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Alfonso Gerevini

Publications and source records attributed to Alfonso Gerevini.

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Planning for Learning Object Properties

Autonomous agents embedded in a physical environment need the ability to recognize objects and their properties from sensory data. Such a perceptual ability is often implemented by supervised machine learning models, which are pre-trained using a set of labelled data. In real-world, open-ended deployments, however, it is unrealistic to assume to have a pre-trained model for all possible environments. Therefore, agents need to dynamically learn/adapt/extend their perceptual abilities online, in an autonomous way, by exploring and interacting with the environment where they operate. This paper describes a way to do so, by exploiting symbolic planning. Specifically, we formalize the problem of automatically training a neural network to recognize object properties as a symbolic planning problem (using PDDL). We use planning techniques to produce a strategy for automating the training dataset creation and the learning process. Finally, we provide an experimental evaluation in both a simulated and a real environment, which shows that the proposed approach is able to successfully learn how to recognize new object properties.

cs.AI

Online Grounding of Symbolic Planning Domains in Unknown Environments

If a robotic agent wants to exploit symbolic planning techniques to achieve some goal, it must be able to properly ground an abstract planning domain in the environment in which it operates. However, if the environment is initially unknown by the agent, the agent needs to explore it and discover the salient aspects of the environment needed to reach its goals. Namely, the agent has to discover: (i) the objects present in the environment, (ii) the properties of these objects and their relations, and finally (iii) how abstract actions can be successfully executed. The paper proposes a framework that aims to accomplish the aforementioned perspective for an agent that perceives the environment partially and subjectively, through real value sensors (e.g., GPS, and on-board camera) and can operate in the environment through low level actuators (e.g., move forward of 20 cm). We evaluate the proposed architecture in photo-realistic simulated environments, where the sensors are RGB-D on-board camera, GPS and compass, and low level actions include movements, grasping/releasing objects, and manipulating objects. The agent is placed in an unknown environment and asked to find objects of a certain type, place an object on top of another, close or open an object of a certain type. We compare our approach with the state of the art methods on object goal navigation based on reinforcement learning, showing better performances.

cs.AI

Planning with Partial Preference Models

Current work in planning with preferences assume that the user's preference models are completely specified and aim to search for a single solution plan. In many real-world planning scenarios, however, the user probably cannot provide any information about her desired plans, or in some cases can only express partial preferences. In such situations, the planner has to present not only one but a set of plans to the user, with the hope that some of them are similar to the plan she prefers. We first propose the usage of different measures to capture quality of plan sets that are suitable for such scenarios: domain-independent distance measures defined based on plan elements (actions, states, causal links) if no knowledge of the user's preferences is given, and the Integrated Convex Preference measure in case the user's partial preference is provided. We then investigate various heuristic approaches to find set of plans according to these measures, and present empirical results demonstrating the promise of our approach.

cs.AI