Searcharxiv⌕ Search

arXiv subjects

André Kaup

Publications and source records attributed to André Kaup.

At least 109 records · Page 6Linked to original sources

Centroid adapted frequency selective extrapolation for reconstruction of lost image areas

Lost image areas with different size and arbitrary shape can occur in many scenarios such as error-prone communication, depth-based image rendering or motion compensated wavelet lifting. The goal of image reconstruction is to restore these lost image areas as close to the original as possible. Frequency selective extrapolation is a block-based method for efficiently reconstructing lost areas in images. So far, the actual shape of the lost area is not considered directly. We propose a centroid adaption to enhance the existing frequency selective extrapolation algorithm that takes the shape of lost areas into account. To enlarge the test set for evaluation we further propose a method to generate arbitrarily shaped lost areas. On our large test set, we obtain an average reconstruction gain of 1.29 dB.

eess.IV↗

On the influence of clipping in lossless predictive and wavelet coding of noisy images

Especially in lossless image coding the obtainable compression ratio strongly depends on the amount of noise included in the data as all noise has to be coded, too. Different approaches exist for lossless image coding. We analyze the compression performance of three kinds of approaches, namely direct entropy, predictive and wavelet-based coding. The results from our theoretical model are compared to simulated results from standard algorithms that base on the three approaches. As long as no clipping occurs with increasing noise more bits are needed for lossless compression. We will show that for very noisy signals it is more advantageous to directly use an entropy coder without advanced preprocessing steps.

eess.IV↗

Efficient lossless coding of highpass bands from block-based motion compensated wavelet lifting using JPEG 2000

Lossless image coding is a crucial task especially in the medical area, e.g., for volumes from Computed Tomography or Magnetic Resonance Tomography. Besides lossless coding, compensated wavelet lifting offers a scalable representation of such huge volumes. While compensation methods increase the details in the lowpass band, they also vary the characteristics of the wavelet coefficients, so an adaption of the coefficient coder should be considered. We propose a simple invertible extension for JPEG 2000 that can reduce the filesize for lossless coding of the highpass band by 0.8% on average with peak rate saving of 1.1%.

eess.IV↗

Analysis of displacement compensation methods for wavelet lifting of medical 3-D thorax CT volume data

A huge advantage of the wavelet transform in image and video compression is its scalability. Wavelet-based coding of medical computed tomography (CT) data becomes more and more popular. While much effort has been spent on encoding of the wavelet coefficients, the extension of the transform by a compensation method as in video coding has not gained much attention so far. We will analyze two compensation methods for medical CT data and compare the characteristics of the displacement compensated wavelet transform with video data. We will show that for thorax CT data the transform coding gain can be improved by a factor of 2 and the quality of the lowpass band can be improved by 8 dB in terms of PSNR compared to the original transform without compensation.

eess.IV↗

On Benefits and Challenges of Conditional Interframe Video Coding in Light of Information Theory

The rise of variational autoencoders for image and video compression has opened the door to many elaborate coding techniques. One example here is the possibility of conditional interframe coding. Here, instead of transmitting the residual between the original frame and the predicted frame (often obtained by motion compensation), the current frame is transmitted under the condition of knowing the prediction signal. In practice, conditional coding can be straightforwardly implemented using a conditional autoencoder, which has also shown good results in recent works. In this paper, we provide an information theoretical analysis of conditional coding for inter frames and show in which cases gains compared to traditional residual coding can be expected. We also show the effect of information bottlenecks which can occur in practical video coders in the prediction signal path due to the network structure, as a consequence of the data-processing theorem or due to quantization. We demonstrate that conditional coding has theoretical benefits over residual coding but that there are cases in which the benefits are quickly canceled by small information bottlenecks of the prediction signal.

cs.IT↗

3-D mesh compensated wavelet lifting for 3-D+t medical CT data

For scalable coding, a high quality of the lowpass band of a wavelet transform is crucial when it is used as a downscaled version of the original signal. However, blur and motion can lead to disturbing artifacts. By incorporating feasible compensation methods directly into the wavelet transform, the quality of the lowpass band can be improved. The displacement in dynamic medical 3-D+t volumes from Computed Tomography is mainly given by expansion and compression of tissue over time and can be modeled well by mesh-based methods. We extend a 2-D mesh-based compensation method to three dimensions to obtain a volume compensation method that can additionally compensate deforming displacements in the third dimension. We show that a 3-D mesh can obtain a higher quality of the lowpass band by 0.28 dB with less than 40% of the model parameters of a comparable 2-D mesh. Results from lossless coding with JPEG 2000 3D and SPECK3D show that the compensated subbands using a 3-D mesh need about 6% less data compared to using a 2-D mesh.

eess.IV↗

Improving block-based compensated wavelet lifting by reconstructing unconnected pixels

This paper presents a new approach for improving the visual quality of the lowpass band of a compensated wavelet transform. A high quality of the lowpass band is very important as it can then be used as a downscaled version of the original signal. To adapt the transform to the signal, compensation methods can be implemented directly into the transform. We propose an improved inversion of the block-based motion compensation by processing unconnected pixels by a reconstruction method. We obtain a better subjective visual quality while furthermore saving up to 2.6% of bits for lossless coding.

eess.IV↗

Motion estimation for fisheye video sequences combining perspective projection with camera calibration information

Fisheye cameras prove a convenient means in surveillance and automotive applications as they provide a very wide field of view for capturing their surroundings. Contrary to typical rectilinear imagery, however, fisheye video sequences follow a different mapping from the world coordinates to the image plane which is not considered in standard video processing techniques. In this paper, we present a motion estimation method for real-world fisheye videos by combining perspective projection with knowledge about the underlying fisheye projection. The latter is obtained by camera calibration since actual lenses rarely follow exact models. Furthermore, we introduce a re-mapping for ultra-wide angles which would otherwise lead to wrong motion compensation results for the fisheye boundary. Both concepts extend an existing hybrid motion estimation method for equisolid fisheye video sequences that decides between traditional and fisheye block matching in a block-based manner. Compared to that method, the proposed calibration and re-mapping extensions yield gains of up to 0.58 dB in luminance PSNR for real-world fisheye video sequences. Overall gains amount to up to 3.32 dB compared to traditional block matching.

eess.IV↗

Disparity estimation for fisheye images with an application to intermediate view synthesis

To obtain depth information from a stereo camera setup, a common way is to conduct disparity estimation between the two views; the disparity map thus generated may then also be used to synthesize arbitrary intermediate views. A straightforward approach to disparity estimation is block matching, which performs well with perspective data. When dealing with non-perspective imagery such as obtained from ultra wide-angle fisheye cameras, however, block matching meets its limits. In this paper, an adapted disparity estimation approach for fisheye images is introduced. The proposed method exploits knowledge about the fisheye projection function to transform the fisheye coordinate grid to a corresponding perspective mesh. Offsets between views can thus be determined more accurately, resulting in more reliable disparity maps. By re-projecting the perspective mesh to the fisheye domain, the original fisheye field of view is retained. The benefit of the proposed method is demonstrated in the context of intermediate view synthesis, for which both objectively evaluated as well as visually convincing results are provided.

eess.IV↗

Device Interoperability for Learned Image Compression with Weights and Activations Quantization

Learning-based image compression has improved to a level where it can outperform traditional image codecs such as HEVC and VVC in terms of coding performance. In addition to good compression performance, device interoperability is essential for a compression codec to be deployed, i.e., encoding and decoding on different CPUs or GPUs should be error-free and with negligible performance reduction. In this paper, we present a method to solve the device interoperability problem of a state-of-the-art image compression network. We implement quantization to entropy networks which output entropy parameters. We suggest a simple method which can ensure cross-platform encoding and decoding, and can be implemented quickly with minor performance deviation, of 0.3% BD-rate, from floating point model results.

eess.IV↗

Optimization of Probability Distributions for Residual Coding of Screen Content

Probability distribution modeling is the basis for most competitive methods for lossless coding of screen content. One such state-of-the-art method is known as soft context formation (SCF). For each pixel to be encoded, a probability distribution is estimated based on the neighboring pattern and the occurrence of that pattern in the already encoded image. Using an arithmetic coder, the pixel color can thus be encoded very efficiently, provided that the current color has been observed before in association with a similar pattern. If this is not the case, the color is instead encoded using a color palette or, if it is still unknown, via residual coding. Both palette-based coding and residual coding have significantly worse compression efficiency than coding based on soft context formation. In this paper, the residual coding stage is improved by adaptively trimming the probability distributions for the residual error. Furthermore, an enhanced probability modeling for indicating a new color depending on the occurrence of new colors in the neighborhood is proposed. These modifications result in a bitrate reduction of up to 2.9% on average. Compared to HEVC (HM-16.21 + SCM-8.8) and FLIF, the improved SCF method saves on average about 11% and 18% rate, respectively.

eess.IV↗

Coding of distortion-corrected fisheye video sequences using H.265/HEVC

Images and videos captured by fisheye cameras exhibit strong radial distortions due to their large field of view. Conventional intra-frame as well as inter-frame prediction techniques as employed in hybrid video coding schemes are not designed to cope with such distortions, however. So far, captured fish-eye data has been coded and stored without consideration to any loss in efficiency resulting from radial distortion. This paper investigates the effects on the coding efficiency when applying distortion correction as a pre-processing step as opposed to the state-of-the-art method of post-processing. Both methods make use of the latest video coding standard H.265/HEVC and are compared with regard to objective as well as subjective video quality. It is shown that a maximum PSNR gain of 1.91 dB for intra-frame and 1.37 dB for inter-frame coding is achieved when using the pre-processing method. Average gains amount to 1.16 dB and 0.95 dB for intra-frame and inter-frame coding, respectively.

eess.IV↗

A hybrid motion estimation technique for fisheye video sequences based on equisolid re-projection

Capturing large fields of view with only one camera is an important aspect in surveillance and automotive applications, but the wide-angle fisheye imagery thus obtained exhibits very special characteristics that may not be very well suited for typical image and video processing methods such as motion estimation. This paper introduces a motion estimation method that adapts to the typical radial characteristics of fisheye video sequences by making use of an equisolid re-projection after moving part of the motion vector search into the perspective domain via a corresponding back-projection. By combining this approach with conventional translational motion estimation and compensation, average gains in luminance PSNR of up to 1.14 dB are achieved for synthetic fish-eye sequences and up to 0.96 dB for real-world data. Maximum gains for selected frame pairs amount to 2.40 dB and 1.39 dB for synthetic and real-world data, respectively.

eess.IV↗

A data set providing synthetic and real-world fisheye video sequences

In video surveillance as well as automotive applications, so-called fisheye cameras are often employed to capture a very wide angle of view. As such cameras depend on projections quite different from the classical perspective projection, the resulting fisheye image and video data correspondingly exhibits non-rectilinear image characteristics. Typical image and video processing algorithms, however, are not designed for these fisheye characteristics. To be able to develop and evaluate algorithms specifically adapted to fisheye images and videos, a corresponding test data set is therefore introduced in this paper. The first of those sequences were generated during the authors' own work on motion estimation for fish-eye videos and further sequences have gradually been added to create a more extensive collection. The data set now comprises synthetically generated fisheye sequences, ranging from simple patterns to more complex scenes, as well as fisheye video sequences captured with an actual fisheye camera. For the synthetic sequences, exact information on the lens employed is available, thus facilitating both verification and evaluation of any adapted algorithms. For the real-world sequences, we provide calibration data as well as the settings used during acquisition. The sequences are freely available via www.lms.lnt.de/fisheyedataset/.

eess.IV↗

Temporal error concealment for fisheye video sequences based on equisolid re-projection

Wide-angle video sequences obtained by fisheye cameras exhibit characteristics that may not very well comply with standard image and video processing techniques such as error concealment. This paper introduces a temporal error concealment technique designed for the inherent characteristics of equisolid fisheye video sequences by applying a re-projection into the equisolid domain after conducting part of the error concealment in the perspective domain. Combining this technique with conventional decoder motion vector estimation achieves average gains of 0.71 dB compared against pure decoder motion vector estimation for the test sequences used. Maximum gains amount to up to 2.04 dB for selected frames.

eess.IV↗

Frequency-Selective Geometry Upsampling of Point Clouds

The demand for high-resolution point clouds has increased throughout the last years. However, capturing high-resolution point clouds is expensive and thus, frequently replaced by upsampling of low-resolution data. Most state-of-the-art methods are either restricted to a rastered grid, incorporate normal vectors, or are trained for a single use case. We propose to use the frequency selectivity principle, where a frequency model is estimated locally that approximates the surface of the point cloud. Then, additional points are inserted into the approximated surface. Our novel frequency-selective geometry upsampling shows superior results in terms of subjective as well as objective quality compared to state-of-the-art methods for scaling factors of 2 and 4. On average, our proposed method shows a 4.4 times smaller point-to-point error than the second best state-of-the-art PU-Net for a scale factor of 4.

eess.IV↗

Domain Adaptation for Unknown Image Distortions in Instance Segmentation

Data-driven techniques for machine vision heavily depend on the training data to sufficiently resemble the data occurring during test and application. However, in practice unknown distortion can lead to a domain gap between training and test data, impeding the performance of a machine vision system. With our proposed approach this domain gap can be closed by unpaired learning of the pristine-to-distortion mapping function of the unknown distortion. This learned mapping function may then be used to emulate the unknown distortion in the training data. Employing a fixed setup, our approach is independent from prior knowledge of the distortion. Within this work, we show that we can effectively learn unknown distortions at arbitrary strengths. When applying our approach to instance segmentation in an autonomous driving scenario, we achieve results comparable to an oracle with knowledge of the distortion. An average gain in mean Average Precision (mAP) of up to 0.19 can be achieved.

eess.IV↗

Frame Rate Up-Conversion Using Key Point Agnostic Frequency-Selective Mesh-to-Grid Resampling

High frame rates are desired in many fields of application. As in many cases the frame repetition rate of an already captured video has to be increased, frame rate up-conversion (FRUC) is of high interest. We conduct a motion compensated approach. From two neighboring frames, the motion is estimated and the neighboring pixels are shifted along the motion vector into the frame to be reconstructed. For displaying, these irregularly distributed mesh pixels have to be resampled onto regularly spaced grid positions. We use the model-based key point agnostic frequency-selective mesh-to-grid resampling (AFSMR) for this task and show that AFSMR works best for applications that contain irregular meshes with varying densities. AFSMR gains up to 3.2 dB in contrast to the already high performing frequency-selective mesh-to-grid resampling (FSMR). Additionally, AFSMR increases the run time by a factor of 11 relative to FSMR.

eess.IV↗