SearcharxivSearch

arXiv subjects

Ameer Haj-Ali

Publications and source records attributed to Ameer Haj-Ali.

8 recordsLinked to original sources

Ansor: Generating High-Performance Tensor Programs for Deep Learning

High-performance tensor programs are crucial to guarantee efficient execution of deep neural networks. However, obtaining performant tensor programs for different operators on various hardware platforms is notoriously challenging. Currently, deep learning systems rely on vendor-provided kernel libraries or various search strategies to get performant tensor programs. These approaches either require significant engineering effort to develop platform-specific optimization code or fall short of finding high-performance programs due to restricted search space and ineffective exploration strategy. We present Ansor, a tensor program generation framework for deep learning applications. Compared with existing search strategies, Ansor explores many more optimization combinations by sampling programs from a hierarchical representation of the search space. Ansor then fine-tunes the sampled programs with evolutionary search and a learned cost model to identify the best programs. Ansor can find high-performance programs that are outside the search space of existing state-of-the-art approaches. In addition, Ansor utilizes a task scheduler to simultaneously optimize multiple subgraphs in deep neural networks. We show that Ansor improves the execution performance of deep neural networks relative to the state-of-the-art on the Intel CPU, ARM CPU, and NVIDIA GPU by up to $3.8\times$, $2.6\times$, and $1.7\times$, respectively.

cs.LG

Gemmini: Enabling Systematic Deep-Learning Architecture Evaluation via Full-Stack Integration

DNN accelerators are often developed and evaluated in isolation without considering the cross-stack, system-level effects in real-world environments. This makes it difficult to appreciate the impact of System-on-Chip (SoC) resource contention, OS overheads, and programming-stack inefficiencies on overall performance/energy-efficiency. To address this challenge, we present Gemmini, an open-source*, full-stack DNN accelerator generator. Gemmini generates a wide design-space of efficient ASIC accelerators from a flexible architectural template, together with flexible programming stacks and full SoCs with shared resources that capture system-level effects. Gemmini-generated accelerators have also been fabricated, delivering up to three orders-of-magnitude speedups over high-performance CPUs on various DNN benchmarks. * https://github.com/ucb-bar/gemmini

cs.DC

ProTuner: Tuning Programs with Monte Carlo Tree Search

We explore applying the Monte Carlo Tree Search (MCTS) algorithm in a notoriously difficult task: tuning programs for high-performance deep learning and image processing. We build our framework on top of Halide and show that MCTS can outperform the state-of-the-art beam-search algorithm. Unlike beam search, which is guided by greedy intermediate performance comparisons between partial and less meaningful schedules, MCTS compares complete schedules and looks ahead before making any intermediate scheduling decision. We further explore modifications to the standard MCTS algorithm as well as combining real execution time measurements with the cost model. Our results show that MCTS can outperform beam search on a suite of 16 real benchmarks.

cs.DC

AutoPhase: Juggling HLS Phase Orderings in Random Forests with Deep Reinforcement Learning

The performance of the code a compiler generates depends on the order in which it applies the optimization passes. Choosing a good order--often referred to as the phase-ordering problem, is an NP-hard problem. As a result, existing solutions rely on a variety of heuristics. In this paper, we evaluate a new technique to address the phase-ordering problem: deep reinforcement learning. To this end, we implement AutoPhase: a framework that takes a program and uses deep reinforcement learning to find a sequence of compilation passes that minimizes its execution time. Without loss of generality, we construct this framework in the context of the LLVM compiler toolchain and target high-level synthesis programs. We use random forests to quantify the correlation between the effectiveness of a given pass and the program's features. This helps us reduce the search space by avoiding phase orderings that are unlikely to improve the performance of a given program. We compare the performance of AutoPhase to state-of-the-art algorithms that address the phase-ordering problem. In our evaluation, we show that AutoPhase improves circuit performance by 28% when compared to using the -O3 compiler flag, and achieves competitive results compared to the state-of-the-art solutions, while requiring fewer samples. Furthermore, unlike existing state-of-the-art solutions, our deep reinforcement learning solution shows promising result in generalizing to real benchmarks and 12,874 different randomly generated programs, after training on a hundred randomly generated programs.

cs.DC

AutoCkt: Deep Reinforcement Learning of Analog Circuit Designs

Domain specialization under energy constraints in deeply-scaled CMOS has been driving the need for agile development of Systems on a Chip (SoCs). While digital subsystems have design flows that are conducive to rapid iterations from specification to layout, analog and mixed-signal modules face the challenge of a long human-in-the-middle iteration loop that requires expert intuition to verify that post-layout circuit parameters meet the original design specification. Existing automated solutions that optimize circuit parameters for a given target design specification have limitations of being schematic-only, inaccurate, sample-inefficient or not generalizable. This work presents AutoCkt, a machine learning optimization framework trained using deep reinforcement learning that not only finds post-layout circuit parameters for a given target specification, but also gains knowledge about the entire design space through a sparse subsampling technique. Our results show that for multiple circuit topologies, AutoCkt is able to converge and meet all target specifications on at least 96.3% of tested design goals in schematic simulation, on average 40X faster than a traditional genetic algorithm. Using the Berkeley Analog Generator, AutoCkt is able to design 40 LVS passed operational amplifiers in 68 hours, 9.6X faster than the state-of-the-art when considering layout parasitics.

eess.SP

NeuroVectorizer: End-to-End Vectorization with Deep Reinforcement Learning

One of the key challenges arising when compilers vectorize loops for today's SIMD-compatible architectures is to decide if vectorization or interleaving is beneficial. Then, the compiler has to determine how many instructions to pack together and how many loop iterations to interleave. Compilers are designed today to use fixed-cost models that are based on heuristics to make vectorization decisions on loops. However, these models are unable to capture the data dependency, the computation graph, or the organization of instructions. Alternatively, software engineers often hand-write the vectorization factors of every loop. This, however, places a huge burden on them, since it requires prior experience and significantly increases the development time. In this work, we explore a novel approach for handling loop vectorization and propose an end-to-end solution using deep reinforcement learning (RL). We conjecture that deep RL can capture different instructions, dependencies, and data structures to enable learning a sophisticated model that can better predict the actual performance cost and determine the optimal vectorization factors. We develop an end-to-end framework, from code to vectorization, that integrates deep RL in the LLVM compiler. Our proposed framework takes benchmark codes as input and extracts the loop codes. These loop codes are then fed to a loop embedding generator that learns an embedding for these loops. Finally, the learned embeddings are used as input to a Deep RL agent, which determines the vectorization factors for all the loops. We further extend our framework to support multiple supervised learning methods. We evaluate our approaches against the currently used LLVM vectorizer and loop polyhedral optimization techniques. Our experiments show 1.29X-4.73X performance speedup compared to baseline and only 3% worse than the brute-force search on a wide range of benchmarks.

cs.DC

A View on Deep Reinforcement Learning in System Optimization

Many real-world systems problems require reasoning about the long term consequences of actions taken to configure and manage the system. These problems with delayed and often sequentially aggregated reward, are often inherently reinforcement learning problems and present the opportunity to leverage the recent substantial advances in deep reinforcement learning. However, in some cases, it is not clear why deep reinforcement learning is a good fit for the problem. Sometimes, it does not perform better than the state-of-the-art solutions. And in other cases, random search or greedy algorithms could outperform deep reinforcement learning. In this paper, we review, discuss, and evaluate the recent trends of using deep reinforcement learning in system optimization. We propose a set of essential metrics to guide future works in evaluating the efficacy of using deep reinforcement learning in system optimization. Our evaluation includes challenges, the types of problems, their formulation in the deep reinforcement learning setting, embedding, the model used, efficiency, and robustness. We conclude with a discussion on open challenges and potential directions for pushing further the integration of reinforcement learning in system optimization.

cs.LG

AutoPhase: Compiler Phase-Ordering for High Level Synthesis with Deep Reinforcement Learning

The performance of the code generated by a compiler depends on the order in which the optimization passes are applied. In high-level synthesis, the quality of the generated circuit relates directly to the code generated by the front-end compiler. Choosing a good order--often referred to as the phase-ordering problem--is an NP-hard problem. In this paper, we evaluate a new technique to address the phase-ordering problem: deep reinforcement learning. We implement a framework in the context of the LLVM compiler to optimize the ordering for HLS programs and compare the performance of deep reinforcement learning to state-of-the-art algorithms that address the phase-ordering problem. Overall, our framework runs one to two orders of magnitude faster than these algorithms, and achieves a 16% improvement in circuit performance over the -O3 compiler flag.

cs.PL