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Alexandros A. Voudouris

Publications and source records attributed to Alexandros A. Voudouris.

64 records · Page 4Linked to original sources

Envy-Freeness in House Allocation Problems

We consider the house allocation problem, where $m$ houses are to be assigned to $n$ agents so that each agent gets exactly one house. We present a polynomial-time algorithm that determines whether an envy-free assignment exists, and if so, computes one such assignment. We also show that an envy-free assignment exists with high probability if the number of houses exceeds the number of agents by a logarithmic factor.

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Protecting Elections by Recounting Ballots

Complexity of voting manipulation is a prominent topic in computational social choice. In this work, we consider a two-stage voting manipulation scenario. First, a malicious party (an attacker) attempts to manipulate the election outcome in favor of a preferred candidate by changing the vote counts in some of the voting districts. Afterwards, another party (a defender), which cares about the voters' wishes, demands a recount in a subset of the manipulated districts, restoring their vote counts to their original values. We investigate the resulting Stackelberg game for the case where votes are aggregated using two variants of the Plurality rule, and obtain an almost complete picture of the complexity landscape, both from the attacker's and from the defender's perspective.

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Schelling Games on Graphs

We consider strategic games that are inspired by Schelling's model of residential segregation. In our model, the agents are partitioned into k types and need to select locations on an undirected graph. Agents can be either stubborn, in which case they will always choose their preferred location, or strategic, in which case they aim to maximize the fraction of agents of their own type in their neighborhood. We investigate the existence of equilibria in these games, study the complexity of finding an equilibrium outcome or an outcome with high social welfare, and also provide upper and lower bounds on the price of anarchy and stability. Some of our results extend to the setting where the preferences of the agents over their neighbors are defined by a social network rather than a partition into types.

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Optimizing positional scoring rules for rank aggregation

Nowadays, several crowdsourcing projects exploit social choice methods for computing an aggregate ranking of alternatives given individual rankings provided by workers. Motivated by such systems, we consider a setting where each worker is asked to rank a fixed (small) number of alternatives and, then, a positional scoring rule is used to compute the aggregate ranking. Among the apparently infinite such rules, what is the best one to use? To answer this question, we assume that we have partial access to an underlying true ranking. Then, the important optimization problem to be solved is to compute the positional scoring rule whose outcome, when applied to the profile of individual rankings, is as close as possible to the part of the underlying true ranking we know. We study this fundamental problem from a theoretical viewpoint and present positive and negative complexity results and, furthermore, complement our theoretical findings with experiments on real-world and synthetic data.

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A note on the efficiency of position mechanisms with budget constraints

We study the social efficiency of several well-known mechanisms for the allocation of a set of available (advertising) positions to a set of competing budget-constrained users (advertisers). Specifically, we focus on the Generalized Second Price auction (GSP), the Vickrey-Clarke-Groves mechanism (VCG) and the Expressive Generalized First Price auction (EGFP). Using the liquid welfare as our efficiency benchmark, we prove a tight bound of 2 on the liquid price of anarchy and stability of these mechanisms for pure Nash equilibria.

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Bounding the inefficiency of compromise in opinion formation

Social networks on the Internet have seen an enormous growth recently and play a crucial role in different aspects of today's life. They have facilitated information dissemination in ways that have been beneficial for their users but they are often used strategically in order to spread information that only serves the objectives of particular users. These properties have inspired a revision of classical opinion formation models from sociology using game-theoretic notions and tools. We follow the same modeling approach, focusing on scenarios where the opinion expressed by each user is a compromise between her internal belief and the opinions of a small number of neighbors among her social acquaintances. We formulate simple games that capture this behavior and quantify the inefficiency of equilibria using the well-known notion of the price of anarchy. Our results indicate that compromise comes at a cost that strongly depends on the neighborhood size.

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Efficiency and complexity of price competition among single-product vendors

Motivated by recent progress on pricing in the AI literature, we study marketplaces that contain multiple vendors offering identical or similar products and unit-demand buyers with different valuations on these vendors. The objective of each vendor is to set the price of its product to a fixed value so that its profit is maximized. The profit depends on the vendor's price itself and the total volume of buyers that find the particular price more attractive than the price of the vendor's competitors. We model the behaviour of buyers and vendors as a two-stage full-information game and study a series of questions related to the existence, efficiency (price of anarchy) and computational complexity of equilibria in this game. To overcome situations where equilibria do not exist or exist but are highly inefficient, we consider the scenario where some of the vendors are subsidized in order to keep prices low and buyers highly satisfied.

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Near-optimal asymmetric binary matrix partitions

We study the asymmetric binary matrix partition problem that was recently introduced by Alon et al. (WINE 2013) to model the impact of asymmetric information on the revenue of the seller in take-it-or-leave-it sales. Instances of the problem consist of an $n \times m$ binary matrix $A$ and a probability distribution over its columns. A partition scheme $B=(B_1,...,B_n)$ consists of a partition $B_i$ for each row $i$ of $A$. The partition $B_i$ acts as a smoothing operator on row $i$ that distributes the expected value of each partition subset proportionally to all its entries. Given a scheme $B$ that induces a smooth matrix $A^B$, the partition value is the expected maximum column entry of $A^B$. The objective is to find a partition scheme such that the resulting partition value is maximized. We present a $9/10$-approximation algorithm for the case where the probability distribution is uniform and a $(1-1/e)$-approximation algorithm for non-uniform distributions, significantly improving results of Alon et al. Although our first algorithm is combinatorial (and very simple), the analysis is based on linear programming and duality arguments. In our second result we exploit a nice relation of the problem to submodular welfare maximization.

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Aggregating partial rankings with applications to peer grading in massive online open courses

We investigate the potential of using ordinal peer grading for the evaluation of students in massive online open courses (MOOCs). According to such grading schemes, each student receives a few assignments (by other students) which she has to rank. Then, a global ranking (possibly translated into numerical scores) is produced by combining the individual ones. This is a novel application area for social choice concepts and methods where the important problem to be solved is as follows: how should the assignments be distributed so that the collected individual rankings can be easily merged into a global one that is as close as possible to the ranking that represents the relative performance of the students in the assignment? Our main theoretical result suggests that using very simple ways to distribute the assignments so that each student has to rank only $k$ of them, a Borda-like aggregation method can recover a $1-O(1/k)$ fraction of the true ranking when each student correctly ranks the assignments she receives. Experimental results strengthen our analysis further and also demonstrate that the same method is extremely robust even when students have imperfect capabilities as graders. We believe that our results provide strong evidence that ordinal peer grading can be a highly effective and scalable solution for evaluation in MOOCs.

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Welfare guarantees for proportional allocations

According to the proportional allocation mechanism from the network optimization literature, users compete for a divisible resource -- such as bandwidth -- by submitting bids. The mechanism allocates to each user a fraction of the resource that is proportional to her bid and collects an amount equal to her bid as payment. Since users act as utility-maximizers, this naturally defines a proportional allocation game. Recently, Syrgkanis and Tardos (STOC 2013) quantified the inefficiency of equilibria in this game with respect to the social welfare and presented a lower bound of 26.8% on the price of anarchy over coarse-correlated and Bayes-Nash equilibria in the full and incomplete information settings, respectively. In this paper, we improve this bound to 50% over both equilibrium concepts. Our analysis is simpler and, furthermore, we argue that it cannot be improved by arguments that do not take the equilibrium structure into account. We also extend it to settings with budget constraints where we show the first constant bound (between 36% and 50%) on the price of anarchy of the corresponding game with respect to an effective welfare benchmark that takes budgets into account.

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