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Alexey Tikhonov

Publications and source records attributed to Alexey Tikhonov.

At least 19 recordsLinked to original sources

lmfaoooo at SemEval-2026 Task 1: Humor Is an Audience. Preference Modeling for Constrained Humor Generation

Humor generation remains difficult not only because producing fluent, novel jokes is hard, but because "funny" is audience-dependent and supervision is noisy -- preferences vary with audience, context, and culture, and annotator agreement is often low. In this paper, we describe our system for the SemEval-2026 Task-1 (MWAHAHA), which focuses on humor generation under explicit constraints. The task evaluates submitted systems via human preference judgments in 1-on-1 arena-style comparisons. We adopt a "generate-many -> select-best" strategy. First, we generate a diverse pool of candidates per instance using multi-step prompting, model ensembling, and diversity-oriented decoding. Second, we select outputs using a preference model that approximates a "reader" by learning from human comparisons rather than absolute funniness scores. To support this approach, we release 2.5K human pairwise judgments collected through the Humor Arena prototype. We further propose an interpretable pipeline that converts labeled comparisons into a preference model. Across three preference datasets, our models consistently outperform baselines and show stronger cross-domain transfer. Finally, we apply the learned preference model to rank candidates for the MWAHAHA setting and release intermediate artifacts (candidate pools and rankings) to facilitate follow-up work. Our system ranked 1st in the English and Chinese subtasks of MWAHAHA and 2nd in the Spanish subtask.

cs.CL

Smotrom tvoja pa ander drogoj verden! Resurrecting Dead Pidgin with Generative Models: Russenorsk Case Study

Russenorsk, a pidgin language historically used in trade interactions between Russian and Norwegian speakers, represents a unique linguistic phenomenon. In this paper, we attempt to analyze its lexicon using modern large language models (LLMs), based on surviving literary sources. We construct a structured dictionary of the language, grouped by synonyms and word origins. Subsequently, we use this dictionary to formulate hypotheses about the core principles of word formation and grammatical structure in Russenorsk and show which hypotheses generated by large language models correspond to the hypotheses previously proposed ones in the academic literature. We also develop a "reconstruction" translation agent that generates hypothetical Russenorsk renderings of contemporary Russian and Norwegian texts.

cs.CL

Individuation in Neural Models with and without Visual Grounding

We show differences between a language-and-vision model CLIP and two text-only models - FastText and SBERT - when it comes to the encoding of individuation information. We study latent representations that CLIP provides for substrates, granular aggregates, and various numbers of objects. We demonstrate that CLIP embeddings capture quantitative differences in individuation better than models trained on text-only data. Moreover, the individuation hierarchy we deduce from the CLIP embeddings agrees with the hierarchies proposed in linguistics and cognitive science.

cs.CL

PLUGH: A Benchmark for Spatial Understanding and Reasoning in Large Language Models

We present PLUGH (https://www.urbandictionary.com/define.php?term=plugh), a modern benchmark that currently consists of 5 tasks, each with 125 input texts extracted from 48 different games and representing 61 different (non-isomorphic) spatial graphs to assess the abilities of Large Language Models (LLMs) for spatial understanding and reasoning. Our evaluation of API-based and open-sourced LLMs shows that while some commercial LLMs exhibit strong reasoning abilities, open-sourced competitors can demonstrate almost the same level of quality; however, all models still have significant room for improvement. We identify typical reasons for LLM failures and discuss possible ways to deal with them. Datasets and evaluation code are released (https://github.com/altsoph/PLUGH).

cs.CL

Machine Apophenia: The Kaleidoscopic Generation of Architectural Images

This study investigates the application of generative artificial intelligence in architectural design. We present a novel methodology that combines multiple neural networks to create an unsupervised and unmoderated stream of unique architectural images. Our approach is grounded in the conceptual framework called machine apophenia. We hypothesize that neural networks, trained on diverse human-generated data, internalize aesthetic preferences and tend to produce coherent designs even from random inputs. The methodology involves an iterative process of image generation, description, and refinement, resulting in captioned architectural postcards automatically shared on several social media platforms. Evaluation and ablation studies show the improvement both in technical and aesthetic metrics of resulting images on each step.

cs.AI

Humor Mechanics: Advancing Humor Generation with Multistep Reasoning

In this paper, we explore the generation of one-liner jokes through multi-step reasoning. Our work involved reconstructing the process behind creating humorous one-liners and developing a working prototype for humor generation. We conducted comprehensive experiments with human participants to evaluate our approach, comparing it with human-created jokes, zero-shot GPT-4 generated humor, and other baselines. The evaluation focused on the quality of humor produced, using human labeling as a benchmark. Our findings demonstrate that the multi-step reasoning approach consistently improves the quality of generated humor. We present the results and share the datasets used in our experiments, offering insights into enhancing humor generation with artificial intelligence.

cs.CL

Branching Narratives: Character Decision Points Detection

This paper presents the Character Decision Points Detection (CHADPOD) task, a task of identification of points within narratives where characters make decisions that may significantly influence the story's direction. We propose a novel dataset based on CYOA-like games graphs to be used as a benchmark for such a task. We provide a comparative analysis of different models' performance on this task, including a couple of LLMs and several MLMs as baselines, achieving up to 89% accuracy. This underscores the complexity of narrative analysis, showing the challenges associated with understanding character-driven story dynamics. Additionally, we show how such a model can be applied to the existing text to produce linear segments divided by potential branching points, demonstrating the practical application of our findings in narrative analysis.

cs.CL

Knowledge Graph Representation for Political Information Sources

With the rise of computational social science, many scholars utilize data analysis and natural language processing tools to analyze social media, news articles, and other accessible data sources for examining political and social discourse. Particularly, the study of the emergence of echo-chambers due to the dissemination of specific information has become a topic of interest in mixed methods research areas. In this paper, we analyze data collected from two news portals, Breitbart News (BN) and New York Times (NYT) to prove the hypothesis that the formation of echo-chambers can be partially explained on the level of an individual information consumption rather than a collective topology of individuals' social networks. Our research findings are presented through knowledge graphs, utilizing a dataset spanning 11.5 years gathered from BN and NYT media portals. We demonstrate that the application of knowledge representation techniques to the aforementioned news streams highlights, contrary to common assumptions, shows relative "internal" neutrality of both sources and polarizing attitude towards a small fraction of entities. Additionally, we argue that such characteristics in information sources lead to fundamental disparities in audience worldviews, potentially acting as a catalyst for the formation of echo-chambers.

cs.CL

Unrolling Virtual Worlds for Immersive Experiences

This research pioneers a method for generating immersive worlds, drawing inspiration from elements of vintage adventure games like Myst and employing modern text-to-image models. We explore the intricate conversion of 2D panoramas into 3D scenes using equirectangular projections, addressing the distortions in perception that occur as observers navigate within the encompassing sphere. Our approach employs a technique similar to "inpainting" to rectify distorted projections, enabling the smooth construction of locally coherent worlds. This provides extensive insight into the interrelation of technology, perception, and experiential reality within human-computer interaction.

cs.GR

Post Turing: Mapping the landscape of LLM Evaluation

In the rapidly evolving landscape of Large Language Models (LLMs), introduction of well-defined and standardized evaluation methodologies remains a crucial challenge. This paper traces the historical trajectory of LLM evaluations, from the foundational questions posed by Alan Turing to the modern era of AI research. We categorize the evolution of LLMs into distinct periods, each characterized by its unique benchmarks and evaluation criteria. As LLMs increasingly mimic human-like behaviors, traditional evaluation proxies, such as the Turing test, have become less reliable. We emphasize the pressing need for a unified evaluation system, given the broader societal implications of these models. Through an analysis of common evaluation methodologies, we advocate for a qualitative shift in assessment approaches, underscoring the importance of standardization and objective criteria. This work serves as a call for the AI community to collaboratively address the challenges of LLM evaluation, ensuring their reliability, fairness, and societal benefit.

cs.CL

Connecting degree and polarity: An artificial language learning study

We investigate a new linguistic generalization in pre-trained language models (taking BERT (Devlin et al., 2019) as a case study). We focus on degree modifiers (expressions like slightly, very, rather, extremely) and test the hypothesis that the degree expressed by a modifier (low, medium or high degree) is related to the modifier's sensitivity to sentence polarity (whether it shows preference for affirmative or negative sentences or neither). To probe this connection, we apply the Artificial Language Learning experimental paradigm from psycholinguistics to a neural language model. Our experimental results suggest that BERT generalizes in line with existing linguistic observations that relate degree semantics to polarity sensitivity, including the main one: low degree semantics is associated with preference towards positive polarity.

cs.CL

Fine-Tuning Transformers: Vocabulary Transfer

Transformers are responsible for the vast majority of recent advances in natural language processing. The majority of practical natural language processing applications of these models are typically enabled through transfer learning. This paper studies if corpus-specific tokenization used for fine-tuning improves the resulting performance of the model. Through a series of experiments, we demonstrate that such tokenization combined with the initialization and fine-tuning strategy for the vocabulary tokens speeds up the transfer and boosts the performance of the fine-tuned model. We call this aspect of transfer facilitation vocabulary transfer.

cs.CL

Actionable Entities Recognition Benchmark for Interactive Fiction

This paper presents a new natural language processing task - Actionable Entities Recognition (AER) - recognition of entities that protagonists could interact with for further plot development. Though similar to classical Named Entity Recognition (NER), it has profound differences. In particular, it is crucial for interactive fiction, where the agent needs to detect entities that might be useful in the future. We also discuss if AER might be further helpful for the systems dealing with narrative processing since actionable entities profoundly impact the causal relationship in a story. We validate the proposed task on two previously available datasets and present a new benchmark dataset for the AER task that includes 5550 descriptions with one or more actionable entities.

cs.CL

BERT in Plutarch's Shadows

The extensive surviving corpus of the ancient scholar Plutarch of Chaeronea (ca. 45-120 CE) also contains several texts which, according to current scholarly opinion, did not originate with him and are therefore attributed to an anonymous author Pseudo-Plutarch. These include, in particular, the work Placita Philosophorum (Quotations and Opinions of the Ancient Philosophers), which is extremely important for the history of ancient philosophy. Little is known about the identity of that anonymous author and its relation to other authors from the same period. This paper presents a BERT language model for Ancient Greek. The model discovers previously unknown statistical properties relevant to these literary, philosophical, and historical problems and can shed new light on this authorship question. In particular, the Placita Philosophorum, together with one of the other Pseudo-Plutarch texts, shows similarities with the texts written by authors from an Alexandrian context (2nd/3rd century CE).

cs.CL

What is Wrong with Language Models that Can Not Tell a Story?

This paper argues that a deeper understanding of narrative and the successful generation of longer subjectively interesting texts is a vital bottleneck that hinders the progress in modern Natural Language Processing (NLP) and may even be in the whole field of Artificial Intelligence. We demonstrate that there are no adequate datasets, evaluation methods, and even operational concepts that could be used to start working on narrative processing.

cs.CL

EENLP: Cross-lingual Eastern European NLP Index

Motivated by the sparsity of NLP resources for Eastern European languages, we present a broad index of existing Eastern European language resources (90+ datasets and 45+ models) published as a github repository open for updates from the community. Furthermore, to support the evaluation of commonsense reasoning tasks, we provide hand-crafted cross-lingual datasets for five different semantic tasks (namely news categorization, paraphrase detection, Natural Language Inference (NLI) task, tweet sentiment detection, and news sentiment detection) for some of the Eastern European languages. We perform several experiments with the existing multilingual models on these datasets to define the performance baselines and compare them to the existing results for other languages.

cs.CL

When Less Is More: Systematic Analysis of Cascade-Based Community Detection

Information diffusion, spreading of infectious diseases, and spreading of rumors are fundamental processes occurring in real-life networks. In many practical cases, one can observe when nodes become infected, but the underlying network, over which a contagion or information propagates, is hidden. Inferring properties of the underlying network is important since these properties can be used for constraining infections, forecasting, viral marketing, and so on. Moreover, for many applications, it is sufficient to recover only coarse high-level properties of this network rather than all its edges. This article conducts a systematic and extensive analysis of the following problem: Given only the infection times, find communities of highly interconnected nodes. This task significantly differs from the well-studied community detection problem since we do not observe a graph to be clustered. We carry out a thorough comparison between existing and new approaches on several large datasets and cover methodological challenges specific to this problem. One of the main conclusions is that the most stable performance and the most significant improvement on the current state-of-the-art are achieved by our proposed simple heuristic approaches agnostic to a particular graph structure and epidemic model. We also show that some well-known community detection algorithms can be enhanced by including edge weights based on the cascade data.

cs.SI

Transformers in the loop: Polarity in neural models of language

Representation of linguistic phenomena in computational language models is typically assessed against the predictions of existing linguistic theories of these phenomena. Using the notion of polarity as a case study, we show that this is not always the most adequate set-up. We probe polarity via so-called 'negative polarity items' (in particular, English 'any') in two pre-trained Transformer-based models (BERT and GPT-2). We show that - at least for polarity - metrics derived from language models are more consistent with data from psycholinguistic experiments than linguistic theory predictions. Establishing this allows us to more adequately evaluate the performance of language models and also to use language models to discover new insights into natural language grammar beyond existing linguistic theories. This work contributes to establishing closer ties between psycholinguistic experiments and experiments with language models.

cs.CL