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An Dinh Vuong

Publications and source records attributed to An Dinh Vuong.

6 recordsLinked to original sources

eVGGT: An Efficient Geometry-Aware Vision Encoder for Visuomotor Policies

Geometry-grounded vision models, such as VGGT, have emerged as robust visual encoders, providing essential geometric priors for robotic manipulation. However, the high computational cost of these models often leads to slow inference, limiting their practical applications in real-world robotics. This paper introduces eVGGT, a lightweight geometry-aware vision encoder distilled from the high-performing VGGT. Our findings demonstrate two primary advantages: i) integrating eVGGT into imitation learning frameworks (including ACT and Diffusion Policy) yields up to a 6.3% improvement in success rate over standard 2D encoders across bimanual and single-arm tasks in both simulation and real-world settings with variable viewpoints; ii) eVGGT achieves a nearly 5 times speedup and a 63% reduction in memory usage compared to state-of-the-art geometry-aware encoders while maintaining comparable task performance. These results suggest that eVGGT substantially alleviates the performance-latency bottleneck that has limited geometry-aware visuomotor policies in real-world deployment.

cs.RO↗

World2Act: Latent Action Post-Training from World Model Dynamics

World Models (WMs) offer a promising mechanism for post-training Vision-Language-Action (VLA) policies by providing dynamics priors that improve generalization under task and scene variation. However, most WM-based post-training methods rely on pixel-space supervision, making policies sensitive to visual artifacts introduced by imperfect WM rollouts. We present World2Act, a latent-space post-training framework that transfers WM dynamics to the VLA policy without pixel-space supervision. World2Act operates in two stages: 1) it induces a shared video-action latent space by contrastively aligning WM-dynamics latents with action embeddings, and 2) it post-trains the VLA by guiding policy action representations toward WM-imagined dynamics rather than decoded pixels. Built on GR00T-N1.6, World2Act delivers absolute success-rate gains of up to +2.5% on simulation benchmarks (RoboCasa, LIBERO, Bridge-SIMPLER) and +6.7% on a real robot over finetuned VLA baselines. Notably, it outperforms pixel-space WM supervision by up to +6.0%, including on LIBERO where pixel supervision degrades the baseline, suggesting that latent WM dynamics offer a more stable WM-based post-training alternative to pixel-space transfer.

cs.CV↗

Action Tokenizer Matters in In-Context Imitation Learning

In-context imitation learning (ICIL) is a new paradigm that enables robots to generalize from demonstrations to unseen tasks without retraining. A well-structured action representation is the key to capturing demonstration information effectively, yet action tokenizer (the process of discretizing and encoding actions) remains largely unexplored in ICIL. In this work, we first systematically evaluate existing action tokenizer methods in ICIL and reveal a critical limitation: while they effectively encode action trajectories, they fail to preserve temporal smoothness, which is crucial for stable robotic execution. To address this, we propose LipVQ-VAE, a variational autoencoder that enforces the Lipschitz condition in the latent action space via weight normalization. By propagating smoothness constraints from raw action inputs to a quantized latent codebook, LipVQ-VAE generates more stable and smoother actions. When integrating into ICIL, LipVQ-VAE improves performance by more than 5.3% in high-fidelity simulators, with real-world experiments confirming its ability to produce smoother, more reliable trajectories. Code and checkpoints are available at https://action-tokenizer-matters.github.io/

cs.RO↗

HabiCrowd: A High Performance Simulator for Crowd-Aware Visual Navigation

Visual navigation, a foundational aspect of Embodied AI (E-AI), has been significantly studied in the past few years. While many 3D simulators have been introduced to support visual navigation tasks, scarcely works have been directed towards combining human dynamics, creating the gap between simulation and real-world applications. Furthermore, current 3D simulators incorporating human dynamics have several limitations, particularly in terms of computational efficiency, which is a promise of E-AI simulators. To overcome these shortcomings, we introduce HabiCrowd, the first standard benchmark for crowd-aware visual navigation that integrates a crowd dynamics model with diverse human settings into photorealistic environments. Empirical evaluations demonstrate that our proposed human dynamics model achieves state-of-the-art performance in collision avoidance, while exhibiting superior computational efficiency compared to its counterparts. We leverage HabiCrowd to conduct several comprehensive studies on crowd-aware visual navigation tasks and human-robot interactions. The source code and data can be found at https://habicrowd.github.io/.

cs.CV↗

Language-driven Grasp Detection

Grasp detection is a persistent and intricate challenge with various industrial applications. Recently, many methods and datasets have been proposed to tackle the grasp detection problem. However, most of them do not consider using natural language as a condition to detect the grasp poses. In this paper, we introduce Grasp-Anything++, a new language-driven grasp detection dataset featuring 1M samples, over 3M objects, and upwards of 10M grasping instructions. We utilize foundation models to create a large-scale scene corpus with corresponding images and grasp prompts. We approach the language-driven grasp detection task as a conditional generation problem. Drawing on the success of diffusion models in generative tasks and given that language plays a vital role in this task, we propose a new language-driven grasp detection method based on diffusion models. Our key contribution is the contrastive training objective, which explicitly contributes to the denoising process to detect the grasp pose given the language instructions. We illustrate that our approach is theoretically supportive. The intensive experiments show that our method outperforms state-of-the-art approaches and allows real-world robotic grasping. Finally, we demonstrate our large-scale dataset enables zero-short grasp detection and is a challenging benchmark for future work. Project website: https://airvlab.github.io/grasp-anything/

cs.CV↗

Grasp-Anything: Large-scale Grasp Dataset from Foundation Models

Foundation models such as ChatGPT have made significant strides in robotic tasks due to their universal representation of real-world domains. In this paper, we leverage foundation models to tackle grasp detection, a persistent challenge in robotics with broad industrial applications. Despite numerous grasp datasets, their object diversity remains limited compared to real-world figures. Fortunately, foundation models possess an extensive repository of real-world knowledge, including objects we encounter in our daily lives. As a consequence, a promising solution to the limited representation in previous grasp datasets is to harness the universal knowledge embedded in these foundation models. We present Grasp-Anything, a new large-scale grasp dataset synthesized from foundation models to implement this solution. Grasp-Anything excels in diversity and magnitude, boasting 1M samples with text descriptions and more than 3M objects, surpassing prior datasets. Empirically, we show that Grasp-Anything successfully facilitates zero-shot grasp detection on vision-based tasks and real-world robotic experiments. Our dataset and code are available at https://grasp-anything-2023.github.io.

cs.RO↗