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Alexei A. Efros

Publications and source records attributed to Alexei A. Efros.

At least 109 records · Page 6Linked to original sources

Few-Shot Segmentation Propagation with Guided Networks

Learning-based methods for visual segmentation have made progress on particular types of segmentation tasks, but are limited by the necessary supervision, the narrow definitions of fixed tasks, and the lack of control during inference for correcting errors. To remedy the rigidity and annotation burden of standard approaches, we address the problem of few-shot segmentation: given few image and few pixel supervision, segment any images accordingly. We propose guided networks, which extract a latent task representation from any amount of supervision, and optimize our architecture end-to-end for fast, accurate few-shot segmentation. Our method can switch tasks without further optimization and quickly update when given more guidance. We report the first results for segmentation from one pixel per concept and show real-time interactive video segmentation. Our unified approach propagates pixel annotations across space for interactive segmentation, across time for video segmentation, and across scenes for semantic segmentation. Our guided segmentor is state-of-the-art in accuracy for the amount of annotation and time. See http://github.com/shelhamer/revolver for code, models, and more details.

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Factoring Shape, Pose, and Layout from the 2D Image of a 3D Scene

The goal of this paper is to take a single 2D image of a scene and recover the 3D structure in terms of a small set of factors: a layout representing the enclosing surfaces as well as a set of objects represented in terms of shape and pose. We propose a convolutional neural network-based approach to predict this representation and benchmark it on a large dataset of indoor scenes. Our experiments evaluate a number of practical design questions, demonstrate that we can infer this representation, and quantitatively and qualitatively demonstrate its merits compared to alternate representations.

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Multi-view Consistency as Supervisory Signal for Learning Shape and Pose Prediction

We present a framework for learning single-view shape and pose prediction without using direct supervision for either. Our approach allows leveraging multi-view observations from unknown poses as supervisory signal during training. Our proposed training setup enforces geometric consistency between the independently predicted shape and pose from two views of the same instance. We consequently learn to predict shape in an emergent canonical (view-agnostic) frame along with a corresponding pose predictor. We show empirical and qualitative results using the ShapeNet dataset and observe encouragingly competitive performance to previous techniques which rely on stronger forms of supervision. We also demonstrate the applicability of our framework in a realistic setting which is beyond the scope of existing techniques: using a training dataset comprised of online product images where the underlying shape and pose are unknown.

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Zero-Shot Visual Imitation

The current dominant paradigm for imitation learning relies on strong supervision of expert actions to learn both 'what' and 'how' to imitate. We pursue an alternative paradigm wherein an agent first explores the world without any expert supervision and then distills its experience into a goal-conditioned skill policy with a novel forward consistency loss. In our framework, the role of the expert is only to communicate the goals (i.e., what to imitate) during inference. The learned policy is then employed to mimic the expert (i.e., how to imitate) after seeing just a sequence of images demonstrating the desired task. Our method is 'zero-shot' in the sense that the agent never has access to expert actions during training or for the task demonstration at inference. We evaluate our zero-shot imitator in two real-world settings: complex rope manipulation with a Baxter robot and navigation in previously unseen office environments with a TurtleBot. Through further experiments in VizDoom simulation, we provide evidence that better mechanisms for exploration lead to learning a more capable policy which in turn improves end task performance. Videos, models, and more details are available at https://pathak22.github.io/zeroshot-imitation/

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The Unreasonable Effectiveness of Deep Features as a Perceptual Metric

While it is nearly effortless for humans to quickly assess the perceptual similarity between two images, the underlying processes are thought to be quite complex. Despite this, the most widely used perceptual metrics today, such as PSNR and SSIM, are simple, shallow functions, and fail to account for many nuances of human perception. Recently, the deep learning community has found that features of the VGG network trained on ImageNet classification has been remarkably useful as a training loss for image synthesis. But how perceptual are these so-called "perceptual losses"? What elements are critical for their success? To answer these questions, we introduce a new dataset of human perceptual similarity judgments. We systematically evaluate deep features across different architectures and tasks and compare them with classic metrics. We find that deep features outperform all previous metrics by large margins on our dataset. More surprisingly, this result is not restricted to ImageNet-trained VGG features, but holds across different deep architectures and levels of supervision (supervised, self-supervised, or even unsupervised). Our results suggest that perceptual similarity is an emergent property shared across deep visual representations.

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Learning Beyond Human Expertise with Generative Models for Dental Restorations

Computer vision has advanced significantly that many discriminative approaches such as object recognition are now widely used in real applications. We present another exciting development that utilizes generative models for the mass customization of medical products such as dental crowns. In the dental industry, it takes a technician years of training to design synthetic crowns that restore the function and integrity of missing teeth. Each crown must be customized to individual patients, and it requires human expertise in a time-consuming and labor-intensive process, even with computer-assisted design software. We develop a fully automatic approach that learns not only from human designs of dental crowns, but also from natural spatial profiles between opposing teeth. The latter is hard to account for by technicians but important for proper biting and chewing functions. Built upon a Generative Adversar-ial Network architecture (GAN), our deep learning model predicts the customized crown-filled depth scan from the crown-missing depth scan and opposing depth scan. We propose to incorporate additional space constraints and statistical compatibility into learning. Our automatic designs exceed human technicians' standards for good morphology and functionality, and our algorithm is being tested for production use.

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CyCADA: Cycle-Consistent Adversarial Domain Adaptation

Domain adaptation is critical for success in new, unseen environments. Adversarial adaptation models applied in feature spaces discover domain invariant representations, but are difficult to visualize and sometimes fail to capture pixel-level and low-level domain shifts. Recent work has shown that generative adversarial networks combined with cycle-consistency constraints are surprisingly effective at mapping images between domains, even without the use of aligned image pairs. We propose a novel discriminatively-trained Cycle-Consistent Adversarial Domain Adaptation model. CyCADA adapts representations at both the pixel-level and feature-level, enforces cycle-consistency while leveraging a task loss, and does not require aligned pairs. Our model can be applied in a variety of visual recognition and prediction settings. We show new state-of-the-art results across multiple adaptation tasks, including digit classification and semantic segmentation of road scenes demonstrating transfer from synthetic to real world domains.

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From Lifestyle Vlogs to Everyday Interactions

A major stumbling block to progress in understanding basic human interactions, such as getting out of bed or opening a refrigerator, is lack of good training data. Most past efforts have gathered this data explicitly: starting with a laundry list of action labels, and then querying search engines for videos tagged with each label. In this work, we do the reverse and search implicitly: we start with a large collection of interaction-rich video data and then annotate and analyze it. We use Internet Lifestyle Vlogs as the source of surprisingly large and diverse interaction data. We show that by collecting the data first, we are able to achieve greater scale and far greater diversity in terms of actions and actors. Additionally, our data exposes biases built into common explicitly gathered data. We make sense of our data by analyzing the central component of interaction -- hands. We benchmark two tasks: identifying semantic object contact at the video level and non-semantic contact state at the frame level. We additionally demonstrate future prediction of hands.

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Curiosity-driven Exploration by Self-supervised Prediction

In many real-world scenarios, rewards extrinsic to the agent are extremely sparse, or absent altogether. In such cases, curiosity can serve as an intrinsic reward signal to enable the agent to explore its environment and learn skills that might be useful later in its life. We formulate curiosity as the error in an agent's ability to predict the consequence of its own actions in a visual feature space learned by a self-supervised inverse dynamics model. Our formulation scales to high-dimensional continuous state spaces like images, bypasses the difficulties of directly predicting pixels, and, critically, ignores the aspects of the environment that cannot affect the agent. The proposed approach is evaluated in two environments: VizDoom and Super Mario Bros. Three broad settings are investigated: 1) sparse extrinsic reward, where curiosity allows for far fewer interactions with the environment to reach the goal; 2) exploration with no extrinsic reward, where curiosity pushes the agent to explore more efficiently; and 3) generalization to unseen scenarios (e.g. new levels of the same game) where the knowledge gained from earlier experience helps the agent explore new places much faster than starting from scratch. Demo video and code available at https://pathak22.github.io/noreward-rl/

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Real-Time User-Guided Image Colorization with Learned Deep Priors

We propose a deep learning approach for user-guided image colorization. The system directly maps a grayscale image, along with sparse, local user "hints" to an output colorization with a Convolutional Neural Network (CNN). Rather than using hand-defined rules, the network propagates user edits by fusing low-level cues along with high-level semantic information, learned from large-scale data. We train on a million images, with simulated user inputs. To guide the user towards efficient input selection, the system recommends likely colors based on the input image and current user inputs. The colorization is performed in a single feed-forward pass, enabling real-time use. Even with randomly simulated user inputs, we show that the proposed system helps novice users quickly create realistic colorizations, and offers large improvements in colorization quality with just a minute of use. In addition, we demonstrate that the framework can incorporate other user "hints" to the desired colorization, showing an application to color histogram transfer. Our code and models are available at https://richzhang.github.io/ideepcolor.

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Light Field Video Capture Using a Learning-Based Hybrid Imaging System

Light field cameras have many advantages over traditional cameras, as they allow the user to change various camera settings after capture. However, capturing light fields requires a huge bandwidth to record the data: a modern light field camera can only take three images per second. This prevents current consumer light field cameras from capturing light field videos. Temporal interpolation at such extreme scale (10x, from 3 fps to 30 fps) is infeasible as too much information will be entirely missing between adjacent frames. Instead, we develop a hybrid imaging system, adding another standard video camera to capture the temporal information. Given a 3 fps light field sequence and a standard 30 fps 2D video, our system can then generate a full light field video at 30 fps. We adopt a learning-based approach, which can be decomposed into two steps: spatio-temporal flow estimation and appearance estimation. The flow estimation propagates the angular information from the light field sequence to the 2D video, so we can warp input images to the target view. The appearance estimation then combines these warped images to output the final pixels. The whole process is trained end-to-end using convolutional neural networks. Experimental results demonstrate that our algorithm outperforms current video interpolation methods, enabling consumer light field videography, and making applications such as refocusing and parallax view generation achievable on videos for the first time.

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Split-Brain Autoencoders: Unsupervised Learning by Cross-Channel Prediction

We propose split-brain autoencoders, a straightforward modification of the traditional autoencoder architecture, for unsupervised representation learning. The method adds a split to the network, resulting in two disjoint sub-networks. Each sub-network is trained to perform a difficult task -- predicting one subset of the data channels from another. Together, the sub-networks extract features from the entire input signal. By forcing the network to solve cross-channel prediction tasks, we induce a representation within the network which transfers well to other, unseen tasks. This method achieves state-of-the-art performance on several large-scale transfer learning benchmarks.

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Multi-view Supervision for Single-view Reconstruction via Differentiable Ray Consistency

We study the notion of consistency between a 3D shape and a 2D observation and propose a differentiable formulation which allows computing gradients of the 3D shape given an observation from an arbitrary view. We do so by reformulating view consistency using a differentiable ray consistency (DRC) term. We show that this formulation can be incorporated in a learning framework to leverage different types of multi-view observations e.g. foreground masks, depth, color images, semantics etc. as supervision for learning single-view 3D prediction. We present empirical analysis of our technique in a controlled setting. We also show that this approach allows us to improve over existing techniques for single-view reconstruction of objects from the PASCAL VOC dataset.

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View Synthesis by Appearance Flow

We address the problem of novel view synthesis: given an input image, synthesizing new images of the same object or scene observed from arbitrary viewpoints. We approach this as a learning task but, critically, instead of learning to synthesize pixels from scratch, we learn to copy them from the input image. Our approach exploits the observation that the visual appearance of different views of the same instance is highly correlated, and such correlation could be explicitly learned by training a convolutional neural network (CNN) to predict appearance flows -- 2-D coordinate vectors specifying which pixels in the input view could be used to reconstruct the target view. Furthermore, the proposed framework easily generalizes to multiple input views by learning how to optimally combine single-view predictions. We show that for both objects and scenes, our approach is able to synthesize novel views of higher perceptual quality than previous CNN-based techniques.

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What makes ImageNet good for transfer learning?

The tremendous success of ImageNet-trained deep features on a wide range of transfer tasks begs the question: what are the properties of the ImageNet dataset that are critical for learning good, general-purpose features? This work provides an empirical investigation of various facets of this question: Is more pre-training data always better? How does feature quality depend on the number of training examples per class? Does adding more object classes improve performance? For the same data budget, how should the data be split into classes? Is fine-grained recognition necessary for learning good features? Given the same number of training classes, is it better to have coarse classes or fine-grained classes? Which is better: more classes or more examples per class? To answer these and related questions, we pre-trained CNN features on various subsets of the ImageNet dataset and evaluated transfer performance on PASCAL detection, PASCAL action classification, and SUN scene classification tasks. Our overall findings suggest that most changes in the choice of pre-training data long thought to be critical do not significantly affect transfer performance.? Given the same number of training classes, is it better to have coarse classes or fine-grained classes? Which is better: more classes or more examples per class?

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Context Encoders: Feature Learning by Inpainting

We present an unsupervised visual feature learning algorithm driven by context-based pixel prediction. By analogy with auto-encoders, we propose Context Encoders -- a convolutional neural network trained to generate the contents of an arbitrary image region conditioned on its surroundings. In order to succeed at this task, context encoders need to both understand the content of the entire image, as well as produce a plausible hypothesis for the missing part(s). When training context encoders, we have experimented with both a standard pixel-wise reconstruction loss, as well as a reconstruction plus an adversarial loss. The latter produces much sharper results because it can better handle multiple modes in the output. We found that a context encoder learns a representation that captures not just appearance but also the semantics of visual structures. We quantitatively demonstrate the effectiveness of our learned features for CNN pre-training on classification, detection, and segmentation tasks. Furthermore, context encoders can be used for semantic inpainting tasks, either stand-alone or as initialization for non-parametric methods.

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Colorful Image Colorization

Given a grayscale photograph as input, this paper attacks the problem of hallucinating a plausible color version of the photograph. This problem is clearly underconstrained, so previous approaches have either relied on significant user interaction or resulted in desaturated colorizations. We propose a fully automatic approach that produces vibrant and realistic colorizations. We embrace the underlying uncertainty of the problem by posing it as a classification task and use class-rebalancing at training time to increase the diversity of colors in the result. The system is implemented as a feed-forward pass in a CNN at test time and is trained on over a million color images. We evaluate our algorithm using a "colorization Turing test," asking human participants to choose between a generated and ground truth color image. Our method successfully fools humans on 32% of the trials, significantly higher than previous methods. Moreover, we show that colorization can be a powerful pretext task for self-supervised feature learning, acting as a cross-channel encoder. This approach results in state-of-the-art performance on several feature learning benchmarks.

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A 4D Light-Field Dataset and CNN Architectures for Material Recognition

We introduce a new light-field dataset of materials, and take advantage of the recent success of deep learning to perform material recognition on the 4D light-field. Our dataset contains 12 material categories, each with 100 images taken with a Lytro Illum, from which we extract about 30,000 patches in total. To the best of our knowledge, this is the first mid-size dataset for light-field images. Our main goal is to investigate whether the additional information in a light-field (such as multiple sub-aperture views and view-dependent reflectance effects) can aid material recognition. Since recognition networks have not been trained on 4D images before, we propose and compare several novel CNN architectures to train on light-field images. In our experiments, the best performing CNN architecture achieves a 7% boost compared with 2D image classification (70% to 77%). These results constitute important baselines that can spur further research in the use of CNNs for light-field applications. Upon publication, our dataset also enables other novel applications of light-fields, including object detection, image segmentation and view interpolation.

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