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Ami Paz

Publications and source records attributed to Ami Paz.

34 records · Page 2Linked to original sources

Input-Dynamic Distributed Algorithms for Communication Networks

Consider a distributed task where the communication network is fixed but the local inputs given to the nodes of the distributed system may change over time. In this work, we explore the following question: if some of the local inputs change, can an existing solution be updated efficiently, in a dynamic and distributed manner? To address this question, we define the batch dynamic CONGEST model in which we are given a bandwidth-limited communication network and a dynamic edge labelling defines the problem input. The task is to maintain a solution to a graph problem on the labeled graph under batch changes. We investigate, when a batch of $α$ edge label changes arrive, -- how much time as a function of $α$ we need to update an existing solution, and -- how much information the nodes have to keep in local memory between batches in order to update the solution quickly. Our work lays the foundations for the theory of input-dynamic distributed network algorithms. We give a general picture of the complexity landscape in this model, design both universal algorithms and algorithms for concrete problems, and present a general framework for lower bounds. In particular, we derive non-trivial upper bounds for two selected, contrasting problems: maintaining a minimum spanning tree and detecting cliques.

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Distributed Quantum Proofs for Replicated Data

The paper tackles the issue of $\textit{checking}$ that all copies of a large data set replicated at several nodes of a network are identical. The fact that the replicas may be located at distant nodes prevents the system from verifying their equality locally, i.e., by having each node consult only nodes in its vicinity. On the other hand, it remains possible to assign $\textit{certificates}$ to the nodes, so that verifying the consistency of the replicas can be achieved locally. However, we show that, as the data set is large, classical certification mechanisms, including distributed Merlin-Arthur protocols, cannot guarantee good completeness and soundness simultaneously, unless they use very large certificates. The main result of this paper is a distributed $\textit{quantum}$ Merlin-Arthur protocol enabling the nodes to collectively check the consistency of the replicas, based on small certificates, and in a single round of message exchange between neighbors, with short messages. In particular, the certificate-size is logarithmic in the size of the data set, which gives an exponential advantage over classical certification mechanisms.

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Fast Deterministic Algorithms for Highly-Dynamic Networks

This paper provides an algorithmic framework for obtaining fast distributed algorithms for a highly-dynamic setting, in which *arbitrarily many* edge changes may occur in each round. Our algorithm significantly improves upon prior work in its combination of (1) having an $O(1)$ amortized time complexity, (2) using only $O(\log{n})$-bit messages, (3) not posing any restrictions on the dynamic behavior of the environment, (4) being deterministic, (5) having strong guarantees for intermediate solutions, and (6) being applicable for a wide family of tasks. The tasks for which we deduce such an algorithm are maximal matching, $(degree+1)$-coloring, 2-approximation for minimum weight vertex cover, and maximal independent set (which is the most subtle case). For some of these tasks, node insertions can also be among the allowed topology changes, and for some of them also abrupt node deletions.

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A Topological Perspective on Distributed Network Algorithms

More than two decades ago, combinatorial topology was shown to be useful for analyzing distributed fault-tolerant algorithms in shared memory systems and in message passing systems. In this work, we show that combinatorial topology can also be useful for analyzing distributed algorithms in failure-free networks of arbitrary structure. To illustrate this, we analyze consensus, set-agreement, and approximate agreement in networks, and derive lower bounds for these problems under classical computational settings, such as the LOCAL model and dynamic networks.

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Models of Smoothing in Dynamic Networks

Smoothed analysis is a framework suggested for mediating gaps between worst-case and average-case complexities. In a recent work, Dinitz et al.~[Distributed Computing, 2018] suggested to use smoothed analysis in order to study dynamic networks. Their aim was to explain the gaps between real-world networks that function well despite being dynamic, and the strong theoretical lower bounds for arbitrary networks. To this end, they introduced a basic model of smoothing in dynamic networks, where an adversary picks a sequence of graphs, representing the topology of the network over time, and then each of these graphs is slightly perturbed in a random manner. The model suggested above is based on a per-round noise, and our aim in this work is to extend it to models of noise more suited for multiple rounds. This is motivated by long-lived networks, where the amount and location of noise may vary over time. To this end, we present several different models of noise. First, we extend the previous model to cases where the amount of noise is very small. Then, we move to more refined models, where the amount of noise can change between different rounds, e.g., as a function of the number of changes the network undergoes. We also study a model where the noise is not arbitrarily spread among the network, but focuses in each round in the areas where changes have occurred. Finally, we study the power of an adaptive adversary, who can choose its actions in accordance with the changes that have occurred so far. We use the flooding problem as a running case-study, presenting very different behaviors under the different models of noise, and analyze the flooding time in different models.

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Redundancy in Distributed Proofs

Distributed proofs are mechanisms enabling the nodes of a network to collectivity and efficiently check the correctness of Boolean predicates on the structure of the network, or on data-structures distributed over the nodes (e.g., spanning trees or routing tables). We consider mechanisms consisting of two components: a \emph{prover} assigning a \emph{certificate} to each node, and a distributed algorithm called \emph{verifier} that is in charge of verifying the distributed proof formed by the collection of all certificates. In this paper, we show that many network predicates have distributed proofs offering a high level of redundancy, explicitly or implicitly. We use this remarkable property of distributed proofs for establishing perfect tradeoffs between the \emph{size of the certificate} stored at every node, and the \emph{number of rounds} of the verification protocol. If we allow every node to communicate to distance at most $t$, one might expect that the certificate sizes can be reduced by a multiplicative factor of at least~$t$. In trees, cycles and grids, we show that such tradeoffs can be established for \emph{all} network predicates, i.e., it is always possible to linearly decrease the certificate size. In arbitrary graphs, we show that any part of the certificates common to all nodes can be evenly redistributed among these nodes, achieving even a better tradeoff: this common part of the certificate can be reduced by the size of a smallest ball of radius $t$ in the network. In addition to these general results, we establish several upper and lower bounds on the certificate sizes used for distributed proofs for spanning trees, minimum-weight spanning trees, diameter, additive and multiplicative spanners, and more, improving and generalizing previous results from the literature.

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The Sparsest Additive Spanner via Multiple Weighted BFS Trees

Spanners are fundamental graph structures that sparsify graphs at the cost of small stretch. In particular, in recent years, many sequential algorithms constructing additive all-pairs spanners were designed, providing very sparse small-stretch subgraphs. Remarkably, it was then shown that the known (+6)-spanner constructions are essentially the sparsest possible, that is, a larger additive stretch cannot guarantee a sparser spanner, which brought the stretch-sparsity trade-off to its limit. Distributed constructions of spanners are also abundant. However, for additive spanners, while there were algorithms constructing (+2) and (+4)-all-pairs spanners, the sparsest case of (+6)-spanners remained elusive. We remedy this by designing a new sequential algorithm for constructing a (+6)-spanner with the essentially-optimal sparsity of roughly O(n^{4/3}) edges. We then show a distributed implementation of our algorithm, answering an open problem in [Censor-Hillel et al., DISC 2016]. A main ingredient in our distributed algorithm is an efficient construction of multiple weighted BFS trees. A weighted BFS tree is a BFS tree in a weighted graph, that consists of the lightest among all shortest paths from the root to each node. We present a distributed algorithm in the CONGEST model, that constructs multiple weighted BFS trees in |S|+D-1 rounds, where S is the set of sources and D is the diameter of the network graph.

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Simple and Fast Distributed Computation of Betweenness Centrality

Betweenness centrality is a graph parameter that has been successfully applied to network analysis. In the context of computer networks, it was considered for various objectives, ranging from routing to service placement. However, as observed by Maccari et al. [INFOCOM 2018], research on betweenness centrality for improving protocols was hampered by the lack of a usable, fully distributed algorithm for computing this parameter. We resolve this issue by designing an efficient algorithm for computing betweenness centrality, which can be implemented by minimal modifications to any distance-vector routing protocol based on Bellman-Ford. The convergence time of our implementation is shown to be proportional to the diameter of the network

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Trade-offs in Distributed Interactive Proofs

The study of interactive proofs in the context of distributed network computing is a novel topic, recently introduced by Kol, Oshman, and Saxena [PODC 2018]. In the spirit of sequential interactive proofs theory, we study the power of distributed interactive proofs. This is achieved via a series of results establishing trade-offs between various parameters impacting the power of interactive proofs, including the number of interactions, the certificate size, the communication complexity, and the form of randomness used. Our results also connect distributed interactive proofs with the established field of distributed verification. In general, our results contribute to providing structure to the landscape of distributed interactive proofs.

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Hardness of Distributed Optimization

This paper studies lower bounds for fundamental optimization problems in the CONGEST model. We show that solving problems exactly in this model can be a hard task, by providing $\tildeΩ(n^2)$ lower bounds for cornerstone problems, such as minimum dominating set (MDS), Hamiltonian path, Steiner tree and max-cut. These are almost tight, since all of these problems can be solved optimally in $O(n^2)$ rounds. Moreover, we show that even in bounded-degree graphs and even in simple graphs with maximum degree 5 and logarithmic diameter, it holds that various tasks, such as finding a maximum independent set (MaxIS) or a minimum vertex cover, are still difficult, requiring a near-tight number of $\tildeΩ(n)$ rounds. Furthermore, we show that in some cases even approximations are difficult, by providing an $\tildeΩ(n^2)$ lower bound for a $(7/8+ε)$-approximation for MaxIS, and a nearly-linear lower bound for an $O(\log{n})$-approximation for the $k$-MDS problem for any constant $k \geq 2$, as well as for several variants of the Steiner tree problem. Our lower bounds are based on a rich variety of constructions that leverage novel observations, and reductions among problems that are specialized for the CONGEST model. However, for several additional approximation problems, as well as for exact computation of some central problems in $P$, such as maximum matching and max flow, we show that such constructions cannot be designed, by which we exemplify some limitations of this framework.

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Smaller Cuts, Higher Lower Bounds

This paper proves strong lower bounds for distributed computing in the CONGEST model, by presenting the bit-gadget: a new technique for constructing graphs with small cuts. The contribution of bit-gadgets is twofold. First, developing careful sparse graph constructions with small cuts extends known techniques to show a near-linear lower bound for computing the diameter, a result previously known only for dense graphs. Moreover, the sparseness of the construction plays a crucial role in applying it to approximations of various distance computation problems, drastically improving over what can be obtained when using dense graphs. Second, small cuts are essential for proving super-linear lower bounds, none of which were known prior to this work. In fact, they allow us to show near-quadratic lower bounds for several problems, such as exact minimum vertex cover or maximum independent set, as well as for coloring a graph with its chromatic number. Such strong lower bounds are not limited to NP-hard problems, as given by two simple graph problems in P which are shown to require a quadratic and near-quadratic number of rounds. All of the above are optimal up to logarithmic factors. In addition, in this context, the complexity of the all-pairs-shortest-paths problem is discussed. Finally, it is shown that graph constructions for CONGEST lower bounds translate to lower bounds for the semi-streaming model, despite being very different in its nature.

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A $(2+ε)$-Approximation for Maximum Weight Matching in the Semi-Streaming Model

We present a simple deterministic single-pass $(2+ε)$-approximation algorithm for the maximum weight matching problem in the semi-streaming model. This improves upon the currently best known approximation ratio of $(4+ε)$. Our algorithm uses $O(n\log^2 n)$ bits of space for constant values of $ε$. It relies on a variation of the local-ratio theorem, which may be of use for other algorithms in the semi-streaming model as well.

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Quadratic and Near-Quadratic Lower Bounds for the CONGEST Model

We present the first super-linear lower bounds for natural graph problems in the CONGEST model, answering a long-standing open question. Specifically, we show that any exact computation of a minimum vertex cover or a maximum independent set requires $Ω(n^2/\log^2{n})$ rounds in the worst case in the CONGEST model, as well as any algorithm for $χ$-coloring a graph, where $χ$ is the chromatic number of the graph. We further show that such strong lower bounds are not limited to NP-hard problems, by showing two simple graph problems in P which require a quadratic and near-quadratic number of rounds. Finally, we address the problem of computing an exact solution to weighted all-pairs-shortest-paths (APSP), which arguably may be considered as a candidate for having a super-linear lower bound. We show a simple $Ω(n)$ lower bound for this problem, which implies a separation between the weighted and unweighted cases, since the latter is known to have a complexity of $Θ(n/\log{n})$. We also formally prove that the standard Alice-Bob framework is incapable of providing a super-linear lower bound for exact weighted APSP, whose complexity remains an intriguing open question.

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Distributed Construction of Purely Additive Spanners

This paper studies the complexity of distributed construction of purely additive spanners in the CONGEST model. We describe algorithms for building such spanners in several cases. Because of the need to simultaneously make decisions at far apart locations, the algorithms use additional mechanisms compared to their sequential counterparts. We complement our algorithms with a lower bound on the number of rounds required for computing pairwise spanners. The standard reductions from set-disjointness and equality seem unsuitable for this task because no specific edge needs to be removed from the graph. Instead, to obtain our lower bound, we define a new communication complexity problem that reduces to computing a sparse spanner, and prove a lower bound on its communication complexity using information theory. This technique significantly extends the current toolbox used for obtaining lower bounds for the CONGEST model, and we believe it may find additional applications.

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Computing Exact Distances in the Congested Clique

This paper gives simple distributed algorithms for the fundamental problem of computing graph distances in the Congested Clique model. One of the main components of our algorithms is fast matrix multiplication, for which we show an $O(n^{1/3})$-round algorithm when the multiplication needs to be performed over a semi-ring, and an $O(n^{0.157})$-round algorithm when the computation can be performed over a field. We propose to denote by $κ$ the exponent of matrix multiplication in this model, which gives $κ< 0.157$. We show how to compute all-pairs-shortest-paths (APSP) in $O(n^{1/3}\log{n})$ rounds in weighted graphs of $n$ nodes, implying also the computation of the graph diameter $D$. In unweighted graphs, APSP can be computed in $O(\min\{n^{1/3}\log{D},n^κ D\})$ rounds, and the diameter can be computed in $O(n^κ\log{D})$ rounds. Furthermore, we show how to compute the girth of a graph in $O(n^{1/3})$ rounds, and provide triangle detection and 4-cycle detection algorithms that complete in $O(n^κ)$ rounds. All our algorithms are deterministic. Our triangle detection and 4-cycle detection algorithms improve upon the previously best known algorithms in this model, and refute a conjecture that $\tilde Ω(n^{1/3})$ rounds are required for detecting triangles by any deterministic oblivious algorithm. Our distance computation algorithms are exact, and improve upon the previously best known $\tilde O(n^{1/2})$ algorithm of Nanongkai [STOC 2014] for computing a $(2+o(1))$-approximation of APSP. Finally, we give lower bounds that match the above for natural families of algorithms. For the Congested Clique Broadcast model, we derive unconditioned lower bounds for matrix multiplication and APSP. The matrix multiplication algorithms and lower bounds are adapted from parallel computations, which is a connection of independent interest.

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Algebraic Methods in the Congested Clique

In this work, we use algebraic methods for studying distance computation and subgraph detection tasks in the congested clique model. Specifically, we adapt parallel matrix multiplication implementations to the congested clique, obtaining an $O(n^{1-2/ω})$ round matrix multiplication algorithm, where $ω< 2.3728639$ is the exponent of matrix multiplication. In conjunction with known techniques from centralised algorithmics, this gives significant improvements over previous best upper bounds in the congested clique model. The highlight results include: -- triangle and 4-cycle counting in $O(n^{0.158})$ rounds, improving upon the $O(n^{1/3})$ triangle detection algorithm of Dolev et al. [DISC 2012], -- a $(1 + o(1))$-approximation of all-pairs shortest paths in $O(n^{0.158})$ rounds, improving upon the $\tilde{O} (n^{1/2})$-round $(2 + o(1))$-approximation algorithm of Nanongkai [STOC 2014], and -- computing the girth in $O(n^{0.158})$ rounds, which is the first non-trivial solution in this model. In addition, we present a novel constant-round combinatorial algorithm for detecting 4-cycles.

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