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Amos Storkey

Publications and source records attributed to Amos Storkey.

89 records · Page 5Linked to original sources

Moonshine: Distilling with Cheap Convolutions

Many engineers wish to deploy modern neural networks in memory-limited settings; but the development of flexible methods for reducing memory use is in its infancy, and there is little knowledge of the resulting cost-benefit. We propose structural model distillation for memory reduction using a strategy that produces a student architecture that is a simple transformation of the teacher architecture: no redesign is needed, and the same hyperparameters can be used. Using attention transfer, we provide Pareto curves/tables for distillation of residual networks with four benchmark datasets, indicating the memory versus accuracy payoff. We show that substantial memory savings are possible with very little loss of accuracy, and confirm that distillation provides student network performance that is better than training that student architecture directly on data.

stat.ML↗

Dilated DenseNets for Relational Reasoning

Despite their impressive performance in many tasks, deep neural networks often struggle at relational reasoning. This has recently been remedied with the introduction of a plug-in relational module that considers relations between pairs of objects. Unfortunately, this is combinatorially expensive. In this extended abstract, we show that a DenseNet incorporating dilated convolutions excels at relational reasoning on the Sort-of-CLEVR dataset, allowing us to forgo this relational module and its associated expense.

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Exploration by Random Network Distillation

We introduce an exploration bonus for deep reinforcement learning methods that is easy to implement and adds minimal overhead to the computation performed. The bonus is the error of a neural network predicting features of the observations given by a fixed randomly initialized neural network. We also introduce a method to flexibly combine intrinsic and extrinsic rewards. We find that the random network distillation (RND) bonus combined with this increased flexibility enables significant progress on several hard exploration Atari games. In particular we establish state of the art performance on Montezuma's Revenge, a game famously difficult for deep reinforcement learning methods. To the best of our knowledge, this is the first method that achieves better than average human performance on this game without using demonstrations or having access to the underlying state of the game, and occasionally completes the first level.

cs.LG↗

Characterising Across-Stack Optimisations for Deep Convolutional Neural Networks

Convolutional Neural Networks (CNNs) are extremely computationally demanding, presenting a large barrier to their deployment on resource-constrained devices. Since such systems are where some of their most useful applications lie (e.g. obstacle detection for mobile robots, vision-based medical assistive technology), significant bodies of work from both machine learning and systems communities have attempted to provide optimisations that will make CNNs available to edge devices. In this paper we unify the two viewpoints in a Deep Learning Inference Stack and take an across-stack approach by implementing and evaluating the most common neural network compression techniques (weight pruning, channel pruning, and quantisation) and optimising their parallel execution with a range of programming approaches (OpenMP, OpenCL) and hardware architectures (CPU, GPU). We provide comprehensive Pareto curves to instruct trade-offs under constraints of accuracy, execution time, and memory space.

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Three Factors Influencing Minima in SGD

We investigate the dynamical and convergent properties of stochastic gradient descent (SGD) applied to Deep Neural Networks (DNNs). Characterizing the relation between learning rate, batch size and the properties of the final minima, such as width or generalization, remains an open question. In order to tackle this problem we investigate the previously proposed approximation of SGD by a stochastic differential equation (SDE). We theoretically argue that three factors - learning rate, batch size and gradient covariance - influence the minima found by SGD. In particular we find that the ratio of learning rate to batch size is a key determinant of SGD dynamics and of the width of the final minima, and that higher values of the ratio lead to wider minima and often better generalization. We confirm these findings experimentally. Further, we include experiments which show that learning rate schedules can be replaced with batch size schedules and that the ratio of learning rate to batch size is an important factor influencing the memorization process.

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Large-Scale Study of Curiosity-Driven Learning

Reinforcement learning algorithms rely on carefully engineering environment rewards that are extrinsic to the agent. However, annotating each environment with hand-designed, dense rewards is not scalable, motivating the need for developing reward functions that are intrinsic to the agent. Curiosity is a type of intrinsic reward function which uses prediction error as reward signal. In this paper: (a) We perform the first large-scale study of purely curiosity-driven learning, i.e. without any extrinsic rewards, across 54 standard benchmark environments, including the Atari game suite. Our results show surprisingly good performance, and a high degree of alignment between the intrinsic curiosity objective and the hand-designed extrinsic rewards of many game environments. (b) We investigate the effect of using different feature spaces for computing prediction error and show that random features are sufficient for many popular RL game benchmarks, but learned features appear to generalize better (e.g. to novel game levels in Super Mario Bros.). (c) We demonstrate limitations of the prediction-based rewards in stochastic setups. Game-play videos and code are at https://pathak22.github.io/large-scale-curiosity/

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Data Augmentation Generative Adversarial Networks

Effective training of neural networks requires much data. In the low-data regime, parameters are underdetermined, and learnt networks generalise poorly. Data Augmentation alleviates this by using existing data more effectively. However standard data augmentation produces only limited plausible alternative data. Given there is potential to generate a much broader set of augmentations, we design and train a generative model to do data augmentation. The model, based on image conditional Generative Adversarial Networks, takes data from a source domain and learns to take any data item and generalise it to generate other within-class data items. As this generative process does not depend on the classes themselves, it can be applied to novel unseen classes of data. We show that a Data Augmentation Generative Adversarial Network (DAGAN) augments standard vanilla classifiers well. We also show a DAGAN can enhance few-shot learning systems such as Matching Networks. We demonstrate these approaches on Omniglot, on EMNIST having learnt the DAGAN on Omniglot, and VGG-Face data. In our experiments we can see over 13% increase in accuracy in the low-data regime experiments in Omniglot (from 69% to 82%), EMNIST (73.9% to 76%) and VGG-Face (4.5% to 12%); in Matching Networks for Omniglot we observe an increase of 0.5% (from 96.9% to 97.4%) and an increase of 1.8% in EMNIST (from 59.5% to 61.3%).

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Towards a Neural Statistician

An efficient learner is one who reuses what they already know to tackle a new problem. For a machine learner, this means understanding the similarities amongst datasets. In order to do this, one must take seriously the idea of working with datasets, rather than datapoints, as the key objects to model. Towards this goal, we demonstrate an extension of a variational autoencoder that can learn a method for computing representations, or statistics, of datasets in an unsupervised fashion. The network is trained to produce statistics that encapsulate a generative model for each dataset. Hence the network enables efficient learning from new datasets for both unsupervised and supervised tasks. We show that we are able to learn statistics that can be used for: clustering datasets, transferring generative models to new datasets, selecting representative samples of datasets and classifying previously unseen classes. We refer to our model as a neural statistician, and by this we mean a neural network that can learn to compute summary statistics of datasets without supervision.

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Censoring Representations with an Adversary

In practice, there are often explicit constraints on what representations or decisions are acceptable in an application of machine learning. For example it may be a legal requirement that a decision must not favour a particular group. Alternatively it can be that that representation of data must not have identifying information. We address these two related issues by learning flexible representations that minimize the capability of an adversarial critic. This adversary is trying to predict the relevant sensitive variable from the representation, and so minimizing the performance of the adversary ensures there is little or no information in the representation about the sensitive variable. We demonstrate this adversarial approach on two problems: making decisions free from discrimination and removing private information from images. We formulate the adversarial model as a minimax problem, and optimize that minimax objective using a stochastic gradient alternate min-max optimizer. We demonstrate the ability to provide discriminant free representations for standard test problems, and compare with previous state of the art methods for fairness, showing statistically significant improvement across most cases. The flexibility of this method is shown via a novel problem: removing annotations from images, from unaligned training examples of annotated and unannotated images, and with no a priori knowledge of the form of annotation provided to the model.

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Teaching Deep Convolutional Neural Networks to Play Go

Mastering the game of Go has remained a long standing challenge to the field of AI. Modern computer Go systems rely on processing millions of possible future positions to play well, but intuitively a stronger and more 'humanlike' way to play the game would be to rely on pattern recognition abilities rather then brute force computation. Following this sentiment, we train deep convolutional neural networks to play Go by training them to predict the moves made by expert Go players. To solve this problem we introduce a number of novel techniques, including a method of tying weights in the network to 'hard code' symmetries that are expect to exist in the target function, and demonstrate in an ablation study they considerably improve performance. Our final networks are able to achieve move prediction accuracies of 41.1% and 44.4% on two different Go datasets, surpassing previous state of the art on this task by significant margins. Additionally, while previous move prediction programs have not yielded strong Go playing programs, we show that the networks trained in this work acquired high levels of skill. Our convolutional neural networks can consistently defeat the well known Go program GNU Go, indicating it is state of the art among programs that do not use Monte Carlo Tree Search. It is also able to win some games against state of the art Go playing program Fuego while using a fraction of the play time. This success at playing Go indicates high level principles of the game were learned.

cs.AI↗

Multi-period Trading Prediction Markets with Connections to Machine Learning

We present a new model for prediction markets, in which we use risk measures to model agents and introduce a market maker to describe the trading process. This specific choice on modelling tools brings us mathematical convenience. The analysis shows that the whole market effectively approaches a global objective, despite that the market is designed such that each agent only cares about its own goal. Additionally, the market dynamics provides a sensible algorithm for optimising the global objective. An intimate connection between machine learning and our markets is thus established, such that we could 1) analyse a market by applying machine learning methods to the global objective, and 2) solve machine learning problems by setting up and running certain markets.

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Series Expansion Approximations of Brownian Motion for Non-Linear Kalman Filtering of Diffusion Processes

In this paper, we describe a novel application of sigma-point methods to continuous-discrete filtering. In principle, the nonlinear continuous- discrete filtering problem can be solved exactly. In practice, the solution contains terms that are computationally intractible. Assumed density filtering methods attempt to match statistics of the filtering distribution to some set of more tractible probability distributions. We describe a novel method that decomposes the Brownian motion driving the signal in a generalised Fourier series, which is truncated after a number of terms. This approximation to Brownian can be described using a relatively small number of Fourier coefficients, and allows us to compute statistics of the filtering distribution with a single application of a sigma-point method. Assumed density filters that exist in the literature usually rely on discretisation of the signal dynamics followed by iterated application of a sigma point transform (or a limiting case thereof). Iterating the transform in this manner can lead to loss of information about the filtering distri- bution in highly nonlinear settings. We demonstrate that our method is better equipped to cope with such problems.

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Bayesian Inference in Sparse Gaussian Graphical Models

One of the fundamental tasks of science is to find explainable relationships between observed phenomena. One approach to this task that has received attention in recent years is based on probabilistic graphical modelling with sparsity constraints on model structures. In this paper, we describe two new approaches to Bayesian inference of sparse structures of Gaussian graphical models (GGMs). One is based on a simple modification of the cutting-edge block Gibbs sampler for sparse GGMs, which results in significant computational gains in high dimensions. The other method is based on a specific construction of the Hamiltonian Monte Carlo sampler, which results in further significant improvements. We compare our fully Bayesian approaches with the popular regularisation-based graphical LASSO, and demonstrate significant advantages of the Bayesian treatment under the same computing costs. We apply the methods to a broad range of simulated data sets, and a real-life financial data set.

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Isoelastic Agents and Wealth Updates in Machine Learning Markets

Recently, prediction markets have shown considerable promise for developing flexible mechanisms for machine learning. In this paper, agents with isoelastic utilities are considered. It is shown that the costs associated with homogeneous markets of agents with isoelastic utilities produce equilibrium prices corresponding to alpha-mixtures, with a particular form of mixing component relating to each agent's wealth. We also demonstrate that wealth accumulation for logarithmic and other isoelastic agents (through payoffs on prediction of training targets) can implement both Bayesian model updates and mixture weight updates by imposing different market payoff structures. An iterative algorithm is given for market equilibrium computation. We demonstrate that inhomogeneous markets of agents with isoelastic utilities outperform state of the art aggregate classifiers such as random forests, as well as single classifiers (neural networks, decision trees) on a number of machine learning benchmarks, and show that isoelastic combination methods are generally better than their logarithmic counterparts.

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A Topic Model for Melodic Sequences

We examine the problem of learning a probabilistic model for melody directly from musical sequences belonging to the same genre. This is a challenging task as one needs to capture not only the rich temporal structure evident in music, but also the complex statistical dependencies among different music components. To address this problem we introduce the Variable-gram Topic Model, which couples the latent topic formalism with a systematic model for contextual information. We evaluate the model on next-step prediction. Additionally, we present a novel way of model evaluation, where we directly compare model samples with data sequences using the Maximum Mean Discrepancy of string kernels, to assess how close is the model distribution to the data distribution. We show that the model has the highest performance under both evaluation measures when compared to LDA, the Topic Bigram and related non-topic models.

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Comparing Probabilistic Models for Melodic Sequences

Modelling the real world complexity of music is a challenge for machine learning. We address the task of modeling melodic sequences from the same music genre. We perform a comparative analysis of two probabilistic models; a Dirichlet Variable Length Markov Model (Dirichlet-VMM) and a Time Convolutional Restricted Boltzmann Machine (TC-RBM). We show that the TC-RBM learns descriptive music features, such as underlying chords and typical melody transitions and dynamics. We assess the models for future prediction and compare their performance to a VMM, which is the current state of the art in melody generation. We show that both models perform significantly better than the VMM, with the Dirichlet-VMM marginally outperforming the TC-RBM. Finally, we evaluate the short order statistics of the models, using the Kullback-Leibler divergence between test sequences and model samples, and show that our proposed methods match the statistics of the music genre significantly better than the VMM.

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Machine Learning Markets

Prediction markets show considerable promise for developing flexible mechanisms for machine learning. Here, machine learning markets for multivariate systems are defined, and a utility-based framework is established for their analysis. This differs from the usual approach of defining static betting functions. It is shown that such markets can implement model combination methods used in machine learning, such as product of expert and mixture of expert approaches as equilibrium pricing models, by varying agent utility functions. They can also implement models composed of local potentials, and message passing methods. Prediction markets also allow for more flexible combinations, by combining multiple different utility functions. Conversely, the market mechanisms implement inference in the relevant probabilistic models. This means that market mechanism can be utilized for implementing parallelized model building and inference for probabilistic modelling.

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