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AmirMahdi Ahmadinejad

Publications and source records attributed to AmirMahdi Ahmadinejad.

4 recordsLinked to original sources

Singular Value Approximation and Sparsifying Random Walks on Directed Graphs

In this paper, we introduce a new, spectral notion of approximation between directed graphs, which we call singular value (SV) approximation. SV-approximation is stronger than previous notions of spectral approximation considered in the literature, including spectral approximation of Laplacians for undirected graphs (Spielman Teng STOC 2004), standard approximation for directed graphs (Cohen et. al. STOC 2017), and unit-circle approximation for directed graphs (Ahmadinejad et. al. FOCS 2020). Further, SV approximation enjoys several useful properties not possessed by previous notions of approximation, e.g., it is preserved under products of random-walk matrices and bounded matrices. We provide a nearly linear-time algorithm for SV-sparsifying (and hence UC-sparsifying) Eulerian directed graphs, as well as $\ell$-step random walks on such graphs, for any $\ell\leq \text{poly}(n)$. Combined with the Eulerian scaling algorithms of (Cohen et. al. FOCS 2018), given an arbitrary (not necessarily Eulerian) directed graph and a set $S$ of vertices, we can approximate the stationary probability mass of the $(S,S^c)$ cut in an $\ell$-step random walk to within a multiplicative error of $1/\text{polylog}(n)$ and an additive error of $1/\text{poly}(n)$ in nearly linear time. As a starting point for these results, we provide a simple black-box reduction from SV-sparsifying Eulerian directed graphs to SV-sparsifying undirected graphs; such a directed-to-undirected reduction was not known for previous notions of spectral approximation.

cs.DS↗

High-precision Estimation of Random Walks in Small Space

We provide a deterministic $\tilde{O}(\log N)$-space algorithm for estimating random walk probabilities on undirected graphs, and more generally Eulerian directed graphs, to within inverse polynomial additive error ($ε=1/\mathrm{poly}(N)$) where $N$ is the length of the input. Previously, this problem was known to be solvable by a randomized algorithm using space $O(\log N)$ (following Aleliunas et al., FOCS 79) and by a deterministic algorithm using space $O(\log^{3/2} N)$ (Saks and Zhou, FOCS 95 and JCSS 99), both of which held for arbitrary directed graphs but had not been improved even for undirected graphs. We also give improvements on the space complexity of both of these previous algorithms for non-Eulerian directed graphs when the error is negligible ($ε=1/N^{ω(1)}$), generalizing what Hoza and Zuckerman (FOCS 18) recently showed for the special case of distinguishing whether a random walk probability is $0$ or greater than $ε$. We achieve these results by giving new reductions between powering Eulerian random-walk matrices and inverting Eulerian Laplacian matrices, providing a new notion of spectral approximation for Eulerian graphs that is preserved under powering, and giving the first deterministic $\tilde{O}(\log N)$-space algorithm for inverting Eulerian Laplacian matrices. The latter algorithm builds on the work of Murtagh et al. (FOCS 17) that gave a deterministic $\tilde{O}(\log N)$-space algorithm for inverting undirected Laplacian matrices, and the work of Cohen et al. (FOCS 19) that gave a randomized $\tilde{O}(N)$-time algorithm for inverting Eulerian Laplacian matrices. A running theme throughout these contributions is an analysis of "cycle-lifted graphs", where we take a graph and "lift" it to a new graph whose adjacency matrix is the tensor product of the original adjacency matrix and a directed cycle (or variants of one).

cs.CC↗

Perron-Frobenius Theory in Nearly Linear Time: Positive Eigenvectors, M-matrices, Graph Kernels, and Other Applications

In this paper we provide nearly linear time algorithms for several problems closely associated with the classic Perron-Frobenius theorem, including computing Perron vectors, i.e. entrywise non-negative eigenvectors of non-negative matrices, and solving linear systems in asymmetric M-matrices, a generalization of Laplacian systems. The running times of our algorithms depend nearly linearly on the input size and polylogarithmically on the desired accuracy and problem condition number. Leveraging these results we also provide improved running times for a broader range of problems including computing random walk-based graph kernels, computing Katz centrality, and more. The running times of our algorithms improve upon previously known results which either depended polynomially on the condition number of the problem, required quadratic time, or only applied to special cases. We obtain these results by providing new iterative methods for reducing these problems to solving linear systems in Row-Column Diagonally Dominant (RCDD) matrices. Our methods are related to the classic shift-and-invert preconditioning technique for eigenvector computation and constitute the first alternative to the result in Cohen et al. (2016) for reducing stationary distribution computation and solving directed Laplacian systems to solving RCDD systems.

cs.DS↗

From Duels to Battefields: Computing Equilibria of Blotto and Other Games

We study the problem of computing Nash equilibria of zero-sum games. Many natural zero-sum games have exponentially many strategies, but highly structured payoffs. For example, in the well-studied Colonel Blotto game (introduced by Borel in 1921), players must divide a pool of troops among a set of battlefields with the goal of winning (i.e., having more troops in) a majority. The Colonel Blotto game is commonly used for analyzing a wide range of applications from the U.S presidential election, to innovative technology competitions, to advertisement, to sports. However, because of the size of the strategy space, standard methods for computing equilibria of zero-sum games fail to be computationally feasible. Indeed, despite its importance, only a few solutions for special variants of the problem are known. In this paper we show how to compute equilibria of Colonel Blotto games. Moreover, our approach takes the form of a general reduction: to find a Nash equilibrium of a zero-sum game, it suffices to design a separation oracle for the strategy polytope of any bilinear game that is payoff-equivalent. We then apply this technique to obtain the first polytime algorithms for a variety of games. In addition to Colonel Blotto, we also show how to compute equilibria in an infinite-strategy variant called the General Lotto game; this involves showing how to prune the strategy space to a finite subset before applying our reduction. We also consider the class of dueling games, first introduced by Immorlica et al. (2011). We show that our approach provably extends the class of dueling games for which equilibria can be computed: we introduce a new dueling game, the matching duel, on which prior methods fail to be computationally feasible but upon which our reduction can be applied.

cs.GT↗