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Ali Tourani

Publications and source records attributed to Ali Tourani.

At least 19 recordsLinked to original sources

Popcorn: A Configurable Benchmark for Visual Evidence in Multimodal Movie Recommendation

Movies are long-form audiovisual works, yet recommender benchmarks often rely on trailers, thumbnails, or metadata. These sources differ in semantics and scalability: full movies preserve consumption-level evidence, trailers concentrate promotional highlights, and thumbnails provide sparse but catalog-scale visual signals. We present Popcorn, a configurable benchmark for visual evidence in multimodal movie recommendation, combining title-aligned full-movie/trailer embeddings with MovieLens-linked thumbnail features encoded by modern visual and vision-language models. Popcorn standardizes modality assembly, fusion, splitting, evaluation, and LLM-augmented metadata through a single configuration contract. Experiments show that thumbnail VLMs provide strong, scalable item-side evidence, while controlled trailer/full-movie comparisons show that visual evidence sources are not interchangeable: the choice of source and fusion strategy affects ranking accuracy, coverage, diversity, and calibration. The framework is available at https://github.com/RecSys-lab/Popcorn.

cs.IR

Passage-Aware Structural Mapping for RGB-D Visual SLAM

Doorways and passages are critical structural elements for indoor robot navigation, yet they remain underexplored in modern Visual SLAM (VSLAM) frameworks. This paper presents a passage-aware structural mapping approach for RGB-D VSLAM that detects doors and traversable openings by jointly fusing geometric, semantic, and topological cues. Doors are modeled as planar entities embedded within walls and classified as traversable or non-traversable based on their coplanarity with the supporting wall. Passages are inferred through two complementary strategies: traversal evidence accumulated from camera-wall interactions across consecutive keyframes, and geometric opening validation based on discontinuities in the mapped wall geometry. The proposed method is integrated into vS-Graphs as a proof of concept, enriching its scene graph with passage-level abstractions and improving room connectivity modeling. Qualitative evaluations on indoor office sequences demonstrate reliable doorway detection, and the framework lays the foundation for exploiting these elements in BIM-informed VSLAM. The source code is publicly available at https://github.com/snt-arg/visual_sgraphs/tree/doorway_integration.

cs.RO

Human Interaction for Collaborative Semantic SLAM using Extended Reality

Semantic SLAM (Simultaneous Localization and Mapping) systems enrich robot maps with structural and semantic information, enabling robots to operate more effectively in complex environments. However, these systems struggle in real-world scenarios with occlusions, incomplete data, or ambiguous geometries, as they cannot fully leverage the higher-level spatial and semantic knowledge humans naturally apply. We introduce HICS-SLAM, a Human-in-the-Loop semantic SLAM framework that uses a shared extended reality environment for real-time collaboration. The system allows human operators to directly interact with and visualize the robot's 3D scene graph, and add high-level semantic concepts (e.g., rooms or structural entities) into the mapping process. We propose a graph-based semantic fusion methodology that integrates these human interventions with robot perception, enabling scalable collaboration for enhanced situational awareness. Experimental evaluations on real-world construction site datasets demonstrate improvements in room detection accuracy, map precision, and semantic completeness compared to automated baselines, demonstrating both the effectiveness of the approach and its potential for future extensions.

cs.RO

BIM Informed Visual SLAM for Construction Environments

Monitoring building construction sites requires comparing the as-planned design with the as-built state, which can be estimated in real time using Simultaneous Localization and Mapping (SLAM) techniques. However, visual SLAM is prone to trajectory drift in construction environments, producing maps that are geometrically inaccurate with the actual environment. To address this limitation, we augment an existing RGB-D SLAM system with structural priors derived from the Building Information Model (BIM). The system associates detected walls with their BIM counterparts and includes these correspondences as geometric constraints in the back-end optimization, reducing drift and enhancing global consistency. The proposed method operates in real time and is validated on multiple real construction sites, achieving an average trajectory error reduction of 25.23% and a 7.14% improvement in map accuracy over state-of-the-art baselines. Robustness analyses further demonstrate resilience to incomplete BIM data and geometric discrepancies between as-planned models and the as-built environment.

cs.RO

SMapper: A Multi-Modal Data Acquisition Platform for SLAM Benchmarking

Advancing research in fields such as Simultaneous Localization and Mapping (SLAM) and autonomous navigation critically depends on the availability of reliable and reproducible multimodal datasets. While several influential datasets have driven progress in these domains, they often suffer from limitations in sensing modalities, environmental diversity, and the reproducibility of the underlying hardware setups. To address these challenges, this paper introduces SMapper, a novel open-hardware, multi-sensor platform designed explicitly for, though not limited to, SLAM research. The device integrates synchronized LiDAR, multi-camera, and inertial sensing, supported by a robust calibration and synchronization pipeline that ensures precise spatio-temporal alignment across modalities. Its open and replicable design allows researchers to extend its capabilities and reproduce experiments across both handheld and robot-mounted scenarios. To demonstrate its practicality, we additionally release SMapper-light, a publicly available SLAM dataset containing representative indoor and outdoor sequences. The dataset includes tightly synchronized multimodal data and ground truth trajectories derived from offline LiDAR-based SLAM with sub-centimeter accuracy, alongside dense 3D reconstructions. Furthermore, the paper contains benchmarking results on state-of-the-art LiDAR and visual SLAM frameworks using the SMapper-light dataset. By combining open-hardware design, reproducible data collection, and comprehensive benchmarking, SMapper establishes a robust foundation for advancing SLAM algorithm development, evaluation, and reproducibility. The project's documentation, including source code, CAD models, and dataset links, is publicly available at https://snt-arg.github.io/smapper_docs.

cs.RO

Interpretable Robot Control via Structured Behavior Trees and Large Language Models

As intelligent robots become more integrated into human environments, there is a growing need for intuitive and reliable Human-Robot Interaction (HRI) interfaces that are adaptable and more natural to interact with. Traditional robot control methods often require users to adapt to interfaces or memorize predefined commands, limiting usability in dynamic, unstructured environments. This paper presents a novel framework that bridges natural language understanding and robotic execution by combining Large Language Models (LLMs) with Behavior Trees. This integration enables robots to interpret natural language instructions given by users and translate them into executable actions by activating domain-specific plugins. The system supports scalable and modular integration, with a primary focus on perception-based functionalities, such as person tracking and hand gesture recognition. To evaluate the system, a series of real-world experiments was conducted across diverse environments. Experimental results demonstrate that the proposed approach is practical in real-world scenarios, with an average cognition-to-execution accuracy of approximately 94%, making a significant contribution to HRI systems and robots. The complete source code of the framework is publicly available at https://github.com/snt-arg/robot_suite.

cs.RO

Situationally-aware Path Planning Exploiting 3D Scene Graphs

3D Scene Graphs integrate both metric and semantic information, yet their structure remains underutilized for improving path planning efficiency and interpretability. In this work, we present S-Path, a situationally-aware path planner that leverages the metric-semantic structure of indoor 3D Scene Graphs to significantly enhance planning efficiency. S-Path follows a two-stage process: it first performs a search over a semantic graph derived from the scene graph to yield a human-understandable high-level path. This also identifies relevant regions for planning, which later allows the decomposition of the problem into smaller, independent subproblems that can be solved in parallel. We also introduce a replanning mechanism that, in the event of an infeasible path, reuses information from previously solved subproblems to update semantic heuristics and prioritize reuse to further improve the efficiency of future planning attempts. Extensive experiments on both real-world and simulated environments show that S-Path achieves average reductions of 6x in planning time while maintaining comparable path optimality to classical sampling-based planners and surpassing them in complex scenarios, making it an efficient and interpretable path planner for environments represented by indoor 3D Scene Graphs. Code available at: https://github.com/snt-arg/spath_ros

cs.RO

ViLLA-MMBench: A Unified Benchmark Suite for LLM-Augmented Multimodal Movie Recommendation

Recommending long-form video content demands joint modeling of visual, audio, and textual modalities, yet most benchmarks address only raw features or narrow fusion. We present ViLLA-MMBench, a reproducible, extensible benchmark for LLM-augmented multimodal movie recommendation. Built on MovieLens and MMTF-14K, it aligns dense item embeddings from three modalities: audio (block-level, i-vector), visual (CNN, AVF), and text. Missing or sparse metadata is automatically enriched using state-of-the-art LLMs (e.g., OpenAI Ada), generating high-quality synopses for thousands of movies. All text (raw or augmented) is embedded with configurable encoders (Ada, LLaMA-2, Sentence-T5), producing multiple ready-to-use sets. The pipeline supports interchangeable early-, mid-, and late-fusion (concatenation, PCA, CCA, rank-aggregation) and multiple backbones (MF, VAECF, VBPR, AMR, VMF) for ablation. Experiments are fully declarative via a single YAML file. Evaluation spans accuracy (Recall, nDCG) and beyond-accuracy metrics: cold-start rate, coverage, novelty, diversity, fairness. Results show LLM-based augmentation and strong text embeddings boost cold-start and coverage, especially when fused with audio-visual features. Systematic benchmarking reveals universal versus backbone- or metric-specific combinations. Open-source code, embeddings, and configs enable reproducible, fair multimodal RS research and advance principled generative AI integration in large-scale recommendation. Code: https://recsys-lab.github.io/ViLLA-MMBench

cs.IR

RAG-VisualRec: An Open Resource for Vision- and Text-Enhanced Retrieval-Augmented Generation in Recommendation

This paper addresses the challenge of building multimodal recommender systems for the movie domain, where sparse item metadata (e.g., title and genres) can limit retrieval quality and downstream recommendations. We introduce RAG-VisualRec, an open resource and reproducible pipeline that combines (i) LLM-generated item-side plot descriptions and (ii) trailer-derived visual (and optional audio) embeddings, supporting both retrieval-augmented generation (RAG) and collaborative-filtering style workflows. Our pipeline augments sparse metadata into richer textual signals and integrates modalities via configurable fusion strategies (e.g., PCA and CCA) before retrieval and optional LLM-based re-ranking. Beyond providing the resource, we provide a complementary analysis that increases transparency and reproducibility. In particular, we introduce LLMGenQC, a critic-based quality-control module (LLM-as-judge) that audits synthetic synopses for semantic alignment with metadata, consistency, safety, and basic sanity checks, releasing critic scores and pass/fail labels alongside the generated artifacts. We report ablation studies that quantify the impact of key design choices, including retrieval depth, fusion strategy, and user-embedding construction. Across experiments, CCA-based fusion consistently improves recall over unimodal baselines, while LLM-based re-ranking typically improves nDCG by refining top-K selection from the retrieved candidate pool, especially when textual evidence is limited. By releasing RAG-VisualRec, we enable further research on multimodal RAG recommenders, quality auditing of LLM-generated side information, and long-tail oriented evaluation protocols. All code, data, and detailed documentation are publicly available at: https://github.com/RecSys-lab/RAG-VisualRec.

cs.IR

vS-Graphs: Tightly Coupling Visual SLAM and 3D Scene Graphs Exploiting Hierarchical Scene Understanding

Current Visual Simultaneous Localization and Mapping (VSLAM) systems often struggle to create maps that are both semantically rich and easily interpretable. While incorporating semantic scene knowledge aids in building richer maps with contextual associations among mapped objects, representing them in structured formats, such as scene graphs, has not been widely addressed, resulting in complex map comprehension and limited scalability. This paper introduces vS-Graphs, a novel real-time VSLAM framework that integrates vision-based scene understanding with map reconstruction and comprehensible graph-based representation. The framework infers structural elements (i.e., rooms and floors) from detected building components (i.e., walls and ground surfaces) and incorporates them into optimizable 3D scene graphs. This solution enhances the reconstructed map's semantic richness, comprehensibility, and localization accuracy. Extensive experiments on standard benchmarks and real-world datasets demonstrate that vS-Graphs achieves an average of 15.22% accuracy gain across all tested datasets compared to state-of-the-art VSLAM methods. Furthermore, the proposed framework achieves environment-driven semantic entity detection accuracy comparable to that of precise LiDAR-based frameworks, using only visual features. The code is publicly available at https://github.com/snt-arg/visual_sgraphs and is actively being improved. Moreover, a web page containing more media and evaluation outcomes is available on https://snt-arg.github.io/vsgraphs-results/.

cs.RO

Unveiling the Potential of iMarkers: Invisible Fiducial Markers for Advanced Robotics

Fiducial markers are widely used in robotics for navigation, object recognition, and scene understanding. While offering significant advantages for robots and Augmented Reality (AR) applications, they often disrupt the visual aesthetics of environments, as they are visible to humans, making them unsuitable for many everyday use cases. To address this gap, this paper presents iMarkers, innovative, unobtrusive fiducial markers detectable exclusively by robots and AR devices equipped with adequate sensors and detection algorithms. These markers offer high flexibility in production, allowing customization of their visibility range and encoding algorithms to suit various demands. The paper also introduces the hardware designs and open-sourced software algorithms developed for detecting iMarkers, highlighting their adaptability and robustness in the detection and recognition stages. Numerous evaluations have demonstrated the effectiveness of iMarkers relative to conventional (printed) and blended fiducial markers and have confirmed their applicability across diverse robotics scenarios.

cs.RO

Towards Localizing Structural Elements: Merging Geometrical Detection with Semantic Verification in RGB-D Data

RGB-D cameras supply rich and dense visual and spatial information for various robotics tasks such as scene understanding, map reconstruction, and localization. Integrating depth and visual information can aid robots in localization and element mapping, advancing applications like 3D scene graph generation and Visual Simultaneous Localization and Mapping (VSLAM). While point cloud data containing such information is primarily used for enhanced scene understanding, exploiting their potential to capture and represent rich semantic information has yet to be adequately targeted. This paper presents a real-time pipeline for localizing building components, including wall and ground surfaces, by integrating geometric calculations for pure 3D plane detection followed by validating their semantic category using point cloud data from RGB-D cameras. It has a parallel multi-thread architecture to precisely estimate poses and equations of all the planes detected in the environment, filters the ones forming the map structure using a panoptic segmentation validation, and keeps only the validated building components. Incorporating the proposed method into a VSLAM framework confirmed that constraining the map with the detected environment-driven semantic elements can improve scene understanding and map reconstruction accuracy. It can also ensure (re-)association of these detected components into a unified 3D scene graph, bridging the gap between geometric accuracy and semantic understanding. Additionally, the pipeline allows for the detection of potential higher-level structural entities, such as rooms, by identifying the relationships between building components based on their layout.

cs.CV

UAV-assisted Visual SLAM Generating Reconstructed 3D Scene Graphs in GPS-denied Environments

Aerial robots play a vital role in various applications where the situational awareness of the robots concerning the environment is a fundamental demand. As one such use case, drones in GPS-denied environments require equipping with different sensors (e.g., vision sensors) that provide reliable sensing results while performing pose estimation and localization. In this paper, reconstructing the maps of indoor environments alongside generating 3D scene graphs for a high-level representation using a camera mounted on a drone is targeted. Accordingly, an aerial robot equipped with a companion computer and an RGB-D camera was built and employed to be appropriately integrated with a Visual Simultaneous Localization and Mapping (VSLAM) framework proposed by the authors. To enhance the situational awareness of the robot while reconstructing maps, various structural elements, including doors and walls, were labeled with printed fiducial markers, and a dictionary of the topological relations among them was fed to the system. The VSLAM system detects markers and reconstructs the map of the indoor areas enriched with higher-level semantic entities, including corridors and rooms. Another achievement is generating multi-layered vision-based situational graphs containing enhanced hierarchical representations of the indoor environment. In this regard, integrating VSLAM into the employed drone is the primary target of this paper to provide an end-to-end robot application for GPS-denied environments. To show the practicality of the system, various real-world condition experiments have been conducted in indoor scenarios with dissimilar structural layouts. Evaluations show the proposed drone application can perform adequately w.r.t. the ground-truth data and its baseline.

cs.RO

Pedestrian Detection in Low-Light Conditions: A Comprehensive Survey

Pedestrian detection remains a critical problem in various domains, such as computer vision, surveillance, and autonomous driving. In particular, accurate and instant detection of pedestrians in low-light conditions and reduced visibility is of utmost importance for autonomous vehicles to prevent accidents and save lives. This paper aims to comprehensively survey various pedestrian detection approaches, baselines, and datasets that specifically target low-light conditions. The survey discusses the challenges faced in detecting pedestrians at night and explores state-of-the-art methodologies proposed in recent years to address this issue. These methodologies encompass a diverse range, including deep learning-based, feature-based, and hybrid approaches, which have shown promising results in enhancing pedestrian detection performance under challenging lighting conditions. Furthermore, the paper highlights current research directions in the field and identifies potential solutions that merit further investigation by researchers. By thoroughly examining pedestrian detection techniques in low-light conditions, this survey seeks to contribute to the advancement of safer and more reliable autonomous driving systems and other applications related to pedestrian safety. Accordingly, most of the current approaches in the field use deep learning-based image fusion methodologies (i.e., early, halfway, and late fusion) for accurate and reliable pedestrian detection. Moreover, the majority of the works in the field (approximately 48%) have been evaluated on the KAIST dataset, while the real-world video feeds recorded by authors have been used in less than six percent of the works.

cs.CV

Vision-based Situational Graphs Exploiting Fiducial Markers for the Integration of Semantic Entities

Situational Graphs (S-Graphs) merge geometric models of the environment generated by Simultaneous Localization and Mapping (SLAM) approaches with 3D scene graphs into a multi-layered jointly optimizable factor graph. As an advantage, S-Graphs not only offer a more comprehensive robotic situational awareness by combining geometric maps with diverse hierarchically organized semantic entities and their topological relationships within one graph, but they also lead to improved performance of localization and mapping on the SLAM level by exploiting semantic information. In this paper, we introduce a vision-based version of S-Graphs where a conventional \ac{VSLAM} system is used for low-level feature tracking and mapping. In addition, the framework exploits the potential of fiducial markers (both visible as well as our recently introduced transparent or fully invisible markers) to encode comprehensive information about environments and the objects within them. The markers aid in identifying and mapping structural-level semantic entities, including walls and doors in the environment, with reliable poses in the global reference, subsequently establishing meaningful associations with higher-level entities, including corridors and rooms. However, in addition to including semantic entities, the semantic and geometric constraints imposed by the fiducial markers are also utilized to improve the reconstructed map's quality and reduce localization errors. Experimental results on a real-world dataset collected using legged robots show that our framework excels in crafting a richer, multi-layered hierarchical map and enhances robot pose accuracy at the same time.

cs.RO

CAPRI: Context-Aware Interpretable Point-of-Interest Recommendation Framework

Point-of-Interest (POI ) recommendation systems have gained popularity for their unique ability to suggest geographical destinations with the incorporation of contextual information such as time, location, and user-item interaction. Existing recommendation frameworks lack the contextual fusion required for POI systems. This paper presents CAPRI, a novel POI recommendation framework that effectively integrates context-aware models, such as GeoSoCa, LORE, and USG, and introduces a novel strategy for the efficient merging of contextual information. CAPRI integrates an evaluation module that expands the evaluation scope beyond accuracy to include novelty, personalization, diversity, and fairness. With an aim to establish a new industry standard for reproducible results in the realm of POI recommendation systems, we have made CAPRI openly accessible on GitHub, facilitating easy access and contribution to the continued development and refinement of this innovative framework.

cs.IR

Marker-based Visual SLAM leveraging Hierarchical Representations

Fiducial markers can encode rich information about the environment and can aid Visual SLAM (VSLAM) approaches in reconstructing maps with practical semantic information. Current marker-based VSLAM approaches mainly utilize markers for improving feature detections in low-feature environments and/or for incorporating loop closure constraints, generating only low-level geometric maps of the environment prone to inaccuracies in complex environments. To bridge this gap, this paper presents a VSLAM approach utilizing a monocular camera along with fiducial markers to generate hierarchical representations of the environment while improving the camera pose estimate. The proposed approach detects semantic entities from the surroundings, including walls, corridors, and rooms encoded within markers, and appropriately adds topological constraints among them. Experimental results on a real-world dataset collected with a robot demonstrate that the proposed approach outperforms a traditional marker-based VSLAM baseline in terms of accuracy, given the addition of new constraints while creating enhanced map representations. Furthermore, it shows satisfactory results when comparing the reconstructed map quality to the one reconstructed using a LiDAR SLAM approach.

cs.RO

A Robust Pedestrian Detection Approach for Autonomous Vehicles

Nowadays, utilizing Advanced Driver-Assistance Systems (ADAS) has absorbed a huge interest as a potential solution for reducing road traffic issues. Despite recent technological advances in such systems, there are still many inquiries that need to be overcome. For instance, ADAS requires accurate and real-time detection of pedestrians in various driving scenarios. To solve the mentioned problem, this paper aims to fine-tune the YOLOv5s framework for handling pedestrian detection challenges on the real-world instances of Caltech pedestrian dataset. We also introduce a developed toolbox for preparing training and test data and annotations of Caltech pedestrian dataset into the format recognizable by YOLOv5. Experimental results of utilizing our approach show that the mean Average Precision (mAP) of our fine-tuned model for pedestrian detection task is more than 91 percent when performing at the highest rate of 70 FPS. Moreover, the experiments on the Caltech pedestrian dataset samples have verified that our proposed approach is an effective and accurate method for pedestrian detection and can outperform other existing methodologies.

cs.CV