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Amy Zhang

Publications and source records attributed to Amy Zhang.

At least 19 recordsLinked to original sources

Foresight: Iterative Reasoning About Clues that Matter for Navigation

Open-world mapless navigation from sparse language instructions requires resolving underspecified goals and inferring which environmental cues are relevant for reaching the goal. For instance, reaching an out-of-view destination may require interpreting ramps, signs, or detours that reveal where to go or which route to take. Prior works are limited by their reliance on known navigation factors and closed-set factor categories, or identify cues before motion planning and miss plan-dependent cues. We argue that pretrained Vision-Language Models (VLMs) can discover novel instruction-relevant cues, but require adaptation to focus on which cues matter and how they should influence motion planning. We realize these ideas in Foresight, a test-time framework in which a finetuned VLM alternates between proposing image-space motion plans and critiquing them using the language goal and visual context. Subsequent plans are conditioned on prior critiques, enabling iterative motion refinement before execution. To align plan critiques and refinements with open-set behavior preferences, we learn a reward model from human feedback and use it to post-train the VLM with reinforcement learning in the plan-critique loop. In offline evaluations and 6 real-world environments, Foresight improves average task success by 37% and reduces interventions per mission by 52% relative to state-of-the-art test-time reasoning and foundation-model baselines, while running in real-time on a Jetson AGX Orin. We will release code, data, and training details to support future work on test-time reasoning for robot motion refinement. Additional videos at: https://amrl.cs.utexas.edu/foresight

cs.RO

Trajectory-Refined Distillation

On-policy distillation (OPD) has become a central post-training tool for large language models (LLMs), providing dense per-token teacher supervision along the student's own rollouts. In this work, we identify a common structural cause underlying OPD, which we call prefix failure. Under prefix failure, dense per-token supervision induces a bimodal teacher mixture and fragmented gradients that token-level loss truncation or reweighting fail to address. This observation motivates us to move beyond token-level loss interventions toward trajectory-level output corrections. We thus propose Trajectory-Refined Distillation (TRD), a trajectory-level correction method that revises the student's rollout under the teacher guidance while within on-policy support. By correcting problematic prefixes before distillation, TRD mitigates prefix failure at its source. Moreover, TRD improves the exploration by exposing the student to alternative valid derivations under teacher guidance, even when the original rolls are already correct. TRD can also be applied to on-policy self-distillation (OPSD), a parameter-sharing variant that uses the student model conditioned on privileged informations as the teacher. Across a wide range of benchmarks and base models at multiple scales, TRD consistently outperforms prior baselines, improving single-attempt accuracy and broadening reasoning coverage. Code is available at https://github.com/louieworth/trd

cs.AI

Exploiting Local Dynamics Regularity for Reusable Skills in Offline Hierarchical RL

Hierarchical Reinforcement Learning (HRL) promises to solve long-horizon Reinforcement Learning (RL) tasks more efficiently than non-hierarchical counterparts by discovering and reusing temporally-extended skills. However, obtaining skills that are actually reusable remains an open challenge. Towards this end, we focus on abstractions that exploit the intuition of local dynamics: local transitions in different global contexts require similar kinds of action sequences. By aligning these contexts with the action sequences they require, we are able to learn which skills to reuse and where to reuse them. In principle, this information should benefit many HRL algorithms, where high-level policies have to reason about the low-level skills they use. The resulting algorithm CARL (Contrastive Action-based Representations for Reusable Local Control) shows both qualitative clustering of meaningful skills in complex humanoid environments and improved downstream performance on the OGBench benchmark when integrated with HIQL.

cs.AI

Reshaping Undergraduate Computer Science Education in the Generative AI Era

Generative AI represents a turning point for Computer Science (CS) education. In recent decades, post-secondary CS education has largely focused on what has been seen as practical software engineering skills: implementation-level programming, debugging, testing, and software design, analysis, and documentation. However, this framing is becoming less tenable as generative AI automates many of these tasks, challenging their centrality in CS education. To keep pace with advances in AI technology, CS curricula should consider a shift toward understanding and verifying AI-generated artifacts. This white paper outlines the findings of two international NUS-Google Workshops in Singapore, where we convened faculty members, industry practitioners, and students, and proposes a strategic response to reshape how CS should be taught at the undergraduate level. Based on the findings, we identify critical skills that must be preserved and those that are becoming less important. By incorporating these skills as "breadcrumbs," we can provide helpful nudges and engaging exercises within the current curriculum, enhancing learning experiences for everyone. We believe that to effectively prepare future computer science graduates, capable of creating, solving problems, and managing, as well as co-creating, artifacts with AI. It is important to consider a shift in curricula. Emphasizing system design, abstraction, and critical evaluation could greatly enhance their education and readiness for the challenges ahead. We propose prerequisites for solutions to reform CS education by fostering AI-native competencies, re-centering fundamental education, enhancing advanced pathways, embracing new pedagogies, and shifting institutional support.

cs.CY

Reinforcement Learning via Value Gradient Flow

We study behavior-regularized reinforcement learning (RL), where regularization toward a reference distribution (the dataset in offline RL or the base model in LLM RL finetuning) is essential to prevent value over-optimization caused by erroneous out-of-distribution extrapolation. Existing methods either rely on reparameterized policy gradient, which are difficult to scale to large generative models, or on reject sampling, which can be overly conservative when attempting to move beyond the behavior support. In this paper, we propose Value Gradient Flow (VGF), a scalable new paradigm for behavior-regularized RL. VGF casts behavior-regularized RL as an optimal transport problem that maps the reference distribution to the value-induced optimal policy distribution. We solve this transport problem via discrete gradient flow, where value gradients guide particles initialized from the reference distribution. Our analysis shows that VGF imposes regularization implicitly by controlling the transport budget. VGF eliminates explicit policy parameterization while remaining expressive and flexible, this enables adaptive test-time scaling by adjusting the transport budget. Extensive experiments demonstrate that VGF significantly outperforms prior methods, achieving state-of-the-art results on offline RL benchmarks (D4RL, OGBench) and LLM RL tasks. Code and runs can be found at https://ryanxhr.github.io/vgf.

cs.LG

Filtered Reasoning Score: Evaluating Reasoning Quality on a Model's Most-Confident Traces

Should we trust Large Language Models (LLMs) with high accuracy? LLMs achieve high accuracy on reasoning benchmarks, but correctness alone does not reveal the quality of the reasoning used to produce it. This highlights a fundamental limitation of outcome-based evaluation: models may arrive at correct answers through flawed reasoning, and models with substantially different reasoning capabilities can nevertheless exhibit similar benchmark accuracy, for example due to memorization or over-optimization. In this paper, we ask: given existing benchmarks, can we move beyond outcome-based evaluation to assess the quality of reasoning itself? We seek metrics that (1) differentiate models with similar accuracy and (2) are robust to variations in input prompts and generation configurations. To this end, we propose a reasoning score that evaluates reasoning traces along dimensions such as faithfulness, coherence, utility, and factuality. A remaining question is how to aggregate this score across multiple sampled traces. Naively averaging them is undesirable, particularly in long-horizon settings, where the number of possible trajectories grows rapidly, and low-confidence correct traces are more likely to be coincidental. To address this, we introduce the Filtered Reasoning Score (FRS), which computes reasoning quality using only the top-K% most confident traces. Evaluating with FRS, models that are indistinguishable under standard accuracy exhibit significant differences in reasoning quality. Moreover, models with higher FRS on one benchmark tend to perform better on other reasoning benchmarks, in both accuracy and reasoning quality. Together, these findings suggest that FRS complements accuracy by capturing a model's transferable reasoning capabilities. We open source our evaluation codebase: https://github.com/Manas2006/benchmark_reproducibility.

cs.CL

The PokeAgent Challenge: Competitive and Long-Context Learning at Scale

We present the PokeAgent Challenge, a large-scale benchmark for decision-making research built on Pokemon's multi-agent battle system and expansive role-playing game (RPG) environment. Partial observability, game-theoretic reasoning, and long-horizon planning remain open problems for frontier AI, yet few benchmarks stress all three simultaneously under realistic conditions. PokeAgent targets these limitations at scale through two complementary tracks: our Battling Track, which calls for strategic reasoning and generalization under partial observability in competitive Pokemon battles, and our Speedrunning Track, which requires long-horizon planning and sequential decision-making in the Pokemon RPG. Our Battling Track supplies a dataset of 20M+ battle trajectories alongside a suite of heuristic, RL, and LLM-based baselines capable of high-level competitive play. Our Speedrunning Track provides the first standardized evaluation framework for RPG speedrunning, including an open-source multi-agent orchestration system for modular, reproducible comparisons of harness-based LLM approaches. Our NeurIPS 2025 competition validates both the quality of our resources and the research community's interest in Pokemon, with over 100 teams competing across both tracks and winning solutions detailed in our paper. Participant submissions and our baselines reveal considerable gaps between generalist (LLM), specialist (RL), and elite human performance. Analysis against the BenchPress evaluation matrix shows that Pokemon battling is nearly orthogonal to standard LLM benchmarks, measuring capabilities not captured by existing suites and positioning Pokemon as an unsolved benchmark that can drive RL and LLM research forward. We transition to a living benchmark with a live leaderboard for Battling and self-contained evaluation for Speedrunning at https://pokeagentchallenge.com.

cs.LG

Regularized Latent Dynamics Prediction is a Strong Baseline For Behavioral Foundation Models

Behavioral Foundation Models (BFMs) produce agents with the capability to adapt to any unknown reward or task. These methods, however, are only able to produce near-optimal policies for the reward functions that are in the span of some pre-existing state features, making the choice of state features crucial to the expressivity of the BFM. As a result, BFMs are trained using a variety of complex objectives and require sufficient dataset coverage, to train task-useful spanning features. In this work, we examine the question: are these complex representation learning objectives necessary for zero-shot RL? Specifically, we revisit the objective of self-supervised next-state prediction in latent space for state feature learning, but observe that such an objective alone is prone to increasing state-feature similarity, and subsequently reducing span. We propose an approach, Regularized Latent Dynamics Prediction (RLDP), that adds a simple orthogonality regularization to maintain feature diversity and can match or surpass state-of-the-art complex representation learning methods for zero-shot RL. Furthermore, we empirically show that prior approaches perform poorly in low-coverage scenarios where RLDP still succeeds.

cs.AI

A Recipe for Stable Offline Multi-agent Reinforcement Learning

Despite remarkable achievements in single-agent offline reinforcement learning (RL), multi-agent RL (MARL) has struggled to adopt this paradigm, largely persisting with on-policy training and self-play from scratch. One reason for this gap comes from the instability of non-linear value decomposition, leading prior works to avoid complex mixing networks in favor of linear value decomposition (e.g., VDN) with value regularization used in single-agent setups. In this work, we analyze the source of instability in non-linear value decomposition within the offline MARL setting. Our observations confirm that they induce value-scale amplification and unstable optimization. To alleviate this, we propose a simple technique, scale-invariant value normalization (SVN), that stabilizes actor-critic training without altering the Bellman fixed point. Empirically, we examine the interaction among key components of offline MARL (e.g., value decomposition, value learning, and policy extraction) and derive a practical recipe that unlocks its full potential.

cs.LG

Factored Latent Action World Models

Learning latent actions from action-free video has emerged as a powerful paradigm for scaling up controllable world model learning. Latent actions provide a natural interface for users to iteratively generate and manipulate videos. However, most existing approaches rely on monolithic inverse and forward dynamics models that learn a single latent action to control the entire scene, and therefore struggle in complex environments where multiple entities act simultaneously. This paper introduces Factored Latent Action Model (FLAM), a factored dynamics framework that decomposes the scene into independent factors, each inferring its own latent action and predicting its own next-step factor value. This factorized structure enables more accurate modeling of complex multi-entity dynamics and improves video generation quality in action-free video settings compared to monolithic models. Based on experiments on both simulation and real-world multi-entity datasets, we find that FLAM outperforms prior work in prediction accuracy and representation quality, and facilitates downstream policy learning, demonstrating the benefits of factorized latent action models.

cs.LG

Self-Refining Vision Language Model for Robotic Failure Detection and Reasoning

Reasoning about failures is crucial for building reliable and trustworthy robotic systems. Prior approaches either treat failure reasoning as a closed-set classification problem or assume access to ample human annotations. Failures in the real world are typically subtle, combinatorial, and difficult to enumerate, whereas rich reasoning labels are expensive to acquire. We address this problem by introducing ARMOR: Adaptive Round-based Multi-task mOdel for Robotic failure detection and reasoning. We formulate detection and reasoning as a multi-task self-refinement process, where the model iteratively predicts detection outcomes and natural language reasoning conditioned on past outputs. During training, ARMOR learns from heterogeneous supervision - large-scale sparse binary labels and small-scale rich reasoning annotations - optimized via a combination of offline and online imitation learning. At inference time, ARMOR generates multiple refinement trajectories and selects the most confident prediction via a self-certainty metric. Experiments across diverse environments show that ARMOR achieves state-of-the-art performance by improving over the previous approaches by up to 30% on failure detection rate and up to 100% in reasoning measured through LLM fuzzy match score, demonstrating robustness to heterogeneous supervision and open-ended reasoning beyond predefined failure modes. We provide dditional visualizations on our website: https://sites.google.com/utexas.edu/armor

cs.RO

Hierarchical Entity-centric Reinforcement Learning with Factored Subgoal Diffusion

We propose a hierarchical entity-centric framework for offline Goal-Conditioned Reinforcement Learning (GCRL) that combines subgoal decomposition with factored structure to solve long-horizon tasks in domains with multiple entities. Achieving long-horizon goals in complex environments remains a core challenge in Reinforcement Learning (RL). Domains with multiple entities are particularly difficult due to their combinatorial complexity. GCRL facilitates generalization across goals and the use of subgoal structure, but struggles with high-dimensional observations and combinatorial state-spaces, especially under sparse reward. We employ a two-level hierarchy composed of a value-based GCRL agent and a factored subgoal-generating conditional diffusion model. The RL agent and subgoal generator are trained independently and composed post hoc through selective subgoal generation based on the value function, making the approach modular and compatible with existing GCRL algorithms. We introduce new variations to benchmark tasks that highlight the challenges of multi-entity domains, and show that our method consistently boosts performance of the underlying RL agent on image-based long-horizon tasks with sparse rewards, achieving over 150% higher success rates on the hardest task in our suite and generalizing to increasing horizons and numbers of entities. Rollout videos are provided at: https://sites.google.com/view/hecrl

cs.LG

Learning Robust Reasoning through Guided Adversarial Self-Play

Reinforcement learning from verifiable rewards (RLVR) produces strong reasoning models, yet they can fail catastrophically when the conditioning context is fallible (e.g., corrupted chain-of-thought, misleading partial solutions, or mild input perturbations), since standard RLVR optimizes final-answer correctness only under clean conditioning. We introduce GASP (Guided Adversarial Self-Play), a robustification method that explicitly trains detect-and-repair capabilities using only outcome verification. Without human labels or external teachers, GASP forms an adversarial self-play game within a single model: a polluter learns to induce failure via locally coherent corruptions, while an agent learns to diagnose and recover under the same corrupted conditioning. To address the scarcity of successful recoveries early in training, we propose in-distribution repair guidance, an imitation term on self-generated repairs that increases recovery probability while preserving previously acquired capabilities. Across four open-weight models (1.5B--8B), GASP transforms strong-but-brittle reasoners into robust ones that withstand misleading and perturbed context while often improving clean accuracy. Further analysis shows that adversarial corruptions induce an effective curriculum, and in-distribution guidance enables rapid recovery learning with minimal representational drift.

cs.LG

CARE-RFT: Confidence-Anchored Reinforcement Finetuning for Reliable Reasoning in Large Language Models

Reinforcement finetuning (RFT) has emerged as a powerful paradigm for unlocking reasoning capabilities in large language models. However, we identify a critical trade-off: while unconstrained RFT achieves strong reasoning performance, it severely compromises model trustworthiness by amplifying hallucination and worsening calibration; conversely, RKL-constrained RFT preserves trustworthiness but limits reasoning gains due to its unbounded penalty on exploratory deviations. To resolve this tension, we introduce CARE-RFT (Confidence-Anchored Regularized Reinforcement Finetuning), a novel method that replaces standard reverse KL regularization with a skew reverse KL divergence. CARE-RFT provides a confidence-sensitive penalty: it is bounded for confident, consistently rewarded explorations to enable reasoning, while unbounded elsewhere to preserve calibration. Extensive experiments across multiple model scales and RFT algorithms show that CARE-RFT achieves a superior balance, matching the reasoning performance of unconstrained RFT while recovering the trustworthiness and calibration of the base model. Our work establishes that careful, confidence-aware regularization is key to building both capable and trustworthy reasoning models.

cs.LG

Multi-agent Coordination via Flow Matching

This work presents MAC-Flow, a simple yet expressive framework for multi-agent coordination. We argue that requirements of effective coordination are twofold: (i) a rich representation of the diverse joint behaviors present in offline data and (ii) the ability to act efficiently in real time. However, prior approaches often sacrifice one for the other, i.e., denoising diffusion-based solutions capture complex coordination but are computationally slow, while Gaussian policy-based solutions are fast but brittle in handling multi-agent interaction. MAC-Flow addresses this trade-off by first learning a flow-based representation of joint behaviors, and then distilling it into decentralized one-step policies that preserve coordination while enabling fast execution. Across four different benchmarks, including $12$ environments and $34$ datasets, MAC-Flow alleviates the trade-off between performance and computational cost, specifically achieving about $\boldsymbol{\times14.5}$ faster inference compared to diffusion-based MARL methods, while maintaining good performance. At the same time, its inference speed is similar to that of prior Gaussian policy-based offline multi-agent reinforcement learning (MARL) methods.

cs.LG

Unifying Agent Interaction and World Information for Multi-agent Coordination

This work presents a novel representation learning framework, *interaction-world* latent (IWoL), to facilitate *team coordination* in multi-agent reinforcement learning (MARL). Building effective representation for team coordination is a challenging problem, due to the intricate dynamics emerging from multi-agent interaction and incomplete information induced by local observations. Our key insight is to construct a learnable representation space that jointly captures inter-agent relations and task-specific world information by directly modeling communication protocols. This representation enables fully decentralized execution with implicit coordination while avoiding the drawbacks of explicit message passing, for example, slower decision-making, vulnerability to malicious attackers, and sensitivity to bandwidth limitations. In practice, our representation can be used not only as an implicit latent for each agent, but also as an explicit message for communication. Across four challenging MARL benchmarks, we evaluate both variants and show that IWoL provides a simple yet powerful key for team coordination. Moreover, we demonstrate that our representation can be combined with existing MARL algorithms to further enhance their performance.

cs.AI

Benchmarking Massively Parallelized Multi-Task Reinforcement Learning for Robotics Tasks

Multi-task Reinforcement Learning (MTRL) has emerged as a critical training paradigm for applying reinforcement learning (RL) to a set of complex real-world robotic tasks, which demands a generalizable and robust policy. At the same time, \emph{massively parallelized training} has gained popularity, not only for significantly accelerating data collection through GPU-accelerated simulation but also for enabling diverse data collection across multiple tasks by simulating heterogeneous scenes in parallel. However, existing MTRL research has largely been limited to off-policy methods like SAC in the low-parallelization regime. MTRL could capitalize on the higher asymptotic performance of on-policy algorithms, whose batches require data from the current policy, and as a result, take advantage of massive parallelization offered by GPU-accelerated simulation. To bridge this gap, we introduce a massively parallelized $\textbf{M}$ulti-$\textbf{T}$ask $\textbf{Bench}$mark for robotics (MTBench), an open-sourced benchmark featuring a broad distribution of 50 manipulation tasks and 20 locomotion tasks, implemented using the GPU-accelerated simulator IsaacGym. MTBench also includes four base RL algorithms combined with seven state-of-the-art MTRL algorithms and architectures, providing a unified framework for evaluating their performance. Our extensive experiments highlight the superior speed of evaluating MTRL approaches using MTBench, while also uncovering unique challenges that arise from combining massive parallelism with MTRL. Code is available at https://github.com/Viraj-Joshi/MTBench

cs.RO

Efficient RL for optimizing conversation level outcomes with an LLM-based tutor

Large language models (LLMs) built on existing reinforcement learning with human feedback (RLHF) frameworks typically optimize responses based on immediate turn-level human preferences. However, this approach falls short in multi-turn dialogue settings, such as online math tutoring. We propose a method to enhance LLM-based tutors by representing the dialogue history with a lower-dimensional latent state representation of a student and optimizing a long-term policy to determine high-level actions based on the latent state. The goal is to better align the tutor's behavior with the long-term objective of guiding the student towards solving a target math problem on their own. Our model is lightweight, requiring less computational resources than prior work of training the tutor policy end-to-end to directly output the tutor's next utterance. Our experiment results demonstrate that these modifications lead to improved long-term outcomes compared to prompting in LLM-simulated tutoring tasks.

cs.CL