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Amir Globerson

Publications and source records attributed to Amir Globerson.

At least 37 records · Page 2Linked to original sources

Stratified Prediction-Powered Inference for Hybrid Language Model Evaluation

Prediction-powered inference (PPI) is a method that improves statistical estimates based on limited human-labeled data. PPI achieves this by combining small amounts of human-labeled data with larger amounts of data labeled by a reasonably accurate -- but potentially biased -- automatic system, in a way that results in tighter confidence intervals for certain parameters of interest (e.g., the mean performance of a language model). In this paper, we propose a method called Stratified Prediction-Powered Inference (StratPPI), in which we show that the basic PPI estimates can be considerably improved by employing simple data stratification strategies. Without making any assumptions on the underlying automatic labeling system or data distribution, we derive an algorithm for computing provably valid confidence intervals for population parameters (such as averages) that is based on stratified sampling. In particular, we show both theoretically and empirically that, with appropriate choices of stratification and sample allocation, our approach can provide substantially tighter confidence intervals than unstratified approaches. Specifically, StratPPI is expected to improve in cases where the performance of the autorater varies across different conditional distributions of the target data.

cs.LG↗

Visual Riddles: a Commonsense and World Knowledge Challenge for Large Vision and Language Models

Imagine observing someone scratching their arm; to understand why, additional context would be necessary. However, spotting a mosquito nearby would immediately offer a likely explanation for the person's discomfort, thereby alleviating the need for further information. This example illustrates how subtle visual cues can challenge our cognitive skills and demonstrates the complexity of interpreting visual scenarios. To study these skills, we present Visual Riddles, a benchmark aimed to test vision and language models on visual riddles requiring commonsense and world knowledge. The benchmark comprises 400 visual riddles, each featuring a unique image created by a variety of text-to-image models, question, ground-truth answer, textual hint, and attribution. Human evaluation reveals that existing models lag significantly behind human performance, which is at 82% accuracy, with Gemini-Pro-1.5 leading with 40% accuracy. Our benchmark comes with automatic evaluation tasks to make assessment scalable. These findings underscore the potential of Visual Riddles as a valuable resource for enhancing vision and language models' capabilities in interpreting complex visual scenarios.

cs.CV↗

On the Utilization of Unique Node Identifiers in Graph Neural Networks

Graph Neural Networks have inherent representational limitations due to their message-passing structure. Recent work has suggested that these limitations can be overcome by using unique node identifiers (UIDs). Here we argue that despite the advantages of UIDs, one of their disadvantages is that they lose the desirable property of permutation-equivariance. We thus propose to focus on UID models that are permutation-equivariant, and present theoretical arguments for their advantages. Motivated by this, we propose a method to regularize UID models towards permutation equivariance, via a contrastive loss. We empirically demonstrate that our approach improves generalization and extrapolation abilities while providing faster training convergence. On the recent BREC expressiveness benchmark, our proposed method achieves state-of-the-art performance compared to other random-based approaches.

cs.LG↗

Teaching Models to Improve on Tape

Large Language Models (LLMs) often struggle when prompted to generate content under specific constraints. However, in such cases it is often easy to check whether these constraints are satisfied or violated. Recent works have shown that LLMs can benefit from such "corrective feedback". Here we claim that this skill of LLMs can be significantly enhanced via training. We introduce an RL framework for teaching models to use such rewards, by simulating interaction sessions, and rewarding the model according to its ability to satisfy the constraints. We refer to our method as CORGI (Controlled Generation with RL for Guided Interaction), and evaluate it on a variety of controlled generation tasks using unlabeled training data. We find that CORGI consistently outperforms the baseline reinforcement learning method that does not incorporate conversational feedback. Furthermore, CORGI's interactive framework enables meta-learning, allowing the LLM to generalize better to guided interaction in new tasks. Our results clearly show that conversational optimization, when combined with reinforcement learning, significantly improves the effectiveness of LLMs in controlled generation contexts.

cs.CL↗

Provable Benefits of Complex Parameterizations for Structured State Space Models

Structured state space models (SSMs), the core engine behind prominent neural networks such as S4 and Mamba, are linear dynamical systems adhering to a specified structure, most notably diagonal. In contrast to typical neural network modules, whose parameterizations are real, SSMs often use complex parameterizations. Theoretically explaining the benefits of complex parameterizations for SSMs is an open problem. The current paper takes a step towards its resolution, by establishing formal gaps between real and complex diagonal SSMs. Firstly, we prove that while a moderate dimension suffices in order for a complex SSM to express all mappings of a real SSM, a much higher dimension is needed for a real SSM to express mappings of a complex SSM. Secondly, we prove that even if the dimension of a real SSM is high enough to express a given mapping, typically, doing so requires the parameters of the real SSM to hold exponentially large values, which cannot be learned in practice. In contrast, a complex SSM can express any given mapping with moderate parameter values. Experiments corroborate our theory, and suggest a potential extension of the theory that accounts for selectivity, a new architectural feature yielding state of the art performance.

cs.LG↗

Do LLMs have Consistent Values?

Large Language Models (LLM) technology is constantly improving towards human-like dialogue. Values are a basic driving force underlying human behavior, but little research has been done to study the values exhibited in text generated by LLMs. Here we study this question by turning to the rich literature on value structure in psychology. We ask whether LLMs exhibit the same value structure that has been demonstrated in humans, including the ranking of values, and correlation between values. We show that the results of this analysis depend on how the LLM is prompted, and that under a particular prompting strategy (referred to as "Value Anchoring") the agreement with human data is quite compelling. Our results serve both to improve our understanding of values in LLMs, as well as introduce novel methods for assessing consistency in LLM responses.

cs.CL↗

TACT: Advancing Complex Aggregative Reasoning with Information Extraction Tools

Large Language Models (LLMs) often do not perform well on queries that require the aggregation of information across texts. To better evaluate this setting and facilitate modeling efforts, we introduce TACT - Text And Calculations through Tables, a dataset crafted to evaluate LLMs' reasoning and computational abilities using complex instructions. TACT contains challenging instructions that demand stitching information scattered across one or more texts, and performing complex integration on this information to generate the answer. We construct this dataset by leveraging an existing dataset of texts and their associated tables. For each such tables, we formulate new queries, and gather their respective answers. We demonstrate that all contemporary LLMs perform poorly on this dataset, achieving an accuracy below 38%. To pinpoint the difficulties and thoroughly dissect the problem, we analyze model performance across three components: table-generation, Pandas command-generation, and execution. Unexpectedly, we discover that each component presents substantial challenges for current LLMs. These insights lead us to propose a focused modeling framework, which we refer to as IE as a tool. Specifically, we propose to add "tools" for each of the above steps, and implement each such tool with few-shot prompting. This approach shows an improvement over existing prompting techniques, offering a promising direction for enhancing model capabilities in these tasks.

cs.CL↗

Hopping Too Late: Exploring the Limitations of Large Language Models on Multi-Hop Queries

Large language models (LLMs) can solve complex multi-step problems, but little is known about how these computations are implemented internally. Motivated by this, we study how LLMs answer multi-hop queries such as "The spouse of the performer of Imagine is". These queries require two information extraction steps: a latent one for resolving the first hop ("the performer of Imagine") into the bridge entity (John Lennon), and another for resolving the second hop ("the spouse of John Lennon") into the target entity (Yoko Ono). Understanding how the latent step is computed internally is key to understanding the overall computation. By carefully analyzing the internal computations of transformer-based LLMs, we discover that the bridge entity is resolved in the early layers of the model. Then, only after this resolution, the two-hop query is solved in the later layers. Because the second hop commences in later layers, there could be cases where these layers no longer encode the necessary knowledge for correctly predicting the answer. Motivated by this, we propose a novel "back-patching" analysis method whereby a hidden representation from a later layer is patched back to an earlier layer. We find that in up to 66% of previously incorrect cases there exists a back-patch that results in the correct generation of the answer, showing that the later layers indeed sometimes lack the needed functionality. Overall, our methods and findings open further opportunities for understanding and improving latent reasoning in transformer-based LLMs.

cs.CL↗

Finding Visual Task Vectors

Visual Prompting is a technique for teaching models to perform a visual task via in-context examples, without any additional training. In this work, we analyze the activations of MAE-VQGAN, a recent Visual Prompting model, and find task vectors, activations that encode task-specific information. Equipped with this insight, we demonstrate that it is possible to identify the task vectors and use them to guide the network towards performing different tasks without providing any input-output examples. To find task vectors, we compute the average intermediate activations per task and use the REINFORCE algorithm to search for the subset of task vectors. The resulting task vectors guide the model towards performing a task better than the original model without the need for input-output examples.

cs.CV↗

Implicit Bias of Policy Gradient in Linear Quadratic Control: Extrapolation to Unseen Initial States

In modern machine learning, models can often fit training data in numerous ways, some of which perform well on unseen (test) data, while others do not. Remarkably, in such cases gradient descent frequently exhibits an implicit bias that leads to excellent performance on unseen data. This implicit bias was extensively studied in supervised learning, but is far less understood in optimal control (reinforcement learning). There, learning a controller applied to a system via gradient descent is known as policy gradient, and a question of prime importance is the extent to which a learned controller extrapolates to unseen initial states. This paper theoretically studies the implicit bias of policy gradient in terms of extrapolation to unseen initial states. Focusing on the fundamental Linear Quadratic Regulator (LQR) problem, we establish that the extent of extrapolation depends on the degree of exploration induced by the system when commencing from initial states included in training. Experiments corroborate our theory, and demonstrate its conclusions on problems beyond LQR, where systems are non-linear and controllers are neural networks. We hypothesize that real-world optimal control may be greatly improved by developing methods for informed selection of initial states to train on.

cs.LG↗

Bayesian Prediction-Powered Inference

Prediction-powered inference (PPI) is a method that improves statistical estimates based on limited human-labeled data. Specifically, PPI methods provide tighter confidence intervals by combining small amounts of human-labeled data with larger amounts of data labeled by a reasonably accurate, but potentially biased, automatic system. We propose a framework for PPI based on Bayesian inference that allows researchers to develop new task-appropriate PPI methods easily. Exploiting the ease with which we can design new metrics, we propose improved PPI methods for several importantcases, such as autoraters that give discrete responses (e.g., prompted LLM ``judges'') and autoraters with scores that have a non-linear relationship to human scores.

cs.LG↗

On the Optimization Landscape of Maximum Mean Discrepancy

Generative models have been successfully used for generating realistic signals. Because the likelihood function is typically intractable in most of these models, the common practice is to use "implicit" models that avoid likelihood calculation. However, it is hard to obtain theoretical guarantees for such models. In particular, it is not understood when they can globally optimize their non-convex objectives. Here we provide such an analysis for the case of Maximum Mean Discrepancy (MMD) learning of generative models. We prove several optimality results, including for a Gaussian distribution with low rank covariance (where likelihood is inapplicable) and a mixture of Gaussians. Our analysis shows that that the MMD optimization landscape is benign in these cases, and therefore gradient based methods will globally minimize the MMD objective.

cs.LG↗

EgoPet: Egomotion and Interaction Data from an Animal's Perspective

Animals perceive the world to plan their actions and interact with other agents to accomplish complex tasks, demonstrating capabilities that are still unmatched by AI systems. To advance our understanding and reduce the gap between the capabilities of animals and AI systems, we introduce a dataset of pet egomotion imagery with diverse examples of simultaneous egomotion and multi-agent interaction. Current video datasets separately contain egomotion and interaction examples, but rarely both at the same time. In addition, EgoPet offers a radically distinct perspective from existing egocentric datasets of humans or vehicles. We define two in-domain benchmark tasks that capture animal behavior, and a third benchmark to assess the utility of EgoPet as a pretraining resource to robotic quadruped locomotion, showing that models trained from EgoPet outperform those trained from prior datasets.

cs.RO↗

Stochastic positional embeddings improve masked image modeling

Masked Image Modeling (MIM) is a promising self-supervised learning approach that enables learning from unlabeled images. Despite its recent success, learning good representations through MIM remains challenging because it requires predicting the right semantic content in accurate locations. For example, given an incomplete picture of a dog, we can guess that there is a tail, but we cannot determine its exact location. In this work, we propose to incorporate location uncertainty into MIM by using stochastic positional embeddings (StoP). Specifically, we condition the model on stochastic masked token positions drawn from a Gaussian distribution. StoP reduces overfitting to location features and guides the model toward learning features that are more robust to location uncertainties. Quantitatively, StoP improves downstream MIM performance on a variety of downstream tasks, including $+1.7\%$ on ImageNet linear probing using ViT-B, and $+2.5\%$ for ViT-H using $1\%$ of the data.

cs.CV↗

TREE-G: Decision Trees Contesting Graph Neural Networks

When dealing with tabular data, models based on decision trees are a popular choice due to their high accuracy on these data types, their ease of application, and explainability properties. However, when it comes to graph-structured data, it is not clear how to apply them effectively, in a way that incorporates the topological information with the tabular data available on the vertices of the graph. To address this challenge, we introduce TREE-G. TREE-G modifies standard decision trees, by introducing a novel split function that is specialized for graph data. Not only does this split function incorporate the node features and the topological information, but it also uses a novel pointer mechanism that allows split nodes to use information computed in previous splits. Therefore, the split function adapts to the predictive task and the graph at hand. We analyze the theoretical properties of TREE-G and demonstrate its benefits empirically on multiple graph and vertex prediction benchmarks. In these experiments, TREE-G consistently outperforms other tree-based models and often outperforms other graph-learning algorithms such as Graph Neural Networks (GNNs) and Graph Kernels, sometimes by large margins. Moreover, TREE-Gs models and their predictions can be explained and visualized

cs.LG↗

Graph Neural Networks Use Graphs When They Shouldn't

Predictions over graphs play a crucial role in various domains, including social networks and medicine. Graph Neural Networks (GNNs) have emerged as the dominant approach for learning on graph data. Although a graph-structure is provided as input to the GNN, in some cases the best solution can be obtained by ignoring it. While GNNs have the ability to ignore the graph- structure in such cases, it is not clear that they will. In this work, we show that GNNs actually tend to overfit the given graph-structure. Namely, they use it even when a better solution can be obtained by ignoring it. We analyze the implicit bias of gradient-descent learning of GNNs and prove that when the ground truth function does not use the graphs, GNNs are not guaranteed to learn a solution that ignores the graph, even with infinite data. We examine this phenomenon with respect to different graph distributions and find that regular graphs are more robust to this over-fitting. We also prove that within the family of regular graphs, GNNs are guaranteed to extrapolate when learning with gradient descent. Finally, based on our empirical and theoretical findings, we demonstrate on real-data how regular graphs can be leveraged to reduce graph overfitting and enhance performance.

cs.LG↗

Evaluating the Ripple Effects of Knowledge Editing in Language Models

Modern language models capture a large body of factual knowledge. However, some facts can be incorrectly induced or become obsolete over time, resulting in factually incorrect generations. This has led to the development of various editing methods that allow updating facts encoded by the model. Evaluation of these methods has primarily focused on testing whether an individual fact has been successfully injected, and if similar predictions for other subjects have not changed. Here we argue that such evaluation is limited, since injecting one fact (e.g. ``Jack Depp is the son of Johnny Depp'') introduces a ``ripple effect'' in the form of additional facts that the model needs to update (e.g.``Jack Depp is the sibling of Lily-Rose Depp''). To address this issue, we propose a novel set of evaluation criteria that consider the implications of an edit on related facts. Using these criteria, we then construct RippleEdits, a diagnostic benchmark of 5K factual edits, capturing a variety of types of ripple effects. We evaluate prominent editing methods on RippleEdits, showing that current methods fail to introduce consistent changes in the model's knowledge. In addition, we find that a simple in-context editing baseline obtains the best scores on our benchmark, suggesting a promising research direction for model editing.

cs.CL↗

PromptonomyViT: Multi-Task Prompt Learning Improves Video Transformers using Synthetic Scene Data

Action recognition models have achieved impressive results by incorporating scene-level annotations, such as objects, their relations, 3D structure, and more. However, obtaining annotations of scene structure for videos requires a significant amount of effort to gather and annotate, making these methods expensive to train. In contrast, synthetic datasets generated by graphics engines provide powerful alternatives for generating scene-level annotations across multiple tasks. In this work, we propose an approach to leverage synthetic scene data for improving video understanding. We present a multi-task prompt learning approach for video transformers, where a shared video transformer backbone is enhanced by a small set of specialized parameters for each task. Specifically, we add a set of "task prompts", each corresponding to a different task, and let each prompt predict task-related annotations. This design allows the model to capture information shared among synthetic scene tasks as well as information shared between synthetic scene tasks and a real video downstream task throughout the entire network. We refer to this approach as "Promptonomy", since the prompts model task-related structure. We propose the PromptonomyViT model (PViT), a video transformer that incorporates various types of scene-level information from synthetic data using the "Promptonomy" approach. PViT shows strong performance improvements on multiple video understanding tasks and datasets. Project page: \url{https://ofir1080.github.io/PromptonomyViT}

cs.CV↗