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Alvaro Velasquez

Publications and source records attributed to Alvaro Velasquez.

At least 55 records · Page 3Linked to original sources

SymRAG: Efficient Neuro-Symbolic Retrieval Through Adaptive Query Routing

Current Retrieval-Augmented Generation systems use uniform processing, causing inefficiency as simple queries consume resources similar to complex multi-hop tasks. We present SymRAG, a framework that introduces adaptive query routing via real-time complexity and load assessment to select symbolic, neural, or hybrid pathways. SymRAG's neuro-symbolic approach adjusts computational pathways based on both query characteristics and system load, enabling efficient resource allocation across diverse query types. By combining linguistic and structural query properties with system load metrics, SymRAG allocates resources proportional to reasoning requirements. Evaluated on 2,000 queries across HotpotQA (multi-hop reasoning) and DROP (discrete reasoning) using Llama-3.2-3B and Mistral-7B models, SymRAG achieves competitive accuracy (97.6--100.0% exact match) with efficient resource utilization (3.6--6.2% CPU utilization, 0.985--3.165s processing). Disabling adaptive routing increases processing time by 169--1151%, showing its significance for complex models. These results suggest adaptive computation strategies are more sustainable and scalable for hybrid AI systems that use dynamic routing and neuro-symbolic frameworks.

cs.AI↗

A Dataless Reinforcement Learning Approach to Rounding Hyperplane Optimization for Max-Cut

The Maximum Cut (MaxCut) problem is NP-Complete, and obtaining its optimal solution is NP-hard in the worst case. As a result, heuristic-based algorithms are commonly used, though their design often requires significant domain expertise. More recently, learning-based methods trained on large (un)labeled datasets have been proposed; however, these approaches often struggle with generalizability and scalability. A well-known approximation algorithm for MaxCut is the Goemans-Williamson (GW) algorithm, which relaxes the Quadratic Unconstrained Binary Optimization (QUBO) formulation into a semidefinite program (SDP). The GW algorithm then applies hyperplane rounding by uniformly sampling a random hyperplane to convert the SDP solution into binary node assignments. In this paper, we propose a training-data-free approach based on a non-episodic reinforcement learning formulation, in which an agent learns to select improved rounding hyperplanes that yield better cuts than those produced by the GW algorithm. By optimizing over a Markov Decision Process (MDP), our method consistently achieves better cuts across large-scale graphs with varying densities and degree distributions.

cs.LG↗

Immune: Improving Safety Against Jailbreaks in Multi-modal LLMs via Inference-Time Alignment

With the widespread deployment of Multimodal Large Language Models (MLLMs) for visual-reasoning tasks, improving their safety has become crucial. Recent research indicates that despite training-time safety alignment, these models remain vulnerable to jailbreak attacks. In this work, we first highlight an important safety gap to describe that alignment achieved solely through safety training may be insufficient against jailbreak attacks. To address this vulnerability, we propose Immune, an inference-time defense framework that leverages a safe reward model through controlled decoding to defend against jailbreak attacks. Additionally, we provide a mathematical characterization of Immune, offering insights on why it improves safety against jailbreaks. Extensive evaluations on diverse jailbreak benchmarks using recent MLLMs reveal that Immune effectively enhances model safety while preserving the model's original capabilities. For instance, against text-based jailbreak attacks on LLaVA-1.6, Immune reduces the attack success rate by 57.82% and 16.78% compared to the base MLLM and state-of-the-art defense strategy, respectively.

cs.CR↗

Byzantine-Resilient Decentralized Multi-Armed Bandits

In decentralized cooperative multi-armed bandits (MAB), each agent observes a distinct stream of rewards, and seeks to exchange information with others to select a sequence of arms so as to minimize its regret. Agents in the cooperative setting can outperform a single agent running a MAB method such as Upper-Confidence Bound (UCB) independently. In this work, we study how to recover such salient behavior when an unknown fraction of the agents can be Byzantine, that is, communicate arbitrarily wrong information in the form of reward mean-estimates or confidence sets. This framework can be used to model attackers in computer networks, instigators of offensive content into recommender systems, or manipulators of financial markets. Our key contribution is the development of a fully decentralized resilient upper confidence bound (UCB) algorithm that fuses an information mixing step among agents with a truncation of inconsistent and extreme values. This truncation step enables us to establish that the performance of each normal agent is no worse than the classic single-agent UCB1 algorithm in terms of regret, and more importantly, the cumulative regret of all normal agents is strictly better than the non-cooperative case, provided that each agent has at least 3f+1 neighbors where f is the maximum possible Byzantine agents in each agent's neighborhood. Extensions to time-varying neighbor graphs, and minimax lower bounds are further established on the achievable regret. Experiments corroborate the merits of this framework in practice.

cs.LG↗

TOGA: Temporally Grounded Open-Ended Video QA with Weak Supervision

We address the problem of video question answering (video QA) with temporal grounding in a weakly supervised setup, without any temporal annotations. Given a video and a question, we generate an open-ended answer grounded with the start and end time. For this task, we propose TOGA: a vision-language model for Temporally Grounded Open-Ended Video QA with Weak Supervision. We instruct-tune TOGA to jointly generate the answer and the temporal grounding. We operate in a weakly supervised setup where the temporal grounding annotations are not available. We generate pseudo labels for temporal grounding and ensure the validity of these labels by imposing a consistency constraint between the question of a grounding response and the response generated by a question referring to the same temporal segment. We notice that jointly generating the answers with the grounding improves performance on question answering as well as grounding. We evaluate TOGA on grounded QA and open-ended QA tasks. For grounded QA, we consider the NExT-GQA benchmark which is designed to evaluate weakly supervised grounded question answering. For open-ended QA, we consider the MSVD-QA and ActivityNet-QA benchmarks. We achieve state-of-the-art performance for both tasks on these benchmarks.

cs.CV↗

Differentiable Quadratic Optimization For The Maximum Independent Set Problem

Combinatorial Optimization (CO) addresses many important problems, including the challenging Maximum Independent Set (MIS) problem. Alongside exact and heuristic solvers, differentiable approaches have emerged, often using continuous relaxations of ReLU-based or quadratic objectives. Noting that an MIS in a graph is a Maximum Clique (MC) in its complement, we propose a new quadratic formulation for MIS by incorporating an MC term, improving convergence and exploration. We show that every maximal independent set corresponds to a local minimizer, derive conditions with respect to the MIS size, and characterize stationary points. To tackle the non-convexity of the objective, we propose optimizing several initializations in parallel using momentum-based gradient descent, complemented by an efficient MIS checking criterion derived from our theory. We dub our method as parallelized Clique-Informed Quadratic Optimization for MIS (pCQO-MIS). Our experimental results demonstrate the effectiveness of the proposed method compared to exact, heuristic, sampling, and data-centric approaches. Notably, our method avoids the out-of-distribution tuning and reliance on (un)labeled data required by data-centric methods, while achieving superior MIS sizes and competitive runtime relative to their inference time. Additionally, a key advantage of pCQO-MIS is that, unlike exact and heuristic solvers, the runtime scales only with the number of nodes in the graph, not the number of edges. Our code is available at the GitHub repository: https://github.com/ledenmat/pCQO-mis-benchmark/tree/refactor.

cs.DM↗

Criticality and Safety Margins for Reinforcement Learning

State of the art reinforcement learning methods sometimes encounter unsafe situations. Identifying when these situations occur is of interest both for post-hoc analysis and during deployment, where it might be advantageous to call out to a human overseer for help. Efforts to gauge the criticality of different points in time have been developed, but their accuracy is not well established due to a lack of ground truth, and they are not designed to be easily interpretable by end users. Therefore, we seek to define a criticality framework with both a quantifiable ground truth and a clear significance to users. We introduce true criticality as the expected drop in reward when an agent deviates from its policy for n consecutive random actions. We also introduce the concept of proxy criticality, a low-overhead metric that has a statistically monotonic relationship to true criticality. Safety margins make these interpretable, when defined as the number of random actions for which performance loss will not exceed some tolerance with high confidence. We demonstrate this approach in several environment-agent combinations; for an A3C agent in an Atari Beamrider environment, the lowest 5% of safety margins contain 47% of agent losses; i.e., supervising only 5% of decisions could potentially prevent roughly half of an agent's errors. This criticality framework measures the potential impacts of bad decisions, even before those decisions are made, allowing for more effective debugging and oversight of autonomous agents.

cs.LG↗

From Abstraction to Reality: DARPA's Vision for Robust Sim-to-Real Autonomy

The DARPA Transfer from Imprecise and Abstract Models to Autonomous Technologies (TIAMAT) program aims to address rapid and robust transfer of autonomy technologies across dynamic and complex environments, goals, and platforms. Existing methods for simulation-to-reality (sim-to-real) transfer often rely on high-fidelity simulations and struggle with broad adaptation, particularly in time-sensitive scenarios. Although many approaches have shown incredible performance at specific tasks, most techniques fall short when posed with unforeseen, complex, and dynamic real-world scenarios due to the inherent limitations of simulation. In contrast to current research that aims to bridge the gap between simulation environments and the real world through increasingly sophisticated simulations and a combination of methods typically assuming a small sim-to-real gap -- such as domain randomization, domain adaptation, imitation learning, meta-learning, policy distillation, and dynamic optimization -- TIAMAT takes a different approach by instead emphasizing transfer and adaptation of the autonomy stack directly to real-world environments by utilizing a breadth of low(er)-fidelity simulations to create broadly effective sim-to-real transfers. By abstractly learning from multiple simulation environments in reference to their shared semantics, TIAMAT's approaches aim to achieve abstract-to-real transfer for effective and rapid real-world adaptation. Furthermore, this program endeavors to improve the overall autonomy pipeline by addressing the inherent challenges in translating simulated behaviors into effective real-world performance.

cs.RO↗

A Survey of Sim-to-Real Methods in RL: Progress, Prospects and Challenges with Foundation Models

Deep Reinforcement Learning (RL) has been explored and verified to be effective in solving decision-making tasks in various domains, such as robotics, transportation, recommender systems, etc. It learns from the interaction with environments and updates the policy using the collected experience. However, due to the limited real-world data and unbearable consequences of taking detrimental actions, the learning of RL policy is mainly restricted within the simulators. This practice guarantees safety in learning but introduces an inevitable sim-to-real gap in terms of deployment, thus causing degraded performance and risks in execution. There are attempts to solve the sim-to-real problems from different domains with various techniques, especially in the era with emerging techniques such as large foundations or language models that have cast light on the sim-to-real. This survey paper, to the best of our knowledge, is the first taxonomy that formally frames the sim-to-real techniques from key elements of the Markov Decision Process (State, Action, Transition, and Reward). Based on the framework, we cover comprehensive literature from the classic to the most advanced methods including the sim-to-real techniques empowered by foundation models, and we also discuss the specialties that are worth attention in different domains of sim-to-real problems. Then we summarize the formal evaluation process of sim-to-real performance with accessible code or benchmarks. The challenges and opportunities are also presented to encourage future exploration of this direction. We are actively maintaining a repository to include the most up-to-date sim-to-real research work to help domain researchers.

cs.LG↗

Language Model Powered Digital Biology with BRAD

Recent advancements in Large Language Models (LLMs) are transforming biology, computer science, engineering, and every day life. However, integrating the wide array of computational tools, databases, and scientific literature continues to pose a challenge to biological research. LLMs are well-suited for unstructured integration, efficient information retrieval, and automating standard workflows and actions from these diverse resources. To harness these capabilities in bioinformatics, we present a prototype Bioinformatics Retrieval Augmented Digital assistant (BRAD). BRAD is a chatbot and agentic system that integrates a variety of bioinformatics tools. The Python package implements an AI \texttt{Agent} that is powered by LLMs and connects to a local file system, online databases, and a user's software. The \texttt{Agent} is highly configurable, enabling tasks such as Retrieval-Augmented Generation, searches across bioinformatics databases, and the execution of software pipelines. BRAD's coordinated integration of bioinformatics tools delivers a context-aware and semi-autonomous system that extends beyond the capabilities of conventional LLM-based chatbots. A graphical user interface (GUI) provides an intuitive interface to the system.

cs.AI↗

Imperceptible Adversarial Examples in the Physical World

Adversarial examples in the digital domain against deep learning-based computer vision models allow for perturbations that are imperceptible to human eyes. However, producing similar adversarial examples in the physical world has been difficult due to the non-differentiable image distortion functions in visual sensing systems. The existing algorithms for generating physically realizable adversarial examples often loosen their definition of adversarial examples by allowing unbounded perturbations, resulting in obvious or even strange visual patterns. In this work, we make adversarial examples imperceptible in the physical world using a straight-through estimator (STE, a.k.a. BPDA). We employ STE to overcome the non-differentiability -- applying exact, non-differentiable distortions in the forward pass of the backpropagation step, and using the identity function in the backward pass. Our differentiable rendering extension to STE also enables imperceptible adversarial patches in the physical world. Using printout photos, and experiments in the CARLA simulator, we show that STE enables fast generation of $\ell_\infty$ bounded adversarial examples despite the non-differentiable distortions. To the best of our knowledge, this is the first work demonstrating imperceptible adversarial examples bounded by small $\ell_\infty$ norms in the physical world that force zero classification accuracy in the global perturbation threat model and cause near-zero ($4.22\%$) AP50 in object detection in the patch perturbation threat model. We urge the community to re-evaluate the threat of adversarial examples in the physical world.

cs.CV↗

Automaton Distillation: Neuro-Symbolic Transfer Learning for Deep Reinforcement Learning

Reinforcement learning (RL) is a powerful tool for finding optimal policies in sequential decision processes. However, deep RL methods have two weaknesses: collecting the amount of agent experience required for practical RL problems is prohibitively expensive, and the learned policies exhibit poor generalization on tasks outside the training data distribution. To mitigate these issues, we introduce automaton distillation, a form of neuro-symbolic transfer learning in which Q-value estimates from a teacher are distilled into a low-dimensional representation in the form of an automaton. We then propose methods for generating Q-value estimates where symbolic information is extracted from a teacher's Deep Q-Network (DQN). The resulting Q-value estimates are used to bootstrap learning in the target discrete and continuous environment via a modified DQN and Twin-Delayed Deep Deterministic (TD3) loss function, respectively. We demonstrate that automaton distillation decreases the time required to find optimal policies for various decision tasks in new environments, even in a target environment different in structure from the source environment.

cs.LG↗

Safety Margins for Reinforcement Learning

Any autonomous controller will be unsafe in some situations. The ability to quantitatively identify when these unsafe situations are about to occur is crucial for drawing timely human oversight in, e.g., freight transportation applications. In this work, we demonstrate that the true criticality of an agent's situation can be robustly defined as the mean reduction in reward given some number of random actions. Proxy criticality metrics that are computable in real-time (i.e., without actually simulating the effects of random actions) can be compared to the true criticality, and we show how to leverage these proxy metrics to generate safety margins, which directly tie the consequences of potentially incorrect actions to an anticipated loss in overall performance. We evaluate our approach on learned policies from APE-X and A3C within an Atari environment, and demonstrate how safety margins decrease as agents approach failure states. The integration of safety margins into programs for monitoring deployed agents allows for the real-time identification of potentially catastrophic situations.

cs.LG↗

Combining AI Control Systems and Human Decision Support via Robustness and Criticality

AI-enabled capabilities are reaching the requisite level of maturity to be deployed in the real world, yet do not always make correct or safe decisions. One way of addressing these concerns is to leverage AI control systems alongside and in support of human decisions, relying on the AI control system in safe situations while calling on a human co-decider for critical situations. We extend a methodology for adversarial explanations (AE) to state-of-the-art reinforcement learning frameworks, including MuZero. Multiple improvements to the base agent architecture are proposed. We demonstrate how this technology has two applications: for intelligent decision tools and to enhance training / learning frameworks. In a decision support context, adversarial explanations help a user make the correct decision by highlighting those contextual factors that would need to change for a different AI-recommended decision. As another benefit of adversarial explanations, we show that the learned AI control system demonstrates robustness against adversarial tampering. Additionally, we supplement AE by introducing strategically similar autoencoders (SSAs) to help users identify and understand all salient factors being considered by the AI system. In a training / learning framework, this technology can improve both the AI's decisions and explanations through human interaction. Finally, to identify when AI decisions would most benefit from human oversight, we tie this combined system to our prior art on statistically verified analyses of the criticality of decisions at any point in time.

cs.LG↗

On the Hardness of Decentralized Multi-Agent Policy Evaluation under Byzantine Attacks

In this paper, we study a fully-decentralized multi-agent policy evaluation problem, which is an important sub-problem in cooperative multi-agent reinforcement learning, in the presence of up to $f$ faulty agents. In particular, we focus on the so-called Byzantine faulty model with model poisoning setting. In general, policy evaluation is to evaluate the value function of any given policy. In cooperative multi-agent system, the system-wide rewards are usually modeled as the uniform average of rewards from all agents. We investigate the multi-agent policy evaluation problem in the presence of Byzantine agents, particularly in the setting of heterogeneous local rewards. Ideally, the goal of the agents is to evaluate the accumulated system-wide rewards, which are uniform average of rewards of the normal agents for a given policy. It means that all agents agree upon common values (the consensus part) and furthermore, the consensus values are the value functions (the convergence part). However, we prove that this goal is not achievable. Instead, we consider a relaxed version of the problem, where the goal of the agents is to evaluate accumulated system-wide reward, which is an appropriately weighted average reward of the normal agents. We further prove that there is no correct algorithm that can guarantee that the total number of positive weights exceeds $|\mathcal{N}|-f $, where $|\mathcal{N}|$ is the number of normal agents. Towards the end, we propose a Byzantine-tolerant decentralized temporal difference algorithm that can guarantee asymptotic consensus under scalar function approximation. We then empirically test the effective of the proposed algorithm.

cs.CR↗

TaskCLIP: Extend Large Vision-Language Model for Task Oriented Object Detection

Task-oriented object detection aims to find objects suitable for accomplishing specific tasks. As a challenging task, it requires simultaneous visual data processing and reasoning under ambiguous semantics. Recent solutions are mainly all-in-one models. However, the object detection backbones are pre-trained without text supervision. Thus, to incorporate task requirements, their intricate models undergo extensive learning on a highly imbalanced and scarce dataset, resulting in capped performance, laborious training, and poor generalizability. In contrast, we propose TaskCLIP, a more natural two-stage design composed of general object detection and task-guided object selection. Particularly for the latter, we resort to the recently successful large Vision-Language Models (VLMs) as our backbone, which provides rich semantic knowledge and a uniform embedding space for images and texts. Nevertheless, the naive application of VLMs leads to sub-optimal quality, due to the misalignment between embeddings of object images and their visual attributes, which are mainly adjective phrases. To this end, we design a transformer-based aligner after the pre-trained VLMs to re-calibrate both embeddings. Finally, we employ a trainable score function to post-process the VLM matching results for object selection. Experimental results demonstrate that our TaskCLIP outperforms the state-of-the-art DETR-based model TOIST by 3.5% and only requires a single NVIDIA RTX 4090 for both training and inference.

cs.CV↗

LLMs as Probabilistic Minimally Adequate Teachers for DFA Learning

The emergence of intelligence in large language models (LLMs) has inspired investigations into their integration into automata learning. This paper introduces the probabilistic Minimally Adequate Teacher (pMAT) formulation, which leverages a probabilistic oracle that could give persistent errors randomly during answering the membership queries for deterministic finite automata (DFA) learning. Given the tendency of LLMs to produce hallucinatory content, we have developed techniques to improve answer accuracy and ensure the correctness of the learned automata. We propose the $\mathtt{Discrimination}$ prompt as well as the $\mathtt{Verification}$ prompt and explore their advantages over common prompts. Additionally, we compare DFA learning performance between the TTT algorithm and common active learning algorithms. To address the exponential number of persistent errors, we implement a dynamic query cache refinement algorithm that identifies and corrects conflicting queries by combining the active and passive learning algorithms. The empirical results demonstrate the robustness and efficiency of our approach, providing a theoretical foundation for automata learning with LLMs in the loop.

cs.FL↗

Improving Air Mobility for Pre-Disaster Planning with Neural Network Accelerated Genetic Algorithm

Weather disaster related emergency operations pose a great challenge to air mobility in both aircraft and airport operations, especially when the impact is gradually approaching. We propose an optimized framework for adjusting airport operational schedules for such pre-disaster scenarios. We first, aggregate operational data from multiple airports and then determine the optimal count of evacuation flights to maximize the impacted airport's outgoing capacity without impeding regular air traffic. We then propose a novel Neural Network (NN) accelerated Genetic Algorithm(GA) for evacuation planning. Our experiments show that integration yielded comparable results but with smaller computational overhead. We find that the utilization of a NN enhances the efficiency of a GA, facilitating more rapid convergence even when operating with a reduced population size. This effectiveness persists even when the model is trained on data from airports different from those under test.

cs.NE↗