SearcharxivSearch

arXiv subjects

Andela Ilic

Publications and source records attributed to Andela Ilic.

4 recordsLinked to original sources

EgoPHI: Estimating Contact and Force from Egocentric Vision

Understanding hand-object interaction from egocentric vision is essential for modeling how people physically engage with the surrounding world. Yet reasoning about physically grounded interaction requires estimating the forces acting on hands and objects, beyond localizing contact. We present EgoPHI, the first method that jointly estimates dense contact maps and 3D force distributions on hand and object meshes from a single monocular RGB image and object geometry. To address the lack of scalable ground-truth force annotations, we introduce a physics-based simulation pipeline that augments existing hand-object datasets with dense per-vertex force supervision. EgoPHI then learns dense 3D contact and force on interacting hand and articulated object meshes, extending vision-based force estimation beyond image-space or planar settings. Our evaluation on in-distribution and out-of-distribution benchmarks shows that EgoPHI improves force estimation over existing approaches while generalizing to unseen datasets. To evaluate sim-to-real transfer, we constructed two physical objects that capture dense object contact and force magnitude and used them to record a dataset of interactions from eight participants across diverse touch and grasp types. Our results demonstrate that EgoPHI recovers meaningful 3D contact and force distributions in simulated, out-of-distribution, and real-world settings, advancing egocentric hand-object understanding from contact localization toward physically grounded interaction reasoning.

cs.CV

Retrofitting Existing 3D Objects with Surface-Conforming Capacitive Sensing

Augmenting the surface of 3D objects with capacitive sensing is challenging when their volumes cannot be modified. In this paper, we present a generative computational fabrication pipeline that retrofits surface-only sensor layouts to 3D geometries for multi-touch interaction. Our method scans a real-world object to obtain its 3D mesh, generates and optimizes a 3D sensor design of drive and sense lines for mutual-capacitance sensing under physical and hardware constraints, and unfolds the design into individual 2D stencils that can be cut from conductive material. Our fabrication pipeline cuts these stencils from thin copper foil with a vinyl cutter and then assists manual sensor attachment by projecting the sensor design onto the dynamically registered real-world object. We connect the resulting electrode mesh to a mutual-capacitance scanning controller and resolve touch interaction in real time. We demonstrate our approach with four 3D geometries and evaluate our method and fabrication pipeline on them.

cs.HC

Human Motion Capture from Loose and Sparse Inertial Sensors with Garment-aware Diffusion Models

Motion capture using sparse inertial sensors has shown great promise due to its portability and lack of occlusion issues compared to camera-based tracking. Existing approaches typically assume that IMU sensors are tightly attached to the human body. However, this assumption often does not hold in real-world scenarios. In this paper, we present Garment Inertial Poser (GaIP), a method for estimating full-body poses from sparse and loosely attached IMU sensors. We first simulate IMU recordings using an existing garment-aware human motion dataset. Our transformer-based diffusion models synthesize loose IMU data and estimate human poses from this challenging loose IMU data. We also demonstrate that incorporating garment-related parameters during training on loose IMU data effectively maintains expressiveness and enhances the ability to capture variations introduced by looser or tighter garments. Our experiments show that our diffusion methods trained on simulated and synthetic data outperform state-of-the-art inertial full-body pose estimators, both quantitatively and qualitatively, opening up a promising direction for future research on motion capture from such realistic sensor placements.

cs.GR

A Unified and Interpretable Emotion Representation and Expression Generation

Canonical emotions, such as happy, sad, and fearful, are easy to understand and annotate. However, emotions are often compound, e.g. happily surprised, and can be mapped to the action units (AUs) used for expressing emotions, and trivially to the canonical ones. Intuitively, emotions are continuous as represented by the arousal-valence (AV) model. An interpretable unification of these four modalities - namely, Canonical, Compound, AUs, and AV - is highly desirable, for a better representation and understanding of emotions. However, such unification remains to be unknown in the current literature. In this work, we propose an interpretable and unified emotion model, referred as C2A2. We also develop a method that leverages labels of the non-unified models to annotate the novel unified one. Finally, we modify the text-conditional diffusion models to understand continuous numbers, which are then used to generate continuous expressions using our unified emotion model. Through quantitative and qualitative experiments, we show that our generated images are rich and capture subtle expressions. Our work allows a fine-grained generation of expressions in conjunction with other textual inputs and offers a new label space for emotions at the same time.

cs.CV