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Amina Kobenova

Publications and source records attributed to Amina Kobenova.

3 recordsLinked to original sources

Designing Virtual Reality Games for Grief: A Workshop Approach with Mental Health Professionals

Although serious games have been increasingly used for mental health applications, few explicitly address coping with grief as a core mechanic and narrative experience for patients. Existing grief-related digital games often focus on clinical training for medical professionals rather than immersive storytelling and agency in emotional processing for the patient. In response, we designed Road to Acceptance, a VR game that presents grief through first-person narrative and gameplay. As the next phase of evaluation, we propose a workshop-based study with 12 licensed mental health professionals to assess the therapeutic impacts of the game and the alignment with best practices in grief education and interventions. This will inform iterative game design and patient evaluation methods, ensuring that the experience is clinically appropriate. Potential findings can contribute to the design principles of grief-related virtual reality experiences, bridging the gap between interactive media, mental health interventions, and immersive storytelling.

cs.HC

Making Beshbarmak: Games for Central Asian Cultural Heritage

This paper introduces "Making Beshbarmak", an interactive cooking game that celebrates the nomadic ancestry and cultural heritage of Central Asian communities worldwide. Designed to promote cultural appreciation and identity formation, the game invites players to learn and recreate the traditional dish Beshbarmak through an engaging step-by-step process, incorporating storytelling elements that explain the cultural significance of the meal. Our project contributes to digital cultural heritage and games research by offering an accessible, open-source prototype on p5.js, enabling users to connect with and explore Central Asian traditions. "Making Beshbarmak" serves as both an educational tool and a platform for cultural preservation, fostering a sense of belonging among Central Asian immigrant populations.

cs.HC

Social Conjuring: Multi-User Runtime Collaboration with AI in Building Virtual 3D Worlds

Generative artificial intelligence has shown promise in prompting virtual worlds into existence, yet little attention has been given to understanding how this process unfolds as social interaction. We present Social Conjurer, a framework for AI-augmented dynamic 3D scene co-creation, where multiple users collaboratively build and modify virtual worlds in real-time. Through an expanded set of interactions, including social and tool-based engagements as well as spatial reasoning, our framework facilitates the creation of rich, diverse virtual environments. Findings from a preliminary user study (N=12) provide insight into the user experience of this approach, how social contexts shape the prompting of spatial environments, and perspective on social applications of prompt-based 3D co-creation. In addition to highlighting the potential of AI-supported multi-user world creation and offering new pathways for AI-augmented creative processes in VR, this article presents a set of implications for designing human-centered interfaces that incorporate AI models into 3D content generation.

cs.HC