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Allan Wang

Publications and source records attributed to Allan Wang.

17 recordsLinked to original sources

EgoNeMo: Transferable Map of Pedestrian Dynamics via Egocentric LiDAR Scan

This paper proposes a transferable Map of Dynamics (MoD) framework that generalizes to unknown environments using only egocentric 3D LiDAR point clouds to overcome the long-standing limitation of traditional MoD methods. While MoDs are essential for encoding human motion characteristics to enable accurate pedestrian trajectory prediction or safe robot navigation, traditional approaches suffer from site-specificity, requiring exhaustive trajectory accumulation at every new location. Extending recent advances in neural implicit modeling, our framework trains a continuous, LiDAR-based MoD estimator across diverse environments. To mitigate the inherent sparsity and temporal bias of real-world trajectory data, we introduce a position-balanced sampling strategy and a multi-task learning architecture that jointly predicts motion distributions and a spatial frequency score map. The latter is further augmented by visibility-aware losses to compensate for incomplete observation data. Comprehensive experiments demonstrate that our method effectively reconstructs underlying motion maps even in unknown locations from a single instantaneous LiDAR scan, despite highly sparse training data. Finally, we show that our improvements enhance the reliability of downstream trajectory prediction.

cs.LG

ACME: A Multi-Cultural, Multi-Embodiment Social-Navigation Dataset

Understanding how robots and humans move in shared spaces is essential for designing effective social robot navigation policies and predicting human behavior. However, existing datasets often lack the diversity needed to capture differences in culture, geography, and human-robot interaction-factors that strongly shape appropriate social behavior. To address this gap, we introduce ACME: A Cross-cultural, Multi-Embodiment dataset for social navigation. A large-scale data collection effort across 8 sites in 5 countries, using 7 robot embodiments, ACME is a large and diverse multi-modal dataset aimed at advancing social navigation research, providing 29.35 hours of onboard robot data and 43.5 hours of overhead pedestrian tracking data. Unlike prior datasets, it focuses on capturing goal-driven social navigation behavior in complex social scenarios with explicit robot-crowd interaction through robot speech. To facilitate learning navigation policies and predicting pedestrian trajectories, ACME provides 3D and 2D scene features, odometry, interaction information, and human-annotated pedestrian trajectory labels. We make ACME easy to use by providing both human-readable data for each sensor modality as well as raw binary data. Our qualitative and quantitative analyses show that our dataset captures more challenging scenarios and a broader distribution of pedestrian behavior than previous datasets.

cs.RO

Xenon Anesthesia and Nuclear Spin Effects in Chiral Systems

A general mechanism for anesthetic function is not fully understood. Similarly, the mechanism by which xenon, a chemically inert noble gas, can produce anesthetic effects remains ambiguous. However, a previous study reported a surprisingly strong nuclear-spin-dependent variation in anesthetic potency in mice, although no rigorous molecular mechanism was proposed. This perspective examines that observation and explores a potential connection to the chiral-induced spin selectivity (CISS) effect, a phenomenon that can account for spin-dependent processes in chiral systems. Here we propose a mechanism that links spin-dependent charge organization with chiral molecular systems through a kinetic model that reproduces the reported nuclear spin dependence of xenon anesthesia. The model is based on the nuclear spin-dependent permeability of isotopes through homochiral media, which modulates biological function through ligand-receptor binding in analogy with the Hill-Langmuir equation. Unlike mechanisms that require long-range quantum coherence, our framework remains robust under physiological, room-temperature conditions because it relies on the intrinsic stability of the CISS effect in dissipative biological environments. Our analysis motivates further experimental investigation of spin-dependent processes, not limited to anesthesia, in complex living systems where chirality is pervasive.

physics.bio-ph

LiDAR-based Crowd Navigation with Visible Edge Group Representation

Robot navigation in crowded pedestrian environments is a well-known challenge and we explore the practical deployment of group-based representations in this setting. Pedestrian groups have been empirically shown to enable a mobile robot's navigation behavior to be safer and more social. However, existing approaches either explored groups only in limited scenarios with no high-density crowds or depended on external detection modules to track individuals, which are prone to noise and errors due to occlusions in crowds. We show that group prediction accuracy affects navigation performance only marginally in crowded environments. Based on this observation, we propose the visible edge-based group representation. We additionally demonstrate via simulation experiments that our navigation framework, integrated with the simplified group representation, performs comparatively in terms of safety and socialness in dense crowds, while achieving faster computation speed. Finally, we deploy our navigation framework on a real robot to explore the benefits of practically deploying group-based representations in the real world.

cs.RO

HiCrowd: Hierarchical Crowd Flow Alignment for Dense Human Environments

Navigating through dense human crowds remains a significant challenge for mobile robots. A key issue is the freezing robot problem, where the robot struggles to find safe motions and becomes stuck within the crowd. To address this, we propose HiCrowd, a hierarchical framework that integrates reinforcement learning (RL) with model predictive control (MPC). HiCrowd leverages surrounding pedestrian motion as guidance, enabling the robot to align with compatible crowd flows. A high-level RL policy generates a follow point to align the robot with a suitable pedestrian group, while a low-level MPC safely tracks this guidance with short horizon planning. The method combines long-term crowd aware decision making with safe short-term execution. We evaluate HiCrowd against reactive and learning-based baselines in offline setting (replaying recorded human trajectories) and online setting (human trajectories are updated to react to the robot in simulation). Experiments on a real-world dataset and a synthetic crowd dataset show that our method outperforms in navigation efficiency and safety, while reducing freezing behaviors. We further validate through real-world deployment in a public museum and Expo 2025 Osaka, where it navigates dense pedestrian flows without retraining, demonstrating robust and socially aware behavior. Our results suggest that leveraging human motion as guidance, rather than treating humans solely as dynamic obstacles, provides a powerful principle for safe and efficient robot navigation in crowds. Project code and demos are available at https://github.com/test-bai-cpu/HiCrowd.

cs.RO

Robot-Assisted Group Tours for Blind People

Group interactions are essential to social functioning, yet effective engagement relies on the ability to recognize and interpret visual cues, making such engagement a significant challenge for blind people. In this paper, we investigate how a mobile robot can support group interactions for blind people. We used the scenario of a guided tour with mixed-visual groups involving blind and sighted visitors. Based on insights from an interview study with blind people (n=5) and museum experts (n=5), we designed and prototyped a robotic system that supported blind visitors to join group tours. We conducted a field study in a science museum where each blind participant (n=8) joined a group tour with one guide and two sighted participants (n=8). Findings indicated users' sense of safety from the robot's navigational support, concerns in the group participation, and preferences for obtaining environmental information. We present design implications for future robotic systems to support blind people's mixed-visual group participation.

cs.HC

How Does Delegation in Social Interaction Evolve Over Time? Navigation with a Robot for Blind People

Autonomy and independent navigation are vital to daily life but remain challenging for individuals with blindness. Robotic systems can enhance mobility and confidence by providing intelligent navigation assistance. However, fully autonomous systems may reduce users' sense of control, even when they wish to remain actively involved. Although collaboration between user and robot has been recognized as important, little is known about how perceptions of this relationship change with repeated use. We present a repeated exposure study with six blind participants who interacted with a navigation-assistive robot in a real-world museum. Participants completed tasks such as navigating crowds, approaching lines, and encountering obstacles. Findings show that participants refined their strategies over time, developing clearer preferences about when to rely on the robot versus act independently. This work provides insights into how strategies and preferences evolve with repeated interaction and offers design implications for robots that adapt to user needs over time.

cs.HC

EgoTraj-Bench: Towards Robust Trajectory Prediction Under Ego-view Noisy Observations

Reliable trajectory prediction from an ego-centric perspective is crucial for robotic navigation in human-centric environments. However, existing methods typically assume noiseless observation histories, failing to account for the perceptual artifacts inherent in first-person vision, such as occlusions, ID switches, and tracking drift. This discrepancy between training assumptions and deployment reality severely limits model robustness. To bridge this gap, we introduce EgoTraj-Bench, built upon TBD dataset, which is the first real-world benchmark that aligns noisy, first-person visual histories with clean, bird's-eye-view future trajectories, enabling robust learning under realistic perceptual constraints. Building on this benchmark, we propose BiFlow, a dual-stream flow matching model that concurrently denoises historical observations and forecasts future motion. To better model agent intent, BiFlow incorporates our EgoAnchor mechanism, which conditions the prediction decoder on distilled historical features via feature modulation. Extensive experiments show that BiFlow achieves state-of-the-art performance, reducing minADE and minFDE by 10-15% on average and demonstrating superior robustness. We anticipate that our benchmark and model will provide a critical foundation for robust real-world ego-centric trajectory prediction. The benchmark library is available at: https://github.com/zoeyliu1999/EgoTraj-Bench.

cs.CV

Beyond Omakase: Designing Shared Control for Navigation Robots with Blind People

Autonomous navigation robots can increase the independence of blind people but often limit user control, following what is called in Japanese an "omakase" approach where decisions are left to the robot. This research investigates ways to enhance user control in social robot navigation, based on two studies conducted with blind participants. The first study, involving structured interviews (N=14), identified crowded spaces as key areas with significant social challenges. The second study (N=13) explored navigation tasks with an autonomous robot in these environments and identified design strategies across different modes of autonomy. Participants preferred an active role, termed the "boss" mode, where they managed crowd interactions, while the "monitor" mode helped them assess the environment, negotiate movements, and interact with the robot. These findings highlight the importance of shared control and user involvement for blind users, offering valuable insights for designing future social navigation robots.

cs.HC

WanderGuide: Indoor Map-less Robotic Guide for Exploration by Blind People

Blind people have limited opportunities to explore an environment based on their interests. While existing navigation systems could provide them with surrounding information while navigating, they have limited scalability as they require preparing prebuilt maps. Thus, to develop a map-less robot that assists blind people in exploring, we first conducted a study with ten blind participants at a shopping mall and science museum to investigate the requirements of the system, which revealed the need for three levels of detail to describe the surroundings based on users' preferences. Then, we developed WanderGuide, with functionalities that allow users to adjust the level of detail in descriptions and verbally interact with the system to ask questions about the environment or to go to points of interest. The study with five blind participants revealed that WanderGuide could provide blind people with the enjoyable experience of wandering around without a specific destination in their minds.

cs.HC

Memory-Maze: Scenario Driven Visual Language Navigation Benchmark for Guiding Blind People

Visual Language Navigation (VLN) powered robots have the potential to guide blind people by understanding route instructions provided by sighted passersby. This capability allows robots to operate in environments often unknown a prior. Existing VLN models are insufficient for the scenario of navigation guidance for blind people, as they need to understand routes described from human memory, which frequently contains stutters, errors, and omissions of details, as opposed to those obtained by thinking out loud, such as in the R2R dataset. However, existing benchmarks do not contain instructions obtained from human memory in natural environments. To this end, we present our benchmark, Memory-Maze, which simulates the scenario of seeking route instructions for guiding blind people. Our benchmark contains a maze-like structured virtual environment and novel route instruction data from human memory. Our analysis demonstrates that instruction data collected from memory was longer and contained more varied wording. We further demonstrate that addressing errors and ambiguities from memory-based instructions is challenging, by evaluating state-of-the-art models alongside our baseline model with modularized perception and controls.

cs.RO

Towards Rich, Portable, and Large-Scale Pedestrian Data Collection

Recently, pedestrian behavior research has shifted towards machine learning based methods and converged on the topic of modeling pedestrian interactions. For this, a large-scale dataset that contains rich information is needed. We propose a data collection system that is portable, which facilitates accessible large-scale data collection in diverse environments. We also couple the system with a semi-autonomous labeling pipeline for fast trajectory label production. We further introduce the first batch of dataset from the ongoing data collection effort -- the TBD pedestrian dataset. Compared with existing pedestrian datasets, our dataset contains three components: human verified labels grounded in the metric space, a combination of top-down and perspective views, and naturalistic human behavior in the presence of a socially appropriate "robot".

cs.CV

TBD Pedestrian Data Collection: Towards Rich, Portable, and Large-Scale Natural Pedestrian Data

Social navigation and pedestrian behavior research has shifted towards machine learning-based methods and converged on the topic of modeling inter-pedestrian interactions and pedestrian-robot interactions. For this, large-scale datasets that contain rich information are needed. We describe a portable data collection system, coupled with a semi-autonomous labeling pipeline. As part of the pipeline, we designed a label correction web app that facilitates human verification of automated pedestrian tracking outcomes. Our system enables large-scale data collection in diverse environments and fast trajectory label production. Compared with existing pedestrian data collection methods, our system contains three components: a combination of top-down and ego-centric views, natural human behavior in the presence of a socially appropriate "robot", and human-verified labels grounded in the metric space. To the best of our knowledge, no prior data collection system has a combination of all three components. We further introduce our ever-expanding dataset from the ongoing data collection effort -- the TBD Pedestrian Dataset and show that our collected data is larger in scale, contains richer information when compared to prior datasets with human-verified labels, and supports new research opportunities.

cs.CV

Group-based Motion Prediction for Navigation in Crowded Environments

We focus on the problem of planning the motion of a robot in a dynamic multiagent environment such as a pedestrian scene. Enabling the robot to navigate safely and in a socially compliant fashion in such scenes requires a representation that accounts for the unfolding multiagent dynamics. Existing approaches to this problem tend to employ microscopic models of motion prediction that reason about the individual behavior of other agents. While such models may achieve high tracking accuracy in trajectory prediction benchmarks, they often lack an understanding of the group structures unfolding in crowded scenes. Inspired by the Gestalt theory from psychology, we build a Model Predictive Control framework (G-MPC) that leverages group-based prediction for robot motion planning. We conduct an extensive simulation study involving a series of challenging navigation tasks in scenes extracted from two real-world pedestrian datasets. We illustrate that G-MPC enables a robot to achieve statistically significantly higher safety and lower number of group intrusions than a series of baselines featuring individual pedestrian motion prediction models. Finally, we show that G-MPC can handle noisy lidar-scan estimates without significant performance losses.

cs.RO

SocNavBench: A Grounded Simulation Testing Framework for Evaluating Social Navigation

The human-robot interaction (HRI) community has developed many methods for robots to navigate safely and socially alongside humans. However, experimental procedures to evaluate these works are usually constructed on a per-method basis. Such disparate evaluations make it difficult to compare the performance of such methods across the literature. To bridge this gap, we introduce SocNavBench, a simulation framework for evaluating social navigation algorithms. SocNavBench comprises a simulator with photo-realistic capabilities and curated social navigation scenarios grounded in real-world pedestrian data. We also provide an implementation of a suite of metrics to quantify the performance of navigation algorithms on these scenarios. Altogether, SocNavBench provides a test framework for evaluating disparate social navigation methods in a consistent and interpretable manner. To illustrate its use, we demonstrate testing three existing social navigation methods and a baseline method on SocNavBench, showing how the suite of metrics helps infer their performance trade-offs. Our code is open-source, allowing the addition of new scenarios and metrics by the community to help evolve SocNavBench to reflect advancements in our understanding of social navigation.

cs.RO

Core Challenges of Social Robot Navigation: A Survey

Robot navigation in crowded public spaces is a complex task that requires addressing a variety of engineering and human factors challenges. These challenges have motivated a great amount of research resulting in important developments for the fields of robotics and human-robot interaction over the past three decades. Despite the significant progress and the massive recent interest, we observe a number of significant remaining challenges that prohibit the seamless deployment of autonomous robots in public pedestrian environments. In this survey article, we organize existing challenges into a set of categories related to broader open problems in motion planning, behavior design, and evaluation methodologies. Within these categories, we review past work, and offer directions for future research. Our work builds upon and extends earlier survey efforts by a) taking a critical perspective and diagnosing fundamental limitations of adopted practices in the field and b) offering constructive feedback and ideas that we aspire will drive research in the field over the coming decade.

cs.RO

Deep Visual Perception for Dynamic Walking on Discrete Terrain

Dynamic bipedal walking on discrete terrain, like stepping stones, is a challenging problem requiring feedback controllers to enforce safety-critical constraints. To enforce such constraints in real-world experiments, fast and accurate perception for foothold detection and estimation is needed. In this work, a deep visual perception model is designed to accurately estimate step length of the next step, which serves as input to the feedback controller to enable vision-in-the-loop dynamic walking on discrete terrain. In particular, a custom convolutional neural network architecture is designed and trained to predict step length to the next foothold using a sampled image preview of the upcoming terrain at foot impact. The visual input is offered only at the beginning of each step and is shown to be sufficient for the job of dynamically stepping onto discrete footholds. Through extensive numerical studies, we show that the robot is able to successfully autonomously walk for over 100 steps without failure on a discrete terrain with footholds randomly positioned within a step length range of 45-85 centimeters.

cs.RO