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Amir Vaxman

Publications and source records attributed to Amir Vaxman.

22 records · Page 2Linked to original sources

PH-CPF: Planar Hexagonal Meshing using Coordinate Power Fields

We present a new approach for computing planar hexagonal meshes that approximate a given surface, represented as a triangle mesh. Our method is based on two novel technical contributions. First, we introduce Coordinate Power Fields, which are a pair of tangent vector fields on the surface that fulfill a certain continuity constraint. We prove that the fulfillment of this constraint guarantees the existence of a seamless parameterization with quantized rotational jumps, which we then use to regularly remesh the surface. We additionally propose an optimization framework for finding Coordinate Power Fields, which also fulfill additional constraints, such as alignment, sizing and bijectivity. Second, we build upon this framework to address a challenging meshing problem: planar hexagonal meshing. To this end, we suggest a combination of conjugacy, scaling and alignment constraints, which together lead to planarizable hexagons. We demonstrate our approach on a variety of surfaces, automatically generating planar hexagonal meshes on complicated meshes, which were not achievable with existing methods.

cs.GR↗

Discrete Curvature and Torsion from Cross-Ratios

Motivated by a Möbius invariant subdivision scheme for polygons, we study a curvature notion for discrete curves where the cross-ratio plays an important role in all our key definitions. Using a particular Möbius invariant point-insertion-rule, comparable to the classical four-point-scheme, we construct circles along discrete curves. Asymptotic analysis shows that these circles defined on a sampled curve converge to the smooth curvature circles as the sampling density increases. We express our discrete torsion for space curves, which is not a Möbius invariant notion, using the cross-ratio and show its asymptotic behavior in analogy to the curvature.

math.DG↗

Subdivision Directional Fields

We present a novel linear subdivision scheme for face-based tangent directional fields on triangle meshes. Our subdivision scheme is based on a novel coordinate-free representation of directional fields as halfedge-based scalar quantities, bridging the finite-element representation with discrete exterior calculus. By commuting with differential operators, our subdivision is structure-preserving: it reproduces curl-free fields precisely, and reproduces divergence-free fields in the weak sense. Moreover, our subdivision scheme directly extends to directional fields with several vectors per face by working on the branched covering space. Finally, we demonstrate how our scheme can be applied to directional-field design, advection, and robust earth mover's distance computation, for efficient and robust computation.

cs.GR↗

Straight Skeletons of Three-Dimensional Polyhedra

This paper studies the straight skeleton of polyhedra in three dimensions. We first address voxel-based polyhedra (polycubes), formed as the union of a collection of cubical (axis-aligned) voxels. We analyze the ways in which the skeleton may intersect each voxel of the polyhedron, and show that the skeleton may be constructed by a simple voxel-sweeping algorithm taking constant time per voxel. In addition, we describe a more complex algorithm for straight skeletons of voxel-based polyhedra, which takes time proportional to the area of the surfaces of the straight skeleton rather than the volume of the polyhedron. We also consider more general polyhedra with axis-parallel edges and faces, and show that any n-vertex polyhedron of this type has a straight skeleton with O(n^2) features. We provide algorithms for constructing the straight skeleton, with running time O(min(n^2 log n, k log^{O(1)} n)) where k is the output complexity. Next, we discuss the straight skeleton of a general nonconvex polyhedron. We show that it has an ambiguity issue, and suggest a consistent method to resolve it. We prove that the straight skeleton of a general polyhedron has a superquadratic complexity in the worst case. Finally, we report on an implementation of a simple algorithm for the general case.

cs.CG↗