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André Biedenkapp

Publications and source records attributed to André Biedenkapp.

At least 19 recordsLinked to original sources

Reinforcement Learning with Complex (valued) Memories

Partially observable environments pose a fundamental challenge in deep reinforcement learning, requiring agents to compress temporal information from observations and maintain a memory to make effective decisions. While there exist many approaches ranging from gated recurrence to attention mechanisms and model-based RL, the search for effective representational techniques that can capture long-term dependencies remains an active area of research. In this work we revisit Unitary recurrent networks (uRNNs) [Arjovsky et al., 2016, Jing et al., 2017], that demonstrated superior gradient flow and associative recall, expressing the recurrence and the hidden state in a complex vector space. Their norm preserving unitary dynamics enable information propagation through long sequences. To this end, we propose three different versions of uRNNs as drop-in replacements for recurrent PPO architectures, and demonstrate that the simple recurrence and the added degree of freedom from the phase of the complex representations enable significant gains over baselines on several memory-improvable tasks, including continuous control. We further explore how to preserve the phase information of the complex hidden state for a phase-aware policy by drawing a parallel to how quantum states are measured. With our methods reaching up to 2-3 $\times$ the reward in environments like rocksample and Craftax compared to the baselines, this work points towards an exciting new direction of representations for RL and the problem of partial observability. Code is available at: https://github.com/Sathya98/qurl

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Dynamic Context Scheduling: Learning Beyond the Static Universe

We study dynamic context scheduling as a training instrument for contextual re- inforcement learning. Rather than treating intra-episode context variation as a deployment reality, we treat it as a controlled shaping mechanism. Thereby, context evolves within each training episode according to a predetermined schedule, expos- ing the policy to a richer and more temporally structured region of the environment parameter space. We introduce DYNAMICCARLENV, a framework that wraps contextual environments with pluggable schedule families, such as sinusoidal off- sets or cosine annealing. Across CartPole, BipedalWalker and VehicleRacing with CARL contextualization, we show that dynamic schedules match or outperform static context baselines in the out-of-distribution (OOD) regimes. Interestingly, for the more complex BipedalWalker and VehicleRacing environments we also achieve higher in-distribution (ID) evaluation performance. Preliminary findings indicate that automatic search for multi-stage curricula can successfully discover schedules that improve generalization, performing comparably to extensive grid search over single-stage schedulers.

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Deep Reinforcement Learning for Dynamic Algorithm Configuration: A Case Study on Optimizing OneMax with the (1+($λ$,$λ$))-GA

Dynamic Algorithm Configuration (DAC) studies the efficient identification of control policies for parameterized optimization algorithms. Numerous studies leverage Reinforcement Learning (RL) to address DAC challenges; however, applying RL often requires extensive domain expertise. In this work, we conduct a comprehensive study of two deep-RL algorithms--Double Deep Q-Networks (DDQN) and Proximal Policy Optimization (PPO)--for controlling the population size of the $(1+(λ,λ))$-GA on OneMax instances. Although OneMax is structurally simple, learning effective control policies for the $(1+(λ,λ))$-GA induces a highly challenging DAC landscape, making it a controlled yet demanding benchmark. Our investigation reveals two fundamental challenges limiting DDQN and PPO: scalability degradation and learning instability, traced to under-exploration and planning horizon coverage. To address under-exploration, we introduce an adaptive reward shifting mechanism that leverages reward distribution statistics to enhance DDQN exploration. This eliminates instance-specific hyperparameter tuning and ensures consistent effectiveness across problem scales. To resolve planning horizon coverage, we demonstrate that undiscounted learning succeeds in DDQN, while PPO faces fundamental variance issues necessitating alternative designs. We further show that while hyperparameter optimization enhances PPO's stability, it consistently fails to identify effective policies. Finally, DDQN with adaptive reward shifting achieves performance comparable to theoretically derived policies with vastly improved sample efficiency, outperforming prior DAC approaches by orders of magnitude. Our findings provide insights into the fundamental obstacles faced by standard deep-RL approaches in this challenging DAC setting and highlight the key methodological ingredients required for effective learning.

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Contextual Intelligence The Next Leap for Reinforcement Learning

Reinforcement learning (RL) has produced spectacular results in games, robotics, and continuous control. Yet, despite these successes, learned policies often fail to generalize beyond their training distribution, limiting real-world impact. Recent work on contextual RL (cRL) shows that exposing agents to environment characteristics -- contexts -- can improve zero-shot transfer. So far, the community has treated context as a monolithic, static observable, an approach that constrains the generalization capabilities of RL agents. To achieve contextual intelligence we first propose a novel taxonomy of contexts that separates allogenic (environment-imposed) from autogenic (agent-driven) factors. We identify three fundamental research directions that must be addressed to promote truly contextual intelligence: (1) Learning with heterogeneous contexts to explicitly exploit the taxonomy levels so agents can reason about their influence on the world and vice versa; (2) Multi-time-scale modeling to recognize that allogenic variables evolve slowly or remain static, whereas autogenic variables may change within an episode, potentially requiring different learning mechanisms; (3) Integration of abstract, high-level contexts to incorporate roles, resource & regulatory regimes, uncertainties, and other non-physical descriptors that crucially influence behavior. We envision context as a first-class modeling primitive, empowering agents to reason about who they are, what the world permits, and how both evolve over time. By doing so, we aim to catalyze a new generation of context-aware agents that can be deployed safely and efficiently in the real world.

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Best Practices For Empirical Meta-Algorithmic Research: Guidelines from the COSEAL Research Network

Empirical research on meta-algorithmics, such as algorithm selection, configuration, and scheduling, often relies on extensive and thus computationally expensive experiments. With the large degree of freedom we have over our experimental setup and design comes a plethora of possible error sources that threaten the scalability and validity of our scientific insights. Best practices for meta-algorithmic research exist, but they are scattered between different publications and fields, and continue to evolve separately from each other. In this report, we collect good practices for empirical meta-algorithmic research across the subfields of the COSEAL community, encompassing the entire experimental cycle: from formulating research questions and selecting an experimental design, to executing experiments, and ultimately, analyzing and presenting results impartially. It establishes the current state-of-the-art practices within meta-algorithmic research and serves as a guideline to both new researchers and practitioners in meta-algorithmic fields.

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A Llama walks into the 'Bar': Efficient Supervised Fine-Tuning for Legal Reasoning in the Multi-state Bar Exam

Legal reasoning tasks present unique challenges for large language models (LLMs) due to the complexity of domain-specific knowledge and reasoning processes. This paper investigates how effectively smaller language models (Llama 2 7B and Llama 3 8B) can be fine-tuned with a limited dataset of 1,514 Multi-state Bar Examination (MBE) questions to improve legal question answering accuracy. We evaluate these models on the 2022 MBE questions licensed from JD Advising, the same dataset used in the 'GPT-4 passes the Bar exam' study. Our methodology involves collecting approximately 200 questions per legal domain across 7 domains. We distill the dataset using Llama 3 (70B) to transform explanations into a structured IRAC (Issue, Rule, Application, Conclusion) format as a guided reasoning process to see if it results in better performance over the non-distilled dataset. We compare the non-fine-tuned models against their supervised fine-tuned (SFT) counterparts, trained for different sample sizes per domain, to study the effect on accuracy and prompt adherence. We also analyse option selection biases and their mitigation following SFT. In addition, we consolidate the performance across multiple variables: prompt type (few-shot vs zero-shot), answer ordering (chosen-option first vs generated-explanation first), response format (Numbered list vs Markdown vs JSON), and different decoding temperatures. Our findings show that domain-specific SFT helps some model configurations achieve close to human baseline performance, despite limited computational resources and a relatively small dataset. We release both the gathered SFT dataset and the family of Supervised Fine-tuned (SFT) adapters optimised for MBE performance. This establishes a practical lower bound on resources needed towards achieving effective legal question answering in smaller LLMs.

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On the Importance of Reward Design in Reinforcement Learning-based Dynamic Algorithm Configuration: A Case Study on OneMax with (1+($λ$,$λ$))-GA

Dynamic Algorithm Configuration (DAC) has garnered significant attention in recent years, particularly in the prevalence of machine learning and deep learning algorithms. Numerous studies have leveraged the robustness of decision-making in Reinforcement Learning (RL) to address the optimization challenges associated with algorithm configuration. However, making an RL agent work properly is a non-trivial task, especially in reward design, which necessitates a substantial amount of handcrafted knowledge based on domain expertise. In this work, we study the importance of reward design in the context of DAC via a case study on controlling the population size of the $(1+(λ,λ))$-GA optimizing OneMax. We observed that a poorly designed reward can hinder the RL agent's ability to learn an optimal policy because of a lack of exploration, leading to both scalability and learning divergence issues. To address those challenges, we propose the application of a reward shaping mechanism to facilitate enhanced exploration of the environment by the RL agent. Our work not only demonstrates the ability of RL in dynamically configuring the $(1+(λ,λ))$-GA, but also confirms the advantages of reward shaping in the scalability of RL agents across various sizes of OneMax problems.

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CANDID DAC: Leveraging Coupled Action Dimensions with Importance Differences in DAC

High-dimensional action spaces remain a challenge for dynamic algorithm configuration (DAC). Interdependencies and varying importance between action dimensions are further known key characteristics of DAC problems. We argue that these Coupled Action Dimensions with Importance Differences (CANDID) represent aspects of the DAC problem that are not yet fully explored. To address this gap, we introduce a new white-box benchmark within the DACBench suite that simulates the properties of CANDID. Further, we propose sequential policies as an effective strategy for managing these properties. Such policies factorize the action space and mitigate exponential growth by learning a policy per action dimension. At the same time, these policies accommodate the interdependence of action dimensions by fostering implicit coordination. We show this in an experimental study of value-based policies on our new benchmark. This study demonstrates that sequential policies significantly outperform independent learning of factorized policies in CANDID action spaces. In addition, they overcome the scalability limitations associated with learning a single policy across all action dimensions. The code used for our experiments is available under https://github.com/PhilippBordne/candidDAC.

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Dreaming of Many Worlds: Learning Contextual World Models Aids Zero-Shot Generalization

Zero-shot generalization (ZSG) to unseen dynamics is a major challenge for creating generally capable embodied agents. To address the broader challenge, we start with the simpler setting of contextual reinforcement learning (cRL), assuming observability of the context values that parameterize the variation in the system's dynamics, such as the mass or dimensions of a robot, without making further simplifying assumptions about the observability of the Markovian state. Toward the goal of ZSG to unseen variation in context, we propose the contextual recurrent state-space model (cRSSM), which introduces changes to the world model of Dreamer (v3) (Hafner et al., 2023). This allows the world model to incorporate context for inferring latent Markovian states from the observations and modeling the latent dynamics. Our approach is evaluated on two tasks from the CARL benchmark suite, which is tailored to study contextual RL. Our experiments show that such systematic incorporation of the context improves the ZSG of the policies trained on the "dreams" of the world model. We further find qualitatively that our approach allows Dreamer to disentangle the latent state from context, allowing it to extrapolate its dreams to the many worlds of unseen contexts. The code for all our experiments is available at https://github.com/sai-prasanna/dreaming_of_many_worlds.

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Inferring Behavior-Specific Context Improves Zero-Shot Generalization in Reinforcement Learning

In this work, we address the challenge of zero-shot generalization (ZSG) in Reinforcement Learning (RL), where agents must adapt to entirely novel environments without additional training. We argue that understanding and utilizing contextual cues, such as the gravity level of the environment, is critical for robust generalization, and we propose to integrate the learning of context representations directly with policy learning. Our algorithm demonstrates improved generalization on various simulated domains, outperforming prior context-learning techniques in zero-shot settings. By jointly learning policy and context, our method acquires behavior-specific context representations, enabling adaptation to unseen environments and marks progress towards reinforcement learning systems that generalize across diverse real-world tasks. Our code and experiments are available at https://github.com/tidiane-camaret/contextual_rl_zero_shot.

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Hierarchical Transformers are Efficient Meta-Reinforcement Learners

We introduce Hierarchical Transformers for Meta-Reinforcement Learning (HTrMRL), a powerful online meta-reinforcement learning approach. HTrMRL aims to address the challenge of enabling reinforcement learning agents to perform effectively in previously unseen tasks. We demonstrate how past episodes serve as a rich source of information, which our model effectively distills and applies to new contexts. Our learned algorithm is capable of outperforming the previous state-of-the-art and provides more efficient meta-training while significantly improving generalization capabilities. Experimental results, obtained across various simulated tasks of the Meta-World Benchmark, indicate a significant improvement in learning efficiency and adaptability compared to the state-of-the-art on a variety of tasks. Our approach not only enhances the agent's ability to generalize from limited data but also paves the way for more robust and versatile AI systems.

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MDP Playground: An Analysis and Debug Testbed for Reinforcement Learning

We present MDP Playground, a testbed for Reinforcement Learning (RL) agents with dimensions of hardness that can be controlled independently to challenge agents in different ways and obtain varying degrees of hardness in toy and complex RL environments. We consider and allow control over a wide variety of dimensions, including delayed rewards, sequence lengths, reward density, stochasticity, image representations, irrelevant features, time unit, action range and more. We define a parameterised collection of fast-to-run toy environments in OpenAI Gym by varying these dimensions and propose to use these to understand agents better. We then show how to design experiments using MDP Playground to gain insights on the toy environments. We also provide wrappers that can inject many of these dimensions into any Gym environment. We experiment with these wrappers on Atari and Mujoco to allow for understanding the effects of these dimensions on environments that are more complex than the toy environments. We also compare the effect of the dimensions on the toy and complex environments. Finally, we show how to use MDP Playground to debug agents, to study the interaction of multiple dimensions and describe further use-cases.

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Contextualize Me -- The Case for Context in Reinforcement Learning

While Reinforcement Learning ( RL) has made great strides towards solving increasingly complicated problems, many algorithms are still brittle to even slight environmental changes. Contextual Reinforcement Learning (cRL) provides a framework to model such changes in a principled manner, thereby enabling flexible, precise and interpretable task specification and generation. Our goal is to show how the framework of cRL contributes to improving zero-shot generalization in RL through meaningful benchmarks and structured reasoning about generalization tasks. We confirm the insight that optimal behavior in cRL requires context information, as in other related areas of partial observability. To empirically validate this in the cRL framework, we provide various context-extended versions of common RL environments. They are part of the first benchmark library, CARL, designed for generalization based on cRL extensions of popular benchmarks, which we propose as a testbed to further study general agents. We show that in the contextual setting, even simple RL environments become challenging - and that naive solutions are not enough to generalize across complex context spaces.

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DeepCAVE: An Interactive Analysis Tool for Automated Machine Learning

Automated Machine Learning (AutoML) is used more than ever before to support users in determining efficient hyperparameters, neural architectures, or even full machine learning pipelines. However, users tend to mistrust the optimization process and its results due to a lack of transparency, making manual tuning still widespread. We introduce DeepCAVE, an interactive framework to analyze and monitor state-of-the-art optimization procedures for AutoML easily and ad hoc. By aiming for full and accessible transparency, DeepCAVE builds a bridge between users and AutoML and contributes to establishing trust. Our framework's modular and easy-to-extend nature provides users with automatically generated text, tables, and graphic visualizations. We show the value of DeepCAVE in an exemplary use-case of outlier detection, in which our framework makes it easy to identify problems, compare multiple runs and interpret optimization processes. The package is freely available on GitHub https://github.com/automl/DeepCAVE.

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Automated Reinforcement Learning (AutoRL): A Survey and Open Problems

The combination of Reinforcement Learning (RL) with deep learning has led to a series of impressive feats, with many believing (deep) RL provides a path towards generally capable agents. However, the success of RL agents is often highly sensitive to design choices in the training process, which may require tedious and error-prone manual tuning. This makes it challenging to use RL for new problems, while also limits its full potential. In many other areas of machine learning, AutoML has shown it is possible to automate such design choices and has also yielded promising initial results when applied to RL. However, Automated Reinforcement Learning (AutoRL) involves not only standard applications of AutoML but also includes additional challenges unique to RL, that naturally produce a different set of methods. As such, AutoRL has been emerging as an important area of research in RL, providing promise in a variety of applications from RNA design to playing games such as Go. Given the diversity of methods and environments considered in RL, much of the research has been conducted in distinct subfields, ranging from meta-learning to evolution. In this survey we seek to unify the field of AutoRL, we provide a common taxonomy, discuss each area in detail and pose open problems which would be of interest to researchers going forward.

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Automated Dynamic Algorithm Configuration

The performance of an algorithm often critically depends on its parameter configuration. While a variety of automated algorithm configuration methods have been proposed to relieve users from the tedious and error-prone task of manually tuning parameters, there is still a lot of untapped potential as the learned configuration is static, i.e., parameter settings remain fixed throughout the run. However, it has been shown that some algorithm parameters are best adjusted dynamically during execution, e.g., to adapt to the current part of the optimization landscape. Thus far, this is most commonly achieved through hand-crafted heuristics. A promising recent alternative is to automatically learn such dynamic parameter adaptation policies from data. In this article, we give the first comprehensive account of this new field of automated dynamic algorithm configuration (DAC), present a series of recent advances, and provide a solid foundation for future research in this field. Specifically, we (i) situate DAC in the broader historical context of AI research; (ii) formalize DAC as a computational problem; (iii) identify the methods used in prior-art to tackle this problem; (iv) conduct empirical case studies for using DAC in evolutionary optimization, AI planning, and machine learning.

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Theory-inspired Parameter Control Benchmarks for Dynamic Algorithm Configuration

It has long been observed that the performance of evolutionary algorithms and other randomized search heuristics can benefit from a non-static choice of the parameters that steer their optimization behavior. Mechanisms that identify suitable configurations on the fly ("parameter control") or via a dedicated training process ("dynamic algorithm configuration") are therefore an important component of modern evolutionary computation frameworks. Several approaches to address the dynamic parameter setting problem exist, but we barely understand which ones to prefer for which applications. As in classical benchmarking, problem collections with a known ground truth can offer very meaningful insights in this context. Unfortunately, settings with well-understood control policies are very rare. One of the few exceptions for which we know which parameter settings minimize the expected runtime is the LeadingOnes problem. We extend this benchmark by analyzing optimal control policies that can select the parameters only from a given portfolio of possible values. This also allows us to compute optimal parameter portfolios of a given size. We demonstrate the usefulness of our benchmarks by analyzing the behavior of the DDQN reinforcement learning approach for dynamic algorithm configuration.

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SMAC3: A Versatile Bayesian Optimization Package for Hyperparameter Optimization

Algorithm parameters, in particular hyperparameters of machine learning algorithms, can substantially impact their performance. To support users in determining well-performing hyperparameter configurations for their algorithms, datasets and applications at hand, SMAC3 offers a robust and flexible framework for Bayesian Optimization, which can improve performance within a few evaluations. It offers several facades and pre-sets for typical use cases, such as optimizing hyperparameters, solving low dimensional continuous (artificial) global optimization problems and configuring algorithms to perform well across multiple problem instances. The SMAC3 package is available under a permissive BSD-license at https://github.com/automl/SMAC3.

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