Searcharxiv⌕ Search

arXiv subjects

Anas M. Al-Oraiqat

Publications and source records attributed to Anas M. Al-Oraiqat.

12 recordsLinked to original sources

Model Optimization for A Dynamic Rail Transport System on an Asymmetric Multi-Core System

The problem of optimization of the rolling dynamics model is considered. That providing safe movement at high frequency when interacting with the railway. Moreover, allowing to evaluate the dynamic parameters when designing new and modernizing existing locomotives. The object of this research is a rail transport dynamic system model. The article's purpose is to increase the efficiency of the digital hardware in the rolling stock loop model by optimizing the organization of the computing process. The mathematical model analysis of the object made it possible to attribute it to the class of hard real-time systems. The computation of the model phase variables with different frequencies is necessary to optimize the simulation time of the train movements and is performed by splitting the original algorithm into parallel threads. The developed planning algorithm and the cyclic schedule implementation for the model of a dynamic real-time object consider microarchitecture solutions of symmetric multiprocessor systems with shared memory and methods for optimizing software tools. The experiments confirmed the operability of the optimized model. Also, allow us to recommend it for practical use in studying objects and determine the dynamic force of trolley structural elements during operation. Analysis of the optimized model simulation results, using cyclic schedules shows the correspondence of the obtained simulation results to the standard. The main advantage of the model is the increase in productivity when performing data processing by reducing the processor time. The optimized cyclic schedule algorithm of the semi-natural modeling platform is used for the subsequent development of the control system in real and accelerated time scales.

cs.CE↗

3D Primitives Gpgpu Generation for Volume Visualization in 3D Graphics Systems

This article discusses the study of 3D graphic volume primitive computer system generation (3D segments) based on General Purpose Graphics Processing Unit (GPGPU) technology for 3D volume visualization systems. It is based on the general method of Volume 3D primitive generation and an algorithm for the voxelization of 3D lines, previously proposed and studied by the authors. We considered the Compute Unified Device Architect (CUDA) implementation of a parametric method for generating 3D line segments and characteristics of generation on modern Graphics Processing Units. Experiments on the test bench showed the relative inefficiency of generating a single 3D line segment and the efficiency of generating both fixed and arbitrary length of 3D segments on a Graphics Processing Unit (GPU). Experimental studies have proven the effectiveness and the quality of produced solutions by our method, when compared to existing state-of-the-art approaches.

cs.GR↗

3D Pseudo Stereo Visualization with Gpgpu Support

This article discusses the study of a computer system for creating 3D pseudo-stereo images and videos using hardware and software support for accelerating a synthesis process based on General Purpose Graphics Processing Unit (GPGPU) technology. Based on the general strategy of 3D pseudo-stereo synthesis previously proposed by the authors, Compute Unified Device Architect (CUDA) method considers the main implementation stages of 3D pseudo-stereo synthesis: (i) the practical implementation study; (ii) the synthesis characteristics for obtaining images; (iii) the video in Ultra-High Definition (UHD) 4K resolution using the Graphics Processing Unit (GPU). Respectively with these results of 4K content test on evaluation systems with a GPU the acceleration average of 60.6 and 6.9 times is obtained for images and videos. The research results show consistency with previously identified forecasts for processing 4K image frames. They are confirming the possibility of synthesizing 3D pseudo-stereo algorithms in real time using powerful support for modern Graphics Processing Unit/Graphics Processing Clusters (GPU/GPC).

cs.GR↗

Ray tracing method for stereo image synthesis using CUDA

This paper presents a realization of the approach to spatial 3D stereo of visualization of 3D images with use parallel Graphics processing unit (GPU). The experiments of realization of synthesis of images of a 3D stage by a method of trace of beams on GPU with Compute Unified Device Architecture (CUDA) have shown that 60 % of the time is spent for the decision of a computing problem approximately, the major part of time (40 %) is spent for transfer of data between the central processing unit and GPU for computations and the organization process of visualization. The study of the influence of increase in the size of the GPU network at the speed of computations showed importance of the correct task of structure of formation of the parallel computer network and general mechanism of parallelization. Keywords: Volumetric 3D visualization, stereo 3D visualization, ray tracing, parallel computing on GPU, CUDA

cs.GR↗

A Modified Image Comparison Algorithm Using Histogram Features

This article discuss the problem of color image content comparison. Particularly, methods of image content comparison are analyzed, restrictions of color histogram are described and a modified method of images content comparison is proposed. This method uses the color histograms and considers color locations. Testing and analyzing of based and modified algorithms are performed. The modified method shows 97% average precision for a collection containing about 700 images without loss of the advantages of based method, i.e. scale and rotation invariant.

cs.CV↗

Fusion of multispectral satellite imagery using a cluster of graphics processing unit

The paper presents a parallel implementation of existing image fusion methods on a graphical cluster. Parallel implementations of methods based on discrete wavelet transformation (Haars and Daubechies discrete wavelet transform) are developed. Experiments were performed on a cluster using GPU and CPU and performance gains were estimated for the use of the developed parallel implementations to process satellite images from satellite Landsat 7. The implementation on a graphic cluster provides performance improvement from 2 to 18 times. The quality of the considered methods was evaluated by ERGAS and QNR metrics. The results show performance gains and retaining of quality with the cluster of GPU compared to the results obtained by the authors and other researchers for a CPU and single GPU.

cs.CV↗

Model Oriented Scheduling Algorithm for The Hardware-In-The-Loop Simulation

This paper presents an approach for designing software for dynamical systems simulation. An algorithm is proposed to obtain a schedule for calculating each phase variable of a stiff system of differential equations. The problem is classified as a fixed-priority pre-emptive scheduling of periodic tasks. The Branch-and-Bound algorithm is modified to minimize the defined utilization function and to optimize the scheduling process for a numerical solver. A program for the experimental schedule is implemented solving a job-shop problem that proved the effectiveness of the proposed algorithm.

cs.DC↗

Parallel implementation of the coupled harmonic oscillator

This article presents the parallel implementation of the coupled harmonic oscillator. From the analytical solution of the coupled harmonic oscillator, the design parameters are obtained. After that, a numerical integration of the system with MATLAB, which is used as a tool of benchmark evaluation, is performed. Next, parallel implementation is performed using a well-known approach like OpenMP and WinAPI. Taking into account the errors of basic parameters of the simulated process, the generated oscillations of the proposed parallel realization are almost identical to the actual solution of the harmonic oscillator model. Test ways to optimize the parallel architecture of computing processes for software implementations of the considered application is carried out. The developed model is used to study a fixed priority scheduling algorithm for real-time parallel threads execution. The proposed parallel implementation of the considered dynamic system has an independent value and can be considered as a test for determining the characteristics of multi-core systems for time-critical simulation problems. Keywords: Harmonic oscillator, model, SMP, parallel programming, OpenMP;

cs.DC↗

Parallel implementation of a vehicle rail dynamical model for multi-core systems

This research presents a model of a complex dynamic object running on a multi-core system. Discretization and numerical integration for multibody models of vehicle rail elements in the vertical longitudinal plane fluctuations is considered. The implemented model and solution of the motion differential equations allow estimating the basic processes occurring in the system with various external influences. Hence the developed programming model can be used for performing analysis and comparing new vehicle designs. Keywords-dynamic model; multi-core system; SMP system; rolling stock.

cs.DC↗

Conceptual and algorithmic development of Pseudo 3D Graphics and Video Content Visualization

The article presents a general concept of the organization of pseudo three dimension visualization of graphics and video content for three dimension visualization systems. The steps of algorithms for solving the problem of synthesis of three dimension stereo images based on two dimension images are introduced. The features of synthesis organization of standard format of three dimension stereo frame are presented. Moreover, the performed experimental simulation for generating complete stereoframes and the results of its time complexity are shown. Keywords:Three dimension visualization, pseudo three dimension stereo, a stereo pair, three dimension stereo format, algorithm, modeling, time complexity.

cs.GR↗

Generalized 3D Voxel Image Synthesis Architecture for Volumetric Spatial Visualization

A general concept of 3D volumetric visualization systems is described based on 3D discrete voxel scenes (worlds) representation. Definitions of 3D discrete voxel scene (world) basic elements and main steps of the image synthesis algorithm are formulated. An algorithm for solving the problem of the voxelized world 3D image synthesis, intended for the systems of volumetric spatial visualization, is proposed. A computer-based architecture for 3D volumetric visualization of 3D discrete voxel world is presented. On the basis of the proposed overall concept of discrete voxel representation, the proposed architecture successfully adapts the ray tracing technique for the synthesis of 3D volumetric images. Since it is algorithmically simple and effectively supports parallelism, it can efficiently be implemented. Key words:Volumetric spatial visualization, 3D volumetric imagesynthesis, discrete voxel world, ray tracing.

cs.GR↗