Searcharxiv⌕ Search

arXiv subjects

Amir Zamir

Publications and source records attributed to Amir Zamir.

34 records · Page 2Linked to original sources

PALMER: Perception-Action Loop with Memory for Long-Horizon Planning

To achieve autonomy in a priori unknown real-world scenarios, agents should be able to: i) act from high-dimensional sensory observations (e.g., images), ii) learn from past experience to adapt and improve, and iii) be capable of long horizon planning. Classical planning algorithms (e.g. PRM, RRT) are proficient at handling long-horizon planning. Deep learning based methods in turn can provide the necessary representations to address the others, by modeling statistical contingencies between observations. In this direction, we introduce a general-purpose planning algorithm called PALMER that combines classical sampling-based planning algorithms with learning-based perceptual representations. For training these perceptual representations, we combine Q-learning with contrastive representation learning to create a latent space where the distance between the embeddings of two states captures how easily an optimal policy can traverse between them. For planning with these perceptual representations, we re-purpose classical sampling-based planning algorithms to retrieve previously observed trajectory segments from a replay buffer and restitch them into approximately optimal paths that connect any given pair of start and goal states. This creates a tight feedback loop between representation learning, memory, reinforcement learning, and sampling-based planning. The end result is an experiential framework for long-horizon planning that is significantly more robust and sample efficient compared to existing methods.

cs.RO↗

Task Discovery: Finding the Tasks that Neural Networks Generalize on

When developing deep learning models, we usually decide what task we want to solve then search for a model that generalizes well on the task. An intriguing question would be: what if, instead of fixing the task and searching in the model space, we fix the model and search in the task space? Can we find tasks that the model generalizes on? How do they look, or do they indicate anything? These are the questions we address in this paper. We propose a task discovery framework that automatically finds examples of such tasks via optimizing a generalization-based quantity called agreement score. We demonstrate that one set of images can give rise to many tasks on which neural networks generalize well. These tasks are a reflection of the inductive biases of the learning framework and the statistical patterns present in the data, thus they can make a useful tool for analysing the neural networks and their biases. As an example, we show that the discovered tasks can be used to automatically create adversarial train-test splits which make a model fail at test time, without changing the pixels or labels, but by only selecting how the datapoints should be split between the train and test sets. We end with a discussion on human-interpretability of the discovered tasks.

cs.LG↗

CLIPasso: Semantically-Aware Object Sketching

Abstraction is at the heart of sketching due to the simple and minimal nature of line drawings. Abstraction entails identifying the essential visual properties of an object or scene, which requires semantic understanding and prior knowledge of high-level concepts. Abstract depictions are therefore challenging for artists, and even more so for machines. We present CLIPasso, an object sketching method that can achieve different levels of abstraction, guided by geometric and semantic simplifications. While sketch generation methods often rely on explicit sketch datasets for training, we utilize the remarkable ability of CLIP (Contrastive-Language-Image-Pretraining) to distill semantic concepts from sketches and images alike. We define a sketch as a set of Bézier curves and use a differentiable rasterizer to optimize the parameters of the curves directly with respect to a CLIP-based perceptual loss. The abstraction degree is controlled by varying the number of strokes. The generated sketches demonstrate multiple levels of abstraction while maintaining recognizability, underlying structure, and essential visual components of the subject drawn.

cs.GR↗

3D Common Corruptions and Data Augmentation

We introduce a set of image transformations that can be used as corruptions to evaluate the robustness of models as well as data augmentation mechanisms for training neural networks. The primary distinction of the proposed transformations is that, unlike existing approaches such as Common Corruptions, the geometry of the scene is incorporated in the transformations -- thus leading to corruptions that are more likely to occur in the real world. We also introduce a set of semantic corruptions (e.g. natural object occlusions). We show these transformations are `efficient' (can be computed on-the-fly), `extendable' (can be applied on most image datasets), expose vulnerability of existing models, and can effectively make models more robust when employed as `3D data augmentation' mechanisms. The evaluations on several tasks and datasets suggest incorporating 3D information into benchmarking and training opens up a promising direction for robustness research.

cs.CV↗

MultiMAE: Multi-modal Multi-task Masked Autoencoders

We propose a pre-training strategy called Multi-modal Multi-task Masked Autoencoders (MultiMAE). It differs from standard Masked Autoencoding in two key aspects: I) it can optionally accept additional modalities of information in the input besides the RGB image (hence "multi-modal"), and II) its training objective accordingly includes predicting multiple outputs besides the RGB image (hence "multi-task"). We make use of masking (across image patches and input modalities) to make training MultiMAE tractable as well as to ensure cross-modality predictive coding is indeed learned by the network. We show this pre-training strategy leads to a flexible, simple, and efficient framework with improved transfer results to downstream tasks. In particular, the same exact pre-trained network can be flexibly used when additional information besides RGB images is available or when no information other than RGB is available - in all configurations yielding competitive to or significantly better results than the baselines. To avoid needing training datasets with multiple modalities and tasks, we train MultiMAE entirely using pseudo labeling, which makes the framework widely applicable to any RGB dataset. The experiments are performed on multiple transfer tasks (image classification, semantic segmentation, depth estimation) and datasets (ImageNet, ADE20K, Taskonomy, Hypersim, NYUv2). The results show an intriguingly impressive capability by the model in cross-modal/task predictive coding and transfer.

cs.CV↗

Simple Control Baselines for Evaluating Transfer Learning

Transfer learning has witnessed remarkable progress in recent years, for example, with the introduction of augmentation-based contrastive self-supervised learning methods. While a number of large-scale empirical studies on the transfer performance of such models have been conducted, there is not yet an agreed-upon set of control baselines, evaluation practices, and metrics to report, which often hinders a nuanced and calibrated understanding of the real efficacy of the methods. We share an evaluation standard that aims to quantify and communicate transfer learning performance in an informative and accessible setup. This is done by baking a number of simple yet critical control baselines in the evaluation method, particularly the blind-guess (quantifying the dataset bias), scratch-model (quantifying the architectural contribution), and maximal-supervision (quantifying the upper-bound). To demonstrate how the evaluation standard can be employed, we provide an example empirical study investigating a few basic questions about self-supervised learning. For example, using this standard, the study shows the effectiveness of existing self-supervised pre-training methods is skewed towards image classification tasks versus dense pixel-wise predictions. In general, we encourage using/reporting the suggested control baselines in evaluating transfer learning in order to gain a more meaningful and informative understanding.

cs.CV↗

Omnidata: A Scalable Pipeline for Making Multi-Task Mid-Level Vision Datasets from 3D Scans

This paper introduces a pipeline to parametrically sample and render multi-task vision datasets from comprehensive 3D scans from the real world. Changing the sampling parameters allows one to "steer" the generated datasets to emphasize specific information. In addition to enabling interesting lines of research, we show the tooling and generated data suffice to train robust vision models. Common architectures trained on a generated starter dataset reached state-of-the-art performance on multiple common vision tasks and benchmarks, despite having seen no benchmark or non-pipeline data. The depth estimation network outperforms MiDaS and the surface normal estimation network is the first to achieve human-level performance for in-the-wild surface normal estimation -- at least according to one metric on the OASIS benchmark. The Dockerized pipeline with CLI, the (mostly python) code, PyTorch dataloaders for the generated data, the generated starter dataset, download scripts and other utilities are available through our project website, https://omnidata.vision.

cs.CV↗

Robustness via Cross-Domain Ensembles

We present a method for making neural network predictions robust to shifts from the training data distribution. The proposed method is based on making predictions via a diverse set of cues (called 'middle domains') and ensembling them into one strong prediction. The premise of the idea is that predictions made via different cues respond differently to a distribution shift, hence one should be able to merge them into one robust final prediction. We perform the merging in a straightforward but principled manner based on the uncertainty associated with each prediction. The evaluations are performed using multiple tasks and datasets (Taskonomy, Replica, ImageNet, CIFAR) under a wide range of adversarial and non-adversarial distribution shifts which demonstrate the proposed method is considerably more robust than its standard learning counterpart, conventional deep ensembles, and several other baselines.

cs.CV↗

Robust Policies via Mid-Level Visual Representations: An Experimental Study in Manipulation and Navigation

Vision-based robotics often separates the control loop into one module for perception and a separate module for control. It is possible to train the whole system end-to-end (e.g. with deep RL), but doing it "from scratch" comes with a high sample complexity cost and the final result is often brittle, failing unexpectedly if the test environment differs from that of training. We study the effects of using mid-level visual representations (features learned asynchronously for traditional computer vision objectives), as a generic and easy-to-decode perceptual state in an end-to-end RL framework. Mid-level representations encode invariances about the world, and we show that they aid generalization, improve sample complexity, and lead to a higher final performance. Compared to other approaches for incorporating invariances, such as domain randomization, asynchronously trained mid-level representations scale better: both to harder problems and to larger domain shifts. In practice, this means that mid-level representations could be used to successfully train policies for tasks where domain randomization and learning-from-scratch failed. We report results on both manipulation and navigation tasks, and for navigation include zero-shot sim-to-real experiments on real robots.

cs.RO↗

Side-Tuning: A Baseline for Network Adaptation via Additive Side Networks

When training a neural network for a desired task, one may prefer to adapt a pre-trained network rather than starting from randomly initialized weights. Adaptation can be useful in cases when training data is scarce, when a single learner needs to perform multiple tasks, or when one wishes to encode priors in the network. The most commonly employed approaches for network adaptation are fine-tuning and using the pre-trained network as a fixed feature extractor, among others. In this paper, we propose a straightforward alternative: side-tuning. Side-tuning adapts a pre-trained network by training a lightweight "side" network that is fused with the (unchanged) pre-trained network via summation. This simple method works as well as or better than existing solutions and it resolves some of the basic issues with fine-tuning, fixed features, and other common approaches. In particular, side-tuning is less prone to overfitting, is asymptotically consistent, and does not suffer from catastrophic forgetting in incremental learning. We demonstrate the performance of side-tuning under a diverse set of scenarios, including incremental learning (iCIFAR, iTaskonomy), reinforcement learning, imitation learning (visual navigation in Habitat), NLP question-answering (SQuAD v2), and single-task transfer learning (Taskonomy), with consistently promising results.

cs.LG↗

Robust Learning Through Cross-Task Consistency

Visual perception entails solving a wide set of tasks, e.g., object detection, depth estimation, etc. The predictions made for multiple tasks from the same image are not independent, and therefore, are expected to be consistent. We propose a broadly applicable and fully computational method for augmenting learning with Cross-Task Consistency. The proposed formulation is based on inference-path invariance over a graph of arbitrary tasks. We observe that learning with cross-task consistency leads to more accurate predictions and better generalization to out-of-distribution inputs. This framework also leads to an informative unsupervised quantity, called Consistency Energy, based on measuring the intrinsic consistency of the system. Consistency Energy correlates well with the supervised error (r=0.67), thus it can be employed as an unsupervised confidence metric as well as for detection of out-of-distribution inputs (ROC-AUC=0.95). The evaluations are performed on multiple datasets, including Taskonomy, Replica, CocoDoom, and ApolloScape, and they benchmark cross-task consistency versus various baselines including conventional multi-task learning, cycle consistency, and analytical consistency.

cs.CV↗

Learning to Navigate Using Mid-Level Visual Priors

How much does having visual priors about the world (e.g. the fact that the world is 3D) assist in learning to perform downstream motor tasks (e.g. navigating a complex environment)? What are the consequences of not utilizing such visual priors in learning? We study these questions by integrating a generic perceptual skill set (a distance estimator, an edge detector, etc.) within a reinforcement learning framework (see Fig. 1). This skill set ("mid-level vision") provides the policy with a more processed state of the world compared to raw images. Our large-scale study demonstrates that using mid-level vision results in policies that learn faster, generalize better, and achieve higher final performance, when compared to learning from scratch and/or using state-of-the-art visual and non-visual representation learning methods. We show that conventional computer vision objectives are particularly effective in this regard and can be conveniently integrated into reinforcement learning frameworks. Finally, we found that no single visual representation was universally useful for all downstream tasks, hence we computationally derive a task-agnostic set of representations optimized to support arbitrary downstream tasks.

cs.CV↗

Gibson Env: Real-World Perception for Embodied Agents

Developing visual perception models for active agents and sensorimotor control are cumbersome to be done in the physical world, as existing algorithms are too slow to efficiently learn in real-time and robots are fragile and costly. This has given rise to learning-in-simulation which consequently casts a question on whether the results transfer to real-world. In this paper, we are concerned with the problem of developing real-world perception for active agents, propose Gibson Virtual Environment for this purpose, and showcase sample perceptual tasks learned therein. Gibson is based on virtualizing real spaces, rather than using artificially designed ones, and currently includes over 1400 floor spaces from 572 full buildings. The main characteristics of Gibson are: I. being from the real-world and reflecting its semantic complexity, II. having an internal synthesis mechanism, "Goggles", enabling deploying the trained models in real-world without needing further domain adaptation, III. embodiment of agents and making them subject to constraints of physics and space.

cs.AI↗

Taskonomy: Disentangling Task Transfer Learning

Do visual tasks have a relationship, or are they unrelated? For instance, could having surface normals simplify estimating the depth of an image? Intuition answers these questions positively, implying existence of a structure among visual tasks. Knowing this structure has notable values; it is the concept underlying transfer learning and provides a principled way for identifying redundancies across tasks, e.g., to seamlessly reuse supervision among related tasks or solve many tasks in one system without piling up the complexity. We proposes a fully computational approach for modeling the structure of space of visual tasks. This is done via finding (first and higher-order) transfer learning dependencies across a dictionary of twenty six 2D, 2.5D, 3D, and semantic tasks in a latent space. The product is a computational taxonomic map for task transfer learning. We study the consequences of this structure, e.g. nontrivial emerged relationships, and exploit them to reduce the demand for labeled data. For example, we show that the total number of labeled datapoints needed for solving a set of 10 tasks can be reduced by roughly 2/3 (compared to training independently) while keeping the performance nearly the same. We provide a set of tools for computing and probing this taxonomical structure including a solver that users can employ to devise efficient supervision policies for their use cases.

cs.CV↗

Unsupervised Semantic Parsing of Video Collections

Human communication typically has an underlying structure. This is reflected in the fact that in many user generated videos, a starting point, ending, and certain objective steps between these two can be identified. In this paper, we propose a method for parsing a video into such semantic steps in an unsupervised way. The proposed method is capable of providing a semantic "storyline" of the video composed of its objective steps. We accomplish this using both visual and language cues in a joint generative model. The proposed method can also provide a textual description for each of the identified semantic steps and video segments. We evaluate this method on a large number of complex YouTube videos and show results of unprecedented quality for this intricate and impactful problem.

cs.CV↗

Semantic Cross-View Matching

Matching cross-view images is challenging because the appearance and viewpoints are significantly different. While low-level features based on gradient orientations or filter responses can drastically vary with such changes in viewpoint, semantic information of images however shows an invariant characteristic in this respect. Consequently, semantically labeled regions can be used for performing cross-view matching. In this paper, we therefore explore this idea and propose an automatic method for detecting and representing the semantic information of an RGB image with the goal of performing cross-view matching with a (non-RGB) geographic information system (GIS). A segmented image forms the input to our system with segments assigned to semantic concepts such as traffic signs, lakes, roads, foliage, etc. We design a descriptor to robustly capture both, the presence of semantic concepts and the spatial layout of those segments. Pairwise distances between the descriptors extracted from the GIS map and the query image are then used to generate a shortlist of the most promising locations with similar semantic concepts in a consistent spatial layout. An experimental evaluation with challenging query images and a large urban area shows promising results.

cs.CV↗