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Andrés Villa

Publications and source records attributed to Andrés Villa.

10 recordsLinked to original sources

CURE: Curriculum-guided Multi-task Training for Reliable Anatomy Grounded Report Generation

Medical vision-language models can automate the generation of radiology reports but struggle with accurate visual grounding and factual consistency. Existing models often misalign textual findings with visual evidence, leading to unreliable or weakly grounded predictions. We present CURE, an error-aware curriculum learning framework that improves grounding and report quality without any additional data. CURE fine-tunes a multimodal instructional model on phrase grounding, grounded report generation, and anatomy-grounded report generation using public datasets. The method dynamically adjusts sampling based on model performance, emphasizing harder samples to improve spatial and textual alignment. CURE improves grounding accuracy by +0.35 IoU, boosts report quality by +0.192 CXRFEScore, and reduces hallucinations by 18.6%. CURE is a data-efficient framework that enhances both grounding accuracy and report reliability. Code is available at https://github.com/PabloMessina/CURE and model weights at https://huggingface.co/pamessina/medgemma-4b-it-cure

cs.CV↗

MoDA: Modulation Adapter for Fine-Grained Visual Grounding in Instructional MLLMs

Multimodal Large Language Models (MLLMs) have achieved remarkable success in instruction-following tasks by integrating pretrained visual encoders with large language models (LLMs). However, existing approaches often struggle with fine-grained visual grounding due to semantic entanglement in visual patch representations, where individual patches blend multiple distinct visual elements, making it difficult for models to focus on instruction-relevant details. To address this challenge, we propose MoDA (Modulation Adapter), a lightweight module that enhances visual grounding through instruction-guided channel-wise modulation. Unlike token-level methods such as Q-Former that perform additive feature selection, MoDA operates at the channel level through multiplicative modulation on already-aligned features, enabling fine-grained control over which embedding dimensions are relevant for each instruction. Following the standard LLaVA training protocol, MoDA applies cross-attention between language instructions and pre-aligned visual features, generating dynamic modulation masks without architectural modifications or additional supervision. We evaluate MoDA across 12 benchmarks spanning visual question answering, vision-centric reasoning, and hallucination detection, including recent 2024 benchmarks (MMVP, CV-Bench, MMStar, RealWorldQA), on three distinct MLLM architectures: LLaVA-1.5, LLaVA-MoRE (2025), and Qwen3-VL (2025). MoDA delivers consistent gains across all three families, with +12.0 points on MMVP for the LLaVA-1.5 family and +4.8 points on ScienceQA for the LLaVA-MoRE family, and +4.9 ScienceQA, +4.1 RealWorldQA, and +3.8 GQA on Qwen3-VL, confirming that the gains generalize beyond CLIP-based encoders with minimal overhead (<1% FLOPs). Code is available at https://github.com/waybarrios/MoDA.

cs.CV↗

Behind the Magic, MERLIM: Multi-modal Evaluation Benchmark for Large Image-Language Models

Large Vision and Language Models have enabled significant advances in fully supervised and zero-shot visual tasks. These large architectures serve as the baseline to what is currently known as Instruction Tuning Large Vision and Language models (IT-LVLMs). IT-LVLMs are general-purpose multi-modal assistants whose responses are modulated by natural language instructions and visual data. Despite this versatility, IT-LVLM effectiveness in fundamental computer vision problems remains unclear, primarily due to the absence of a standardized evaluation benchmark. This paper introduces a Multi-modal Evaluation Benchmark named MERLIM, a scalable test-bed to assess the capabilities of IT-LVLMs on fundamental computer vision tasks. MERLIM contains over 300K image-question pairs and has a strong focus on detecting cross-modal "hallucination" events in IT-LVLMs. Our results bring important insights on the performance of state-of-the-art IT-LVLMs including limitations at identifying fine-grained visual concepts, object hallucinations across tasks, and biases towards the language query. Our findings also suggest that these models have weak visual grounding, but manage to make adequate guesses from global visual patterns or language biases contained in the LLM component. We name this phenomenon of correct answers with no visual grounding as hidden hallucinations.

cs.CV↗

Towards Faster and More Compact Foundation Models for Molecular Property Prediction

Advancements in machine learning for molecular property prediction have improved accuracy but at the expense of higher computational cost and longer training times. Recently, the Joint Multi-domain Pre-training (JMP) foundation model has demonstrated strong performance across various downstream tasks with reduced training time over previous models. Despite JMP's advantages, fine-tuning it on molecular datasets ranging from small-scale to large-scale requires considerable time and computational resources. In this work, we investigate strategies to enhance efficiency by reducing model size while preserving performance. To better understand the model's efficiency, we analyze the layer contributions of JMP and find that later interaction blocks provide diminishing returns, suggesting an opportunity for model compression. We explore block reduction strategies by pruning the pre-trained model and evaluating its impact on efficiency and accuracy during fine-tuning. Our analysis reveals that removing two interaction blocks results in a minimal performance drop, reducing the model size by 32% while increasing inference throughput by 1.3x. These results suggest that JMP-L is over-parameterized and that a smaller, more efficient variant can achieve comparable performance with lower computational cost. Our study provides insights for developing lighter, faster, and more scalable foundation models for molecular and materials discovery. The code is publicly available at: https://github.com/Yasir-Ghunaim/efficient-jmp.

cs.LG↗

EAGLE: Enhanced Visual Grounding Minimizes Hallucinations in Instructional Multimodal Models

Large language models and vision transformers have demonstrated impressive zero-shot capabilities, enabling significant transferability in downstream tasks. The fusion of these models has resulted in multi-modal architectures with enhanced instructional capabilities. Despite incorporating vast image and language pre-training, these multi-modal architectures often generate responses that deviate from the ground truth in the image data. These failure cases are known as hallucinations. Current methods for mitigating hallucinations generally focus on regularizing the language component, improving the fusion module, or ensembling multiple visual encoders to improve visual representation. In this paper, we address the hallucination issue by directly enhancing the capabilities of the visual component. Our approach, named EAGLE, is fully agnostic to the LLM or fusion module and works as a post-pretraining approach that improves the grounding and language alignment of the visual encoder. We show that a straightforward reformulation of the original contrastive pre-training task results in an improved visual encoder that can be incorporated into the instructional multi-modal architecture without additional instructional training. As a result, EAGLE achieves a significant reduction in hallucinations across multiple challenging benchmarks and tasks.

cs.CV↗

PIVOT: Prompting for Video Continual Learning

Modern machine learning pipelines are limited due to data availability, storage quotas, privacy regulations, and expensive annotation processes. These constraints make it difficult or impossible to train and update large-scale models on such dynamic annotated sets. Continual learning directly approaches this problem, with the ultimate goal of devising methods where a deep neural network effectively learns relevant patterns for new (unseen) classes, without significantly altering its performance on previously learned ones. In this paper, we address the problem of continual learning for video data. We introduce PIVOT, a novel method that leverages extensive knowledge in pre-trained models from the image domain, thereby reducing the number of trainable parameters and the associated forgetting. Unlike previous methods, ours is the first approach that effectively uses prompting mechanisms for continual learning without any in-domain pre-training. Our experiments show that PIVOT improves state-of-the-art methods by a significant 27% on the 20-task ActivityNet setup.

cs.CV↗

vCLIMB: A Novel Video Class Incremental Learning Benchmark

Continual learning (CL) is under-explored in the video domain. The few existing works contain splits with imbalanced class distributions over the tasks, or study the problem in unsuitable datasets. We introduce vCLIMB, a novel video continual learning benchmark. vCLIMB is a standardized test-bed to analyze catastrophic forgetting of deep models in video continual learning. In contrast to previous work, we focus on class incremental continual learning with models trained on a sequence of disjoint tasks, and distribute the number of classes uniformly across the tasks. We perform in-depth evaluations of existing CL methods in vCLIMB, and observe two unique challenges in video data. The selection of instances to store in episodic memory is performed at the frame level. Second, untrimmed training data influences the effectiveness of frame sampling strategies. We address these two challenges by proposing a temporal consistency regularization that can be applied on top of memory-based continual learning methods. Our approach significantly improves the baseline, by up to 24% on the untrimmed continual learning task.

cs.CV↗

TNT: Text-Conditioned Network with Transductive Inference for Few-Shot Video Classification

Recently, few-shot video classification has received an increasing interest. Current approaches mostly focus on effectively exploiting the temporal dimension in videos to improve learning under low data regimes. However, most works have largely ignored that videos are often accompanied by rich textual descriptions that can also be an essential source of information to handle few-shot recognition cases. In this paper, we propose to leverage these human-provided textual descriptions as privileged information when training a few-shot video classification model. Specifically, we formulate a text-based task conditioner to adapt video features to the few-shot learning task. Furthermore, our model follows a transductive setting to improve the task-adaptation ability of the model by using the support textual descriptions and query instances to update a set of class prototypes. Our model achieves state-of-the-art performance on four challenging benchmarks commonly used to evaluate few-shot video action classification models.

cs.CV↗

Augmenting BERT-style Models with Predictive Coding to Improve Discourse-level Representations

Current language models are usually trained using a self-supervised scheme, where the main focus is learning representations at the word or sentence level. However, there has been limited progress in generating useful discourse-level representations. In this work, we propose to use ideas from predictive coding theory to augment BERT-style language models with a mechanism that allows them to learn suitable discourse-level representations. As a result, our proposed approach is able to predict future sentences using explicit top-down connections that operate at the intermediate layers of the network. By experimenting with benchmarks designed to evaluate discourse-related knowledge using pre-trained sentence representations, we demonstrate that our approach improves performance in 6 out of 11 tasks by excelling in discourse relationship detection.

cs.CL↗

Interpretable Contextual Team-aware Item Recommendation: Application in Multiplayer Online Battle Arena Games

The video game industry has adopted recommendation systems to boost users interest with a focus on game sales. Other exciting applications within video games are those that help the player make decisions that would maximize their playing experience, which is a desirable feature in real-time strategy video games such as Multiplayer Online Battle Arena (MOBA) like as DotA and LoL. Among these tasks, the recommendation of items is challenging, given both the contextual nature of the game and how it exposes the dependence on the formation of each team. Existing works on this topic do not take advantage of all the available contextual match data and dismiss potentially valuable information. To address this problem we develop TTIR, a contextual recommender model derived from the Transformer neural architecture that suggests a set of items to every team member, based on the contexts of teams and roles that describe the match. TTIR outperforms several approaches and provides interpretable recommendations through visualization of attention weights. Our evaluation indicates that both the Transformer architecture and the contextual information are essential to get the best results for this item recommendation task. Furthermore, a preliminary user survey indicates the usefulness of attention weights for explaining recommendations as well as ideas for future work. The code and dataset are available at: https://github.com/ojedaf/IC-TIR-Lol.

cs.IR↗