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Alireza Azimi

Publications and source records attributed to Alireza Azimi.

3 recordsLinked to original sources

Dynamic Object Masks as Goal Representations for Visual Goal-Conditioned Reinforcement Learning

Goal-conditioned reinforcement learning (GCRL) offers a unified way to pursue diverse tasks, yet most existing methods rely on state- or position-based goal representations that are unavailable in real-world robotics. Robots operating in warehouses, agriculture, or laboratory environments rarely have access to privileged goal states, object positions, or future observations, limiting the practicality of current GCRL approaches. We propose a dynamic mask-based goal representation that provides simple, object-agnostic visual cues for vision-based navigation and manipulation. At each timestep, an image-based goal detector produces a goal mask using standard image processing, task-specific object recognizers, or pretrained detectors such as Detic or Grounding DINO. These masks specify the spatial target without requiring privileged goal states, enabling broad applicability and strong generalization to unseen objects. Our method improves stability and sample efficiency in GCRL, achieving a 99% success rate in reaching both training and novel objects with Franka and UR10e robotic arms and faster learning in simulated navigation. We further demonstrate learning from scratch and sim-to-real transfer on both robotic arms, highlighting the effectiveness of our approach for real-world RL tasks. Our code is available at https://github.com/fahimfss/GCRL.

cs.CV

Versatile and Generalizable Manipulation via Goal-Conditioned Reinforcement Learning with Grounded Object Detection

General-purpose robotic manipulation, including reach and grasp, is essential for deployment into households and workspaces involving diverse and evolving tasks. Recent advances propose using large pre-trained models, such as Large Language Models and object detectors, to boost robotic perception in reinforcement learning. These models, trained on large datasets via self-supervised learning, can process text prompts and identify diverse objects in scenes, an invaluable skill in RL where learning object interaction is resource-intensive. This study demonstrates how to integrate such models into Goal-Conditioned Reinforcement Learning to enable general and versatile robotic reach and grasp capabilities. We use a pre-trained object detection model to enable the agent to identify the object from a text prompt and generate a mask for goal conditioning. Mask-based goal conditioning provides object-agnostic cues, improving feature sharing and generalization. The effectiveness of the proposed framework is demonstrated in a simulated reach-and-grasp task, where the mask-based goal conditioning consistently maintains a $\sim$90\% success rate in grasping both in and out-of-distribution objects, while also ensuring faster convergence to higher returns.

cs.RO

Deep Policy Gradient Methods Without Batch Updates, Target Networks, or Replay Buffers

Modern deep policy gradient methods achieve effective performance on simulated robotic tasks, but they all require large replay buffers or expensive batch updates, or both, making them incompatible for real systems with resource-limited computers. We show that these methods fail catastrophically when limited to small replay buffers or during incremental learning, where updates only use the most recent sample without batch updates or a replay buffer. We propose a novel incremental deep policy gradient method -- Action Value Gradient (AVG) and a set of normalization and scaling techniques to address the challenges of instability in incremental learning. On robotic simulation benchmarks, we show that AVG is the only incremental method that learns effectively, often achieving final performance comparable to batch policy gradient methods. This advancement enabled us to show for the first time effective deep reinforcement learning with real robots using only incremental updates, employing a robotic manipulator and a mobile robot.

cs.LG