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Allen Y. Yang

Publications and source records attributed to Allen Y. Yang.

At least 19 recordsLinked to original sources

2024 NASA SUITS Report: LLM-Driven Immersive Augmented Reality User Interface for Robotics and Space Exploration

As modern computing advances, new interaction paradigms have emerged, particularly in Augmented Reality (AR), which overlays virtual interfaces onto physical objects. This evolution poses challenges in machine perception, especially for tasks like 3D object pose estimation in complex, dynamic environments. Our project addresses critical issues in human-robot interaction within mobile AR, focusing on non-intrusive, spatially aware interfaces. We present URSA, an LLM-driven immersive AR system developed for NASA's 2023-2024 SUITS challenge, targeting future spaceflight needs such as the Artemis missions. URSA integrates three core technologies: a head-mounted AR device (e.g., HoloLens) for intuitive visual feedback, voice control powered by large language models for hands-free interaction, and robot tracking algorithms that enable accurate 3D localization in dynamic settings. To enhance precision, we leverage digital twin localization technologies, using datasets like DTTD-Mobile and specialized hardware such as the ZED2 camera for real-world tracking under noise and occlusion. Our system enables real-time robot control and monitoring via an AR interface, even in the absence of ground-truth sensors--vital for hazardous or remote operations. Key contributions include: (1) a non-intrusive AR interface with LLM-based voice input; (2) a ZED2-based dataset tailored for non-rigid robotic bodies; (3) a Local Mission Control Console (LMCC) for mission visualization; (4) a transformer-based 6DoF pose estimator (DTTDNet) optimized for depth fusion and real-time tracking; and (5) end-to-end integration for astronaut mission support. This work advances digital twin applications in robotics, offering scalable solutions for both aerospace and industrial domains.

cs.RO

Robust 6DoF Pose Estimation Against Depth Noise and a Comprehensive Evaluation on a Mobile Dataset

Robust 6DoF pose estimation with mobile devices is the foundation for applications in robotics, augmented reality, and digital twin localization. In this paper, we extensively investigate the robustness of existing RGBD-based 6DoF pose estimation methods against varying levels of depth sensor noise. We highlight that existing 6DoF pose estimation methods suffer significant performance discrepancies due to depth measurement inaccuracies. In response to the robustness issue, we present a simple and effective transformer-based 6DoF pose estimation approach called DTTDNet, featuring a novel geometric feature filtering module and a Chamfer distance loss for training. Moreover, we advance the field of robust 6DoF pose estimation and introduce a new dataset -- Digital Twin Tracking Dataset Mobile (DTTD-Mobile), tailored for digital twin object tracking with noisy depth data from the mobile RGBD sensor suite of the Apple iPhone 14 Pro. Extensive experiments demonstrate that DTTDNet significantly outperforms state-of-the-art methods at least 4.32, up to 60.74 points in ADD metrics on the DTTD-Mobile. More importantly, our approach exhibits superior robustness to varying levels of measurement noise, setting a new benchmark for robustness to measurement noise. The project page is publicly available at https://openark-berkeley.github.io/DTTDNet/.

cs.CV

Model Predictive Control for Integrated Lateral Stability

This paper studies the design of a Model Predictive Controller (MPC) for integrated lateral stability, traction/braking control, and rollover prevention of electric vehicles intended for very high speed (VHS) racing applications. We first identify the advantages of a state-of-the-art dynamic model in that it includes rollover prevention into the MPC (a total of 8 states) and also linearizes the tire model prior to solving the MPC problem to save computation time. Then the design of a novel model predictive controller for lateral stability control is proposed aimed for achieving stable control at top speed significantly greater than typical highway speed limits. We have tested the new solution in simulation environments associated with the Indy Autonomous Challenge, where its real-world racing conditions include significant road banking angles, lateral position tracking, and a different suspension model of its Dallara Indy Lights chassis. The results are very promising with a low solver time in Python, as low as 50 Hz, and a lateral error of 30 cm at speeds of 45 m/s. Our open source code is available at: https: //github.com/jadyahya/Roll-Yaw-and-Lateral-Velocity-MPC/.

eess.SY

Digital Twin Tracking Dataset (DTTD): A New RGB+Depth 3D Dataset for Longer-Range Object Tracking Applications

Digital twin is a problem of augmenting real objects with their digital counterparts. It can underpin a wide range of applications in augmented reality (AR), autonomy, and UI/UX. A critical component in a good digital-twin system is real-time, accurate 3D object tracking. Most existing works solve 3D object tracking through the lens of robotic grasping, employ older generations of depth sensors, and measure performance metrics that may not apply to other digital-twin applications such as in AR. In this work, we create a novel RGB-D dataset, called Digital Twin Tracking Dataset (DTTD), to enable further research of the problem and extend potential solutions towards longer ranges and mm localization accuracy. To reduce point cloud noise from the input source, we select the latest Microsoft Azure Kinect as the state-of-the-art time-of-flight (ToF) camera. In total, 103 scenes of 10 common off-the-shelf objects with rich textures are recorded, with each frame annotated with a per-pixel semantic segmentation and ground-truth object poses provided by a commercial motion capturing system. Through extensive experiments with model-level and dataset-level analysis, we demonstrate that DTTD can help researchers develop future object tracking methods and analyze new challenges. The dataset, data generation, annotation, and model evaluation pipeline are made publicly available as open source code at: https://github.com/augcog/DTTDv1.

cs.CV

Mutual Scene Synthesis for Mixed Reality Telepresence

Remote telepresence via next-generation mixed reality platforms can provide higher levels of immersion for computer-mediated communications, allowing participants to engage in a wide spectrum of activities, previously not possible in 2D screen-based communication methods. However, as mixed reality experiences are limited to the local physical surrounding of each user, finding a common virtual ground where users can freely move and interact with each other is challenging. In this paper, we propose a novel mutual scene synthesis method that takes the participants' spaces as input, and generates a virtual synthetic scene that corresponds to the functional features of all participants' local spaces. Our method combines a mutual function optimization module with a deep-learning conditional scene augmentation process to generate a scene mutually and physically accessible to all participants of a mixed reality telepresence scenario. The synthesized scene can hold mutual walkable, sittable and workable functions, all corresponding to physical objects in the users' real environments. We perform experiments using the MatterPort3D dataset and conduct comparative user studies to evaluate the effectiveness of our system. Our results show that our proposed approach can be a promising research direction for facilitating contextualized telepresence systems for next-generation spatial computing platforms.

cs.HC

Contextual Scene Augmentation and Synthesis via GSACNet

Indoor scene augmentation has become an emerging topic in the field of computer vision and graphics with applications in augmented and virtual reality. However, current state-of-the-art systems using deep neural networks require large datasets for training. In this paper we introduce GSACNet, a contextual scene augmentation system that can be trained with limited scene priors. GSACNet utilizes a novel parametric data augmentation method combined with a Graph Attention and Siamese network architecture followed by an Autoencoder network to facilitate training with small datasets. We show the effectiveness of our proposed system by conducting ablation and comparative studies with alternative systems on the Matterport3D dataset. Our results indicate that our scene augmentation outperforms prior art in scene synthesis with limited scene priors available.

cs.CV

GenScan: A Generative Method for Populating Parametric 3D Scan Datasets

The availability of rich 3D datasets corresponding to the geometrical complexity of the built environments is considered an ongoing challenge for 3D deep learning methodologies. To address this challenge, we introduce GenScan, a generative system that populates synthetic 3D scan datasets in a parametric fashion. The system takes an existing captured 3D scan as an input and outputs alternative variations of the building layout including walls, doors, and furniture with corresponding textures. GenScan is a fully automated system that can also be manually controlled by a user through an assigned user interface. Our proposed system utilizes a combination of a hybrid deep neural network and a parametrizer module to extract and transform elements of a given 3D scan. GenScan takes advantage of style transfer techniques to generate new textures for the generated scenes. We believe our system would facilitate data augmentation to expand the currently limited 3D geometry datasets commonly used in 3D computer vision, generative design, and general 3D deep learning tasks.

cs.CV

Extending DeepSDF for automatic 3D shape retrieval and similarity transform estimation

Recent advances in computer graphics and computer vision have found successful application of deep neural network models for 3D shapes based on signed distance functions (SDFs) that are useful for shape representation, retrieval, and completion. However, this approach has been limited by the need to have query shapes in the same canonical scale and pose as those observed during training, restricting its effectiveness on real world scenes. We present a formulation to overcome this issue by jointly estimating shape and similarity transform parameters. We conduct experiments to demonstrate the effectiveness of this formulation on synthetic and real datasets and report favorable comparisons to the state of the art. Finally, we also emphasize the viability of this approach as a form of 3D model compression.

cs.CV

SceneGen: Generative Contextual Scene Augmentation using Scene Graph Priors

Spatial computing experiences are constrained by the real-world surroundings of the user. In such experiences, augmenting virtual objects to existing scenes require a contextual approach, where geometrical conflicts are avoided, and functional and plausible relationships to other objects are maintained in the target environment. Yet, due to the complexity and diversity of user environments, automatically calculating ideal positions of virtual content that is adaptive to the context of the scene is considered a challenging task. Motivated by this problem, in this paper we introduce SceneGen, a generative contextual augmentation framework that predicts virtual object positions and orientations within existing scenes. SceneGen takes a semantically segmented scene as input, and outputs positional and orientational probability maps for placing virtual content. We formulate a novel spatial Scene Graph representation, which encapsulates explicit topological properties between objects, object groups, and the room. We believe providing explicit and intuitive features plays an important role in informative content creation and user interaction of spatial computing settings, a quality that is not captured in implicit models. We use kernel density estimation (KDE) to build a multivariate conditional knowledge model trained using prior spatial Scene Graphs extracted from real-world 3D scanned data. To further capture orientational properties, we develop a fast pose annotation tool to extend current real-world datasets with orientational labels. Finally, to demonstrate our system in action, we develop an Augmented Reality application, in which objects can be contextually augmented in real-time.

cs.GR

Optimization and Manipulation of Contextual Mutual Spaces for Multi-User Virtual and Augmented Reality Interaction

Spatial computing experiences are physically constrained by the geometry and semantics of the local user environment. This limitation is elevated in remote multi-user interaction scenarios, where finding a common virtual ground physically accessible for all participants becomes challenging. Locating a common accessible virtual ground is difficult for the users themselves, particularly if they are not aware of the spatial properties of other participants. In this paper, we introduce a framework to generate an optimal mutual virtual space for a multi-user interaction setting where remote users' room spaces can have different layout and sizes. The framework further recommends movement of surrounding furniture objects that expand the size of the mutual space with minimal physical effort. Finally, we demonstrate the performance of our solution on real-world datasets and also a real HoloLens application. Results show the proposed algorithm can effectively discover optimal shareable space for multi-user virtual interaction and hence facilitate remote spatial computing communication in various collaborative workflows.

cs.HC

Modeling Supervisor Safe Sets for Improving Collaboration in Human-Robot Teams

When a human supervisor collaborates with a team of robots, their attention is divided and cognitive resources are at a premium. We aim to optimize the distribution of these resources and the flow of attention. To this end, we propose the model of an idealized supervisor to describe human behavior. Such a supervisor employs a potentially inaccurate internal model of the the robots' dynamics to judge safety. We represent these safety judgements by constructing a safe set from this internal model using reachability theory. When a robot leaves this safe set, the idealized supervisor will intervene to assist, regardless of whether or not the robot remains objectively safe. False positives, where a human supervisor incorrectly judges a robot to be in danger, needlessly consume supervisor attention. In this work, we propose a method that decreases false positives by learning the supervisor's safe set and using that information to govern robot behavior. We prove that robots behaving according to our approach will reduce the occurrence of false positives for our idealized supervisor model. Furthermore, we empirically validate our approach with a user study that demonstrates a significant ($p = 0.0328$) reduction in false positives for our method compared to a baseline safety controller.

cs.RO

Accessibility of Virtual Reality Locomotion Modalities to Adults and Minors

Virtual reality (VR) is an important new technology that is fun-damentally changing the way people experience entertainment and education content. Due to the fact that most currently available VR products are one size fits all, the accessibility of the content design and user interface design, even for healthy children is not well understood. It requires more research to ensure that children can have equally good user compared to adults in VR. In our study, we seek to explore accessibility of locomotion in VR between healthy adults and minors along both objective and subjective dimensions. We performed a user experience experiment where subjects completed a simple task of moving and touching underwater animals in VR using one of four different locomotion modalities, as well as real-world walking without wearing VR headsets as the baseline. Our results show that physical body movement that mirrors real-world movement exclusively is the least preferred by both adults and minors. However, within the different modalities of controller assisted locomotion there are variations between adults and minors for preference and challenge levels.

cs.HC

Affordance Analysis of Virtual and Augmented Reality Mediated Communication

Virtual and augmented reality communication platforms are seen as promising modalities for next-generation remote face-to-face interactions. Our study attempts to explore non-verbal communication features in relation to their conversation context for virtual and augmented reality mediated communication settings. We perform a series of user experiments, triggering nine conversation tasks in 4 settings, each containing corresponding non-verbal communication features. Our results indicate that conversation types which involve less emotional engagement are more likely to be acceptable in virtual reality and augmented reality settings with low-fidelity avatar representation, compared to scenarios that involve high emotional engagement or intellectually difficult discussions. We further systematically analyze and rank the impact of low-fidelity representation of micro-expressions, body scale, head pose, and hand gesture in affecting the user experience in one-on-one conversations, and validate that preserving micro-expression cues plays the most effective role in improving bi-directional conversations in future virtual and augmented reality settings.

cs.HC

Sparse Illumination Learning and Transfer for Single-Sample Face Recognition with Image Corruption and Misalignment

Single-sample face recognition is one of the most challenging problems in face recognition. We propose a novel algorithm to address this problem based on a sparse representation based classification (SRC) framework. The new algorithm is robust to image misalignment and pixel corruption, and is able to reduce required gallery images to one sample per class. To compensate for the missing illumination information traditionally provided by multiple gallery images, a sparse illumination learning and transfer (SILT) technique is introduced. The illumination in SILT is learned by fitting illumination examples of auxiliary face images from one or more additional subjects with a sparsely-used illumination dictionary. By enforcing a sparse representation of the query image in the illumination dictionary, the SILT can effectively recover and transfer the illumination and pose information from the alignment stage to the recognition stage. Our extensive experiments have demonstrated that the new algorithms significantly outperform the state of the art in the single-sample regime and with less restrictions. In particular, the single-sample face alignment accuracy is comparable to that of the well-known Deformable SRC algorithm using multiple gallery images per class. Furthermore, the face recognition accuracy exceeds those of the SRC and Extended SRC algorithms using hand labeled alignment initialization.

cs.CV

Nonlinear Basis Pursuit

In compressive sensing, the basis pursuit algorithm aims to find the sparsest solution to an underdetermined linear equation system. In this paper, we generalize basis pursuit to finding the sparsest solution to higher order nonlinear systems of equations, called nonlinear basis pursuit. In contrast to the existing nonlinear compressive sensing methods, the new algorithm that solves the nonlinear basis pursuit problem is convex and not greedy. The novel algorithm enables the compressive sensing approach to be used for a broader range of applications where there are nonlinear relationships between the measurements and the unknowns.

cs.IT

Compressive Shift Retrieval

The classical shift retrieval problem considers two signals in vector form that are related by a shift. The problem is of great importance in many applications and is typically solved by maximizing the cross-correlation between the two signals. Inspired by compressive sensing, in this paper, we seek to estimate the shift directly from compressed signals. We show that under certain conditions, the shift can be recovered using fewer samples and less computation compared to the classical setup. Of particular interest is shift estimation from Fourier coefficients. We show that under rather mild conditions only one Fourier coefficient suffices to recover the true shift.

eess.SY

Quadratic Basis Pursuit

In many compressive sensing problems today, the relationship between the measurements and the unknowns could be nonlinear. Traditional treatment of such nonlinear relationships have been to approximate the nonlinearity via a linear model and the subsequent un-modeled dynamics as noise. The ability to more accurately characterize nonlinear models has the potential to improve the results in both existing compressive sensing applications and those where a linear approximation does not suffice, e.g., phase retrieval. In this paper, we extend the classical compressive sensing framework to a second-order Taylor expansion of the nonlinearity. Using a lifting technique and a method we call quadratic basis pursuit, we show that the sparse signal can be recovered exactly when the sampling rate is sufficiently high. We further present efficient numerical algorithms to recover sparse signals in second-order nonlinear systems, which are considerably more difficult to solve than their linear counterparts in sparse optimization.

cs.IT

Compressive Phase Retrieval From Squared Output Measurements Via Semidefinite Programming

Given a linear system in a real or complex domain, linear regression aims to recover the model parameters from a set of observations. Recent studies in compressive sensing have successfully shown that under certain conditions, a linear program, namely, l1-minimization, guarantees recovery of sparse parameter signals even when the system is underdetermined. In this paper, we consider a more challenging problem: when the phase of the output measurements from a linear system is omitted. Using a lifting technique, we show that even though the phase information is missing, the sparse signal can be recovered exactly by solving a simple semidefinite program when the sampling rate is sufficiently high, albeit the exact solutions to both sparse signal recovery and phase retrieval are combinatorial. The results extend the type of applications that compressive sensing can be applied to those where only output magnitudes can be observed. We demonstrate the accuracy of the algorithms through theoretical analysis, extensive simulations and a practical experiment.

math.ST