Searcharxiv⌕ Search

arXiv subjects

Ambuj Tewari

Publications and source records attributed to Ambuj Tewari.

At least 91 records · Page 5Linked to original sources

Achieving Representative Data via Convex Hull Feasibility Sampling Algorithms

Sampling biases in training data are a major source of algorithmic biases in machine learning systems. Although there are many methods that attempt to mitigate such algorithmic biases during training, the most direct and obvious way is simply collecting more representative training data. In this paper, we consider the task of assembling a training dataset in which minority groups are adequately represented from a given set of data sources. In essence, this is an adaptive sampling problem to determine if a given point lies in the convex hull of the means from a set of unknown distributions. We present adaptive sampling methods to determine, with high confidence, whether it is possible to assemble a representative dataset from the given data sources. We also demonstrate the efficacy of our policies in simulations in the Bernoulli and a multinomial setting.

stat.ML↗

Weighted Gaussian Process Bandits for Non-stationary Environments

In this paper, we consider the Gaussian process (GP) bandit optimization problem in a non-stationary environment. To capture external changes, the black-box function is allowed to be time-varying within a reproducing kernel Hilbert space (RKHS). To this end, we develop WGP-UCB, a novel UCB-type algorithm based on weighted Gaussian process regression. A key challenge is how to cope with infinite-dimensional feature maps. To that end, we leverage kernel approximation techniques to prove a sublinear regret bound, which is the first (frequentist) sublinear regret guarantee on weighted time-varying bandits with general nonlinear rewards. This result generalizes both non-stationary linear bandits and standard GP-UCB algorithms. Further, a novel concentration inequality is achieved for weighted Gaussian process regression with general weights. We also provide universal upper bounds and weight-dependent upper bounds for weighted maximum information gains. These results are of independent interest for applications such as news ranking and adaptive pricing, where weights can be adopted to capture the importance or quality of data. Finally, we conduct experiments to highlight the favorable gains of the proposed algorithm in many cases when compared to existing methods.

cs.LG↗

On Learnability under General Stochastic Processes

Statistical learning theory under independent and identically distributed (iid) sampling and online learning theory for worst case individual sequences are two of the best developed branches of learning theory. Statistical learning under general non-iid stochastic processes is less mature. We provide two natural notions of learnability of a function class under a general stochastic process. We show that both notions are in fact equivalent to online learnability. Our results hold for both binary classification and regression.

stat.ML↗

On the Statistical Benefits of Curriculum Learning

Curriculum learning (CL) is a commonly used machine learning training strategy. However, we still lack a clear theoretical understanding of CL's benefits. In this paper, we study the benefits of CL in the multitask linear regression problem under both structured and unstructured settings. For both settings, we derive the minimax rates for CL with the oracle that provides the optimal curriculum and without the oracle, where the agent has to adaptively learn a good curriculum. Our results reveal that adaptive learning can be fundamentally harder than the oracle learning in the unstructured setting, but it merely introduces a small extra term in the structured setting. To connect theory with practice, we provide justification for a popular empirical method that selects tasks with highest local prediction gain by comparing its guarantees with the minimax rates mentioned above.

stat.ML↗

Causal Bandits with Unknown Graph Structure

In causal bandit problems, the action set consists of interventions on variables of a causal graph. Several researchers have recently studied such bandit problems and pointed out their practical applications. However, all existing works rely on a restrictive and impractical assumption that the learner is given full knowledge of the causal graph structure upfront. In this paper, we develop novel causal bandit algorithms without knowing the causal graph. Our algorithms work well for causal trees, causal forests and a general class of causal graphs. The regret guarantees of our algorithms greatly improve upon those of standard multi-armed bandit (MAB) algorithms under mild conditions. Lastly, we prove our mild conditions are necessary: without them one cannot do better than standard MAB algorithms.

stat.ML↗

Randomized Exploration for Non-Stationary Stochastic Linear Bandits

We investigate two perturbation approaches to overcome conservatism that optimism based algorithms chronically suffer from in practice. The first approach replaces optimism with a simple randomization when using confidence sets. The second one adds random perturbations to its current estimate before maximizing the expected reward. For non-stationary linear bandits, where each action is associated with a $d$-dimensional feature and the unknown parameter is time-varying with total variation $B_T$, we propose two randomized algorithms, Discounted Randomized LinUCB (D-RandLinUCB) and Discounted Linear Thompson Sampling (D-LinTS) via the two perturbation approaches. We highlight the statistical optimality versus computational efficiency trade-off between them in that the former asymptotically achieves the optimal dynamic regret $\tilde{O}(d^{7/8} B_T^{1/4}T^{3/4})$, but the latter is oracle-efficient with an extra logarithmic factor in the number of arms compared to minimax-optimal dynamic regret. In a simulation study, both algorithms show outstanding performance in tackling conservatism issue that Discounted LinUCB struggles with.

stat.ML↗

On the Equivalence between Online and Private Learnability beyond Binary Classification

Alon et al. [2019] and Bun et al. [2020] recently showed that online learnability and private PAC learnability are equivalent in binary classification. We investigate whether this equivalence extends to multi-class classification and regression. First, we show that private learnability implies online learnability in both settings. Our extension involves studying a novel variant of the Littlestone dimension that depends on a tolerance parameter and on an appropriate generalization of the concept of threshold functions beyond binary classification. Second, we show that while online learnability continues to imply private learnability in multi-class classification, current proof techniques encounter significant hurdles in the regression setting. While the equivalence for regression remains open, we provide non-trivial sufficient conditions for an online learnable class to also be privately learnable.

stat.ML↗

Bandit Algorithms for Precision Medicine

The Oxford English Dictionary defines precision medicine as "medical care designed to optimize efficiency or therapeutic benefit for particular groups of patients, especially by using genetic or molecular profiling." It is not an entirely new idea: physicians from ancient times have recognized that medical treatment needs to consider individual variations in patient characteristics. However, the modern precision medicine movement has been enabled by a confluence of events: scientific advances in fields such as genetics and pharmacology, technological advances in mobile devices and wearable sensors, and methodological advances in computing and data sciences. This chapter is about bandit algorithms: an area of data science of special relevance to precision medicine. With their roots in the seminal work of Bellman, Robbins, Lai and others, bandit algorithms have come to occupy a central place in modern data science ( Lattimore and Szepesvari, 2020). Bandit algorithms can be used in any situation where treatment decisions need to be made to optimize some health outcome. Since precision medicine focuses on the use of patient characteristics to guide treatment, contextual bandit algorithms are especially useful since they are designed to take such information into account. The role of bandit algorithms in areas of precision medicine such as mobile health and digital phenotyping has been reviewed before (Tewari and Murphy, 2017; Rabbi et al., 2019). Since these reviews were published, bandit algorithms have continued to find uses in mobile health and several new topics have emerged in the research on bandit algorithms. This chapter is written for quantitative researchers in fields such as statistics, machine learning, and operations research who might be interested in knowing more about the algorithmic and mathematical details of bandit algorithms that have been used in mobile health.

stat.ML↗

Representation Learning Beyond Linear Prediction Functions

Recent papers on the theory of representation learning has shown the importance of a quantity called diversity when generalizing from a set of source tasks to a target task. Most of these papers assume that the function mapping shared representations to predictions is linear, for both source and target tasks. In practice, researchers in deep learning use different numbers of extra layers following the pretrained model based on the difficulty of the new task. This motivates us to ask whether diversity can be achieved when source tasks and the target task use different prediction function spaces beyond linear functions. We show that diversity holds even if the target task uses a neural network with multiple layers, as long as source tasks use linear functions. If source tasks use nonlinear prediction functions, we provide a negative result by showing that depth-1 neural networks with ReLu activation function need exponentially many source tasks to achieve diversity. For a general function class, we find that eluder dimension gives a lower bound on the number of tasks required for diversity. Our theoretical results imply that simpler tasks generalize better. Though our theoretical results are shown for the global minimizer of empirical risks, their qualitative predictions still hold true for gradient-based optimization algorithms as verified by our simulations on deep neural networks.

stat.ML↗

Causal Markov Decision Processes: Learning Good Interventions Efficiently

We introduce causal Markov Decision Processes (C-MDPs), a new formalism for sequential decision making which combines the standard MDP formulation with causal structures over state transition and reward functions. Many contemporary and emerging application areas such as digital healthcare and digital marketing can benefit from modeling with C-MDPs due to the causal mechanisms underlying the relationship between interventions and states/rewards. We propose the causal upper confidence bound value iteration (C-UCBVI) algorithm that exploits the causal structure in C-MDPs and improves the performance of standard reinforcement learning algorithms that do not take causal knowledge into account. We prove that C-UCBVI satisfies an $\tilde{O}(HS\sqrt{ZT})$ regret bound, where $T$ is the the total time steps, $H$ is the episodic horizon, and $S$ is the cardinality of the state space. Notably, our regret bound does not scale with the size of actions/interventions ($A$), but only scales with a causal graph dependent quantity $Z$ which can be exponentially smaller than $A$. By extending C-UCBVI to the factored MDP setting, we propose the causal factored UCBVI (CF-UCBVI) algorithm, which further reduces the regret exponentially in terms of $S$. Furthermore, we show that RL algorithms for linear MDP problems can also be incorporated in C-MDPs. We empirically show the benefit of our causal approaches in various settings to validate our algorithms and theoretical results.

stat.ML↗

Decision Making Problems with Funnel Structure: A Multi-Task Learning Approach with Application to Email Marketing Campaigns

This paper studies the decision making problem with Funnel Structure. Funnel structure, a well-known concept in the marketing field, occurs in those systems where the decision maker interacts with the environment in a layered manner receiving far fewer observations from deep layers than shallow ones. For example, in the email marketing campaign application, the layers correspond to Open, Click and Purchase events. Conversions from Click to Purchase happen very infrequently because a purchase cannot be made unless the link in an email is clicked on. We formulate this challenging decision making problem as a contextual bandit with funnel structure and develop a multi-task learning algorithm that mitigates the lack of sufficient observations from deeper layers. We analyze both the prediction error and the regret of our algorithms. We verify our theory on prediction errors through a simple simulation. Experiments on both a simulated environment and an environment based on real-world data from a major email marketing company show that our algorithms offer significant improvement over previous methods.

stat.ML↗

Online Boosting for Multilabel Ranking with Top-k Feedback

We present online boosting algorithms for multilabel ranking with top-k feedback, where the learner only receives information about the top k items from the ranking it provides. We propose a novel surrogate loss function and unbiased estimator, allowing weak learners to update themselves with limited information. Using these techniques we adapt full information multilabel ranking algorithms (Jung and Tewari, 2018) to the top-k feedback setting and provide theoretical performance bounds which closely match the bounds of their full information counterparts, with the cost of increased sample complexity. These theoretical results are further substantiated by our experiments, which show a small gap in performance between the algorithms for the top-k feedback setting and that for the full information setting across various datasets.

stat.ML↗

Low-Rank Generalized Linear Bandit Problems

In a low-rank linear bandit problem, the reward of an action (represented by a matrix of size $d_1 \times d_2$) is the inner product between the action and an unknown low-rank matrix $Θ^*$. We propose an algorithm based on a novel combination of online-to-confidence-set conversion~\citep{abbasi2012online} and the exponentially weighted average forecaster constructed by a covering of low-rank matrices. In $T$ rounds, our algorithm achieves $\widetilde{O}((d_1+d_2)^{3/2}\sqrt{rT})$ regret that improves upon the standard linear bandit regret bound of $\widetilde{O}(d_1d_2\sqrt{T})$ when the rank of $Θ^*$: $r \ll \min\{d_1,d_2\}$. We also extend our algorithmic approach to the generalized linear setting to get an algorithm which enjoys a similar bound under regularity conditions on the link function. To get around the computational intractability of covering based approaches, we propose an efficient algorithm by extending the "Explore-Subspace-Then-Refine" algorithm of~\citet{jun2019bilinear}. Our efficient algorithm achieves $\widetilde{O}((d_1+d_2)^{3/2}\sqrt{rT})$ regret under a mild condition on the action set $\mathcal{X}$ and the $r$-th singular value of $Θ^*$. Our upper bounds match the conjectured lower bound of \cite{jun2019bilinear} for a subclass of low-rank linear bandit problems. Further, we show that existing lower bounds for the sparse linear bandit problem strongly suggest that our regret bounds are unimprovable. To complement our theoretical contributions, we also conduct experiments to demonstrate that our algorithm can greatly outperform the performance of the standard linear bandit approach when $Θ^*$ is low-rank.

stat.ML↗

Federated Learning via Synthetic Data

Federated learning allows for the training of a model using data on multiple clients without the clients transmitting that raw data. However the standard method is to transmit model parameters (or updates), which for modern neural networks can be on the scale of millions of parameters, inflicting significant computational costs on the clients. We propose a method for federated learning where instead of transmitting a gradient update back to the server, we instead transmit a small amount of synthetic `data'. We describe the procedure and show some experimental results suggesting this procedure has potential, providing more than an order of magnitude reduction in communication costs with minimal model degradation.

cs.LG↗

Sample Size Calculations for Micro-randomized Trials in mHealth

The use and development of mobile interventions are experiencing rapid growth. In "just-in-time" mobile interventions, treatments are provided via a mobile device and they are intended to help an individual make healthy decisions "in the moment," and thus have a proximal, near future impact. Currently the development of mobile interventions is proceeding at a much faster pace than that of associated data science methods. A first step toward developing data-based methods is to provide an experimental design for testing the proximal effects of these just-in-time treatments. In this paper, we propose a "micro-randomized" trial design for this purpose. In a micro-randomized trial, treatments are sequentially randomized throughout the conduct of the study, with the result that each participant may be randomized at the 100s or 1000s of occasions at which a treatment might be provided. Further, we develop a test statistic for assessing the proximal effect of a treatment as well as an associated sample size calculator. We conduct simulation evaluations of the sample size calculator in various settings. Rules of thumb that might be used in designing a micro-randomized trial are discussed. This work is motivated by our collaboration on the HeartSteps mobile application designed to increase physical activity.

stat.ME↗

No-regret Exploration in Contextual Reinforcement Learning

We consider the recently proposed reinforcement learning (RL) framework of Contextual Markov Decision Processes (CMDP), where the agent interacts with a (potentially adversarial) sequence of episodic tabular MDPs. In addition, a context vector determining the MDP parameters is available to the agent at the start of each episode, thereby allowing it to learn a context-dependent near-optimal policy. In this paper, we propose a no-regret online RL algorithm in the setting where the MDP parameters are obtained from the context using generalized linear mappings (GLMs). We propose and analyze optimistic and randomized exploration methods which make (time and space) efficient online updates. The GLM based model subsumes previous work in this area and also improves previous known bounds in the special case where the contextual mapping is linear. In addition, we demonstrate a generic template to derive confidence sets using an online learning oracle and give a lower bound for the setting.

cs.LG↗

What You See May Not Be What You Get: UCB Bandit Algorithms Robust to ε-Contamination

Motivated by applications of bandit algorithms in education, we consider a stochastic multi-armed bandit problem with $\varepsilon$-contaminated rewards. We allow an adversary to give arbitrary unbounded contaminated rewards with full knowledge of the past and future. We impose the constraint that for each time $t$ the proportion of contaminated rewards for any action is less than or equal to $\varepsilon$. We derive concentration inequalities for two robust mean estimators for sub-Gaussian distributions in the $\varepsilon$-contamination context. We define the $\varepsilon$-contaminated stochastic bandit problem and use our robust mean estimators to give two variants of a robust Upper Confidence Bound (UCB) algorithm, crUCB. Using regret derived from only the underlying stochastic rewards, both variants of crUCB achieve $\mathcal{O} (\sqrt{KT\log T})$ regret for small enough contamination proportions. Our simulations assume small horizons, reflecting the newly explored setting of bandits in education. We show that in certain adversarial regimes crUCB not only outperforms algorithms designed for stochastic (UCB1) and adversarial (EXP3) bandits but also those that have "best of both worlds" guarantees (EXP3++ and TsallisInf) even when our constraint on the proportion of contaminated rewards is broken.

stat.ML↗

TorsionNet: A Reinforcement Learning Approach to Sequential Conformer Search

Molecular geometry prediction of flexible molecules, or conformer search, is a long-standing challenge in computational chemistry. This task is of great importance for predicting structure-activity relationships for a wide variety of substances ranging from biomolecules to ubiquitous materials. Substantial computational resources are invested in Monte Carlo and Molecular Dynamics methods to generate diverse and representative conformer sets for medium to large molecules, which are yet intractable to chemoinformatic conformer search methods. We present TorsionNet, an efficient sequential conformer search technique based on reinforcement learning under the rigid rotor approximation. The model is trained via curriculum learning, whose theoretical benefit is explored in detail, to maximize a novel metric grounded in thermodynamics called the Gibbs Score. Our experimental results show that TorsionNet outperforms the highest scoring chemoinformatics method by 4x on large branched alkanes, and by several orders of magnitude on the previously unexplored biopolymer lignin, with applications in renewable energy.

cs.LG↗