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Alison Bartsch

Publications and source records attributed to Alison Bartsch.

13 recordsLinked to original sources

PinchBot: Long-Horizon Deformable Manipulation with Guided Diffusion Policy

Pottery creation is a complicated art form that requires dexterous, precise and delicate actions to slowly morph a block of clay to a meaningful, and often useful 3D goal shape. In this work, we aim to create a robotic system that can create simple pottery goals with only pinch-based actions. This pinch pottery task allows us to explore the challenges of a highly multi-modal and long-horizon deformable manipulation task. To this end, we present PinchBot, a goal-conditioned diffusion policy model that when combined with pre-trained 3D point cloud embeddings, task progress prediction and collision-constrained action projection, is able to successfully create a variety of simple pottery goals. For experimental videos and access to the demonstration dataset, please visit our project website: https://sites.google.com/andrew.cmu.edu/pinchbot/home.

cs.RO

RT-Cache: Training-Free Retrieval for Real-Time Manipulation

Real robots are expected to repeat the same behavior in new environments with very little new data, yet modern controllers either incur heavy per-step inference or require deployment-time fine-tuning. We propose RT-Cache, a training-free retrieval-as-control pipeline that caches diverse image action trajectories in a unified vector memory and, at test time, embeds the current frame to retrieve and replay multi-step snippets, replacing per-step model calls. A hierarchical search keeps lookups sub-second at million scale, shifting cost from compute to storage and enabling real-time control on modest GPUs. Across real-robot tasks and large open logs, RT-Cache achieves higher success and lower completion time than strong retrieval baselines (approximately x2 higher success and ~30% faster in our settings), and a single-episode anchoring study shows immediate adaptation to a more complex, contact-rich task without fine-tuning. RT-Cache turns experience into an append-only memory, offering a simple, scalable path to few-shot deployment today and a foundation for multimodal keys and optional integration with high-level policies. Project page: https://rt-cache.github.io/.

cs.RO

Planning and Reasoning with 3D Deformable Objects for Hierarchical Text-to-3D Robotic Shaping

Deformable object manipulation remains a key challenge in developing autonomous robotic systems that can be successfully deployed in real-world scenarios. In this work, we explore the challenges of deformable object manipulation through the task of sculpting clay into 3D shapes. We propose the first coarse-to-fine autonomous sculpting system in which the sculpting agent first selects how many and where to place discrete chunks of clay into the workspace to create a coarse shape, and then iteratively refines the shape with sequences of deformation actions. We leverage large language models for sub-goal generation, and train a point cloud region-based action model to predict robot actions from the desired point cloud sub-goals. Additionally, our method is the first autonomous sculpting system that is a real-world text-to-3D shaping pipeline without any explicit 3D goals or sub-goals provided to the system. We demonstrate our method is able to successfully create a set of simple shapes solely from text-based prompting. Furthermore, we explore rigorously how to best quantify success for the text-to-3D sculpting task, and compare existing text-image and text-point cloud similarity metrics to human evaluations for this task. For experimental videos, human evaluation details, and full prompts, please see our project website: https://sites.google.com/andrew.cmu.edu/hierarchicalsculpting

cs.RO

PLATO: Planning with LLMs and Affordances for Tool Manipulation

As robotic systems become increasingly integrated into complex real-world environments, there is a growing need for approaches that enable robots to understand and act upon natural language instructions without relying on extensive pre-programmed knowledge of their surroundings. This paper presents PLATO, an innovative system that addresses this challenge by leveraging specialized large language model agents to process natural language inputs, understand the environment, predict tool affordances, and generate executable actions for robotic systems. Unlike traditional systems that depend on hard-coded environmental information, PLATO employs a modular architecture of specialized agents to operate without any initial knowledge of the environment. These agents identify objects and their locations within the scene, generate a comprehensive high-level plan, translate this plan into a series of low-level actions, and verify the completion of each step. The system is particularly tested on challenging tool-use tasks, which involve handling diverse objects and require long-horizon planning. PLATO's design allows it to adapt to dynamic and unstructured settings, significantly enhancing its flexibility and robustness. By evaluating the system across various complex scenarios, we demonstrate its capability to tackle a diverse range of tasks and offer a novel solution to integrate LLMs with robotic platforms, advancing the state-of-the-art in autonomous robotic task execution. For videos and prompt details, please see our project website: https://sites.google.com/andrew.cmu.edu/plato

cs.RO

LLM-Craft: Robotic Crafting of Elasto-Plastic Objects with Large Language Models

When humans create sculptures, we are able to reason about how geometrically we need to alter the clay state to reach our target goal. We are not computing point-wise similarity metrics, or reasoning about low-level positioning of our tools, but instead determining the higher-level changes that need to be made. In this work, we propose LLM-Craft, a novel pipeline that leverages large language models (LLMs) to iteratively reason about and generate deformation-based crafting action sequences. We simplify and couple the state and action representations to further encourage shape-based reasoning. To the best of our knowledge, LLM-Craft is the first system successfully leveraging LLMs for complex deformable object interactions. Through our experiments, we demonstrate that with the LLM-Craft framework, LLMs are able to successfully create a set of simple letter shapes. We explore a variety of rollout strategies, and compare performances of LLM-Craft variants with and without an explicit goal shape images. For videos and prompting details, please visit our project website: https://sites.google.com/andrew.cmu.edu/llmcraft/home

cs.RO

SculptDiff: Learning Robotic Clay Sculpting from Humans with Goal Conditioned Diffusion Policy

Manipulating deformable objects remains a challenge within robotics due to the difficulties of state estimation, long-horizon planning, and predicting how the object will deform given an interaction. These challenges are the most pronounced with 3D deformable objects. We propose SculptDiff, a goal-conditioned diffusion-based imitation learning framework that works with point cloud state observations to directly learn clay sculpting policies for a variety of target shapes. To the best of our knowledge this is the first real-world method that successfully learns manipulation policies for 3D deformable objects. For sculpting videos and access to our dataset and hardware CAD models, see the project website: https://sites.google.com/andrew.cmu.edu/imitation-sculpting/home

cs.RO

Pour me a drink: Robotic Precision Pouring Carbonated Beverages into Transparent Containers

With the growing emphasis on the development and integration of service robots within household environments, we will need to endow robots with the ability to reliably pour a variety of liquids. However, liquid handling and pouring is a challenging task due to the complex dynamics and varying properties of different liquids, the exacting precision required to prevent spills and ensure accurate pouring, and the necessity for robots to adapt seamlessly to a multitude of containers in real-world scenarios. In response to these challenges, we propose a novel autonomous robotics pipeline that empowers robots to execute precision pouring tasks, encompassing both carbonated and non-carbonated liquids, as well as opaque and transparent liquids, into a variety of transparent containers. Our proposed approach maximizes the potential of RGB input alone, achieving zero-shot capability by harnessing existing pre-trained vision segmentation models. This eliminates the need for additional data collection, manual image annotations, or extensive training. Furthermore, our work integrates ChatGPT, facilitating seamless interaction between individuals without prior expertise in robotics and our pouring pipeline, this integration enables users to effortlessly request and execute pouring actions. Our experiments demonstrate the pipeline's capability to successfully pour a diverse range of carbonated and non-carbonated beverages into containers of varying sizes, relying solely on visual input.

cs.RO

SculptBot: Pre-Trained Models for 3D Deformable Object Manipulation

Deformable object manipulation presents a unique set of challenges in robotic manipulation by exhibiting high degrees of freedom and severe self-occlusion. State representation for materials that exhibit plastic behavior, like modeling clay or bread dough, is also difficult because they permanently deform under stress and are constantly changing shape. In this work, we investigate each of these challenges using the task of robotic sculpting with a parallel gripper. We propose a system that uses point clouds as the state representation and leverages pre-trained point cloud reconstruction Transformer to learn a latent dynamics model to predict material deformations given a grasp action. We design a novel action sampling algorithm that reasons about geometrical differences between point clouds to further improve the efficiency of model-based planners. All data and experiments are conducted entirely in the real world. Our experiments show the proposed system is able to successfully capture the dynamics of clay, and is able to create a variety of simple shapes.

cs.RO

Fluid Viscosity Prediction Leveraging Computer Vision and Robot Interaction

Accurately determining fluid viscosity is crucial for various industrial and scientific applications. Traditional methods of viscosity measurement, though reliable, often require manual intervention and cannot easily adapt to real-time monitoring. With advancements in machine learning and computer vision, this work explores the feasibility of predicting fluid viscosity by analyzing fluid oscillations captured in video data. The pipeline employs a 3D convolutional autoencoder pretrained in a self-supervised manner to extract and learn features from semantic segmentation masks of oscillating fluids. Then, the latent representations of the input data, produced from the pretrained autoencoder, is processed with a distinct inference head to infer either the fluid category (classification) or the fluid viscosity (regression) in a time-resolved manner. When the latent representations generated by the pretrained autoencoder are used for classification, the system achieves a 97.1% accuracy across a total of 4,140 test datapoints. Similarly, for regression tasks, employing an additional fully-connected network as a regression head allows the pipeline to achieve a mean absolute error of 0.258 over 4,416 test datapoints. This study represents an innovative contribution to both fluid characterization and the evolving landscape of Artificial Intelligence, demonstrating the potential of deep learning in achieving near real-time viscosity estimation and addressing practical challenges in fluid dynamics through the analysis of video data capturing oscillating fluid dynamics.

cs.LG

RoboChop: Autonomous Framework for Fruit and Vegetable Chopping Leveraging Foundational Models

With the goal of developing fully autonomous cooking robots, developing robust systems that can chop a wide variety of objects is important. Existing approaches focus primarily on the low-level dynamics of the cutting action, which overlooks some of the practical real-world challenges of implementing autonomous cutting systems. In this work we propose an autonomous framework to sequence together action primitives for the purpose of chopping fruits and vegetables on a cluttered cutting board. We present a novel technique to leverage vision foundational models SAM and YOLO to accurately detect, segment, and track fruits and vegetables as they visually change through the sequences of chops, finetuning YOLO on a novel dataset of whole and chopped fruits and vegetables. In our experiments, we demonstrate that our simple pipeline is able to reliably chop a variety of fruits and vegetables ranging in size, appearance, and texture, meeting a variety of chopping specifications, including fruit type, number of slices, and types of slices.

cs.RO

OpenVR: Teleoperation for Manipulation

Across the robotics field, quality demonstrations are an integral part of many control pipelines. However, collecting high-quality demonstration trajectories remains time-consuming and difficult, often resulting in the number of demonstrations being the performance bottleneck. To address this issue, we present a method of Virtual Reality (VR) Teleoperation that uses an Oculus VR headset to teleoperate a Franka Emika Panda robot. Although other VR teleoperation methods exist, our code is open source, designed for readily available consumer hardware, easy to modify, agnostic to experimental setup, and simple to use.

cs.RO

Minimizing Human Assistance: Augmenting a Single Demonstration for Deep Reinforcement Learning

The use of human demonstrations in reinforcement learning has proven to significantly improve agent performance. However, any requirement for a human to manually 'teach' the model is somewhat antithetical to the goals of reinforcement learning. This paper attempts to minimize human involvement in the learning process while retaining the performance advantages by using a single human example collected through a simple-to-use virtual reality simulation to assist with RL training. Our method augments a single demonstration to generate numerous human-like demonstrations that, when combined with Deep Deterministic Policy Gradients and Hindsight Experience Replay (DDPG + HER) significantly improve training time on simple tasks and allows the agent to solve a complex task (block stacking) that DDPG + HER alone cannot solve. The model achieves this significant training advantage using a single human example, requiring less than a minute of human input. Moreover, despite learning from a human example, the agent is not constrained to human-level performance, often learning a policy that is significantly different from the human demonstration.

cs.LG

MAN: Multi-Action Networks Learning

Learning control policies with large discrete action spaces is a challenging problem in the field of reinforcement learning due to present inefficiencies in exploration. With high dimensional action spaces, there are a large number of potential actions in each individual dimension over which policies would be learned. In this work, we introduce a Deep Reinforcement Learning (DRL) algorithm call Multi-Action Networks (MAN) Learning that addresses the challenge of high-dimensional large discrete action spaces. We propose factorizing the N-dimension action space into N 1-dimensional components, known as sub-actions, creating a Value Neural Network for each sub-action. Then, MAN uses temporal-difference learning to train the networks synchronously, which is simpler than training a single network with a large action output directly. To evaluate the proposed method, we test MAN on three scenarios: an n-dimension maze task, a block stacking task, and then extend MAN to handle 12 games from the Atari Arcade Learning environment with 18 action spaces. Our results indicate that MAN learns faster than both Deep Q-Learning and Double Deep Q-Learning, implying our method is a better performing synchronous temporal difference algorithm than those currently available for large discrete action spaces.

cs.LG