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Ali-akbar Agha-mohammadi

Publications and source records attributed to Ali-akbar Agha-mohammadi.

At least 37 records · Page 2Linked to original sources

Safe and Efficient Navigation in Extreme Environments using Semantic Belief Graphs

To achieve autonomy in unknown and unstructured environments, we propose a method for semantic-based planning under perceptual uncertainty. This capability is crucial for safe and efficient robot navigation in environment with mobility-stressing elements that require terrain-specific locomotion policies. We propose the Semantic Belief Graph (SBG), a geometric- and semantic-based representation of a robot's probabilistic roadmap in the environment. The SBG nodes comprise of the robot geometric state and the semantic-knowledge of the terrains in the environment. The SBG edges represent local semantic-based controllers that drive the robot between the nodes or invoke an information gathering action to reduce semantic belief uncertainty. We formulate a semantic-based planning problem on SBG that produces a policy for the robot to safely navigate to the target location with minimal traversal time. We analyze our method in simulation and present real-world results with a legged robotic platform navigating multi-level outdoor environments.

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Adaptive Coverage Path Planning for Efficient Exploration of Unknown Environments

We present a method for solving the coverage problem with the objective of autonomously exploring an unknown environment under mission time constraints. Here, the robot is tasked with planning a path over a horizon such that the accumulated area swept out by its sensor footprint is maximized. Because this problem exhibits a diminishing returns property known as submodularity, we choose to formulate it as a tree-based sequential decision making process. This formulation allows us to evaluate the effects of the robot's actions on future world coverage states, while simultaneously accounting for traversability risk and the dynamic constraints of the robot. To quickly find near-optimal solutions, we propose an effective approximation to the coverage sensor model which adapts to the local environment. Our method was extensively tested across various complex environments and served as the local exploration algorithm for a competing entry in the DARPA Subterranean Challenge.

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FRAME: Fast and Robust Autonomous 3D point cloud Map-merging for Egocentric multi-robot exploration

This article presents a 3D point cloud map-merging framework for egocentric heterogeneous multi-robot exploration, based on overlap detection and alignment, that is independent of a manual initial guess or prior knowledge of the robots' poses. The novel proposed solution utilizes state-of-the-art place recognition learned descriptors, that through the framework's main pipeline, offer a fast and robust region overlap estimation, hence eliminating the need for the time-consuming global feature extraction and feature matching process that is typically used in 3D map integration. The region overlap estimation provides a homogeneous rigid transform that is applied as an initial condition in the point cloud registration algorithm Fast-GICP, which provides the final and refined alignment. The efficacy of the proposed framework is experimentally evaluated based on multiple field multi-robot exploration missions in underground environments, where both ground and aerial robots are deployed, with different sensor configurations.

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REF: A Rapid Exploration Framework for Deploying Autonomous MAVs in Unknown Environments

Exploration and mapping of unknown environments is a fundamental task in applications for autonomous robots. In this article, we present a complete framework for deploying MAVs in autonomous exploration missions in unknown subterranean areas. The main motive of exploration algorithms is to depict the next best frontier for the robot such that new ground can be covered in a fast, safe yet efficient manner. The proposed framework uses a novel frontier selection method that also contributes to the safe navigation of autonomous robots in obstructed areas such as subterranean caves, mines, and urban areas. The framework presented in this work bifurcates the exploration problem in local and global exploration. The proposed exploration framework is also adaptable according to computational resources available onboard the robot which means the trade-off between the speed of exploration and the quality of the map can be made. Such capability allows the proposed framework to be deployed in a subterranean exploration, mapping as well as in fast search and rescue scenarios. The overall system is considered a low-complexity and baseline solution for navigation and object localization in tunnel-like environments. The performance of the proposed framework is evaluated in detailed simulation studies with comparisons made against a high-level exploration-planning framework developed for the DARPA Sub-T challenge as it will be presented in this article.

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Taxonomy of A Decision Support System for Adaptive Experimental Design in Field Robotics

Experimental design in field robotics is an adaptive human-in-the-loop decision-making process in which an experimenter learns about system performance and limitations through interactions with a robot in the form of constructed experiments. This can be challenging because of system complexity, the need to operate in unstructured environments, and the competing objectives of maximizing information gain while simultaneously minimizing experimental costs. Based on the successes in other domains, we propose the use of a Decision Support System (DSS) to amplify the human's decision-making abilities, overcome their inherent shortcomings, and enable principled decision-making in field experiments. In this work, we propose common terminology and a six-stage taxonomy of DSSs specifically for adaptive experimental design of more informative tests and reduced experimental costs. We construct and present our taxonomy using examples and trends from DSS literature, including works involving artificial intelligence and Intelligent DSSs. Finally, we identify critical technical gaps and opportunities for future research to direct the scientific community in the pursuit of next-generation DSSs for experimental design.

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Learning Risk-aware Costmaps for Traversability in Challenging Environments

One of the main challenges in autonomous robotic exploration and navigation in unknown and unstructured environments is determining where the robot can or cannot safely move. A significant source of difficulty in this determination arises from stochasticity and uncertainty, coming from localization error, sensor sparsity and noise, difficult-to-model robot-ground interactions, and disturbances to the motion of the vehicle. Classical approaches to this problem rely on geometric analysis of the surrounding terrain, which can be prone to modeling errors and can be computationally expensive. Moreover, modeling the distribution of uncertain traversability costs is a difficult task, compounded by the various error sources mentioned above. In this work, we take a principled learning approach to this problem. We introduce a neural network architecture for robustly learning the distribution of traversability costs. Because we are motivated by preserving the life of the robot, we tackle this learning problem from the perspective of learning tail-risks, i.e. the Conditional Value-at-Risk (CVaR). We show that this approach reliably learns the expected tail risk given a desired probability risk threshold between 0 and 1, producing a traversability costmap which is more robust to outliers, more accurately captures tail risks, and is more computationally efficient, when compared against baselines. We validate our method on data collected a legged robot navigating challenging, unstructured environments including an abandoned subway, limestone caves, and lava tube caves.

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Self-Supervised Traversability Prediction by Learning to Reconstruct Safe Terrain

Navigating off-road with a fast autonomous vehicle depends on a robust perception system that differentiates traversable from non-traversable terrain. Typically, this depends on a semantic understanding which is based on supervised learning from images annotated by a human expert. This requires a significant investment in human time, assumes correct expert classification, and small details can lead to misclassification. To address these challenges, we propose a method for predicting high- and low-risk terrains from only past vehicle experience in a self-supervised fashion. First, we develop a tool that projects the vehicle trajectory into the front camera image. Second, occlusions in the 3D representation of the terrain are filtered out. Third, an autoencoder trained on masked vehicle trajectory regions identifies low- and high-risk terrains based on the reconstruction error. We evaluated our approach with two models and different bottleneck sizes with two different training and testing sites with a fourwheeled off-road vehicle. Comparison with two independent test sets of semantic labels from similar terrain as training sites demonstrates the ability to separate the ground as low-risk and the vegetation as high-risk with 81.1% and 85.1% accuracy.

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Present and Future of SLAM in Extreme Underground Environments

This paper reports on the state of the art in underground SLAM by discussing different SLAM strategies and results across six teams that participated in the three-year-long SubT competition. In particular, the paper has four main goals. First, we review the algorithms, architectures, and systems adopted by the teams; particular emphasis is put on lidar-centric SLAM solutions (the go-to approach for virtually all teams in the competition), heterogeneous multi-robot operation (including both aerial and ground robots), and real-world underground operation (from the presence of obscurants to the need to handle tight computational constraints). We do not shy away from discussing the dirty details behind the different SubT SLAM systems, which are often omitted from technical papers. Second, we discuss the maturity of the field by highlighting what is possible with the current SLAM systems and what we believe is within reach with some good systems engineering. Third, we outline what we believe are fundamental open problems, that are likely to require further research to break through. Finally, we provide a list of open-source SLAM implementations and datasets that have been produced during the SubT challenge and related efforts, and constitute a useful resource for researchers and practitioners.

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PrePARE: Predictive Proprioception for Agile Failure Event Detection in Robotic Exploration of Extreme Terrains

Legged robots can traverse a wide variety of terrains, some of which may be challenging for wheeled robots, such as stairs or highly uneven surfaces. However, quadruped robots face stability challenges on slippery surfaces. This can be resolved by adjusting the robot's locomotion by switching to more conservative and stable locomotion modes, such as crawl mode (where three feet are in contact with the ground always) or amble mode (where one foot touches down at a time) to prevent potential falls. To tackle these challenges, we propose an approach to learn a model from past robot experience for predictive detection of potential failures. Accordingly, we trigger gait switching merely based on proprioceptive sensory information. To learn this predictive model, we propose a semi-supervised process for detecting and annotating ground truth slip events in two stages: We first detect abnormal occurrences in the time series sequences of the gait data using an unsupervised anomaly detector, and then, the anomalies are verified with expert human knowledge in a replay simulation to assert the event of a slip. These annotated slip events are then used as ground truth examples to train an ensemble decision learner for predicting slip probabilities across terrains for traversability. We analyze our model on data recorded by a legged robot on multiple sites with slippery terrain. We demonstrate that a potential slip event can be predicted up to 720 ms ahead of a potential fall with an average precision greater than 0.95 and an average F-score of 0.82. Finally, we validate our approach in real-time by deploying it on a legged robot and switching its gait mode based on slip event detection.

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Loop Closure Prioritization for Efficient and Scalable Multi-Robot SLAM

Multi-robot SLAM systems in GPS-denied environments require loop closures to maintain a drift-free centralized map. With an increasing number of robots and size of the environment, checking and computing the transformation for all the loop closure candidates becomes computationally infeasible. In this work, we describe a loop closure module that is able to prioritize which loop closures to compute based on the underlying pose graph, the proximity to known beacons, and the characteristics of the point clouds. We validate this system in the context of the DARPA Subterranean Challenge and on numerous challenging underground datasets and demonstrate the ability of this system to generate and maintain a map with low error. We find that our proposed techniques are able to select effective loop closures which results in 51% mean reduction in median error when compared to an odometric solution and 75% mean reduction in median error when compared to a baseline version of this system with no prioritization. We also find our proposed system is able to find a lower error in the mission time of one hour when compared to a system that processes every possible loop closure in four and a half hours. The code and dataset for this work can be found https://github.com/NeBula-Autonomy/LAMP

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LAMP 2.0: A Robust Multi-Robot SLAM System for Operation in Challenging Large-Scale Underground Environments

Search and rescue with a team of heterogeneous mobile robots in unknown and large-scale underground environments requires high-precision localization and mapping. This crucial requirement is faced with many challenges in complex and perceptually-degraded subterranean environments, as the onboard perception system is required to operate in off-nominal conditions (poor visibility due to darkness and dust, rugged and muddy terrain, and the presence of self-similar and ambiguous scenes). In a disaster response scenario and in the absence of prior information about the environment, robots must rely on noisy sensor data and perform Simultaneous Localization and Mapping (SLAM) to build a 3D map of the environment and localize themselves and potential survivors. To that end, this paper reports on a multi-robot SLAM system developed by team CoSTAR in the context of the DARPA Subterranean Challenge. We extend our previous work, LAMP, by incorporating a single-robot front-end interface that is adaptable to different odometry sources and lidar configurations, a scalable multi-robot front-end to support inter- and intra-robot loop closure detection for large scale environments and multi-robot teams, and a robust back-end equipped with an outlier-resilient pose graph optimization based on Graduated Non-Convexity. We provide a detailed ablation study on the multi-robot front-end and back-end, and assess the overall system performance in challenging real-world datasets collected across mines, power plants, and caves in the United States. We also release our multi-robot back-end datasets (and the corresponding ground truth), which can serve as challenging benchmarks for large-scale underground SLAM.

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LOCUS 2.0: Robust and Computationally Efficient Lidar Odometry for Real-Time Underground 3D Mapping

Lidar odometry has attracted considerable attention as a robust localization method for autonomous robots operating in complex GNSS-denied environments. However, achieving reliable and efficient performance on heterogeneous platforms in large-scale environments remains an open challenge due to the limitations of onboard computation and memory resources needed for autonomous operation. In this work, we present LOCUS 2.0, a robust and computationally-efficient \lidar odometry system for real-time underground 3D mapping. LOCUS 2.0 includes a novel normals-based \morrell{Generalized Iterative Closest Point (GICP)} formulation that reduces the computation time of point cloud alignment, an adaptive voxel grid filter that maintains the desired computation load regardless of the environment's geometry, and a sliding-window map approach that bounds the memory consumption. The proposed approach is shown to be suitable to be deployed on heterogeneous robotic platforms involved in large-scale explorations under severe computation and memory constraints. We demonstrate LOCUS 2.0, a key element of the CoSTAR team's entry in the DARPA Subterranean Challenge, across various underground scenarios. We release LOCUS 2.0 as an open-source library and also release a \lidar-based odometry dataset in challenging and large-scale underground environments. The dataset features legged and wheeled platforms in multiple environments including fog, dust, darkness, and geometrically degenerate surroundings with a total of $11~h$ of operations and $16~km$ of distance traveled.

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ACHORD: Communication-Aware Multi-Robot Coordination with Intermittent Connectivity

Communication is an important capability for multi-robot exploration because (1) inter-robot communication (comms) improves coverage efficiency and (2) robot-to-base comms improves situational awareness. Exploring comms-restricted (e.g., subterranean) environments requires a multi-robot system to tolerate and anticipate intermittent connectivity, and to carefully consider comms requirements, otherwise mission-critical data may be lost. In this paper, we describe and analyze ACHORD (Autonomous & Collaborative High-Bandwidth Operations with Radio Droppables), a multi-layer networking solution which tightly co-designs the network architecture and high-level decision-making for improved comms. ACHORD provides bandwidth prioritization and timely and reliable data transfer despite intermittent connectivity. Furthermore, it exposes low-layer networking metrics to the application layer to enable robots to autonomously monitor, map, and extend the network via droppable radios, as well as restore connectivity to improve collaborative exploration. We evaluate our solution with respect to the comms performance in several challenging underground environments including the DARPA SubT Finals competition environment. Our findings support the use of data stratification and flow control to improve bandwidth-usage.

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PropEM-L: Radio Propagation Environment Modeling and Learning for Communication-Aware Multi-Robot Exploration

Multi-robot exploration of complex, unknown environments benefits from the collaboration and cooperation offered by inter-robot communication. Accurate radio signal strength prediction enables communication-aware exploration. Models which ignore the effect of the environment on signal propagation or rely on a priori maps suffer in unknown, communication-restricted (e.g. subterranean) environments. In this work, we present Propagation Environment Modeling and Learning (PropEM-L), a framework which leverages real-time sensor-derived 3D geometric representations of an environment to extract information about line of sight between radios and attenuating walls/obstacles in order to accurately predict received signal strength (RSS). Our data-driven approach combines the strengths of well-known models of signal propagation phenomena (e.g. shadowing, reflection, diffraction) and machine learning, and can adapt online to new environments. We demonstrate the performance of PropEM-L on a six-robot team in a communication-restricted environment with subway-like, mine-like, and cave-like characteristics, constructed for the 2021 DARPA Subterranean Challenge. Our findings indicate that PropEM-L can improve signal strength prediction accuracy by up to 44% over a log-distance path loss model.

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Copiloting Autonomous Multi-Robot Missions: A Game-inspired Supervisory Control Interface

Real-world deployment of new technology and capabilities can be daunting. The recent DARPA Subterranean (SubT) Challenge, for instance, aimed at the advancement of robotic platforms and autonomy capabilities in three one-year development pushes. While multi-agent systems are traditionally deployed in controlled and structured environments that allow for controlled testing (e.g., warehouses), the SubT challenge targeted various types of unknown underground environments that imposed the risk of robot loss in the case of failure. In this work, we introduce a video game-inspired interface, an autonomous mission assistant, and test and deploy these using a heterogeneous multi-agent system in challenging environments. This work leads to improved human-supervisory control for a multi-agent system reducing overhead from application switching, task planning, execution, and verification while increasing available exploration time with this human-autonomy teaming platform.

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FIG-OP: Exploring Large-Scale Unknown Environments on a Fixed Time Budget

We present a method for autonomous exploration of large-scale unknown environments under mission time constraints. We start by proposing the Frontloaded Information Gain Orienteering Problem (FIG-OP) -- a generalization of the traditional orienteering problem where the assumption of a reliable environmental model no longer holds. The FIG-OP addresses model uncertainty by frontloading expected information gain through the addition of a greedy incentive, effectively expediting the moment in which new area is uncovered. In order to reason across multi-kilometre environments, we solve FIG-OP over an information-efficient world representation, constructed through the aggregation of information from a topological and metric map. Our method was extensively tested and field-hardened across various complex environments, ranging from subway systems to mines. In comparative simulations, we observe that the FIG-OP solution exhibits improved coverage efficiency over solutions generated by greedy and traditional orienteering-based approaches (i.e. severe and minimal model uncertainty assumptions, respectively).

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COMPRA: A COMPact Reactive Autonomy framework for subterranean MAV based search-and-rescue operations

This work establishes COMPRA, a compact and reactive autonomy framework for fast deployment of Micro Aerial Vehicles (MAVs) in subterranean Search-and-Rescue (SAR) missions. A COMPRA-enabled MAV is able to autonomously explore previously unknown areas while specific mission criteria are considered e.g. an object of interest is identified and localized, the remaining useful battery life, the overall desired exploration mission duration. The proposed architecture follows a low-complexity algorithmic design to facilitate fully on-board computations, including nonlinear control, state-estimation, navigation, exploration behavior and object localization capabilities. The framework is mainly structured around a reactive local avoidance planner, based on enhanced Potential Field concepts and using instantaneous 3D pointclouds, as well as a computationally efficient heading regulation technique, based on depth images from an instantaneous camera stream. Those techniques decouple the collision-free path generation from the dependency of a global map and are capable of handling imprecise localization occasions. Field experimental verification of the overall architecture is performed in relevant unknown Global Positioning System (GPS)-denied environments.

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Direct LiDAR Odometry: Fast Localization with Dense Point Clouds

Field robotics in perceptually-challenging environments require fast and accurate state estimation, but modern LiDAR sensors quickly overwhelm current odometry algorithms. To this end, this paper presents a lightweight frontend LiDAR odometry solution with consistent and accurate localization for computationally-limited robotic platforms. Our Direct LiDAR Odometry (DLO) method includes several key algorithmic innovations which prioritize computational efficiency and enables the use of dense, minimally-preprocessed point clouds to provide accurate pose estimates in real-time. This is achieved through a novel keyframing system which efficiently manages historical map information, in addition to a custom iterative closest point solver for fast point cloud registration with data structure recycling. Our method is more accurate with lower computational overhead than the current state-of-the-art and has been extensively evaluated in multiple perceptually-challenging environments on aerial and legged robots as part of NASA JPL Team CoSTAR's research and development efforts for the DARPA Subterranean Challenge.

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