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Alma Lago

Publications and source records attributed to Alma Lago.

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Mechanistic Foundations of Goal-Directed Control

Mechanistic interpretability has transformed the analysis of transformer circuits by decomposing model behavior into competing algorithms, identifying phase transitions during training, and deriving closed-form predictions for when and why strategies shift. However, this program has remained largely confined to sequence-prediction architectures, leaving embodied control systems without comparable mechanistic accounts. Here we extend this framework to sensorimotor-cognitive development, using infant motor learning as a model system. We show that foundational inductive biases give rise to causal control circuits, with learned gating mechanisms converging toward theoretically motivated uncertainty thresholds. The resulting dynamics reveal a clean phase transition in the arbitration gate whose commitment behavior is well described by a closed-form exponential moving-average surrogate. We identify context window k as the critical parameter governing circuit formation: below a minimum threshold (k$\leq$4) the arbitration mechanism cannot form; above it (k$\geq$8), gate confidence scales asymptotically as log k. A two-dimensional phase diagram further reveals task-demand-dependent route arbitration consistent with the prediction that prospective execution becomes advantageous only when prediction error remains within the task tolerance window. Together, these results provide a mechanistic account of how reactive and prospective control strategies emerge and compete during learning. More broadly, this work sharpens mechanistic accounts of cognitive development and provides principled guidance for the design of interpretable embodied agents.

cs.LG

Object-centric proto-symbolic behavioural reasoning from pixels

Autonomous intelligent agents must bridge computational challenges at disparate levels of abstraction, from the low-level spaces of sensory input and motor commands to the high-level domain of abstract reasoning and planning. A key question in designing such agents is how best to instantiate the representational space that will interface between these two levels -- ideally without requiring supervision in the form of expensive data annotations. These objectives can be efficiently achieved by representing the world in terms of objects (grounded in perception and action). In this work, we present a novel, brain-inspired, deep-learning architecture that learns from pixels to interpret, control, and reason about its environment, using object-centric representations. We show the utility of our approach through tasks in synthetic environments that require a combination of (high-level) logical reasoning and (low-level) continuous control. Results show that the agent can learn emergent conditional behavioural reasoning, such as $(A \to B) \land (\neg A \to C)$, as well as logical composition $(A \to B) \land (A \to C) \vdash A \to (B \land C)$ and XOR operations, and successfully controls its environment to satisfy objectives deduced from these logical rules. The agent can adapt online to unexpected changes in its environment and is robust to mild violations of its world model, thanks to dynamic internal desired goal generation. While the present results are limited to synthetic settings (2D and 3D activated versions of dSprites), which fall short of real-world levels of complexity, the proposed architecture shows how to manipulate grounded object representations, as a key inductive bias for unsupervised learning, to enable behavioral reasoning.

cs.AI