Searcharxiv⌕ Search

arXiv subjects

Alexei A. Efros

Publications and source records attributed to Alexei A. Efros.

At least 55 records · Page 3Linked to original sources

Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions

We propose a method for editing NeRF scenes with text-instructions. Given a NeRF of a scene and the collection of images used to reconstruct it, our method uses an image-conditioned diffusion model (InstructPix2Pix) to iteratively edit the input images while optimizing the underlying scene, resulting in an optimized 3D scene that respects the edit instruction. We demonstrate that our proposed method is able to edit large-scale, real-world scenes, and is able to accomplish more realistic, targeted edits than prior work.

cs.CV↗

Generalizing Dataset Distillation via Deep Generative Prior

Dataset Distillation aims to distill an entire dataset's knowledge into a few synthetic images. The idea is to synthesize a small number of synthetic data points that, when given to a learning algorithm as training data, result in a model approximating one trained on the original data. Despite recent progress in the field, existing dataset distillation methods fail to generalize to new architectures and scale to high-resolution datasets. To overcome the above issues, we propose to use the learned prior from pre-trained deep generative models to synthesize the distilled data. To achieve this, we present a new optimization algorithm that distills a large number of images into a few intermediate feature vectors in the generative model's latent space. Our method augments existing techniques, significantly improving cross-architecture generalization in all settings.

cs.CV↗

Putting People in Their Place: Affordance-Aware Human Insertion into Scenes

We study the problem of inferring scene affordances by presenting a method for realistically inserting people into scenes. Given a scene image with a marked region and an image of a person, we insert the person into the scene while respecting the scene affordances. Our model can infer the set of realistic poses given the scene context, re-pose the reference person, and harmonize the composition. We set up the task in a self-supervised fashion by learning to re-pose humans in video clips. We train a large-scale diffusion model on a dataset of 2.4M video clips that produces diverse plausible poses while respecting the scene context. Given the learned human-scene composition, our model can also hallucinate realistic people and scenes when prompted without conditioning and also enables interactive editing. A quantitative evaluation shows that our method synthesizes more realistic human appearance and more natural human-scene interactions than prior work.

cs.CV↗

InstructPix2Pix: Learning to Follow Image Editing Instructions

We propose a method for editing images from human instructions: given an input image and a written instruction that tells the model what to do, our model follows these instructions to edit the image. To obtain training data for this problem, we combine the knowledge of two large pretrained models -- a language model (GPT-3) and a text-to-image model (Stable Diffusion) -- to generate a large dataset of image editing examples. Our conditional diffusion model, InstructPix2Pix, is trained on our generated data, and generalizes to real images and user-written instructions at inference time. Since it performs edits in the forward pass and does not require per example fine-tuning or inversion, our model edits images quickly, in a matter of seconds. We show compelling editing results for a diverse collection of input images and written instructions.

cs.CV↗

Understanding Collapse in Non-Contrastive Siamese Representation Learning

Contrastive methods have led a recent surge in the performance of self-supervised representation learning (SSL). Recent methods like BYOL or SimSiam purportedly distill these contrastive methods down to their essence, removing bells and whistles, including the negative examples, that do not contribute to downstream performance. These "non-contrastive" methods work surprisingly well without using negatives even though the global minimum lies at trivial collapse. We empirically analyze these non-contrastive methods and find that SimSiam is extraordinarily sensitive to dataset and model size. In particular, SimSiam representations undergo partial dimensional collapse if the model is too small relative to the dataset size. We propose a metric to measure the degree of this collapse and show that it can be used to forecast the downstream task performance without any fine-tuning or labels. We further analyze architectural design choices and their effect on the downstream performance. Finally, we demonstrate that shifting to a continual learning setting acts as a regularizer and prevents collapse, and a hybrid between continual and multi-epoch training can improve linear probe accuracy by as many as 18 percentage points using ResNet-18 on ImageNet. Our project page is at https://alexanderli.com/noncontrastive-ssl/.

cs.LG↗

Hallucinating Pose-Compatible Scenes

What does human pose tell us about a scene? We propose a task to answer this question: given human pose as input, hallucinate a compatible scene. Subtle cues captured by human pose -- action semantics, environment affordances, object interactions -- provide surprising insight into which scenes are compatible. We present a large-scale generative adversarial network for pose-conditioned scene generation. We significantly scale the size and complexity of training data, curating a massive meta-dataset containing over 19 million frames of humans in everyday environments. We double the capacity of our model with respect to StyleGAN2 to handle such complex data, and design a pose conditioning mechanism that drives our model to learn the nuanced relationship between pose and scene. We leverage our trained model for various applications: hallucinating pose-compatible scene(s) with or without humans, visualizing incompatible scenes and poses, placing a person from one generated image into another scene, and animating pose. Our model produces diverse samples and outperforms pose-conditioned StyleGAN2 and Pix2Pix/Pix2PixHD baselines in terms of accurate human placement (percent of correct keypoints) and quality (Frechet inception distance).

cs.CV↗

Learning to Learn with Generative Models of Neural Network Checkpoints

We explore a data-driven approach for learning to optimize neural networks. We construct a dataset of neural network checkpoints and train a generative model on the parameters. In particular, our model is a conditional diffusion transformer that, given an initial input parameter vector and a prompted loss, error, or return, predicts the distribution over parameter updates that achieve the desired metric. At test time, it can optimize neural networks with unseen parameters for downstream tasks in just one update. We find that our approach successfully generates parameters for a wide range of loss prompts. Moreover, it can sample multimodal parameter solutions and has favorable scaling properties. We apply our method to different neural network architectures and tasks in supervised and reinforcement learning.

cs.LG↗

Studying Bias in GANs through the Lens of Race

In this work, we study how the performance and evaluation of generative image models are impacted by the racial composition of their training datasets. By examining and controlling the racial distributions in various training datasets, we are able to observe the impacts of different training distributions on generated image quality and the racial distributions of the generated images. Our results show that the racial compositions of generated images successfully preserve that of the training data. However, we observe that truncation, a technique used to generate higher quality images during inference, exacerbates racial imbalances in the data. Lastly, when examining the relationship between image quality and race, we find that the highest perceived visual quality images of a given race come from a distribution where that race is well-represented, and that annotators consistently prefer generated images of white people over those of Black people.

cs.CV↗

Test-Time Training with Masked Autoencoders

Test-time training adapts to a new test distribution on the fly by optimizing a model for each test input using self-supervision. In this paper, we use masked autoencoders for this one-sample learning problem. Empirically, our simple method improves generalization on many visual benchmarks for distribution shifts. Theoretically, we characterize this improvement in terms of the bias-variance trade-off.

cs.CV↗

Visual Prompting via Image Inpainting

How does one adapt a pre-trained visual model to novel downstream tasks without task-specific finetuning or any model modification? Inspired by prompting in NLP, this paper investigates visual prompting: given input-output image example(s) of a new task at test time and a new input image, the goal is to automatically produce the output image, consistent with the given examples. We show that posing this problem as simple image inpainting - literally just filling in a hole in a concatenated visual prompt image - turns out to be surprisingly effective, provided that the inpainting algorithm has been trained on the right data. We train masked auto-encoders on a new dataset that we curated - 88k unlabeled figures from academic papers sources on Arxiv. We apply visual prompting to these pretrained models and demonstrate results on various downstream image-to-image tasks, including foreground segmentation, single object detection, colorization, edge detection, etc.

cs.CV↗

BlobGAN: Spatially Disentangled Scene Representations

We propose an unsupervised, mid-level representation for a generative model of scenes. The representation is mid-level in that it is neither per-pixel nor per-image; rather, scenes are modeled as a collection of spatial, depth-ordered "blobs" of features. Blobs are differentiably placed onto a feature grid that is decoded into an image by a generative adversarial network. Due to the spatial uniformity of blobs and the locality inherent to convolution, our network learns to associate different blobs with different entities in a scene and to arrange these blobs to capture scene layout. We demonstrate this emergent behavior by showing that, despite training without any supervision, our method enables applications such as easy manipulation of objects within a scene (e.g., moving, removing, and restyling furniture), creation of feasible scenes given constraints (e.g., plausible rooms with drawers at a particular location), and parsing of real-world images into constituent parts. On a challenging multi-category dataset of indoor scenes, BlobGAN outperforms StyleGAN2 in image quality as measured by FID. See our project page for video results and interactive demo: https://www.dave.ml/blobgan

cs.CV↗

Share With Thy Neighbors: Single-View Reconstruction by Cross-Instance Consistency

Approaches for single-view reconstruction typically rely on viewpoint annotations, silhouettes, the absence of background, multiple views of the same instance, a template shape, or symmetry. We avoid all such supervision and assumptions by explicitly leveraging the consistency between images of different object instances. As a result, our method can learn from large collections of unlabelled images depicting the same object category. Our main contributions are two ways for leveraging cross-instance consistency: (i) progressive conditioning, a training strategy to gradually specialize the model from category to instances in a curriculum learning fashion; and (ii) neighbor reconstruction, a loss enforcing consistency between instances having similar shape or texture. Also critical to the success of our method are: our structured autoencoding architecture decomposing an image into explicit shape, texture, pose, and background; an adapted formulation of differential rendering; and a new optimization scheme alternating between 3D and pose learning. We compare our approach, UNICORN, both on the diverse synthetic ShapeNet dataset - the classical benchmark for methods requiring multiple views as supervision - and on standard real-image benchmarks (Pascal3D+ Car, CUB) for which most methods require known templates and silhouette annotations. We also showcase applicability to more challenging real-world collections (CompCars, LSUN), where silhouettes are not available and images are not cropped around the object.

cs.CV↗

Generating Long Videos of Dynamic Scenes

We present a video generation model that accurately reproduces object motion, changes in camera viewpoint, and new content that arises over time. Existing video generation methods often fail to produce new content as a function of time while maintaining consistencies expected in real environments, such as plausible dynamics and object persistence. A common failure case is for content to never change due to over-reliance on inductive biases to provide temporal consistency, such as a single latent code that dictates content for the entire video. On the other extreme, without long-term consistency, generated videos may morph unrealistically between different scenes. To address these limitations, we prioritize the time axis by redesigning the temporal latent representation and learning long-term consistency from data by training on longer videos. To this end, we leverage a two-phase training strategy, where we separately train using longer videos at a low resolution and shorter videos at a high resolution. To evaluate the capabilities of our model, we introduce two new benchmark datasets with explicit focus on long-term temporal dynamics.

cs.CV↗

GAN-Supervised Dense Visual Alignment

We propose GAN-Supervised Learning, a framework for learning discriminative models and their GAN-generated training data jointly end-to-end. We apply our framework to the dense visual alignment problem. Inspired by the classic Congealing method, our GANgealing algorithm trains a Spatial Transformer to map random samples from a GAN trained on unaligned data to a common, jointly-learned target mode. We show results on eight datasets, all of which demonstrate our method successfully aligns complex data and discovers dense correspondences. GANgealing significantly outperforms past self-supervised correspondence algorithms and performs on-par with (and sometimes exceeds) state-of-the-art supervised correspondence algorithms on several datasets -- without making use of any correspondence supervision or data augmentation and despite being trained exclusively on GAN-generated data. For precise correspondence, we improve upon state-of-the-art supervised methods by as much as $3\times$. We show applications of our method for augmented reality, image editing and automated pre-processing of image datasets for downstream GAN training.

cs.CV↗

Learning Pixel Trajectories with Multiscale Contrastive Random Walks

A range of video modeling tasks, from optical flow to multiple object tracking, share the same fundamental challenge: establishing space-time correspondence. Yet, approaches that dominate each space differ. We take a step towards bridging this gap by extending the recent contrastive random walk formulation to much denser, pixel-level space-time graphs. The main contribution is introducing hierarchy into the search problem by computing the transition matrix between two frames in a coarse-to-fine manner, forming a multiscale contrastive random walk when extended in time. This establishes a unified technique for self-supervised learning of optical flow, keypoint tracking, and video object segmentation. Experiments demonstrate that, for each of these tasks, the unified model achieves performance competitive with strong self-supervised approaches specific to that task. Project webpage: https://jasonbian97.github.io/flowwalk

cs.CV↗

Learning Co-segmentation by Segment Swapping for Retrieval and Discovery

The goal of this work is to efficiently identify visually similar patterns in images, e.g. identifying an artwork detail copied between an engraving and an oil painting, or recognizing parts of a night-time photograph visible in its daytime counterpart. Lack of training data is a key challenge for this co-segmentation task. We present a simple yet surprisingly effective approach to overcome this difficulty: we generate synthetic training pairs by selecting segments in an image and copy-pasting them into another image. We then learn to predict the repeated region masks. We find that it is crucial to predict the correspondences as an auxiliary task and to use Poisson blending and style transfer on the training pairs to generalize on real data. We analyse results with two deep architectures relevant to our joint image analysis task: a transformer-based architecture and Sparse Nc-Net, a recent network designed to predict coarse correspondences using 4D convolutions. We show our approach provides clear improvements for artwork details retrieval on the Brueghel dataset and achieves competitive performance on two place recognition benchmarks, Tokyo247 and Pitts30K. We also demonstrate the potential of our approach for unsupervised image collection analysis by introducing a spectral graph clustering approach to object discovery and demonstrating it on the object discovery dataset of \cite{rubinstein2013unsupervised} and the Brueghel dataset. Our code and data are available at http://imagine.enpc.fr/~shenx/SegSwap/.

cs.CV↗

Dataset Distillation by Matching Training Trajectories

Dataset distillation is the task of synthesizing a small dataset such that a model trained on the synthetic set will match the test accuracy of the model trained on the full dataset. In this paper, we propose a new formulation that optimizes our distilled data to guide networks to a similar state as those trained on real data across many training steps. Given a network, we train it for several iterations on our distilled data and optimize the distilled data with respect to the distance between the synthetically trained parameters and the parameters trained on real data. To efficiently obtain the initial and target network parameters for large-scale datasets, we pre-compute and store training trajectories of expert networks trained on the real dataset. Our method handily outperforms existing methods and also allows us to distill higher-resolution visual data.

cs.CV↗

MarioNette: Self-Supervised Sprite Learning

Artists and video game designers often construct 2D animations using libraries of sprites -- textured patches of objects and characters. We propose a deep learning approach that decomposes sprite-based video animations into a disentangled representation of recurring graphic elements in a self-supervised manner. By jointly learning a dictionary of possibly transparent patches and training a network that places them onto a canvas, we deconstruct sprite-based content into a sparse, consistent, and explicit representation that can be easily used in downstream tasks, like editing or analysis. Our framework offers a promising approach for discovering recurring visual patterns in image collections without supervision.

cs.CV↗