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Alper Kamil Bozkurt

Publications and source records attributed to Alper Kamil Bozkurt.

14 recordsLinked to original sources

Reward Machines for Signal Temporal Logic

Signal temporal logic (STL) provides a formal language for specifying real-time properties of real-valued observations, along with a quantitative robustness score for monitoring satisfaction. Control synthesis from STL specifications is of interest since manual controller design becomes infeasible as real-world systems grow in complexity. Moreover, many modern autonomous and AI-enabled systems lack accurate and complete system models, which makes optimization-based synthesis approaches unsuitable and motivates learning-based control. Prior work uses STL robustness scores as rewards in reinforcement learning (RL) to obtain control policies satisfying given specifications; however, robustness depends on execution history, leading to intractable state space expansion for general long-horizon specifications with arbitrarily nested temporal operators. This work introduces a novel automata-based approach that provides an efficient memory mechanism and associated Markovian rewards suitable for RL frameworks. Our approach constructs a timed alternating automaton from the given STL specifications, augments the state space with automaton locations and clock valuations, and derives rewards from the automaton acceptance condition. We empirically demonstrate that our approach learns policies that achieve higher robustness scores and satisfaction rates than those learned by existing approaches using robustness-based rewards.

cs.AI↗

Safe In-Context Reinforcement Learning

In-context reinforcement learning (ICRL) is an emerging RL paradigm where an agent, after pretraining, can adapt to out-of-distribution test tasks without any parameter updates, instead relying on an expanding context of interaction history. While ICRL has shown impressive generalization, safety during this adaptation process remains unexplored, limiting its applicability in real-world deployments where test-time behavior is expected to be safe. In this work, we propose SCARED: Safe Contextual Adaptive Reinforcement via Exact-penalty Dual, the first method that promotes safe adaptation of ICRL under the constrained Markov decision process framework. During the parameter-update-free adaptation process, our agent not only maximizes the reward but also keeps the accumulated cost within a user-specified safety budget. We also demonstrate that the agent actively reacts to the safety budget; with a higher safety budget, the agent behaves more aggressively, and with a lower safety budget the agent behaves more conservatively. Across challenging benchmarks, SCARED consistently enables safe and robust in-context adaptation, outperforming existing ICRL and safe meta-RL baselines.

cs.LG↗

Active Offline-to-Online Reinforcement Learning

Background: Offline reinforcement learning (RL) enables effective policies to be trained from large, previously collected datasets and subsequently improved through limited online interaction. This offline-to-online RL (O2O-RL) paradigm is particularly promising in nonstationary domains where interaction is costly or potentially hazardous. Standard O2O-RL pipelines train multiple candidate policies offline, evaluate them using off-policy or online evaluation, and then deploy and fine-tune the policy with the highest estimated value. However, as in offline pretraining, fine-tuning performance is highly sensitive to the choice of algorithm and hyperparameters, making it risky to commit to a single policy. Objectives: We study active policy selection for fine-tuning under a limited interaction budget in O2O-RL settings. To our knowledge, this is the first work to address this problem. Methods: We formulate the problem by identifying a fundamental trade-off between allocating online interactions to policy evaluation, which helps identify high-performing policies, and allocating them to fine-tuning, which improves policy performance. We then propose an approach that balances this trade-off by actively selecting policies for fine-tuning based on upper-confidence bounds on their future performance. These bounds are derived from locally linear performance forecasts fitted to observations obtained through online evaluation. Results: Across a diverse range of experiments, the proposed approach consistently outperforms existing O2O-RL baselines. Conclusions: Actively selecting and fine-tuning policies uses limited online interaction budgets more effectively than either committing to a single policy or dividing the budget equally among all policies. Our framework also advances offline RL toward practical deployment in real-world systems where online interaction is costly or risky.

cs.LG↗

Adaptive Policy Selection and Fine-Tuning under Interaction Budgets for Offline-to-Online Reinforcement Learning

In offline-to-online reinforcement learning (O2O-RL), policies are first safely trained offline using previously collected datasets and then further fine-tuned for tasks via limited online interactions. In a typical O2O-RL pipeline, candidate policies trained with offline RL are evaluated via either off-policy evaluation (OPE) or online evaluation (OE). The policy with the highest estimated value is then deployed and continually fine-tuned. However, this setup has two main issues. First, OPE can be unreliable, making it risky to deploy a policy based solely on those estimates, whereas OE may identify a viable policy with substantial online interaction, which could have been used for fine-tuning. Second--and more importantly--it is also often not possible to determine a priori whether a pretrained policy will improve with post-deployment fine-tuning, especially in non-stationary environments. As a result, procedures committing to a single deployed policy are impractical in many real-world settings. Moreover, a naive remedy that exhaustively fine-tunes all candidates would violate interaction budget constraints and is likewise infeasible. In this paper, we propose a novel adaptive approach for policy selection and fine-tuning under online interaction budgets in O2O-RL. Following the standard pipeline, we first train a set of candidate policies with different offline RL algorithms and hyperparameters; we then perform OPE to obtain initial performance estimates. We next adaptively select and fine-tune the policies based on their predicted performance via an upper-confidence-bound approach thereby making efficient use of online interactions. We demonstrate that our approach improves upon O2O-RL baselines with various benchmarks.

cs.LG↗

Accelerated Learning with Linear Temporal Logic using Differentiable Simulation

Ensuring that reinforcement learning (RL) controllers satisfy safety and reliability constraints in real-world settings remains challenging: state-avoidance and constrained Markov decision processes often fail to capture trajectory-level requirements or induce overly conservative behavior. Formal specification languages such as linear temporal logic (LTL) offer correct-by-construction objectives, yet their rewards are typically sparse, and heuristic shaping can undermine correctness. We introduce, to our knowledge, the first end-to-end framework that integrates LTL with differentiable simulators, enabling efficient gradient-based learning directly from formal specifications. Our method relaxes discrete automaton transitions via soft labeling of states, yielding differentiable rewards and state representations that mitigate the sparsity issue intrinsic to LTL while preserving objective soundness. We provide theoretical guarantees connecting Büchi acceptance to both discrete and differentiable LTL returns and derive a tunable bound on their discrepancy in deterministic and stochastic settings. Empirically, across complex, nonlinear, contact-rich continuous-control tasks, our approach substantially accelerates training and achieves up to twice the returns of discrete baselines. We further demonstrate compatibility with reward machines, thereby covering co-safe LTL and LTL$_\text{f}$ without modification. By rendering automaton-based rewards differentiable, our work bridges formal methods and deep RL, enabling safe, specification-driven learning in continuous domains.

cs.LG↗

Neuro-Logic Lifelong Learning

Solving Inductive Logic Programming (ILP) problems with neural networks is a key challenge in Neural-Symbolic Ar- tificial Intelligence (AI). While most research has focused on designing novel network architectures for individual prob- lems, less effort has been devoted to exploring new learning paradigms involving a sequence of problems. In this work, we investigate lifelong learning ILP, which leverages the com- positional and transferable nature of logic rules for efficient learning of new problems. We introduce a compositional framework, demonstrating how logic rules acquired from ear- lier tasks can be efficiently reused in subsequent ones, leading to improved scalability and performance. We formalize our approach and empirically evaluate it on sequences of tasks. Experimental results validate the feasibility and advantages of this paradigm, opening new directions for continual learn- ing in Neural-Symbolic AI.

cs.AI↗

On the Uniqueness of Solution for the Bellman Equation of LTL Objectives

Surrogate rewards for linear temporal logic (LTL) objectives are commonly utilized in planning problems for LTL objectives. In a widely-adopted surrogate reward approach, two discount factors are used to ensure that the expected return approximates the satisfaction probability of the LTL objective. The expected return then can be estimated by methods using the Bellman updates such as reinforcement learning. However, the uniqueness of the solution to the Bellman equation with two discount factors has not been explicitly discussed. We demonstrate with an example that when one of the discount factors is set to one, as allowed in many previous works, the Bellman equation may have multiple solutions, leading to inaccurate evaluation of the expected return. We then propose a condition for the Bellman equation to have the expected return as the unique solution, requiring the solutions for states inside a rejecting bottom strongly connected component (BSCC) to be 0. We prove this condition is sufficient by showing that the solutions for the states with discounting can be separated from those for the states without discounting under this condition

cs.AI↗

Learning Optimal Strategies for Temporal Tasks in Stochastic Games

Synthesis from linear temporal logic (LTL) specifications provides assured controllers for systems operating in stochastic and potentially adversarial environments. Automatic synthesis tools, however, require a model of the environment to construct controllers. In this work, we introduce a model-free reinforcement learning (RL) approach to derive controllers from given LTL specifications even when the environment is completely unknown. We model the problem as a stochastic game (SG) between the controller and the adversarial environment; we then learn optimal control strategies that maximize the probability of satisfying the LTL specifications against the worst-case environment behavior. We first construct a product game using the deterministic parity automaton (DPA) translated from the given LTL specification. By deriving distinct rewards and discount factors from the acceptance condition of the DPA, we reduce the maximization of the worst-case probability of satisfying the LTL specification into the maximization of a discounted reward objective in the product game; this enables the use of model-free RL algorithms to learn an optimal controller strategy. To deal with the common scalability problems when the number of sets defining the acceptance condition of the DPA (usually referred as colors), is large, we propose a lazy color generation method where distinct rewards and discount factors are utilized only when needed, and an approximate method where the controller eventually focuses on only one color. In several case studies, we show that our approach is scalable to a wide range of LTL formulas, significantly outperforming existing methods for learning controllers from LTL specifications in SGs.

cs.AI↗

Attack-Resilient Supervisory Control of Discrete-Event Systems: A Finite-State Transducer Approach

Resilience to sensor and actuator attacks is a major concern in the supervisory control of discrete events in cyber-physical systems (CPS). In this work, we propose a new framework to design supervisors for CPS under attacks using finite-state transducers (FSTs) to model the effects of the discrete events. FSTs can capture a general class of regular-rewriting attacks in which an attacker can nondeterministically rewrite sensing/actuation events according to a given regular relation. These include common insertion, deletion, event-wise replacement, and finite-memory replay attacks. We propose new theorems and algorithms with polynomial complexity to design resilient supervisors against these attacks. We also develop an open-source tool in Python based on the results and illustrate its applicability through a case study

cs.FL↗

Model-Free Learning of Safe yet Effective Controllers

We study the problem of learning safe control policies that are also effective; i.e., maximizing the probability of satisfying a linear temporal logic (LTL) specification of a task, and the discounted reward capturing the (classic) control performance. We consider unknown environments modeled as Markov decision processes. We propose a model-free reinforcement learning algorithm that learns a policy that first maximizes the probability of ensuring safety, then the probability of satisfying the given LTL specification and lastly, the sum of discounted Quality of Control rewards. Finally, we illustrate applicability of our RL-based approach.

cs.RO↗

Reinforcement Learning with Temporal Logic Constraints for Partially-Observable Markov Decision Processes

This paper proposes a reinforcement learning method for controller synthesis of autonomous systems in unknown and partially-observable environments with subjective time-dependent safety constraints. Mathematically, we model the system dynamics by a partially-observable Markov decision process (POMDP) with unknown transition/observation probabilities. The time-dependent safety constraint is captured by iLTL, a variation of linear temporal logic for state distributions. Our Reinforcement learning method first constructs the belief MDP of the POMDP, capturing the time evolution of estimated state distributions. Then, by building the product belief MDP of the belief MDP and the limiting deterministic B\uchi automaton (LDBA) of the temporal logic constraint, we transform the time-dependent safety constraint on the POMDP into a state-dependent constraint on the product belief MDP. Finally, we learn the optimal policy by value iteration under the state-dependent constraint.

cs.RO↗

Secure Planning Against Stealthy Attacks via Model-Free Reinforcement Learning

We consider the problem of security-aware planning in an unknown stochastic environment, in the presence of attacks on control signals (i.e., actuators) of the robot. We model the attacker as an agent who has the full knowledge of the controller as well as the employed intrusion-detection system and who wants to prevent the controller from performing tasks while staying stealthy. We formulate the problem as a stochastic game between the attacker and the controller and present an approach to express the objective of such an agent and the controller as a combined linear temporal logic (LTL) formula. We then show that the planning problem, described formally as the problem of satisfying an LTL formula in a stochastic game, can be solved via model-free reinforcement learning when the environment is completely unknown. Finally, we illustrate and evaluate our methods on two robotic planning case studies.

cs.RO↗

Model-Free Reinforcement Learning for Stochastic Games with Linear Temporal Logic Objectives

We study the problem of synthesizing control strategies for Linear Temporal Logic (LTL) objectives in unknown environments. We model this problem as a turn-based zero-sum stochastic game between the controller and the environment, where the transition probabilities and the model topology are fully unknown. The winning condition for the controller in this game is the satisfaction of the given LTL specification, which can be captured by the acceptance condition of a deterministic Rabin automaton (DRA) directly derived from the LTL specification. We introduce a model-free reinforcement learning (RL) methodology to find a strategy that maximizes the probability of satisfying a given LTL specification when the Rabin condition of the derived DRA has a single accepting pair. We then generalize this approach to LTL formulas for which the Rabin condition has a larger number of accepting pairs, providing a lower bound on the satisfaction probability. Finally, we illustrate applicability of our RL method on two motion planning case studies.

cs.RO↗

Control Synthesis from Linear Temporal Logic Specifications using Model-Free Reinforcement Learning

We present a reinforcement learning (RL) framework to synthesize a control policy from a given linear temporal logic (LTL) specification in an unknown stochastic environment that can be modeled as a Markov Decision Process (MDP). Specifically, we learn a policy that maximizes the probability of satisfying the LTL formula without learning the transition probabilities. We introduce a novel rewarding and path-dependent discounting mechanism based on the LTL formula such that (i) an optimal policy maximizing the total discounted reward effectively maximizes the probabilities of satisfying LTL objectives, and (ii) a model-free RL algorithm using these rewards and discount factors is guaranteed to converge to such policy. Finally, we illustrate the applicability of our RL-based synthesis approach on two motion planning case studies.

cs.RO↗