weighted prediction errors. Moreover, we show that it is possible under the same scheme to adaptively learn the dynamics model with a learning rule that corresponds directly to Hebbian plasticity. We demonstrate the performance of our method on a simple Kalman filtering task, and propose a neural implementation of the required equations.

cs.NE