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Ananth Hari

Publications and source records attributed to Ananth Hari.

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Empirical Challenge for NC Theory

Horn-satisfiability or Horn-SAT is the problem of deciding whether a satisfying assignment exists for a Horn formula, a conjunction of clauses each with at most one positive literal (also known as Horn clauses). It is a well-known P-complete problem, which implies that unless P = NC, it is a hard problem to parallelize. In this paper, we empirically show that, under a known simple random model for generating the Horn formula, the ratio of hard-to-parallelize instances (closer to the worst-case behavior) is infinitesimally small. We show that the depth of a parallel algorithm for Horn-SAT is polylogarithmic on average, for almost all instances, while keeping the work linear. This challenges theoreticians and programmers to look beyond worst-case analysis and come up with practical algorithms coupled with respective performance guarantees.

cs.DC

PettingZoo: Gym for Multi-Agent Reinforcement Learning

This paper introduces the PettingZoo library and the accompanying Agent Environment Cycle ("AEC") games model. PettingZoo is a library of diverse sets of multi-agent environments with a universal, elegant Python API. PettingZoo was developed with the goal of accelerating research in Multi-Agent Reinforcement Learning ("MARL"), by making work more interchangeable, accessible and reproducible akin to what OpenAI's Gym library did for single-agent reinforcement learning. PettingZoo's API, while inheriting many features of Gym, is unique amongst MARL APIs in that it's based around the novel AEC games model. We argue, in part through case studies on major problems in popular MARL environments, that the popular game models are poor conceptual models of games commonly used in MARL and accordingly can promote confusing bugs that are hard to detect, and that the AEC games model addresses these problems.

cs.LG

Agent Environment Cycle Games

Partially Observable Stochastic Games (POSGs) are the most general and common model of games used in Multi-Agent Reinforcement Learning (MARL). We argue that the POSG model is conceptually ill suited to software MARL environments, and offer case studies from the literature where this mismatch has led to severely unexpected behavior. In response to this, we introduce the Agent Environment Cycle Games (AEC Games) model, which is more representative of software implementation. We then prove it's as an equivalent model to POSGs. The AEC games model is also uniquely useful in that it can elegantly represent both all forms of MARL environments, whereas for example POSGs cannot elegantly represent strictly turn based games like chess.

cs.LG

SuperSuit: Simple Microwrappers for Reinforcement Learning Environments

In reinforcement learning, wrappers are universally used to transform the information that passes between a model and an environment. Despite their ubiquity, no library exists with reasonable implementations of all popular preprocessing methods. This leads to unnecessary bugs, code inefficiencies, and wasted developer time. Accordingly we introduce SuperSuit, a Python library that includes all popular wrappers, and wrappers that can easily apply lambda functions to the observations/actions/reward. It's compatible with the standard Gym environment specification, as well as the PettingZoo specification for multi-agent environments. The library is available at https://github.com/PettingZoo-Team/SuperSuit,and can be installed via pip.

cs.LG