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Amartya Shankha Biswas

Publications and source records attributed to Amartya Shankha Biswas.

8 recordsLinked to original sources

Beyond Worst Case Local Computation Algorithms

We initiate the study of Local Computation Algorithms on average case inputs. In the Local Computation Algorithm (LCA) model, we are given probe access to a huge graph, and asked to answer membership queries about some combinatorial structure on the graph, answering each query with sublinear work. For instance, an LCA for the $k$-spanner problem gives access to a sparse subgraph $H\subseteq G$ that preserves distances up to a factor of $k$. We build simple LCAs for this problem assuming the input graph is drawn from the well-studied Erdos-Reyni and Preferential Attachment graph models. In both cases, our spanners achieve size and stretch tradeoffs that are impossible to achieve for general graphs, while having dramatically lower query complexity than worst-case LCAs. Our second result investigates the intersection of LCAs with Local Access Generators (LAGs). Local Access Generators provide efficient query access to a random object, for instance an Erdos Reyni random graph. We explore the natural problem of generating a random graph together with a combinatorial structure on it. We show that this combination can be easier to solve than focusing on each problem by itself, by building a fast, simple algorithm that provides access to an Erdos Reyni random graph together with a maximal independent set.

cs.DS↗

Testing Tail Weight of a Distribution Via Hazard Rate

Understanding the shape of a distribution of data is of interest to people in a great variety of fields, as it may affect the types of algorithms used for that data. We study one such problem in the framework of distribution property testing, characterizing the number of samples required to to distinguish whether a distribution has a certain property or is far from having that property. In particular, given samples from a distribution, we seek to characterize the tail of the distribution, that is, understand how many elements appear infrequently. We develop an algorithm based on a careful bucketing scheme that distinguishes light-tailed distributions from non-light-tailed ones with respect to a definition based on the hazard rate, under natural smoothness and ordering assumptions. We bound the number of samples required for this test to succeed with high probability in terms of the parameters of the problem, showing that it is polynomial in these parameters. Further, we prove a hardness result that implies that this problem cannot be solved without any assumptions.

cs.LG↗

Massively Parallel Algorithms for Small Subgraph Counting

Over the last two decades, frameworks for distributed-memory parallel computation, such as MapReduce, Hadoop, Spark and Dryad, have gained significant popularity with the growing prevalence of large network datasets. The Massively Parallel Computation (MPC) model is the de-facto standard for studying graph algorithms in these frameworks theoretically. Subgraph counting is one such fundamental problem in analyzing massive graphs, with the main algorithmic challenges centering on designing methods which are both scalable and accurate. Given a graph $G=(V, E)$ with $n$ vertices, $m$ edges and $T$ triangles, our first result is an algorithm that outputs a $(1+\varepsilon)$-approximation to $T$, with asymptotically \emph{optimal round and total space complexity} provided any $S \geq \max{(\sqrt m, n^2/m)}$ space per machine and assuming $T=Ω(\sqrt{m/n})$. Our result gives a quadratic improvement on the bound on $T$ over previous works. We also provide a simple extension of our result to counting \emph{any} subgraph of $k$ size for constant $k \geq 1$. Our second result is an $O_{\varepsilon}(\log \log n)$-round algorithm for exactly counting the number of triangles, whose total space usage is parametrized by the \emph{arboricity} $α$ of the input graph. We extend this result to exactly counting $k$-cliques for any constant $k$. Finally, we prove that a recent result of Bera, Pashanasangi and Seshadhri (ITCS 2020) for exactly counting all subgraphs of size at most $5$ can be implemented in the MPC model in total space.

cs.DS↗

Towards a Decomposition-Optimal Algorithm for Counting and Sampling Arbitrary Motifs in Sublinear Time

We consider the problem of sampling and approximately counting an arbitrary given motif $H$ in a graph $G$, where access to $G$ is given via queries: degree, neighbor, and pair, as well as uniform edge sample queries. Previous algorithms for these tasks were based on a decomposition of $H$ into a collection of odd cycles and stars, denoted $\mathcal{D}^*(H)=\{O_{k_1}, \ldots, O_{k_q}, S_{p_1}, \ldots, S_{p_\ell}\}$. These algorithms were shown to be optimal for the case where $H$ is a clique or an odd-length cycle, but no other lower bounds were known. We present a new algorithm for sampling and approximately counting arbitrary motifs which, up to $\textrm{poly}(\log n)$ factors, is always at least as good as previous results, and for most graphs $G$ is strictly better. The main ingredient leading to this improvement is an improved uniform algorithm for sampling stars, which might be of independent interest, as it allows to sample vertices according to the $p$-th moment of the degree distribution. Finally, we prove that this algorithm is \emph{decomposition-optimal} for decompositions that contain at least one odd cycle. These are the first lower bounds for motifs $H$ with a nontrivial decomposition, i.e., motifs that have more than a single component in their decomposition.

cs.DS↗

Massively Parallel Algorithms for Distance Approximation and Spanners

Over the past decade, there has been increasing interest in distributed/parallel algorithms for processing large-scale graphs. By now, we have quite fast algorithms -- usually sublogarithmic-time and often $poly(\log\log n)$-time, or even faster -- for a number of fundamental graph problems in the massively parallel computation (MPC) model. This model is a widely-adopted theoretical abstraction of MapReduce style settings, where a number of machines communicate in an all-to-all manner to process large-scale data. Contributing to this line of work on MPC graph algorithms, we present $poly(\log k) \in poly(\log\log n)$ round MPC algorithms for computing $O(k^{1+{o(1)}})$-spanners in the strongly sublinear regime of local memory. To the best of our knowledge, these are the first sublogarithmic-time MPC algorithms for spanner construction. As primary applications of our spanners, we get two important implications, as follows: -For the MPC setting, we get an $O(\log^2\log n)$-round algorithm for $O(\log^{1+o(1)} n)$ approximation of all pairs shortest paths (APSP) in the near-linear regime of local memory. To the best of our knowledge, this is the first sublogarithmic-time MPC algorithm for distance approximations. -Our result above also extends to the Congested Clique model of distributed computing, with the same round complexity and approximation guarantee. This gives the first sub-logarithmic algorithm for approximating APSP in weighted graphs in the Congested Clique model.

cs.DS↗

Local Access to Random Walks

For a graph $G$ on $n$ vertices, naively sampling the position of a random walk of at time $t$ requires work $Ω(t)$. We desire local access algorithms supporting $\text{position}(G,s,t)$ queries, which return the position of a random walk from some start vertex $s$ at time $t$, where the joint distribution of returned positions is $1/\text{poly}(n)$ close to the uniform distribution over such walks in $\ell_1$ distance. We first give an algorithm for local access to walks on undirected regular graphs with $\widetilde{O}(\frac{1}{1-λ}\sqrt{n})$ runtime per query, where $λ$ is the second-largest eigenvalue in absolute value. Since random $d$-regular graphs are expanders with high probability, this gives an $\widetilde{O}(\sqrt{n})$ algorithm for $G(n,d)$, which improves on the naive method for small numbers of queries. We then prove that no that algorithm with sub-constant error given probe access to random $d$-regular graphs can have runtime better than $Ω(\sqrt{n}/\log(n))$ per query in expectation, obtaining a nearly matching lower bound. We further show an $Ω(n^{1/4})$ runtime per query lower bound even with an oblivious adversary (i.e. when the query sequence is fixed in advance). We then show that for families of graphs with additional group theoretic structure, dramatically better results can be achieved. We give local access to walks on small-degree abelian Cayley graphs, including cycles and hypercubes, with runtime $\text{polylog}(n)$ per query. This also allows for efficient local access to walks on $\text{polylog}$ degree expanders. We extend our results to graphs constructed using the tensor product (giving local access to walks on degree $n^ε$ graphs for any $ε\in (0,1]$) and Cartesian product.

cs.DS↗

Local Access to Huge Random Objects through Partial Sampling

Consider an algorithm performing a computation on a huge random object. Is it necessary to generate the entire object up front, or is it possible to provide query access to the object and sample it incrementally "on-the-fly"? Such an implementation should emulate the object by answering queries in a manner consistent with a random instance sampled from the true distribution. Our first set of results focus on undirected graphs with independent edge probabilities, under certain assumptions. Then, we use this to obtain the first efficient implementations for the Erdos-Renyi model and the Stochastic Block model. As in previous local-access implementations for random graphs, we support Vertex-Pair and Next-Neighbor queries. We also introduce a new Random-Neighbor query. Next, we show how to implement random Catalan objects, specifically focusing on Dyck paths (always positive random walks on the integer line). Here, we support Height queries to find the position of the walk, and First-Return queries to find the time when the walk returns to a specified height. This in turn can be used to implement Next-Neighbor queries on random rooted/binary trees, and Matching-Bracket queries on random well bracketed expressions. Finally, we define a new model that: (1) allows multiple independent simultaneous instantiations of the same implementation to be consistent with each other without communication (2) allows us to generate a richer class of random objects that do not have a succinct description. Specifically, we study uniformly random valid $q$-colorings of an input graph $G$ with max degree $Δ$. The distribution over valid colorings is specified via a "huge" underlying graph $G$, that is far too large to be read in sub-linear time. Instead, we access $G$ through local neighborhood probes. We are able to answer queries to the color of any vertex in sub-linear time for $q > 9Δ$.

cs.DS↗

Sublinear-Time Algorithms for Counting Star Subgraphs with Applications to Join Selectivity Estimation

We study the problem of estimating the value of sums of the form $S_p \triangleq \sum \binom{x_i}{p}$ when one has the ability to sample $x_i \geq 0$ with probability proportional to its magnitude. When $p=2$, this problem is equivalent to estimating the selectivity of a self-join query in database systems when one can sample rows randomly. We also study the special case when $\{x_i\}$ is the degree sequence of a graph, which corresponds to counting the number of $p$-stars in a graph when one has the ability to sample edges randomly. Our algorithm for a $(1 \pm \varepsilon)$-multiplicative approximation of $S_p$ has query and time complexities $Ø(\frac{m \log \log n}{ε^2 S_p^{1/p}})$. Here, $m=\sum x_i/2$ is the number of edges in the graph, or equivalently, half the number of records in the database table. Similarly, $n$ is the number of vertices in the graph and the number of unique values in the database table. We also provide tight lower bounds (up to polylogarithmic factors) in almost all cases, even when $\{x_i\}$ is a degree sequence and one is allowed to use the structure of the graph to try to get a better estimate. We are not aware of any prior lower bounds on the problem of join selectivity estimation. For the graph problem, prior work which assumed the ability to sample only \emph{vertices} uniformly gave algorithms with matching lower bounds [Gonen, Ron, and Shavitt. \textit{SIAM J. Comput.}, 25 (2011), pp. 1365-1411]. With the ability to sample edges randomly, we show that one can achieve faster algorithms for approximating the number of star subgraphs, bypassing the lower bounds in this prior work. For example, in the regime where $S_p\leq n$, and $p=2$, our upper bound is $\tilde{O}(n/S_p^{1/2})$, in contrast to their $Ω(n/S_p^{1/3})$ lower bound when no random edge queries are available.

cs.DS↗