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Alexandre Bernardino

Publications and source records attributed to Alexandre Bernardino.

At least 19 recordsLinked to original sources

Predicting Pseudo-nitzschia harmful algal blooms along the Portuguese Coast using satellite-derived predictors

Pseudo-nitzschia diatoms pose recurrent risks to coastal ecosystems and shellfish harvesting along the Portuguese Atlantic coast. Here we develop and evaluate a spatio-temporal machine-learning framework to predict harmful algal bloom (HAB) occurrence using exclusively satellite-derived predictors under realistic forecasting constraints. We characterised environmental and biological variability across shellfish production zones (L1-L9) using 5,882 observations, providing system-wide context. Predictive models were developed for zones L1-L2, a hotspot for Pseudo-nitzschia and domoic acid events, using a decade-long dataset (2013-2023; 1,440 observations; more than 1,000 satellite-based predictors including sea surface temperature, an upwelling index, chlorophyll-a, and plankton functional types). Sampling locations were partitioned into ecologically meaningful sub-regions using a river-aware spatial clustering scheme. A stringent spatio-temporal cross-validation strategy that simultaneously withholds entire years and spatial clusters prevents leakage and closely mimics real-world forecasting conditions. HAB occurrence proved moderately predictable across model classes and feature configurations. Ensemble tree-based methods achieved the strongest discrimination: Random Forest reached 0.74 +/- 0.05 with environmental predictors; Extra Trees reached 0.77 +/- 0.06 with biological variables added. Feature-importance analyses revealed that seasonal structure, spatial context, and lagged environmental conditions dominate model decisions, while biological indicators refine bloom likelihood within physically favourable periods. The framework demonstrates operationally relevant skill for satellite-supported HAB early-warning systems along eastern boundary upwelling coasts.

cs.LG

Cost-Efficient Multi-Scale Fovea for Semantic-Based Visual Search Attention

Semantics are one of the primary sources of top-down preattentive information. Modern deep object detectors excel at extracting such valuable semantic cues from complex visual scenes. However, the size of the visual input to be processed by these detectors can become a bottleneck, particularly in terms of time costs, affecting an artificial attention system's biological plausibility and real-time deployability. Inspired by classical exponential density roll-off topologies, we apply a new artificial foveation module to our novel attention prediction pipeline: the Semantic-based Bayesian Attention (SemBA) framework. We aim at reducing detection-related computational costs without compromising visual task accuracy, thereby making SemBA more biologically plausible. The proposed multi-scale pyramidal field-of-view retains maximum acuity at an innermost level, around a focal point, while gradually increasing distortion for outer levels to mimic peripheral uncertainty via downsampling. In this work we evaluate the performance of our novel Multi-Scale Fovea, incorporated into SemBA, on target-present visual search. We also compare it against other artificial foveal systems, and conduct ablation studies with different deep object detection models to assess the impact of the new topology in terms of computational costs. We experimentally demonstrate that including the new Multi-Scale Fovea module effectively reduces inherent processing costs while improving SemBA's scanpath prediction accuracy. Remarkably, we show that SemBA closely approximates human consistency while retaining the actual human fovea's proportions.

eess.IV

Integrating Deep RL and Bayesian Inference for ObjectNav in Mobile Robotics

Autonomous object search is challenging for mobile robots operating in indoor environments due to partial observability, perceptual uncertainty, and the need to trade off exploration and navigation efficiency. Classical probabilistic approaches explicitly represent uncertainty but typically rely on handcrafted action-selection heuristics, while deep reinforcement learning enables adaptive policies but often suffers from slow convergence and limited interpretability. This paper proposes a hybrid object-search framework that integrates Bayesian inference with deep reinforcement learning. The method maintains a spatial belief map over target locations, updated online through Bayesian inference from calibrated object detections, and trains a reinforcement learning policy to select navigation actions directly from this probabilistic representation. The approach is evaluated in realistic indoor simulation using Habitat 3.0 and compared against developed baseline strategies. Across two indoor environments, the proposed method improves success rate while reducing search effort. Overall, the results support the value of combining Bayesian belief estimation with learned action selection to achieve more efficient and reliable objectsearch behavior under partial observability.

cs.RO

Generalized Referring Expression Segmentation on Aerial Photos

Referring expression segmentation is a fundamental task in computer vision that integrates natural language understanding with precise visual localization of target regions. Considering aerial imagery (e.g., modern aerial photos collected through drones, historical photos from aerial archives, high-resolution satellite imagery, etc.) presents unique challenges because spatial resolution varies widely across datasets, the use of color is not consistent, targets often shrink to only a few pixels, and scenes contain very high object densities and objects with partial occlusions. This work presents Aerial-D, a new large-scale referring expression segmentation dataset for aerial imagery, comprising 37,288 images with 1,522,523 referring expressions that cover 259,709 annotated targets, spanning across individual object instances, groups of instances, and semantic regions covering 21 distinct classes that range from vehicles and infrastructure to land coverage types. The dataset was constructed through a fully automatic pipeline that combines systematic rule-based expression generation with a Large Language Model (LLM) enhancement procedure that enriched both the linguistic variety and the focus on visual details within the referring expressions. Filters were additionally used to simulate historic imaging conditions for each scene. We adopted the RSRefSeg architecture, and trained models on Aerial-D together with prior aerial datasets, yielding unified instance and semantic segmentation from text for both modern and historical images. Results show that the combined training achieves competitive performance on contemporary benchmarks, while maintaining strong accuracy under monochrome, sepia, and grainy degradations that appear in archival aerial photography. The dataset, trained models, and complete software pipeline are publicly available at https://luispl77.github.io/aerial-d .

cs.CV

Comprehension of Multilingual Expressions Referring to Target Objects in Visual Inputs

Referring Expression Comprehension (REC) requires models to localize objects in images based on different types of natural language descriptions. Even with significant progress, research on the area remains predominantly English-centric, despite increasing global deployment demands. This work addresses multilingual REC through two main contributions. First, we construct a unified multilingual dataset spanning 10 languages, by systematically expanding 12 existing English REC benchmarks through machine translation and context-based translation enhancement. Second, we introduce an attention-anchored efficient neural architecture that uses a multilingual SigLIP2 encoder. Our attention-based approach generates coarse spatial anchors from attention distributions, which are subsequently refined through learned residuals. Experimental evaluation demonstrates competitive performance on standard benchmarks despite the use of a relatively small model. Multilingual evaluation shows consistent capabilities across languages, establishing the practical feasibility of efficient multilingual visual grounding systems.

cs.CV

Human Scanpath Prediction in Target-Present Visual Search with Semantic-Foveal Bayesian Attention

In goal-directed visual tasks, human perception is guided by both top-down and bottom-up cues. At the same time, foveal vision plays a crucial role in directing attention efficiently. Modern research on bio-inspired computational attention models has taken advantage of advancements in deep learning by utilizing human scanpath data to achieve new state-of-the-art performance. In this work, we assess the performance of SemBA-FAST, i.e. Semantic-based Bayesian Attention for Foveal Active visual Search Tasks, a top-down framework designed for predicting human visual attention in target-present visual search. SemBA-FAST integrates deep object detection with a probabilistic semantic fusion mechanism to generate attention maps dynamically, leveraging pre-trained detectors and artificial foveation to update top-down knowledge and improve fixation prediction sequentially. We evaluate SemBA-FAST on the COCO-Search18 benchmark dataset, comparing its performance against other scanpath prediction models. Our methodology achieves fixation sequences that closely match human ground-truth scanpaths. Notably, it surpasses baseline and other top-down approaches and competes, in some cases, with scanpath-informed models. These findings provide valuable insights into the capabilities of semantic-foveal probabilistic frameworks for human-like attention modelling, with implications for real-time cognitive computing and robotics.

cs.CV

Frame-Level Real-Time Assessment of Stroke Rehabilitation Exercises from Video-Level Labeled Data: Task-Specific vs. Foundation Models

The growing demands of stroke rehabilitation have increased the need for solutions to support autonomous exercising. Virtual coaches can provide real-time exercise feedback from video data, helping patients improve motor function and keep engagement. However, training real-time motion analysis systems demands frame-level annotations, which are time-consuming and costly to obtain. In this work, we present a framework that learns to classify individual frames from video-level annotations for real-time assessment of compensatory motions in rehabilitation exercises. We use a gradient-based technique and a pseudo-label selection method to create frame-level pseudo-labels for training a frame-level classifier. We leverage pre-trained task-specific models - Action Transformer, SkateFormer - and a foundation model - MOMENT - for pseudo-label generation, aiming to improve generalization to new patients. To validate the approach, we use the \textit{SERE} dataset with 18 post-stroke patients performing five rehabilitation exercises annotated on compensatory motions. MOMENT achieves better video-level assessment results (AUC = $73\%$), outperforming the baseline LSTM (AUC = $58\%$). The Action Transformer, with the Integrated Gradient technique, leads to better outcomes (AUC = $72\%$) for frame-level assessment, outperforming the baseline trained with ground truth frame-level labeling (AUC = $69\%$). We show that our proposed approach with pre-trained models enhances model generalization ability and facilitates the customization to new patients, reducing the demands of data labeling.

eess.IV

MIL vs. Aggregation: Evaluating Patient-Level Survival Prediction Strategies Using Graph-Based Learning

Oncologists often rely on a multitude of data, including whole-slide images (WSIs), to guide therapeutic decisions, aiming for the best patient outcome. However, predicting the prognosis of cancer patients can be a challenging task due to tumor heterogeneity and intra-patient variability, and the complexity of analyzing WSIs. These images are extremely large, containing billions of pixels, making direct processing computationally expensive and requiring specialized methods to extract relevant information. Additionally, multiple WSIs from the same patient may capture different tumor regions, some being more informative than others. This raises a fundamental question: Should we use all WSIs to characterize the patient, or should we identify the most representative slide for prognosis? Our work seeks to answer this question by performing a comparison of various strategies for predicting survival at the WSI and patient level. The former treats each WSI as an independent sample, mimicking the strategy adopted in other works, while the latter comprises methods to either aggregate the predictions of the several WSIs or automatically identify the most relevant slide using multiple-instance learning (MIL). Additionally, we evaluate different Graph Neural Networks architectures under these strategies. We conduct our experiments using the MMIST-ccRCC dataset, which comprises patients with clear cell renal cell carcinoma (ccRCC). Our results show that MIL-based selection improves accuracy, suggesting that choosing the most representative slide benefits survival prediction.

eess.IV

Investigating an Intelligent System to Monitor \& Explain Abnormal Activity Patterns of Older Adults

Despite the growing potential of older adult care technologies, the adoption of these technologies remains challenging. In this work, we conducted a focus-group session with family caregivers to scope designs of the older adult care technology. We then developed a high-fidelity prototype and conducted its qualitative study with professional caregivers and older adults to understand their perspectives on the system functionalities. This system monitors abnormal activity patterns of older adults using wireless motion sensors and machine learning models and supports interactive dialogue responses to explain abnormal activity patterns of older adults to caregivers and allow older adults proactively sharing their status with caregivers for an adequate intervention. Both older adults and professional caregivers appreciated that our system can provide a faster, personalized service while proactively controlling what information is to be shared through interactive dialogue responses. We further discuss other considerations to realize older adult technology in practice.

cs.HC

Physics-Informed Neural Network for Multirotor Slung Load Systems Modeling

Recent advances in aerial robotics have enabled the use of multirotor vehicles for autonomous payload transportation. Resorting only to classical methods to reliably model a quadrotor carrying a cable-slung load poses significant challenges. On the other hand, purely data-driven learning methods do not comply by design with the problem's physical constraints, especially in states that are not densely represented in training data. In this work, we explore the use of physics informed neural networks to learn an end-to-end model of the multirotor-slung-load system and, at a given time, estimate a sequence of the future system states. An LSTM encoder decoder with an attention mechanism is used to capture the dynamics of the system. To guarantee the cohesiveness between the multiple predicted states of the system, we propose the use of a physics-based term in the loss function, which includes a discretized physical model derived from first principles together with slack variables that allow for a small mismatch between expected and predicted values. To train the model, a dataset using a real-world quadrotor carrying a slung load was curated and is made available. Prediction results are presented and corroborate the feasibility of the approach. The proposed method outperforms both the first principles physical model and a comparable neural network model trained without the physics regularization proposed.

cs.RO

Semantic-Based Active Perception for Humanoid Visual Tasks with Foveal Sensors

The aim of this work is to establish how accurately a recent semantic-based foveal active perception model is able to complete visual tasks that are regularly performed by humans, namely, scene exploration and visual search. This model exploits the ability of current object detectors to localize and classify a large number of object classes and to update a semantic description of a scene across multiple fixations. It has been used previously in scene exploration tasks. In this paper, we revisit the model and extend its application to visual search tasks. To illustrate the benefits of using semantic information in scene exploration and visual search tasks, we compare its performance against traditional saliency-based models. In the task of scene exploration, the semantic-based method demonstrates superior performance compared to the traditional saliency-based model in accurately representing the semantic information present in the visual scene. In visual search experiments, searching for instances of a target class in a visual field containing multiple distractors shows superior performance compared to the saliency-driven model and a random gaze selection algorithm. Our results demonstrate that semantic information, from the top-down, influences visual exploration and search tasks significantly, suggesting a potential area of research for integrating it with traditional bottom-up cues.

cs.CV

Pose-free object classification from surface contact features in sequences of Robotic grasps

In this work, we propose two cost efficient methods for object identification, using a multi-fingered robotic hand equipped with proprioceptive sensing. Both methods are trained on known objects and rely on a limited set of features, obtained during a few grasps on an object. Contrary to most methods in the literature, our methods do not rely on the knowledge of the relative pose between object and hand, which greatly expands the domain of application. However, if that knowledge is available, we propose an additional active exploration step that reduces the overall number of grasps required for a good recognition of the object. One of the methods depends on the contact positions and normals and the other depends on the contact positions alone. We test the proposed methods in the GraspIt! simulator and show that haptic-based object classification is possible in pose-free conditions. We evaluate the parameters that produce the most accurate results and require the least number of grasps for classification.

cs.RO

Finding safe 3D robot grasps through efficient haptic exploration with unscented Bayesian optimization and collision penalty

Robust grasping is a major, and still unsolved, problem in robotics. Information about the 3D shape of an object can be obtained either from prior knowledge (e.g., accurate models of known objects or approximate models of familiar objects) or real-time sensing (e.g., partial point clouds of unknown objects) and can be used to identify good potential grasps. However, due to modeling and sensing inaccuracies, local exploration is often needed to refine such grasps and successfully apply them in the real world. The recently proposed unscented Bayesian optimization technique can make such exploration safer by selecting grasps that are robust to uncertainty in the input space (e.g., inaccuracies in the grasp execution). Extending our previous work on 2D optimization, in this paper we propose a 3D haptic exploration strategy that combines unscented Bayesian optimization with a novel collision penalty heuristic to find safe grasps in a very efficient way: while by augmenting the search-space to 3D we are able to find better grasps, the collision penalty heuristic allows us to do so without increasing the number of exploration steps.

cs.RO

Gaussian Mixture Models for Affordance Learning using Bayesian Networks

Affordances are fundamental descriptors of relationships between actions, objects and effects. They provide the means whereby a robot can predict effects, recognize actions, select objects and plan its behavior according to desired goals. This paper approaches the problem of an embodied agent exploring the world and learning these affordances autonomously from its sensory experiences. Models exist for learning the structure and the parameters of a Bayesian Network encoding this knowledge. Although Bayesian Networks are capable of dealing with uncertainty and redundancy, previous work considered complete observability of the discrete sensory data, which may lead to hard errors in the presence of noise. In this paper we consider a probabilistic representation of the sensors by Gaussian Mixture Models (GMMs) and explicitly taking into account the probability distribution contained in each discrete affordance concept, which can lead to a more correct learning.

cs.RO

Design, Development, and Evaluation of an Interactive Personalized Social Robot to Monitor and Coach Post-Stroke Rehabilitation Exercises

Socially assistive robots are increasingly being explored to improve the engagement of older adults and people with disability in health and well-being-related exercises. However, even if people have various physical conditions, most prior work on social robot exercise coaching systems has utilized generic, predefined feedback. The deployment of these systems still remains a challenge. In this paper, we present our work of iteratively engaging therapists and post-stroke survivors to design, develop, and evaluate a social robot exercise coaching system for personalized rehabilitation. Through interviews with therapists, we designed how this system interacts with the user and then developed an interactive social robot exercise coaching system. This system integrates a neural network model with a rule-based model to automatically monitor and assess patients' rehabilitation exercises and can be tuned with individual patient's data to generate real-time, personalized corrective feedback for improvement. With the dataset of rehabilitation exercises from 15 post-stroke survivors, we demonstrated our system significantly improves its performance to assess patients' exercises while tuning with held-out patient's data. In addition, our real-world evaluation study showed that our system can adapt to new participants and achieved 0.81 average performance to assess their exercises, which is comparable to the experts' agreement level. We further discuss the potential benefits and limitations of our system in practice.

cs.RO

Multimodal Adaptive Fusion of Face and Gait Features using Keyless attention based Deep Neural Networks for Human Identification

Biometrics plays a significant role in vision-based surveillance applications. Soft biometrics such as gait is widely used with face in surveillance tasks like person recognition and re-identification. Nevertheless, in practical scenarios, classical fusion techniques respond poorly to changes in individual users and in the external environment. To this end, we propose a novel adaptive multi-biometric fusion strategy for the dynamic incorporation of gait and face biometric cues by leveraging keyless attention deep neural networks. Various external factors such as viewpoint and distance to the camera, are investigated in this study. Extensive experiments have shown superior performanceof the proposed model compared with the state-of-the-art model.

cs.CV

3DSGrasp: 3D Shape-Completion for Robotic Grasp

Real-world robotic grasping can be done robustly if a complete 3D Point Cloud Data (PCD) of an object is available. However, in practice, PCDs are often incomplete when objects are viewed from few and sparse viewpoints before the grasping action, leading to the generation of wrong or inaccurate grasp poses. We propose a novel grasping strategy, named 3DSGrasp, that predicts the missing geometry from the partial PCD to produce reliable grasp poses. Our proposed PCD completion network is a Transformer-based encoder-decoder network with an Offset-Attention layer. Our network is inherently invariant to the object pose and point's permutation, which generates PCDs that are geometrically consistent and completed properly. Experiments on a wide range of partial PCD show that 3DSGrasp outperforms the best state-of-the-art method on PCD completion tasks and largely improves the grasping success rate in real-world scenarios. The code and dataset will be made available upon acceptance.

cs.RO

Enabling AI and Robotic Coaches for Physical Rehabilitation Therapy: Iterative Design and Evaluation with Therapists and Post-Stroke Survivors

Artificial intelligence (AI) and robotic coaches promise the improved engagement of patients on rehabilitation exercises through social interaction. While previous work explored the potential of automatically monitoring exercises for AI and robotic coaches, the deployment of these systems remains a challenge. Previous work described the lack of involving stakeholders to design such functionalities as one of the major causes. In this paper, we present our efforts on eliciting the detailed design specifications on how AI and robotic coaches could interact with and guide patient's exercises in an effective and acceptable way with four therapists and five post-stroke survivors. Through iterative questionnaires and interviews, we found that both post-stroke survivors and therapists appreciated the potential benefits of AI and robotic coaches to achieve more systematic management and improve their self-efficacy and motivation on rehabilitation therapy. In addition, our evaluation sheds light on several practical concerns (e.g. a possible difficulty with the interaction for people with cognitive impairment, system failures, etc.). We discuss the value of early involvement of stakeholders and interactive techniques that complement system failures, but also support a personalized therapy session for the better deployment of AI and robotic exercise coaches.

cs.RO