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Amin Sorkhei

Publications and source records attributed to Amin Sorkhei.

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Hi-fi functional priors by learning activations

Function-space priors in Bayesian Neural Networks (BNNs) provide a more intuitive approach to embedding beliefs directly into the model's output, thereby enhancing regularization, uncertainty quantification, and risk-aware decision-making. However, imposing function-space priors on BNNs is challenging. We address this task through optimization techniques that explore how trainable activations can accommodate higher-complexity priors and match intricate target function distributions. We investigate flexible activation models, including Pade functions and piecewise linear functions, and discuss the learning challenges related to identifiability, loss construction, and symmetries. Our empirical findings indicate that even BNNs with a single wide hidden layer when equipped with flexible trainable activation, can effectively achieve desired function-space priors.

cs.LG

Revisiting the Equivalence of Bayesian Neural Networks and Gaussian Processes: On the Importance of Learning Activations

Gaussian Processes (GPs) provide a convenient framework for specifying function-space priors, making them a natural choice for modeling uncertainty. In contrast, Bayesian Neural Networks (BNNs) offer greater scalability and extendability but lack the advantageous properties of GPs. This motivates the development of BNNs capable of replicating GP-like behavior. However, existing solutions are either limited to specific GP kernels or rely on heuristics. We demonstrate that trainable activations are crucial for effective mapping of GP priors to wide BNNs. Specifically, we leverage the closed-form 2-Wasserstein distance for efficient gradient-based optimization of reparameterized priors and activations. Beyond learned activations, we also introduce trainable periodic activations that ensure global stationarity by design, and functional priors conditioned on GP hyperparameters to allow efficient model selection. Empirically, our method consistently outperforms existing approaches or matches performance of the heuristic methods, while offering stronger theoretical foundations.

cs.LG

Automatic Classification of Games using Support Vector Machine

Game developers benefit from availability of custom game genres when doing game market analysis. This information can help them to spot opportunities in market and make them more successful in planning a new game. In this paper we find good classifier for predicting category of a game. Prediction is based on description and title of a game. We use 2443 iOS App Store games as data set to generate a document-term matrix. To reduce the curse of dimensionality we use Latent Semantic Indexing, which, reduces the term dimension to approximately 1/9. Support Vector Machine supervised learning model is fit to pre-processed data. Model parameters are optimized using grid search and 20-fold cross validation. Best model yields to 77% mean accuracy or roughly 70% accuracy with 95% confidence. Developed classifier has been used in-house to assist games market research.

cs.LG