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Andrea López-Incera

Publications and source records attributed to Andrea López-Incera.

9 recordsLinked to original sources

Emergent aggregation from collective foraging

Collective behaviour in living systems is usually modelled as the outcome of a \emph{direct} social drive: agents are rewarded, or hard-wired, to align with or approach their neighbours. Here we show that aggregation can instead emerge from an \emph{indirect} objective. We let reinforcement learning foragers, initially performing a random walk, optimize their dynamics from a purely individual reward for finding replenishable targets, while perceiving only their conspecifics and never the targets themselves. As the visual range grows, the agents undergo a sharp crossover from an environment-tuned individual search to a scale-agnostic collective one, and this crossover coincides with the onset of spatial aggregation. Thus a collective phase arises as a by-product of optimal foraging, without any direct reward for grouping. A minimal analytical first-passage model reproduces the transition as a crossover between the two search strategies. Our results identify indirect, resource-driven reward as a generic route to emergent collective phenomena.

cond-mat.stat-mech

How many lives does Schrödinger's cat have?

Schrödinger's cat is an iconic example for the problem of the transition from the microscopic quantum world to the macroscopic, classical one. It opened many interesting questions such as, could a macroscopic superposition like a dead and alive cat ever exist? What would be the characteristic features of such a system? The field of macroscopicity aims at providing answers to those questions, both from a theoretical and an experimental point of view. Here, we present the main concepts in macroscopicity, including macroscopicity measures, experimental realizations and the link to metrology, from a pedagogical perspective. We provide visualizations and intuitive explanations, together with a hands-on activity where students can create their own macroscopic quantum cats from cardboard cells that are in a superposition of being dead and alive.

physics.ed-ph

Learning how to find targets in the micro-world: The case of intermittent active Brownian particles

Finding the best strategy to minimize the time needed to find a given target is a crucial task both in nature and in reaching decisive technological advances. By considering learning agents able to switch their dynamics between standard and active Brownian motion, here we focus on developing effective target-search behavioral policies for microswimmers navigating a homogeneous environment and searching for targets of unknown position. We exploit Projective Simulation, a reinforcement learning algorithm, to acquire an efficient stochastic policy represented by the probability of switching the phase, i.e. the navigation mode, in response to the type and the duration of the current phase. Our findings reveal that the target-search efficiency increases with the particle's self-propulsion during the active phase and that, while the optimal duration of the passive case decreases monotonically with the activity, the optimal duration of the active phase displays a non-monotonic behavior.

cond-mat.soft

Optimal foraging strategies can be learned

The foraging behavior of animals is a paradigm of target search in nature. Understanding which foraging strategies are optimal and how animals learn them are central challenges in modeling animal foraging. While the question of optimality has wide-ranging implications across fields such as economy, physics, and ecology, the question of learnability is a topic of ongoing debate in evolutionary biology. Recognizing the interconnected nature of these challenges, this work addresses them simultaneously by exploring optimal foraging strategies through a reinforcement learning framework. To this end, we model foragers as learning agents. We first prove theoretically that maximizing rewards in our reinforcement learning model is equivalent to optimizing foraging efficiency. We then show with numerical experiments that, in the paradigmatic model of non-destructive search, our agents learn foraging strategies which outperform the efficiency of some of the best known strategies such as Lévy walks. These findings highlight the potential of reinforcement learning as a versatile framework not only for optimizing search strategies but also to model the learning process, thus shedding light on the role of learning in natural optimization processes.

cond-mat.stat-mech

Collective defense of honeybee colonies: experimental results and theoretical modeling

Social insect colonies routinely face large vertebrate predators, against which they need to mount a collective defense. To do so, honeybees use an alarm pheromone that recruits nearby bees into mass stinging of the perceived threat. This alarm pheromone is carried directly on the stinger, hence its concentration builds up during the course of the attack. Here, we investigate how individual bees react to different alarm pheromone concentrations, and how this evolved response-pattern leads to better coordination at the group level. We first present an individual dose-response curve to the alarm pheromone, obtained experimentally. Second, we apply Projective Simulation to model each bee as an artificial learning agent that relies on the pheromone concentration to decide whether to sting or not. If the emergent collective performance benefits the colony, the individual reactions that led to it are enhanced via reinforcement learning, thus emulating natural selection. Predators are modeled in a realistic way so that the effect of factors such as their resistance, their killing rate or their frequency of attacks can be studied. We are able to reproduce the experimentally measured response-pattern of real bees, and to identify the main selection pressures that shaped it. Finally, we apply the model to a case study: by tuning the parameters to represent the environmental conditions of European or African bees, we can predict the difference in aggressiveness observed between these two subspecies.

q-bio.PE

Development of swarm behavior in artificial learning agents that adapt to different foraging environments

Collective behavior, and swarm formation in particular, has been studied from several perspectives within a large variety of fields, ranging from biology to physics. In this work, we apply Projective Simulation to model each individual as an artificial learning agent that interacts with its neighbors and surroundings in order to make decisions and learn from them. Within a reinforcement learning framework, we discuss one-dimensional learning scenarios where agents need to get to food resources to be rewarded. We observe how different types of collective motion emerge depending on the distance the agents need to travel to reach the resources. For instance, strongly aligned swarms emerge when the food source is placed far away from the region where agents are situated initially. In addition, we study the properties of the individual trajectories that occur within the different types of emergent collective dynamics. Agents trained to find distant resources exhibit individual trajectories with Lévy-like characteristics as a consequence of the collective motion, whereas agents trained to reach nearby resources present Brownian-like trajectories.

q-bio.PE

Encrypt me! A game-based approach to Bell inequalities and quantum cryptography

We present a game-based approach to teach Bell inequalities and quantum cryptography at high school. The approach is based on kinesthetic activities and allows students to experience and discover quantum features and their applications first-hand. We represent quantum states by the orientation of students, and mimic quantitative random behaviour and measurements using dice and apps.

physics.ed-ph

All macroscopic quantum states are fragile and hard to prepare

We study the effect of local decoherence on arbitrary quantum states. Adapting techniques developed in quantum metrology, we show that the action of generic local noise processes -- though arbitrarily small -- always yields a state whose Quantum Fisher Information (QFI) with respect to local observables is linear in system size N, independent of the initial state. This implies that all macroscopic quantum states, which are characterized by a QFI that is quadratic in N, are fragile under decoherence, and cannot be maintained if the system is not perfectly isolated. We also provide analytical bounds on the effective system size, and show that the effective system size scales as the inverse of the noise parameter p for small p for all the noise channels considered, making it increasingly difficult to generate macroscopic or even mesoscopic quantum states. In turn, we also show that the preparation of a macroscopic quantum state, with respect to a conserved quantity, requires a device whose QFI is already at least as large as the one of the desired state. Given that the preparation device itself is classical and not a perfectly isolated macroscopic quantum state, the preparation device needs to be quadratically bigger than the macroscopic target state.

quant-ph

Entangle me! A game to demonstrate the principles of Quantum Mechanics

We introduce a game to illustrate the principles of quantum mechanics using a qubit (or spin-first) approach, where students can experience and discover its puzzling features first-hand. Students take the role of particles and scientists. Scientists unravel underlying rules and properties by collecting and analysing data that is generated by observing particles that act according to given rules. We show how this allows one to illustrate quantum states, their stochastic behavior under measurements as well as quantum entanglement. In addition, we use this approach to illustrate and discuss decoherence, and a modern application of quantum features, namely quantum cryptography. We have tested the game in class and report on the results we obtained.

physics.ed-ph