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Alexandre Boulch

Publications and source records attributed to Alexandre Boulch.

At least 19 recordsLinked to original sources

Pictura: Perspective-View Self-Play at Scale for Driving

Self-play in simulation produces robust driving policies at scale. Demonstrations of such behavior have been made using privileged vectorized observations such as exact poses and velocities, even for occluded agents. This assumes that perception is solved and introduces a representation gap with the partial observation of a deployed agent driving from the perspective view of egocentric cameras. A common fix, distilling the privileged policy into a camera-input student, leaves the student imitating decisions its own view cannot justify. Instead, we establish perspective-view self-play as a practical training regime. We introduce Pictura, a GPU-accelerated multi-agent driving simulator that renders each agent's egocentric view at every step, mitigating the representation gap at its source. Pictura sustains up to 500K agent-steps/s (2M images/s) on a single H100. Using Pictura, we train Alberti by self-play with plain PPO. It is the first large-scale driving self-play policy trained directly from perspective images, without privileged observations. Training spans 50B agent steps for ~35M km of driving. It approaches the driving performance of its privileged vectorized counterpart, and transfers zero-shot to Waymo Open Motion Dataset layouts re-rendered in Pictura, where it outperforms privileged vectorized agents. Project page: https://valeoai.github.io/Pictura/

cs.CV

EditSSC: Toward Editable Semantic Occupancy Scenes with Unconditional Diffusion Models

3D semantic scene generation is crucial for autonomous driving applications, yet most methods rely on complex 3D-specific architectures such as triplane encoders and adapted diffusion networks, limiting both their simplicity and their editing capabilities. We propose EditSSC, an editing-ready method for 3D semantic scene generation using 2D Bird's Eye View (BEV) representations and off-the-shelf latent diffusion network. Our approach reshapes 3D semantic occupancy grids into multi-channel BEV images and leverages the quantized autoencoder and UNet from Stable Diffusion with minimal modifications. We perform diffusion on the latents after quantization, which enables training-free editing capabilities. By exploiting class-to-code correspondences in the codebook, our method supports sketch-guided generation, inpainting, and outpainting without any retraining. On SemanticKITTI, EditSSC outperforms existing 3D-specific baselines on unconditional generation, demonstrating that well-established 2D architectures can be effectively repurposed for 3D scene generation and editing.

cs.CV

Test-Time Trajectory Optimization for Autonomous Driving

End-to-end planners for autonomous driving typically generate a set of candidate trajectories, score each one, and return the highest-scoring candidate. However, the scorer is applied only after the proposals are generated and cannot influence the set of trajectories: a weak set of candidates limits planning performance regardless of the scorer's quality. We instead treat the scorer as a learned trajectory-level reward function and search for trajectories that maximize it. Our method, TOAD, runs the Cross-Entropy Method at test time, warm-started from the planner's proposals. It requires no retraining and is plug-and-play for existing planners. Across six base planners, TOAD improves results on NAVSIM-v1 (94.7 PDMS), NAVSIM-v2 (56.3 EPDMS), and the closed-loop HUGSIM benchmark. The code will be made publicly available via the project page: https://valeoai.github.io/TOAD/.

cs.RO

Exploring Easy Boosts for Lidar Semantic Scene Completion

This paper investigates "free lunch" strategies to boost the performance of lidar semantic scene completion (SSC) without requiring complex architectural redesigns. We first demonstrate that endowing input point clouds with semantic pseudo-labels from off-the-shelf segmentors significantly improves the performance of existing architectures. By evaluating these models against an oracle, we establish that high-quality semantic priors are a primary driver of mIoU gains. Furthermore, we equip the input lidar scan with visibility information that distinguishes between empty and unknown spaces, which provides a secondary performance boost across the tested architectures. Using these simple enhancements, we observe that older models remain competitive with state-of-the-art systems, and can even outperform them. Our code is available at https://github.com/astra-vision/SSC-Priors.

cs.CV

Vanilla ViT for Automotive Point Cloud Semantic Segmentation

Plain Transformers have become the de-facto architecture for processing text, audio, image, and video, offering a unified backbone for multimodal learning. However, state-of-the-art architectures for point cloud semantic segmentation remain dominated by U-Nets architectures where convolutions are interleaved with local or windowed attentions. In this work, we show how to effectively leverage vanilla, non-hierarchical ViTs for segmentation of large-scale automotive lidar scenes. We bridge the performance gap thanks to a carefully designed tokenizer, a lightweight decoder segmentation head, and tailored data augmentations. Our approach, VaViT for Vanilla ViT, matches or exceeds the performance of state-of-the-art methods while maintaining the simplicity of ViT architecture. We provide extensive evaluations on nuScenes, SemanticKITTI, and Waymo Open Dataset to validate the efficiency of our method. Code and models are available at https://github.com/valeoai/VaViT.

cs.CV

Driving on Registers

We present DrivoR, a simple and efficient transformer-based architecture for end-to-end autonomous driving. Our approach builds on pretrained Vision Transformers (ViTs) and introduces camera-aware register tokens that compress multi-camera features into a compact scene representation, significantly reducing downstream computation without sacrificing accuracy. These tokens drive two lightweight transformer decoders that generate and then score candidate trajectories. The scoring decoder learns to mimic an oracle and predicts interpretable sub-scores representing aspects such as safety, comfort, and efficiency, enabling behavior-conditioned driving at inference. Despite its minimal design, DrivoR outperforms or matches strong contemporary baselines across NAVSIM-v1, NAVSIM-v2, and the photorealistic closed-loop HUGSIM benchmark. Our results show that a pure-transformer architecture, combined with targeted token compression, is sufficient for accurate, efficient, and adaptive end-to-end driving. Code and checkpoints will be made available via the project page.

cs.CV

NAF: Zero-Shot Feature Upsampling via Neighborhood Attention Filtering

Vision Foundation Models (VFMs) extract spatially downsampled representations, posing challenges for pixel-level tasks. Existing upsampling approaches face a fundamental trade-off: classical filters are fast and broadly applicable but rely on fixed forms, while modern upsamplers achieve superior accuracy through learnable, VFM-specific forms at the cost of retraining for each VFM. We introduce Neighborhood Attention Filtering (NAF), which bridges this gap by learning adaptive spatial-and-content weights through Cross-Scale Neighborhood Attention and Rotary Position Embeddings (RoPE), guided solely by the high-resolution input image. NAF operates zero-shot: it upsamples features from any VFM without retraining, making it the first VFM-agnostic architecture to outperform VFM-specific upsamplers and achieve state-of-the-art performance across multiple downstream tasks. It maintains high efficiency, scaling to 2K feature maps and reconstructing intermediate-resolution maps at 18 FPS. Beyond feature upsampling, NAF demonstrates strong performance on image restoration, highlighting its versatility. Code and checkpoints are available at https://github.com/valeoai/NAF.

cs.CV

SuperQuadricOcc: Real-Time Self-Supervised Semantic Occupancy Estimation with Superquadric Volume Rendering

Self-supervision for semantic occupancy estimation is appealing as it removes the labour-intensive manual annotation, thus allowing one to scale to larger autonomous driving datasets. Superquadrics offer an expressive shape family very suitable for this task, yet their deployment in a self-supervised setting has been hindered by the lack of efficient rendering methods to bridge the 3D scene representation with 2D training pseudo-labels. To address this, we introduce SuperQuadricOcc, the first self-supervised occupancy model to leverage superquadrics for scene representation. To overcome the rendering limitation, we propose a real-time volume renderer that preserves the fidelity of the superquadric shape during rendering. It relies on spatial superquadric-voxel indexing, restricting each ray sample to query only nearby superquadrics, thereby greatly reducing memory usage and computational cost. Using drastically fewer primitives than prior Gaussian-based methods, SuperQuadricOcc achieves state-of-the-art RayIoU on Occ3D-nuScenes with real-time inference and a substantially reduced memory footprint, while also outperforming Gaussian-based baselines on downstream occupancy forecasting and trajectory estimation.

cs.CV

Improving Multimodal Distillation for 3D Semantic Segmentation under Domain Shift

Semantic segmentation networks trained under full supervision for one type of lidar fail to generalize to unseen lidars without intervention. To reduce the performance gap under domain shifts, a recent trend is to leverage vision foundation models (VFMs) providing robust features across domains. In this work, we conduct an exhaustive study to identify recipes for exploiting VFMs in unsupervised domain adaptation for semantic segmentation of lidar point clouds. Building upon unsupervised image-to-lidar knowledge distillation, our study reveals that: (1) the architecture of the lidar backbone is key to maximize the generalization performance on a target domain; (2) it is possible to pretrain a single backbone once and for all, and use it to address many domain shifts; (3) best results are obtained by keeping the pretrained backbone frozen and training an MLP head for semantic segmentation. The resulting pipeline achieves state-of-the-art results in four widely-recognized and challenging settings. The code will be available at: https://github.com/valeoai/muddos.

cs.CV

LiDPM: Rethinking Point Diffusion for Lidar Scene Completion

Training diffusion models that work directly on lidar points at the scale of outdoor scenes is challenging due to the difficulty of generating fine-grained details from white noise over a broad field of view. The latest works addressing scene completion with diffusion models tackle this problem by reformulating the original DDPM as a local diffusion process. It contrasts with the common practice of operating at the level of objects, where vanilla DDPMs are currently used. In this work, we close the gap between these two lines of work. We identify approximations in the local diffusion formulation, show that they are not required to operate at the scene level, and that a vanilla DDPM with a well-chosen starting point is enough for completion. Finally, we demonstrate that our method, LiDPM, leads to better results in scene completion on SemanticKITTI. The project page is https://astra-vision.github.io/LiDPM .

cs.CV

Is clustering enough for LiDAR instance segmentation? A state-of-the-art training-free baseline

Panoptic segmentation of LiDAR point clouds is fundamental to outdoor scene understanding, with autonomous driving being a primary application. While state-of-the-art approaches typically rely on end-to-end deep learning architectures and extensive manual annotations of instances, the significant cost and time investment required for labeling large-scale point cloud datasets remains a major bottleneck in this field. In this work, we demonstrate that competitive panoptic segmentation can be achieved using only semantic labels, with instances predicted without any training or annotations. Our method outperforms {most} state-of-the-art supervised methods on standard benchmarks including SemanticKITTI and nuScenes, and outperforms every publicly available method on SemanticKITTI as a drop-in instance head replacement, while running in real-time on a single-threaded CPU and requiring no instance labels. It is fully explainable, and requires no learning or parameter tuning. Alpine combined with state-of-the-art semantic segmentation ranks first on the official panoptic segmentation leaderboard of SemanticKITTI. Code is available at https://github.com/valeoai/Alpine/

cs.CV

VaViM and VaVAM: Autonomous Driving through Video Generative Modeling

We explore the potential of large-scale generative video models for autonomous driving, introducing an open-source auto-regressive video model (VaViM) and its companion video-action model (VaVAM) to investigate how video pre-training transfers to real-world driving. VaViM is a simple auto-regressive video model that predicts frames using spatio-temporal token sequences. We show that it captures the semantics and dynamics of driving scenes. VaVAM, the video-action model, leverages the learned representations of VaViM to generate driving trajectories through imitation learning. Together, the models form a complete perception-to-action pipeline. We evaluate our models in open- and closed-loop driving scenarios, revealing that video-based pre-training holds promise for autonomous driving. Key insights include the semantic richness of the learned representations, the benefits of scaling for video synthesis, and the complex relationship between model size, data, and safety metrics in closed-loop evaluations. We release code and model weights at https://github.com/valeoai/VideoActionModel

cs.CV

GaussRender: Learning 3D Occupancy with Gaussian Rendering

Understanding the 3D geometry and semantics of driving scenes is critical for safe autonomous driving. Recent advances in 3D occupancy prediction have improved scene representation but often suffer from visual inconsistencies, leading to floating artifacts and poor surface localization. Existing voxel-wise losses (e.g., cross-entropy) fail to enforce visible geometric coherence. In this paper, we propose GaussRender, a module that improves 3D occupancy learning by enforcing projective consistency. Our key idea is to project both predicted and ground-truth 3D occupancy into 2D camera views, where we apply supervision. Our method penalizes 3D configurations that produce inconsistent 2D projections, thereby enforcing a more coherent 3D structure. To achieve this efficiently, we leverage differentiable rendering with Gaussian splatting. GaussRender seamlessly integrates with existing architectures while maintaining efficiency and requiring no inference-time modifications. Extensive evaluations on multiple benchmarks (SurroundOcc-nuScenes, Occ3D-nuScenes, SSCBench-KITTI360) demonstrate that GaussRender significantly improves geometric fidelity across various 3D occupancy models (TPVFormer, SurroundOcc, Symphonies), achieving state-of-the-art results, particularly on surface-sensitive metrics such as RayIoU. The code is open-sourced at https://github.com/valeoai/GaussRender.

cs.CV

PPT: Pretraining with Pseudo-Labeled Trajectories for Motion Forecasting

Accurately predicting how agents move in dynamic scenes is essential for safe autonomous driving. State-of-the-art motion forecasting models rely on datasets with manually annotated or post-processed trajectories. However, building these datasets is costly, generally manual, hard to scale, and lacks reproducibility. They also introduce domain gaps that limit generalization across environments. We introduce PPT (Pretraining with Pseudo-labeled Trajectories), a simple and scalable pretraining framework that uses unprocessed and diverse trajectories automatically generated from off-the-shelf 3D detectors and tracking. Unlike data annotation pipelines aiming for clean, single-label annotations, PPT is a pretraining framework embracing off-the-shelf trajectories as useful signals for learning robust representations. With optional finetuning on a small amount of labeled data, models pretrained with PPT achieve strong performance across standard benchmarks, particularly in low-data regimes, and in cross-domain, end-to-end, and multi-class settings. PPT is easy to implement and improves generalization in motion forecasting.

cs.CV

ReGentS: Real-World Safety-Critical Driving Scenario Generation Made Stable

Machine learning based autonomous driving systems often face challenges with safety-critical scenarios that are rare in real-world data, hindering their large-scale deployment. While increasing real-world training data coverage could address this issue, it is costly and dangerous. This work explores generating safety-critical driving scenarios by modifying complex real-world regular scenarios through trajectory optimization. We propose ReGentS, which stabilizes generated trajectories and introduces heuristics to avoid obvious collisions and optimization problems. Our approach addresses unrealistic diverging trajectories and unavoidable collision scenarios that are not useful for training robust planner. We also extend the scenario generation framework to handle real-world data with up to 32 agents. Additionally, by using a differentiable simulator, our approach simplifies gradient descent-based optimization involving a simulator, paving the way for future advancements. The code is available at https://github.com/valeoai/ReGentS.

cs.LG

UNIT: Unsupervised Online Instance Segmentation through Time

Online object segmentation and tracking in Lidar point clouds enables autonomous agents to understand their surroundings and make safe decisions. Unfortunately, manual annotations for these tasks are prohibitively costly. We tackle this problem with the task of class-agnostic unsupervised online instance segmentation and tracking. To that end, we leverage an instance segmentation backbone and propose a new training recipe that enables the online tracking of objects. Our network is trained on pseudo-labels, eliminating the need for manual annotations. We conduct an evaluation using metrics adapted for temporal instance segmentation. Computing these metrics requires temporally-consistent instance labels. When unavailable, we construct these labels using the available 3D bounding boxes and semantic labels in the dataset. We compare our method against strong baselines and demonstrate its superiority across two different outdoor Lidar datasets.

cs.CV

Train Till You Drop: Towards Stable and Robust Source-free Unsupervised 3D Domain Adaptation

We tackle the challenging problem of source-free unsupervised domain adaptation (SFUDA) for 3D semantic segmentation. It amounts to performing domain adaptation on an unlabeled target domain without any access to source data; the available information is a model trained to achieve good performance on the source domain. A common issue with existing SFUDA approaches is that performance degrades after some training time, which is a by product of an under-constrained and ill-posed problem. We discuss two strategies to alleviate this issue. First, we propose a sensible way to regularize the learning problem. Second, we introduce a novel criterion based on agreement with a reference model. It is used (1) to stop the training when appropriate and (2) as validator to select hyperparameters without any knowledge on the target domain. Our contributions are easy to implement and readily amenable for all SFUDA methods, ensuring stable improvements over all baselines. We validate our findings on various 3D lidar settings, achieving state-of-the-art performance. The project repository (with code) is: github.com/valeoai/TTYD.

cs.CV

Valeo4Cast: A Modular Approach to End-to-End Forecasting

Motion forecasting is crucial in autonomous driving systems to anticipate the future trajectories of surrounding agents such as pedestrians, vehicles, and traffic signals. In end-to-end forecasting, the model must jointly detect and track from sensor data (cameras or LiDARs) the past trajectories of the different elements of the scene and predict their future locations. We depart from the current trend of tackling this task via end-to-end training from perception to forecasting, and instead use a modular approach. We individually build and train detection, tracking and forecasting modules. We then only use consecutive finetuning steps to integrate the modules better and alleviate compounding errors. We conduct an in-depth study on the finetuning strategies and it reveals that our simple yet effective approach significantly improves performance on the end-to-end forecasting benchmark. Consequently, our solution ranks first in the Argoverse 2 End-to-end Forecasting Challenge, with 63.82 mAPf. We surpass forecasting results by +17.1 points over last year's winner and by +13.3 points over this year's runner-up. This remarkable performance in forecasting can be explained by our modular paradigm, which integrates finetuning strategies and significantly outperforms the end-to-end-trained counterparts. The code, model weights and results are made available https://github.com/valeoai/valeo4cast.

cs.CV