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Aly Lidayan

Publications and source records attributed to Aly Lidayan.

3 recordsLinked to original sources

ABBEL: Learning Natural-Language Belief States for Memory-Efficient Interaction

As the time horizons of sequential decision-making tasks grow, keeping full interaction histories in model context becomes increasingly costly. Recent work reduces context lengths by instead conditioning decision-making agents on recursively updated natural-language summaries, which are concise and interpretable. However, they underperform agents with access to the full context, suggesting that they fail to generate sufficient summaries. To address this we propose ABBEL, a recursive summarization framework that isolates and directly supervises each summary's information contents in the form of explicit natural-language belief states. First, we analyze the belief states generated by frontier models under ABBEL across five domains, and verify that performance is often degraded due to omitting or incorrectly updating information. We also discover settings where models use memory inefficiently by retaining extraneous information. We target these limitations by fine-tuning with two RL-based methods: belief grading, which reduces update errors by rewarding belief generations based on their information content, and peak belief penalties, which encourage compressing the beliefs with the greatest memory footprints. We demonstrate that these methods significantly reduce the performance gap with full context models, and enable ABBEL to outperform prior memory agent work by 40% while using 67% of the memory. Our code is available at https://github.com/jakob-bjorner/optimal-explorer-dev

cs.CL

Intrinsically-Motivated Humans and Agents in Open-World Exploration

What drives exploration? Understanding intrinsic motivation is a long-standing challenge in both cognitive science and artificial intelligence; numerous objectives have been proposed and used to train agents, yet there remains a gap between human and agent exploration. We directly compare adults, children, and AI agents in a complex open-ended environment, Crafter, and study how common intrinsic objectives: Entropy, Information Gain, and Empowerment, relate to their behavior. We find that only Entropy and Empowerment are consistently positively correlated with human exploration progress, indicating that these objectives may better inform intrinsic reward design for agents. Furthermore, across agents and humans we observe that Entropy initially increases rapidly, then plateaus, while Empowerment increases continuously, suggesting that state diversity may provide more signal in early exploration, while advanced exploration should prioritize control. Finally, we find preliminary evidence that private speech utterances, and particularly goal verbalizations, may aid exploration in children. Our data is available at https://github.com/alyd/humans_in_crafter_data.

cs.AI

BAMDP Shaping: a Unified Framework for Intrinsic Motivation and Reward Shaping

Intrinsic motivation and reward shaping guide reinforcement learning (RL) agents by adding pseudo-rewards, which can lead to useful emergent behaviors. However, they can also encourage counterproductive exploits, e.g., fixation with noisy TV screens. Here we provide a theoretical model which anticipates these behaviors, and provides broad criteria under which adverse effects can be bounded. We characterize all pseudo-rewards as reward shaping in Bayes-Adaptive Markov Decision Processes (BAMDPs), which formulates the problem of learning in MDPs as an MDP over the agent's knowledge. Optimal exploration maximizes BAMDP state value, which we decompose into the value of the information gathered and the prior value of the physical state. Psuedo-rewards guide RL agents by rewarding behavior that increases these value components, while they hinder exploration when they align poorly with the actual value. We extend potential-based shaping theory to prove BAMDP Potential-based shaping Functions (BAMPFs) are immune to reward-hacking (convergence to behaviors maximizing composite rewards to the detriment of real rewards) in meta-RL, and show empirically how a BAMPF helps a meta-RL agent learn optimal RL algorithms for a Bernoulli Bandit domain. We finally prove that BAMPFs with bounded monotone increasing potentials also resist reward-hacking in the regular RL setting. We show that it is straightforward to retrofit or design new pseudo-reward terms in this form, and provide an empirical demonstration in the Mountain Car environment.

cs.LG