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Ali Farhadi

Publications and source records attributed to Ali Farhadi.

At least 73 records · Page 4Linked to original sources

SAFER: Safe Collision Avoidance using Focused and Efficient Trajectory Search with Reinforcement Learning

Collision avoidance is key for mobile robots and agents to operate safely in the real world. In this work we present SAFER, an efficient and effective collision avoidance system that is able to improve safety by correcting the control commands sent by an operator. It combines real-world reinforcement learning (RL), search-based online trajectory planning, and automatic emergency intervention, e.g. automatic emergency braking (AEB). The goal of the RL is to learn an effective corrective control action that is used in a focused search for collision-free trajectories, and to reduce the frequency of triggering automatic emergency braking. This novel setup enables the RL policy to learn safely and directly on mobile robots in a real-world indoor environment, minimizing actual crashes even during training. Our real-world experiments show that, when compared with several baselines, our approach enjoys a higher average speed, lower crash rate, less emergency intervention, smaller computation overhead, and smoother overall control.

cs.RO↗

Neural Radiance Field Codebooks

Compositional representations of the world are a promising step towards enabling high-level scene understanding and efficient transfer to downstream tasks. Learning such representations for complex scenes and tasks remains an open challenge. Towards this goal, we introduce Neural Radiance Field Codebooks (NRC), a scalable method for learning object-centric representations through novel view reconstruction. NRC learns to reconstruct scenes from novel views using a dictionary of object codes which are decoded through a volumetric renderer. This enables the discovery of reoccurring visual and geometric patterns across scenes which are transferable to downstream tasks. We show that NRC representations transfer well to object navigation in THOR, outperforming 2D and 3D representation learning methods by 3.1% success rate. We demonstrate that our approach is able to perform unsupervised segmentation for more complex synthetic (THOR) and real scenes (NYU Depth) better than prior methods (29% relative improvement). Finally, we show that NRC improves on the task of depth ordering by 5.5% accuracy in THOR.

cs.CV↗

Moving Forward by Moving Backward: Embedding Action Impact over Action Semantics

A common assumption when training embodied agents is that the impact of taking an action is stable; for instance, executing the "move ahead" action will always move the agent forward by a fixed distance, perhaps with some small amount of actuator-induced noise. This assumption is limiting; an agent may encounter settings that dramatically alter the impact of actions: a move ahead action on a wet floor may send the agent twice as far as it expects and using the same action with a broken wheel might transform the expected translation into a rotation. Instead of relying that the impact of an action stably reflects its pre-defined semantic meaning, we propose to model the impact of actions on-the-fly using latent embeddings. By combining these latent action embeddings with a novel, transformer-based, policy head, we design an Action Adaptive Policy (AAP). We evaluate our AAP on two challenging visual navigation tasks in the AI2-THOR and Habitat environments and show that our AAP is highly performant even when faced, at inference-time with missing actions and, previously unseen, perturbed action space. Moreover, we observe significant improvement in robustness against these actions when evaluating in real-world scenarios.

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FLUID: A Unified Evaluation Framework for Flexible Sequential Data

Modern ML methods excel when training data is IID, large-scale, and well labeled. Learning in less ideal conditions remains an open challenge. The sub-fields of few-shot, continual, transfer, and representation learning have made substantial strides in learning under adverse conditions; each affording distinct advantages through methods and insights. These methods address different challenges such as data arriving sequentially or scarce training examples, however often the difficult conditions an ML system will face over its lifetime cannot be anticipated prior to deployment. Therefore, general ML systems which can handle the many challenges of learning in practical settings are needed. To foster research towards the goal of general ML methods, we introduce a new unified evaluation framework - FLUID (Flexible Sequential Data). FLUID integrates the objectives of few-shot, continual, transfer, and representation learning while enabling comparison and integration of techniques across these subfields. In FLUID, a learner faces a stream of data and must make sequential predictions while choosing how to update itself, adapt quickly to novel classes, and deal with changing data distributions; while accounting for the total amount of compute. We conduct experiments on a broad set of methods which shed new insight on the advantages and limitations of current solutions and indicate new research problems to solve. As a starting point towards more general methods, we present two new baselines which outperform other evaluated methods on FLUID. Project page: https://raivn.cs.washington.edu/projects/FLUID/.

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Self-Supervised Object Goal Navigation with In-Situ Finetuning

A household robot should be able to navigate to target objects without requiring users to first annotate everything in their home. Most current approaches to object navigation do not test on real robots and rely solely on reconstructed scans of houses and their expensively labeled semantic 3D meshes. In this work, our goal is to build an agent that builds self-supervised models of the world via exploration, the same as a child might - thus we (1) eschew the expense of labeled 3D mesh and (2) enable self-supervised in-situ finetuning in the real world. We identify a strong source of self-supervision (Location Consistency - LocCon) that can train all components of an ObjectNav agent, using unannotated simulated houses. Our key insight is that embodied agents can leverage location consistency as a self-supervision signal - collecting images from different views/angles and applying contrastive learning. We show that our agent can perform competitively in the real world and simulation. Our results also indicate that supervised training with 3D mesh annotations causes models to learn simulation artifacts, which are not transferrable to the real world. In contrast, our LocCon shows the most robust transfer in the real world among the set of models we compare to, and that the real-world performance of all models can be further improved with self-supervised LocCon in-situ training.

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Editing Models with Task Arithmetic

Changing how pre-trained models behave -- e.g., improving their performance on a downstream task or mitigating biases learned during pre-training -- is a common practice when developing machine learning systems. In this work, we propose a new paradigm for steering the behavior of neural networks, centered around \textit{task vectors}. A task vector specifies a direction in the weight space of a pre-trained model, such that movement in that direction improves performance on the task. We build task vectors by subtracting the weights of a pre-trained model from the weights of the same model after fine-tuning on a task. We show that these task vectors can be modified and combined together through arithmetic operations such as negation and addition, and the behavior of the resulting model is steered accordingly. Negating a task vector decreases performance on the target task, with little change in model behavior on control tasks. Moreover, adding task vectors together can improve performance on multiple tasks at once. Finally, when tasks are linked by an analogy relationship of the form ``A is to B as C is to D", combining task vectors from three of the tasks can improve performance on the fourth, even when no data from the fourth task is used for training. Overall, our experiments with several models, modalities and tasks show that task arithmetic is a simple, efficient and effective way of editing models.

cs.LG↗

FastFill: Efficient Compatible Model Update

In many retrieval systems the original high dimensional data (e.g., images) is mapped to a lower dimensional feature through a learned embedding model. The task of retrieving the most similar data from a gallery set to a given query data is performed through a similarity comparison on features. When the embedding model is updated, it might produce features that are not comparable/compatible with features already in the gallery computed with the old model. Subsequently, all features in the gallery need to be re-computed using the new embedding model -- a computationally expensive process called backfilling. Recently, compatible representation learning methods have been proposed to avoid backfilling. Despite their relative success, there is an inherent trade-off between the new model performance and its compatibility with the old model. In this work, we introduce FastFill: a compatible model update process using feature alignment and policy based partial backfilling to promptly elevate retrieval performance. We show that previous backfilling strategies suffer from decreased performance and demonstrate the importance of both the training objective and the ordering in online partial backfilling. We propose a new training method for feature alignment between old and new embedding models using uncertainty estimation. Compared to previous works, we obtain significantly improved backfilling results on a variety of datasets: mAP on ImageNet (+4.4\%), Places-365 (+2.7\%), and VGG-Face2 (+1.3\%). Further, we demonstrate that when updating a biased model with FastFill, the minority subgroup accuracy gap promptly vanishes with a small fraction of partial backfilling.

cs.CV↗

RangeAugment: Efficient Online Augmentation with Range Learning

State-of-the-art automatic augmentation methods (e.g., AutoAugment and RandAugment) for visual recognition tasks diversify training data using a large set of augmentation operations. The range of magnitudes of many augmentation operations (e.g., brightness and contrast) is continuous. Therefore, to make search computationally tractable, these methods use fixed and manually-defined magnitude ranges for each operation, which may lead to sub-optimal policies. To answer the open question on the importance of magnitude ranges for each augmentation operation, we introduce RangeAugment that allows us to efficiently learn the range of magnitudes for individual as well as composite augmentation operations. RangeAugment uses an auxiliary loss based on image similarity as a measure to control the range of magnitudes of augmentation operations. As a result, RangeAugment has a single scalar parameter for search, image similarity, which we simply optimize via linear search. RangeAugment integrates seamlessly with any model and learns model- and task-specific augmentation policies. With extensive experiments on the ImageNet dataset across different networks, we show that RangeAugment achieves competitive performance to state-of-the-art automatic augmentation methods with 4-5 times fewer augmentation operations. Experimental results on semantic segmentation, object detection, foundation models, and knowledge distillation further shows RangeAugment's effectiveness.

cs.CV↗

Objaverse: A Universe of Annotated 3D Objects

Massive data corpora like WebText, Wikipedia, Conceptual Captions, WebImageText, and LAION have propelled recent dramatic progress in AI. Large neural models trained on such datasets produce impressive results and top many of today's benchmarks. A notable omission within this family of large-scale datasets is 3D data. Despite considerable interest and potential applications in 3D vision, datasets of high-fidelity 3D models continue to be mid-sized with limited diversity of object categories. Addressing this gap, we present Objaverse 1.0, a large dataset of objects with 800K+ (and growing) 3D models with descriptive captions, tags, and animations. Objaverse improves upon present day 3D repositories in terms of scale, number of categories, and in the visual diversity of instances within a category. We demonstrate the large potential of Objaverse via four diverse applications: training generative 3D models, improving tail category segmentation on the LVIS benchmark, training open-vocabulary object-navigation models for Embodied AI, and creating a new benchmark for robustness analysis of vision models. Objaverse can open new directions for research and enable new applications across the field of AI.

cs.CV↗

Phone2Proc: Bringing Robust Robots Into Our Chaotic World

Training embodied agents in simulation has become mainstream for the embodied AI community. However, these agents often struggle when deployed in the physical world due to their inability to generalize to real-world environments. In this paper, we present Phone2Proc, a method that uses a 10-minute phone scan and conditional procedural generation to create a distribution of training scenes that are semantically similar to the target environment. The generated scenes are conditioned on the wall layout and arrangement of large objects from the scan, while also sampling lighting, clutter, surface textures, and instances of smaller objects with randomized placement and materials. Leveraging just a simple RGB camera, training with Phone2Proc shows massive improvements from 34.7% to 70.7% success rate in sim-to-real ObjectNav performance across a test suite of over 200 trials in diverse real-world environments, including homes, offices, and RoboTHOR. Furthermore, Phone2Proc's diverse distribution of generated scenes makes agents remarkably robust to changes in the real world, such as human movement, object rearrangement, lighting changes, or clutter.

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Retrospectives on the Embodied AI Workshop

We present a retrospective on the state of Embodied AI research. Our analysis focuses on 13 challenges presented at the Embodied AI Workshop at CVPR. These challenges are grouped into three themes: (1) visual navigation, (2) rearrangement, and (3) embodied vision-and-language. We discuss the dominant datasets within each theme, evaluation metrics for the challenges, and the performance of state-of-the-art models. We highlight commonalities between top approaches to the challenges and identify potential future directions for Embodied AI research.

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lo-fi: distributed fine-tuning without communication

When fine-tuning large neural networks, it is common to use multiple nodes and to communicate gradients at each optimization step. By contrast, we investigate completely local fine-tuning, which we refer to as lo-fi. During lo-fi, each node is fine-tuned independently without any communication. Then, the weights are averaged across nodes at the conclusion of fine-tuning. When fine-tuning DeiT-base and DeiT-large on ImageNet, this procedure matches accuracy in-distribution and improves accuracy under distribution shift compared to the baseline, which observes the same amount of data but communicates gradients at each step. We also observe that lo-fi matches the baseline's performance when fine-tuning OPT language models (up to 1.3B parameters) on Common Crawl. By removing the communication requirement, lo-fi reduces resource barriers for fine-tuning large models and enables fine-tuning in settings with prohibitive communication cost.

cs.LG↗

Patching open-vocabulary models by interpolating weights

Open-vocabulary models like CLIP achieve high accuracy across many image classification tasks. However, there are still settings where their zero-shot performance is far from optimal. We study model patching, where the goal is to improve accuracy on specific tasks without degrading accuracy on tasks where performance is already adequate. Towards this goal, we introduce PAINT, a patching method that uses interpolations between the weights of a model before fine-tuning and the weights after fine-tuning on a task to be patched. On nine tasks where zero-shot CLIP performs poorly, PAINT increases accuracy by 15 to 60 percentage points while preserving accuracy on ImageNet within one percentage point of the zero-shot model. PAINT also allows a single model to be patched on multiple tasks and improves with model scale. Furthermore, we identify cases of broad transfer, where patching on one task increases accuracy on other tasks even when the tasks have disjoint classes. Finally, we investigate applications beyond common benchmarks such as counting or reducing the impact of typographic attacks on CLIP. Our findings demonstrate that it is possible to expand the set of tasks on which open-vocabulary models achieve high accuracy without re-training them from scratch.

cs.CV↗

Towards Multimodal Multitask Scene Understanding Models for Indoor Mobile Agents

The perception system in personalized mobile agents requires developing indoor scene understanding models, which can understand 3D geometries, capture objectiveness, analyze human behaviors, etc. Nonetheless, this direction has not been well-explored in comparison with models for outdoor environments (e.g., the autonomous driving system that includes pedestrian prediction, car detection, traffic sign recognition, etc.). In this paper, we first discuss the main challenge: insufficient, or even no, labeled data for real-world indoor environments, and other challenges such as fusion between heterogeneous sources of information (e.g., RGB images and Lidar point clouds), modeling relationships between a diverse set of outputs (e.g., 3D object locations, depth estimation, and human poses), and computational efficiency. Then, we describe MMISM (Multi-modality input Multi-task output Indoor Scene understanding Model) to tackle the above challenges. MMISM considers RGB images as well as sparse Lidar points as inputs and 3D object detection, depth completion, human pose estimation, and semantic segmentation as output tasks. We show that MMISM performs on par or even better than single-task models; e.g., we improve the baseline 3D object detection results by 11.7% on the benchmark ARKitScenes dataset.

cs.CV↗

AI2-THOR: An Interactive 3D Environment for Visual AI

We introduce The House Of inteRactions (THOR), a framework for visual AI research, available at http://ai2thor.allenai.org. AI2-THOR consists of near photo-realistic 3D indoor scenes, where AI agents can navigate in the scenes and interact with objects to perform tasks. AI2-THOR enables research in many different domains including but not limited to deep reinforcement learning, imitation learning, learning by interaction, planning, visual question answering, unsupervised representation learning, object detection and segmentation, and learning models of cognition. The goal of AI2-THOR is to facilitate building visually intelligent models and push the research forward in this domain.

cs.CV↗

Break and Make: Interactive Structural Understanding Using LEGO Bricks

Visual understanding of geometric structures with complex spatial relationships is a fundamental component of human intelligence. As children, we learn how to reason about structure not only from observation, but also by interacting with the world around us -- by taking things apart and putting them back together again. The ability to reason about structure and compositionality allows us to not only build things, but also understand and reverse-engineer complex systems. In order to advance research in interactive reasoning for part-based geometric understanding, we propose a challenging new assembly problem using LEGO bricks that we call Break and Make. In this problem an agent is given a LEGO model and attempts to understand its structure by interactively inspecting and disassembling it. After this inspection period, the agent must then prove its understanding by rebuilding the model from scratch using low-level action primitives. In order to facilitate research on this problem we have built LTRON, a fully interactive 3D simulator that allows learning agents to assemble, disassemble and manipulate LEGO models. We pair this simulator with a new dataset of fan-made LEGO creations that have been uploaded to the internet in order to provide complex scenes containing over a thousand unique brick shapes. We take a first step towards solving this problem using sequence-to-sequence models that provide guidance for how to make progress on this challenging problem. Our simulator and data are available at github.com/aaronwalsman/ltron. Additional training code and PyTorch examples are available at github.com/aaronwalsman/ltron-torch-eccv22.

cs.CV↗

Model soups: averaging weights of multiple fine-tuned models improves accuracy without increasing inference time

The conventional recipe for maximizing model accuracy is to (1) train multiple models with various hyperparameters and (2) pick the individual model which performs best on a held-out validation set, discarding the remainder. In this paper, we revisit the second step of this procedure in the context of fine-tuning large pre-trained models, where fine-tuned models often appear to lie in a single low error basin. We show that averaging the weights of multiple models fine-tuned with different hyperparameter configurations often improves accuracy and robustness. Unlike a conventional ensemble, we may average many models without incurring any additional inference or memory costs -- we call the results "model soups." When fine-tuning large pre-trained models such as CLIP, ALIGN, and a ViT-G pre-trained on JFT, our soup recipe provides significant improvements over the best model in a hyperparameter sweep on ImageNet. The resulting ViT-G model, which attains 90.94% top-1 accuracy on ImageNet, achieved a new state of the art. Furthermore, we show that the model soup approach extends to multiple image classification and natural language processing tasks, improves out-of-distribution performance, and improves zero-shot performance on new downstream tasks. Finally, we analytically relate the performance similarity of weight-averaging and logit-ensembling to flatness of the loss and confidence of the predictions, and validate this relation empirically. Code is available at https://github.com/mlfoundations/model-soups.

cs.LG↗

Robust fine-tuning of zero-shot models

Large pre-trained models such as CLIP or ALIGN offer consistent accuracy across a range of data distributions when performing zero-shot inference (i.e., without fine-tuning on a specific dataset). Although existing fine-tuning methods substantially improve accuracy on a given target distribution, they often reduce robustness to distribution shifts. We address this tension by introducing a simple and effective method for improving robustness while fine-tuning: ensembling the weights of the zero-shot and fine-tuned models (WiSE-FT). Compared to standard fine-tuning, WiSE-FT provides large accuracy improvements under distribution shift, while preserving high accuracy on the target distribution. On ImageNet and five derived distribution shifts, WiSE-FT improves accuracy under distribution shift by 4 to 6 percentage points (pp) over prior work while increasing ImageNet accuracy by 1.6 pp. WiSE-FT achieves similarly large robustness gains (2 to 23 pp) on a diverse set of six further distribution shifts, and accuracy gains of 0.8 to 3.3 pp compared to standard fine-tuning on seven commonly used transfer learning datasets. These improvements come at no additional computational cost during fine-tuning or inference.

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