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Amir Hertz

Publications and source records attributed to Amir Hertz.

22 records · Page 2Linked to original sources

Deep Geometric Texture Synthesis

Recently, deep generative adversarial networks for image generation have advanced rapidly; yet, only a small amount of research has focused on generative models for irregular structures, particularly meshes. Nonetheless, mesh generation and synthesis remains a fundamental topic in computer graphics. In this work, we propose a novel framework for synthesizing geometric textures. It learns geometric texture statistics from local neighborhoods (i.e., local triangular patches) of a single reference 3D model. It learns deep features on the faces of the input triangulation, which is used to subdivide and generate offsets across multiple scales, without parameterization of the reference or target mesh. Our network displaces mesh vertices in any direction (i.e., in the normal and tangential direction), enabling synthesis of geometric textures, which cannot be expressed by a simple 2D displacement map. Learning and synthesizing on local geometric patches enables a genus-oblivious framework, facilitating texture transfer between shapes of different genus.

cs.GR↗

PointGMM: a Neural GMM Network for Point Clouds

Point clouds are a popular representation for 3D shapes. However, they encode a particular sampling without accounting for shape priors or non-local information. We advocate for the use of a hierarchical Gaussian mixture model (hGMM), which is a compact, adaptive and lightweight representation that probabilistically defines the underlying 3D surface. We present PointGMM, a neural network that learns to generate hGMMs which are characteristic of the shape class, and also coincide with the input point cloud. PointGMM is trained over a collection of shapes to learn a class-specific prior. The hierarchical representation has two main advantages: (i) coarse-to-fine learning, which avoids converging to poor local-minima; and (ii) (an unsupervised) consistent partitioning of the input shape. We show that as a generative model, PointGMM learns a meaningful latent space which enables generating consistent interpolations between existing shapes, as well as synthesizing novel shapes. We also present a novel framework for rigid registration using PointGMM, that learns to disentangle orientation from structure of an input shape.

cs.LG↗

Blind Visual Motif Removal from a Single Image

Many images shared over the web include overlaid objects, or visual motifs, such as text, symbols or drawings, which add a description or decoration to the image. For example, decorative text that specifies where the image was taken, repeatedly appears across a variety of different images. Often, the reoccurring visual motif, is semantically similar, yet, differs in location, style and content (e.g. text placement, font and letters). This work proposes a deep learning based technique for blind removal of such objects. In the blind setting, the location and exact geometry of the motif are unknown. Our approach simultaneously estimates which pixels contain the visual motif, and synthesizes the underlying latent image. It is applied to a single input image, without any user assistance in specifying the location of the motif, achieving state-of-the-art results for blind removal of both opaque and semi-transparent visual motifs.

cs.CV↗

MeshCNN: A Network with an Edge

Polygonal meshes provide an efficient representation for 3D shapes. They explicitly capture both shape surface and topology, and leverage non-uniformity to represent large flat regions as well as sharp, intricate features. This non-uniformity and irregularity, however, inhibits mesh analysis efforts using neural networks that combine convolution and pooling operations. In this paper, we utilize the unique properties of the mesh for a direct analysis of 3D shapes using MeshCNN, a convolutional neural network designed specifically for triangular meshes. Analogous to classic CNNs, MeshCNN combines specialized convolution and pooling layers that operate on the mesh edges, by leveraging their intrinsic geodesic connections. Convolutions are applied on edges and the four edges of their incident triangles, and pooling is applied via an edge collapse operation that retains surface topology, thereby, generating new mesh connectivity for the subsequent convolutions. MeshCNN learns which edges to collapse, thus forming a task-driven process where the network exposes and expands the important features while discarding the redundant ones. We demonstrate the effectiveness of our task-driven pooling on various learning tasks applied to 3D meshes.

cs.LG↗