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Andrea Baronchelli

Publications and source records attributed to Andrea Baronchelli.

104 records · Page 6Linked to original sources

Effects of mobility on ordering dynamics

Models of ordering dynamics allow to understand natural systems in which an initially disordered population homogenizes some traits via local interactions. The simplest of these models, with wide applications ranging from evolutionary to social dynamics, are the Voter and Moran processes, usually defined in terms of static or randomly mixed individuals that interact with a neighbor to copy or modify a discrete trait. Here we study the effects of diffusion in Voter/Moran processes by proposing a generalization of ordering dynamics in a metapopulation framework, in which individuals are endowed with mobility and diffuse through a spatial structure represented as a graph of patches upon which interactions take place. We show that diffusion dramatically affects the time to reach the homogeneous state, independently of the underlying network's topology, while the final consensus emerges through different local/global mechanisms, depending on the mobility strength. Our results highlight the crucial role played by mobility in ordering processes and set up a general framework that allows to study its effect on a large class of models, with implications in the understanding of evolutionary and social phenomena.

cond-mat.stat-mech↗

Glass transition and random walks on complex energy landscapes

We present a simple mathematical model of glassy dynamics seen as a random walk in a directed, weighted network of minima taken as a representation of the energy landscape. Our approach gives a broader perspective to previous studies focusing on particular examples of energy landscapes obtained by sampling energy minima and saddles of small systems. We point out how the relation between the energies of the minima and their number of neighbors should be studied in connection with the network's global topology, and show how the tools developed in complex network theory can be put to use in this context.

cond-mat.stat-mech↗

Consensus and ordering in language dynamics

We consider two social consensus models, the AB-model and the Naming Game restricted to two conventions, which describe a population of interacting agents that can be in either of two equivalent states (A or B) or in a third mixed (AB) state. Proposed in the context of language competition and emergence, the AB state was associated with bilingualism and synonymy respectively. We show that the two models are equivalent in the mean field approximation, though the differences at the microscopic level have non-trivial consequences. To point them out, we investigate an extension of these dynamics in which confidence/trust is considered, focusing on the case of an underlying fully connected graph, and we show that the consensus-polarization phase transition taking place in the Naming Game is not observed in the AB model. We then consider the interface motion in regular lattices. Qualitatively, both models show the same behavior: a diffusive interface motion in a one-dimensional lattice, and a curvature driven dynamics with diffusing stripe-like metastable states in a two-dimensional one. However, in comparison to the Naming Game, the AB-model dynamics is shown to slow down the diffusion of such configurations.

physics.soc-ph↗

Random walks on complex trees

We study the properties of random walks on complex trees. We observe that the absence of loops reflects in physical observables showing large differences with respect to their looped counterparts. First, both the vertex discovery rate and the mean topological displacement from the origin present a considerable slowing down in the tree case. Second, the mean first passage time (MFPT) displays a logarithmic degree dependence, in contrast to the inverse degree shape exhibited in looped networks. This deviation can be ascribed to the dominance of source-target topological distance in trees. To show this, we study the distance dependence of a symmetrized MFPT and derive its logarithmic profile, obtaining good agreement with simulation results. These unique properties shed light on the recently reported anomalies observed in diffusive dynamical systems on trees.

cond-mat.stat-mech↗

In-depth analysis of the Naming Game dynamics: the homogeneous mixing case

Language emergence and evolution has recently gained growing attention through multi-agent models and mathematical frameworks to study their behavior. Here we investigate further the Naming Game, a model able to account for the emergence of a shared vocabulary of form-meaning associations through social/cultural learning. Due to the simplicity of both the structure of the agents and their interaction rules, the dynamics of this model can be analyzed in great detail using numerical simulations and analytical arguments. This paper first reviews some existing results and then presents a new overall understanding.

physics.soc-ph↗

Bosonic reaction-diffusion processes on scale-free networks

Reaction-diffusion processes can be adopted to model a large number of dynamics on complex networks, such as transport processes or epidemic outbreaks. In most cases, however, they have been studied from a fermionic perspective, in which each vertex can be occupied by at most one particle. While still useful, this approach suffers from some drawbacks, the most important probably being the difficulty to implement reactions involving more than two particles simultaneously. Here we introduce a general framework for the study of bosonic reaction-diffusion processes on complex networks, in which there is no restriction on the number of interacting particles that a vertex can host. We describe these processes theoretically by means of continuous time heterogeneous mean-field theory and divide them into two main classes: steady state and monotonously decaying processes. We analyze specific examples of both behaviors within the class of one-species process, comparing the results (whenever possible) with the corresponding fermionic counterparts. We find that the time evolution and critical properties of the particle density are independent of the fermionic or bosonic nature of the process, while differences exist in the functional form of the density of occupied vertices in a given degree class k. We implement a continuous time Monte Carlo algorithm, well suited for general bosonic simulations, which allow us to confirm the analytical predictions formulated within mean-field theory. Our results, both at the theoretical and numerical level, can be easily generalized to tackle more complex, multi-species, reaction-diffusion processes, and open a promising path for a general study and classification of this kind of dynamical systems on complex networks.

cond-mat.stat-mech↗

Cultural route to the emergence of linguistic categories

Categories provide a coarse grained description of the world. A fundamental question is whether categories simply mirror an underlying structure of nature, or instead come from the complex interactions of human beings among themselves and with the environment. Here we address this question by modelling a population of individuals who co-evolve their own system of symbols and meanings by playing elementary language games. The central result is the emergence of a hierarchical category structure made of two distinct levels: a basic layer, responsible for fine discrimination of the environment, and a shared linguistic layer that groups together perceptions to guarantee communicative success. Remarkably, the number of linguistic categories turns out to be finite and small, as observed in natural languages.

physics.soc-ph↗

Non-equilibrium dynamics of language games on complex networks

The Naming Game is a model of non-equilibrium dynamics for the self-organized emergence of a linguistic convention or a communication system in a population of agents with pairwise local interactions. We present an extensive study of its dynamics on complex networks, that can be considered as the most natural topological embedding for agents involved in language games and opinion dynamics. Except for some community structured networks on which metastable phases can be observed, agents playing the Naming Game always manage to reach a global consensus. This convergence is obtained after a time generically scaling with the population's size $N$ as $t\_{conv} \sim N^{1.4 \pm 0.1}$, i.e. much faster than for agents embedded on regular lattices. Moreover, the memory capacity required by the system scales only linearly with its size. Particular attention is given to heterogenous networks, in which the dynamical activity pattern of a node depends on its degree. High degree nodes have a fundamental role, but require larger memory capacity. They govern the dynamics acting as spreaders of (linguistic) conventions. The effects of other properties, such as the average degree and the clustering, are also discussed.

physics.soc-ph↗

Microscopic activity patterns in the Naming Game

The models of statistical physics used to study collective phenomena in some interdisciplinary contexts, such as social dynamics and opinion spreading, do not consider the effects of the memory on individual decision processes. On the contrary, in the Naming Game, a recently proposed model of Language formation, each agent chooses a particular state, or opinion, by means of a memory-based negotiation process, during which a variable number of states is collected and kept in memory. In this perspective, the statistical features of the number of states collected by the agents becomes a relevant quantity to understand the dynamics of the model, and the influence of topological properties on memory-based models. By means of a master equation approach, we analyze the internal agent dynamics of Naming Game in populations embedded on networks, finding that it strongly depends on very general topological properties of the system (e.g. average and fluctuations of the degree). However, the influence of topological properties on the microscopic individual dynamics is a general phenomenon that should characterize all those social interactions that can be modeled by memory-based negotiation processes.

cond-mat.dis-nn↗

Measuring complexity with zippers

Physics concepts have often been borrowed and independently developed by other fields of science. In this perspective a significant example is that of entropy in Information Theory. The aim of this paper is to provide a short and pedagogical introduction to the use of data compression techniques for the estimate of entropy and other relevant quantities in Information Theory and Algorithmic Information Theory. We consider in particular the LZ77 algorithm as case study and discuss how a zipper can be used for information extraction.

physics.ed-ph↗

Agreement dynamics on small-world networks

In this paper we analyze the effect of a non-trivial topology on the dynamics of the so-called Naming Game, a recently introduced model which addresses the issue of how shared conventions emerge spontaneously in a population of agents. We consider in particular the small-world topology and study the convergence towards the global agreement as a function of the population size $N$ as well as of the parameter $p$ which sets the rate of rewiring leading to the small-world network. As long as $p \gg 1/N$ there exists a crossover time scaling as $N/p^2$ which separates an early one-dimensional-like dynamics from a late stage mean-field-like behavior. At the beginning of the process, the local quasi one-dimensional topology induces a coarsening dynamics which allows for a minimization of the cognitive effort (memory) required to the agents. In the late stages, on the other hand, the mean-field like topology leads to a speed up of the convergence process with respect to the one-dimensional case.

cond-mat.stat-mech↗

Ring structures and mean first passage time in networks

In this paper we address the problem of the calculation of the mean first passage time (MFPT) on generic graphs. We focus in particular on the mean first passage time on a node 's' for a random walker starting from a generic, unknown, node 'x'. We introduce an approximate scheme of calculation which maps the original process in a Markov process in the space of the so-called rings, described by a transition matrix of size O(ln N / ln X ln N / ln ), where N is the size of the graph and the average degree in the graph. In this way one has a drastic reduction of degrees of freedom with respect to the size N of the transition matrix of the original process, corresponding to an extremely-low computational cost. We first apply the method to the Erdos-Renyi random graph for which the method allows for almost perfect agreement with numerical simulations. Then we extend the approach to the Barabasi-Albert graph, as an example of scale-free graph, for which one obtains excellent results. Finally we test the method with two real world graphs, Internet and a network of the brain, for which we obtain accurate results.

cond-mat.stat-mech↗

Artificial Sequences and Complexity Measures

In this paper we exploit concepts of information theory to address the fundamental problem of identifying and defining the most suitable tools to extract, in a automatic and agnostic way, information from a generic string of characters. We introduce in particular a class of methods which use in a crucial way data compression techniques in order to define a measure of remoteness and distance between pairs of sequences of characters (e.g. texts) based on their relative information content. We also discuss in detail how specific features of data compression techniques could be used to introduce the notion of dictionary of a given sequence and of Artificial Text and we show how these new tools can be used for information extraction purposes. We point out the versatility and generality of our method that applies to any kind of corpora of character strings independently of the type of coding behind them. We consider as a case study linguistic motivated problems and we present results for automatic language recognition, authorship attribution and self consistent-classification.

cond-mat.stat-mech↗

Strategies for fast convergence in semiotic dynamics

Semiotic dynamics is a novel field that studies how semiotic conventions spread and stabilize in a population of agents. This is a central issue both for theoretical and technological reasons since large system made up of communicating agents, like web communities or artificial embodied agents teams, are getting widespread. In this paper we discuss a recently introduced simple multi-agent model which is able to account for the emergence of a shared vocabulary in a population of agents. In particular we introduce a new deterministic agents' playing strategy that strongly improves the performance of the game in terms of faster convergence and reduced cognitive effort for the agents.

physics.soc-ph↗