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Alper Yilmaz

Publications and source records attributed to Alper Yilmaz.

At least 19 recordsLinked to original sources

Aristotelian Manifolds: Leveraging Platonic Perceptual Features for Backpropagation Free Rapid Concept Learning

This paper formalizes and systematically characterizes Aristotelian Manifolds, a generalized structural framework built upon the Platonic Representation Hypothesis. We position high-capacity foundation models as universal perceptual filters and conduct a comprehensive layer-wise investigation to map how knowledge is functionally synthesized within these latent subspaces. Across diverse architectural paradigms and multi-domain datasets, we rigorously chart the interplay between network depth, dimensionality reduction, and distance metrics. Our characterization reveals that semantic maturation does not follow a singular, monotonic path; instead, different data domains exhibit highly distinct geometric response profiles, characterized by intermediate mound-like peaks for specialized clinical modalities and sigmoidal plateaus for natural visual tasks. By profiling the exact coordinates where these manifolds achieve peak representational efficiency, we establish a predictable taxonomy for layer selection and feature compression. Ultimately, this systematic characterization demonstrates that mapping the internal geometry of frozen representations provides a robust, backpropagation-free, and interpretable framework for understanding and exploiting foundation model latent spaces.

cs.CV

Rethinking the Good Enough Embedding for Easy Few-Shot Learning

The field of deep visual recognition is undergoing a paradigm shift toward universal representations. The Platonic Representation Hypothesis suggests that diverse architectures trained on massive datasets are converging toward a shared, "ideal" latent space. This again raises a critical question: is a "Good Embedding All You Need?" In this paper, we leverage this convergence to demonstrate that off-the-shelf embeddings are inherently "good enough" for complex tasks, rendering intensive task-specific fine-tuning unnecessary. We explore this hypothesis within the few-shot learning framework, proposing a straightforward, non-parametric pipeline that entirely bypasses backpropagation. By utilizing a k-Nearest Neighbor classifier on frozen DINOv2-L features, we conduct a layer-wise characterization to identify an optimal feature extraction. We further demonstrate that manifold refinement via PCA and ICA provides a beneficial regularizing effect. Our results across four major benchmarks demonstrate that our approach consistently surpasses sophisticated meta-learning algorithms, achieving state-of-the-art performance.

cs.CV

Toward Aristotelian Medical Representations: Backpropagation-Free Layer-wise Analysis for Interpretable Generalized Metric Learning on MedMNIST

While deep learning has achieved remarkable success in medical imaging, the "black-box" nature of backpropagation-based models remains a significant barrier to clinical adoption. To bridge this gap, we propose Aristotelian Rapid Object Modeling (A-ROM), a framework built upon the Platonic Representation Hypothesis (PRH). This hypothesis posits that models trained on vast, diverse datasets converge toward a universal and objective representation of reality. By leveraging the generalizable metric space of pretrained Vision Transformers (ViTs), A-ROM enables the rapid modeling of novel medical concepts without the computational burden or opacity of further gradient-based fine-tuning. We replace traditional, opaque decision layers with a human-readable concept dictionary and a k-Nearest Neighbors (kNN) classifier to ensure the model's logic remains interpretable. Experiments on the MedMNIST v2 suite demonstrate that A-ROM delivers performance competitive with standard benchmarks while providing a simple and scalable, "few-shot" solution that meets the rigorous transparency demands of modern clinical environments.

cs.CV

Enhancing Policy Learning with World-Action Model

This paper presents the World-Action Model (WAM), an action-regularized world model that jointly reasons over future visual observations and the actions that drive state transitions. Unlike conventional world models trained solely via image prediction, WAM incorporates an inverse dynamics objective into DreamerV2 that predicts actions from latent state transitions, encouraging the learned representations to capture action-relevant structure critical for downstream control. We evaluate WAM on enhancing policy learning across eight manipulation tasks from the CALVIN benchmark. We first pretrain a diffusion policy via behavioral cloning on world model latents, then refine it with model-based PPO inside the frozen world model. Without modifying the policy architecture or training procedure, WAM improves average behavioral cloning success from 59.4% to 71.2% over DreamerV2 and DiWA baselines. After PPO fine-tuning, WAM achieves 92.8% average success versus 79.8% for the baseline, with two tasks reaching 100%, using 8.7x fewer training steps.

cs.AI

Zero-shot Vision-Language Reranking for Cross-View Geolocalization

Cross-view geolocalization (CVGL) systems, while effective at retrieving a list of relevant candidates (high Recall@k), often fail to identify the single best match (low Top-1 accuracy). This work investigates the use of zero-shot Vision-Language Models (VLMs) as rerankers to address this gap. We propose a two-stage framework: state-of-the-art (SOTA) retrieval followed by VLM reranking. We systematically compare two strategies: (1) Pointwise (scoring candidates individually) and (2) Pairwise (comparing candidates relatively). Experiments on the VIGOR dataset show a clear divergence: all pointwise methods cause a catastrophic drop in performance or no change at all. In contrast, a pairwise comparison strategy using LLaVA improves Top-1 accuracy over the strong retrieval baseline. Our analysis concludes that, these VLMs are poorly calibrated for absolute relevance scoring but are effective at fine-grained relative visual judgment, making pairwise reranking a promising direction for enhancing CVGL precision.

cs.CV

Just Zoom In: Cross-View Geo-Localization via Autoregressive Zooming

Cross-view geo-localization (CVGL) estimates a camera's location by matching a street-view image to geo-referenced overhead imagery, enabling GPS-denied localization and navigation. Existing methods almost universally formulate CVGL as an image-retrieval problem in a contrastively trained embedding space. This ties performance to large batches and hard negative mining, and it ignores both the geometric structure of maps and the coverage mismatch between street-view and overhead imagery. In particular, salient landmarks visible from the street view can fall outside a fixed satellite crop, making retrieval targets ambiguous and limiting explicit spatial inference over the map. We propose Just Zoom In, an alternative formulation that performs CVGL via autoregressive zooming over a city-scale overhead map. Starting from a coarse satellite view, the model takes a short sequence of zoom-in decisions to select a terminal satellite cell at a target resolution, without contrastive losses or hard negative mining. We further introduce a realistic benchmark with crowd-sourced street views and high-resolution satellite imagery that reflects real capture conditions. On this benchmark, Just Zoom In achieves state-of-the-art performance, improving Recall@1 within 50 m by 5.5% and Recall@1 within 100 m by 9.6% over the strongest contrastive-retrieval baseline. These results demonstrate the effectiveness of sequential coarse-to-fine spatial reasoning for cross-view geo-localization.

cs.CV

LLaVA-LE: Large Language-and-Vision Assistant for Lunar Exploration

Recent advances in multimodal vision-language models (VLMs) have enabled joint reasoning over visual and textual information, yet their application to planetary science remains largely unexplored. A key hindrance is the absence of large-scale datasets that pair real planetary imagery with detailed scientific descriptions. In this work, we introduce LLaVA-LE (Large Language-and-Vision Assistant for Lunar Exploration), a vision-language model specialized for lunar surface and subsurface characterization. To enable this capability, we curate a new large-scale multimodal lunar dataset, LUCID (LUnar Caption Image Dataset) consisting of 96k high-resolution panchromatic images paired with detailed captions describing lunar terrain characteristics, and 81k question-answer (QA) pairs derived from approximately 20k images in the LUCID dataset. Leveraging this dataset, we fine-tune LLaVA using a two-stage training curriculum: (1) concept alignment for domain-specific terrain description, and (2) instruction-tuned visual question answering. We further design evaluation benchmarks spanning multiple levels of reasoning complexity relevant to lunar terrain analysis. Evaluated against GPT and Gemini judges, LLaVA-LE achieves a 3.3x overall performance gain over Base LLaVA and 2.1x over our Stage 1 model, with a reasoning score of 1.070, exceeding the judge's own reference score, highlighting the effectiveness of domain-specific multimodal data and instruction tuning to advance VLMs in planetary exploration. Code is available at https://github.com/OSUPCVLab/LLaVA-LE.

cs.CV

BetterScene: 3D Scene Synthesis with Representation-Aligned Generative Model

We present BetterScene, an approach to enhance novel view synthesis (NVS) quality for diverse real-world scenes using extremely sparse, unconstrained photos. BetterScene leverages the production-ready Stable Video Diffusion (SVD) model pretrained on billions of frames as a strong backbone, aiming to mitigate artifacts and recover view-consistent details at inference time. Conventional methods have developed similar diffusion-based solutions to address these challenges of novel view synthesis. Despite significant improvements, these methods typically rely on off-the-shelf pretrained diffusion priors and fine-tune only the UNet module while keeping other components frozen, which still leads to inconsistent details and artifacts even when incorporating geometry-aware regularizations like depth or semantic conditions. To address this, we investigate the latent space of the diffusion model and introduce two components: (1) temporal equivariance regularization and (2) vision foundation model-aligned representation, both applied to the variational autoencoder (VAE) module within the SVD pipeline. BetterScene integrates a feed-forward 3D Gaussian Splatting (3DGS) model to render features as inputs for the SVD enhancer and generate continuous, artifact-free, consistent novel views. We evaluate on the challenging DL3DV-10K dataset and demonstrate superior performance compared to state-of-the-art methods.

cs.CV

MotivNet: Evolving Meta-Sapiens into an Emotionally Intelligent Foundation Model

In this paper, we introduce MotivNet, a generalizable facial emotion recognition model for robust real-world application. Current state-of-the-art FER models tend to have weak generalization when tested on diverse data, leading to deteriorated performance in the real world and hindering FER as a research domain. Though researchers have proposed complex architectures to address this generalization issue, they require training cross-domain to obtain generalizable results, which is inherently contradictory for real-world application. Our model, MotivNet, achieves competitive performance across datasets without cross-domain training by using Meta-Sapiens as a backbone. Sapiens is a human vision foundational model with state-of-the-art generalization in the real world through large-scale pretraining of a Masked Autoencoder. We propose MotivNet as an additional downstream task for Sapiens and define three criteria to evaluate MotivNet's viability as a Sapiens task: benchmark performance, model similarity, and data similarity. Throughout this paper, we describe the components of MotivNet, our training approach, and our results showing MotivNet is generalizable across domains. We demonstrate that MotivNet can be benchmarked against existing SOTA models and meets the listed criteria, validating MotivNet as a Sapiens downstream task, and making FER more incentivizing for in-the-wild application. The code is available at https://github.com/OSUPCVLab/EmotionFromFaceImages.

cs.CV

Multivariate Gaussian Representation Learning for Medical Action Evaluation

Fine-grained action evaluation in medical vision faces unique challenges due to the unavailability of comprehensive datasets, stringent precision requirements, and insufficient spatiotemporal dynamic modeling of very rapid actions. To support development and evaluation, we introduce CPREval-6k, a multi-view, multi-label medical action benchmark containing 6,372 expert-annotated videos with 22 clinical labels. Using this dataset, we present GaussMedAct, a multivariate Gaussian encoding framework, to advance medical motion analysis through adaptive spatiotemporal representation learning. Multivariate Gaussian Representation projects the joint motions to a temporally scaled multi-dimensional space, and decomposes actions into adaptive 3D Gaussians that serve as tokens. These tokens preserve motion semantics through anisotropic covariance modeling while maintaining robustness to spatiotemporal noise. Hybrid Spatial Encoding, employing a Cartesian and Vector dual-stream strategy, effectively utilizes skeletal information in the form of joint and bone features. The proposed method achieves 92.1% Top-1 accuracy with real-time inference on the benchmark, outperforming baseline by +5.9% accuracy with only 10% FLOPs. Cross-dataset experiments confirm the superiority of our method in robustness.

cs.CV

Deep learning-based automated damage detection in concrete structures using images from earthquake events

Timely assessment of integrity of structures after seismic events is crucial for public safety and emergency response. This study focuses on assessing the structural damage conditions using deep learning methods to detect exposed steel reinforcement in concrete buildings and bridges after large earthquakes. Steel bars are typically exposed after concrete spalling or large flexural or shear cracks. The amount and distribution of exposed steel reinforcement is an indication of structural damage and degradation. To automatically detect exposed steel bars, new datasets of images collected after the 2023 Turkey Earthquakes were labeled to represent a wide variety of damaged concrete structures. The proposed method builds upon a deep learning framework, enhanced with fine-tuning, data augmentation, and testing on public datasets. An automated classification framework is developed that can be used to identify inside/outside buildings and structural components. Then, a YOLOv11 (You Only Look Once) model is trained to detect cracking and spalling damage and exposed bars. Another YOLO model is finetuned to distinguish different categories of structural damage levels. All these trained models are used to create a hybrid framework to automatically and reliably determine the damage levels from input images. This research demonstrates that rapid and automated damage detection following disasters is achievable across diverse damage contexts by utilizing image data collection, annotation, and deep learning approaches.

cs.CV

CascadeFormer: A Family of Two-stage Cascading Transformers for Skeleton-based Human Action Recognition

Skeleton-based human action recognition leverages sequences of human joint coordinates to identify actions performed in videos. Owing to the intrinsic spatiotemporal structure of skeleton data, Graph Convolutional Networks (GCNs) have been the dominant architecture in this field. However, recent advances in transformer models and masked pretraining frameworks open new avenues for representation learning. In this work, we propose CascadeFormer, a family of two-stage cascading transformers for skeleton-based human action recognition. Our framework consists of a masked pretraining stage to learn generalizable skeleton representations, followed by a cascading fine-tuning stage tailored for discriminative action classification. We evaluate CascadeFormer across three benchmark datasets (Penn Action N-UCLA, and NTU RGB+D 60), achieving competitive performance on all tasks. To promote reproducibility, we release our code and model checkpoints.

cs.CV

ERDES: A Benchmark Video Dataset for Retinal Detachment and Macular Status Classification in Ocular Ultrasound

Retinal detachment (RD) is a vision-threatening condition that requires prompt intervention to preserve sight. A critical factor in treatment urgency and visual prognosis is macular involvement -- whether the macula is intact or detached. Point-of-care ultrasound (POCUS) is a fast, non-invasive and cost-effective imaging tool commonly used to detect RD in various clinical settings. However, its diagnostic utility is limited by the need for expert interpretation, especially in resource-limited environments. Deep learning has the potential to automate RD detection on ultrasound, but there are no clinically available models, and prior research has not addressed macular status -- an essential distinction for surgical prioritization. Additionally, no public dataset currently supports macular-based RD classification using ultrasound video. We introduce Eye Retinal DEtachment ultraSound (ERDES), the first open-access dataset of ocular ultrasound clips labeled for (i) presence of RD and (ii) macula-detached vs. macula-intact status. ERDES enables machine learning development for RD detection. We also provide baseline benchmarks by training 40 models across eight architectures, including 3D convolutional networks and transformer-based models.

q-bio.QM

THYME: Temporal Hierarchical-Cyclic Interactivity Modeling for Video Scene Graphs in Aerial Footage

The rapid proliferation of video in applications such as autonomous driving, surveillance, and sports analytics necessitates robust methods for dynamic scene understanding. Despite advances in static scene graph generation and early attempts at video scene graph generation, previous methods often suffer from fragmented representations, failing to capture fine-grained spatial details and long-range temporal dependencies simultaneously. To address these limitations, we introduce the Temporal Hierarchical Cyclic Scene Graph (THYME) approach, which synergistically integrates hierarchical feature aggregation with cyclic temporal refinement to address these limitations. In particular, THYME effectively models multi-scale spatial context and enforces temporal consistency across frames, yielding more accurate and coherent scene graphs. In addition, we present AeroEye-v1.0, a novel aerial video dataset enriched with five types of interactivity that overcome the constraints of existing datasets and provide a comprehensive benchmark for dynamic scene graph generation. Empirically, extensive experiments on ASPIRe and AeroEye-v1.0 demonstrate that the proposed THYME approach outperforms state-of-the-art methods, offering improved scene understanding in ground-view and aerial scenarios.

cs.CV

A Low-Cost Portable Lidar-based Mobile Mapping System on an Android Smartphone

The rapid advancement of the metaverse, digital twins, and robotics underscores the demand for low-cost, portable mapping systems for reality capture. Current mobile solutions, such as the Leica BLK2Go and lidar-equipped smartphones, either come at a high cost or are limited in range and accuracy. Leveraging the proliferation and technological evolution of mobile devices alongside recent advancements in lidar technology, we introduce a novel, low-cost, portable mobile mapping system. Our system integrates a lidar unit, an Android smartphone, and an RTK-GNSS stick. Running on the Android platform, it features lidar-inertial odometry built with the NDK, and logs data from the lidar, wide-angle camera, IMU, and GNSS. With a total bill of materials (BOM) cost under 2,000 USD and a weight of about 1 kilogram, the system achieves a good balance between affordability and portability. We detail the system design, multisensor calibration, synchronization, and evaluate its performance for tracking and mapping. To further contribute to the community, the system's design and software are made open source at: https://github.com/OSUPCVLab/marslogger_android/releases/tag/v2.1

cs.RO

Lightweight Road Environment Segmentation using Vector Quantization

Road environment segmentation plays a significant role in autonomous driving. Numerous works based on Fully Convolutional Networks (FCNs) and Transformer architectures have been proposed to leverage local and global contextual learning for efficient and accurate semantic segmentation. In both architectures, the encoder often relies heavily on extracting continuous representations from the image, which limits the ability to represent meaningful discrete information. To address this limitation, we propose segmentation of the autonomous driving environment using vector quantization. Vector quantization offers three primary advantages for road environment segmentation. (1) Each continuous feature from the encoder is mapped to a discrete vector from the codebook, helping the model discover distinct features more easily than with complex continuous features. (2) Since a discrete feature acts as compressed versions of the encoder's continuous features, they also compress noise or outliers, enhancing the image segmentation task. (3) Vector quantization encourages the latent space to form coarse clusters of continuous features, forcing the model to group similar features, making the learned representations more structured for the decoding process. In this work, we combined vector quantization with the lightweight image segmentation model MobileUNETR and used it as a baseline model for comparison to demonstrate its efficiency. Through experiments, we achieved 77.0 % mIoU on Cityscapes, outperforming the baseline by 2.9 % without increasing the model's initial size or complexity.

cs.CV

UAS Visual Navigation in Large and Unseen Environments via a Meta Agent

The aim of this work is to develop an approach that enables Unmanned Aerial System (UAS) to efficiently learn to navigate in large-scale urban environments and transfer their acquired expertise to novel environments. To achieve this, we propose a meta-curriculum training scheme. First, meta-training allows the agent to learn a master policy to generalize across tasks. The resulting model is then fine-tuned on the downstream tasks. We organize the training curriculum in a hierarchical manner such that the agent is guided from coarse to fine towards the target task. In addition, we introduce Incremental Self-Adaptive Reinforcement learning (ISAR), an algorithm that combines the ideas of incremental learning and meta-reinforcement learning (MRL). In contrast to traditional reinforcement learning (RL), which focuses on acquiring a policy for a specific task, MRL aims to learn a policy with fast transfer ability to novel tasks. However, the MRL training process is time consuming, whereas our proposed ISAR algorithm achieves faster convergence than the conventional MRL algorithm. We evaluate the proposed methodologies in simulated environments and demonstrate that using this training philosophy in conjunction with the ISAR algorithm significantly improves the convergence speed for navigation in large-scale cities and the adaptation proficiency in novel environments.

cs.RO

HyperGLM: HyperGraph for Video Scene Graph Generation and Anticipation

Multimodal LLMs have advanced vision-language tasks but still struggle with understanding video scenes. To bridge this gap, Video Scene Graph Generation (VidSGG) has emerged to capture multi-object relationships across video frames. However, prior methods rely on pairwise connections, limiting their ability to handle complex multi-object interactions and reasoning. To this end, we propose Multimodal LLMs on a Scene HyperGraph (HyperGLM), promoting reasoning about multi-way interactions and higher-order relationships. Our approach uniquely integrates entity scene graphs, which capture spatial relationships between objects, with a procedural graph that models their causal transitions, forming a unified HyperGraph. Significantly, HyperGLM enables reasoning by injecting this unified HyperGraph into LLMs. Additionally, we introduce a new Video Scene Graph Reasoning (VSGR) dataset featuring 1.9M frames from third-person, egocentric, and drone views and supports five tasks: Scene Graph Generation, Scene Graph Anticipation, Video Question Answering, Video Captioning, and Relation Reasoning. Empirically, HyperGLM consistently outperforms state-of-the-art methods across five tasks, effectively modeling and reasoning complex relationships in diverse video scenes.

cs.CV