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Amritansh Kwatra

Publications and source records attributed to Amritansh Kwatra.

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Building Drift: Documenting On-Site Construction Adaptations Across Material Lifecycles

In a circular economy for construction, reclaimed materials carry prior lives of use and go on to have post-lives in future buildings. Yet working with such materials introduces unpredictability that requires on-site improvisation, making their reuse challenging to document and scale across building lifetimes. Without documentation, the on-site adaptations that make construction with reclaimed materials possible leave collaborators, evaluators, and inheritors without the information they need to continue, assess, and reuse materials. We call the collective deviation of the physical state from the digital model through these adaptations "building drift." Through a case study, ReShelter, a reclaimed timber pavilion constructed in the forest, we develop a taxonomy for building drift that characterizes the collective deviation across building lifetimes: Tending the Site, Foraging for Fit, Interpreting the Material, Marking Measurements, and Coordinating Across Communities. To put our taxonomy for building drift into practice, we present Pentimento, a documentation tool that leverages video documentation and 3D Gaussian Splatting to spatially, temporally, and semantically represent on-site adaptations in relation to the designed model. Pentimento enables each stakeholder to navigate material histories in ways that reduce barriers to material reuse. Together, these contributions open pathways towards computational tools that support the on-site improvisation essential to construction with reclaimed materials, enabling more sustainable cycles of recovery, repair, and reuse.

cs.HC

(De)composing Craft: An Elementary Grammar for Sharing Expertise in Craft Workflows

Craft practices rely on evolving archives of skill and knowledge developed through generations of craftspeople experimenting with designs, materials, and techniques. Better documentation of these practices enables the sharing of knowledge and expertise between sites and generations. However, most documentation focuses on the linear steps leading to final artifacts, neglecting the distinct tacit knowledge, improvisational actions, and situated adaptations needed to meet the unique demands of each craft project. This omission limits knowledge sharing and reduces craft to a mechanical endeavor, rather than a sophisticated and contextual way of seeing, thinking, and doing. Drawing on expert interviews and literature from HCI, CSCW and the social sciences, we develop an elementary grammar to document improvisational actions of real-world craft practices. We demonstrate the utility of this grammar with a MLLM-powered interface called CraftLink that can be used to analyze expert videos and generate documentation to share material and contextual variations of practices with other knowledgeable but non-master craftspeople. Our user study with expert crocheters (N=7) evaluates our grammar's effectiveness in capturing and sharing expert knowledge with other craftspeople, offering new pathways for computational systems to support collaborative archives of knowledge and practice across time, space, and skill levels. We conclude by showing how our grammar address four key tensions of the craft learning environment: personal and shareable documentation, fragmented and discoverable expertise, linear and iterative practices, and data privacy and ownership.

cs.HC

Comparing Fabrication Workflows in CAD to Support Design Reasoning

When novices fabricate, they start by choosing a workflow (e.g., laser cutting, 3D printing, etc.) and corresponding software from a narrow set they know. As they advance their design, another workflow might better suit their intent, but their models remain committed to the original workflow. This prohibits exploration, which fosters informed decision-making. In this paper, we investigate how CAD interfaces can guide exploration and comparison of workflows. Specifically, comparison can advance users' reasoning about design decisions. We developed a prototype interface, CAMeleon, which lets users compare fabrication workflows. Users load 3D models and preview outcomes from different workflows. We hypothesize that presenting alternative outcomes supports exploration and scaffolds informed decision-making. Upon workflow confirmation, CAMeleon allows users export both machine and human instructions for the chosen fabrication workflow. We interviewed seven fabrication educators to understand how such tools can be integrated into teaching and to demonstrate how we adjust our tool based on their insights. In user evaluation (N = 12), guided comparison helped participants consider a broader range of workflows, reflect on trade-offs, and experiment with new ways of planning.

cs.HC

Convivial Fabrication: Towards Relational Computational Tools For and From Craft Practices

Computational tools for fabrication often treat materials as passive rather than active participants in design, abstracting away relationships between craftspeople and materials. For craft communities that value relational practices, abstractions limit the adoption and creative uptake of computational tools which might otherwise be beneficial. To understand how better tool design could support richer relations between individuals, tools, and materials, we interviewed expert woodworkers, fiber artists, and metalworkers. We identify three orders of convivial relations central to craft: immediate relations between individuals, tools, and materials; mid-range relations between communities, platforms, and shared materials; and extended relations between institutions, infrastructures, and ecologies. Our analysis shows how craftspeople engage and struggle with convivial relations across all three orders, creating workflows that learn from materials while supporting autonomy. We conclude with design principles for computational tools and infrastructures to better support material dialogue, collective knowledge, and accountability, along with richer and more convivial relations between craftspeople, tools, and the material worlds around them.

cs.HC

SplatOverflow: Asynchronous Hardware Troubleshooting

As tools for designing and manufacturing hardware become more accessible, smaller producers can develop and distribute novel hardware. However, processes for supporting end-user hardware troubleshooting or routine maintenance aren't well defined. As a result, providing technical support for hardware remains ad-hoc and challenging to scale. Inspired by patterns that helped scale software troubleshooting, we propose a workflow for asynchronous hardware troubleshooting: SplatOverflow. SplatOverflow creates a novel boundary object, the SplatOverflow scene, that users reference to communicate about hardware. A scene comprises a 3D Gaussian Splat of the user's hardware registered onto the hardware's CAD model. The splat captures the current state of the hardware, and the registered CAD model acts as a referential anchor for troubleshooting instructions. With SplatOverflow, remote maintainers can directly address issues and author instructions in the user's workspace. Workflows containing multiple instructions can easily be shared between users and recontextualized in new environments. In this paper, we describe the design of SplatOverflow, the workflows it enables, and its utility to different kinds of users. We also validate that non-experts can use SplatOverflow to troubleshoot common problems with a 3D printer in a usability study. Project Page: https://amritkwatra.com/research/splatoverflow.

cs.HC